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author | dahlia | 2009-10-10 00:26:43 -0700 |
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committer | dahlia | 2009-10-10 00:26:43 -0700 |
commit | d7654c3bda9c6fea93ddc258b00e41eb568faa18 (patch) | |
tree | b4f715ededd2656934edcf82dddfc6f12b5a2710 | |
parent | * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ... (diff) | |
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Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index af85424..7ea9314 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3420,7 +3420,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3420 | if (e == null) | 3420 | if (e == null) |
3421 | return; | 3421 | return; |
3422 | 3422 | ||
3423 | if ((Math.Abs(Velocity.X) > 0.05f) || (Math.Abs(Velocity.Y) > 0.05f)) | 3423 | if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
3424 | UpdateMovementAnimations(); | 3424 | UpdateMovementAnimations(); |
3425 | 3425 | ||
3426 | if (m_invulnerable) | 3426 | if (m_invulnerable) |