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author | Justin Clark-Casey (justincc) | 2011-11-15 17:30:58 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-15 17:30:58 +0000 |
commit | 64784bc0cf194a3fae0168dd5f2d6fadc8a9235d (patch) | |
tree | 160fbd589c112ec1f43793a099e28e62fd57ce6b | |
parent | Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr... (diff) | |
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remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
Diffstat (limited to '')
4 files changed, 6 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 5721f33..21640cf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -262,7 +262,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
262 | CacheFriends(client); | 262 | CacheFriends(client); |
263 | } | 263 | } |
264 | 264 | ||
265 | |||
266 | /// <summary> | 265 | /// <summary> |
267 | /// Cache the friends list or increment the refcount for the existing friends list. | 266 | /// Cache the friends list or increment the refcount for the existing friends list. |
268 | /// </summary> | 267 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ce5b493..781f922 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3200,7 +3200,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3200 | /// </summary> | 3200 | /// </summary> |
3201 | public void RegisterCommsEvents() | 3201 | public void RegisterCommsEvents() |
3202 | { | 3202 | { |
3203 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
3204 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | 3203 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
3205 | //m_eventManager.OnRegionUp += OtherRegionUp; | 3204 | //m_eventManager.OnRegionUp += OtherRegionUp; |
3206 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3205 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
@@ -3218,7 +3217,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3218 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3217 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3219 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3218 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3220 | //m_eventManager.OnRegionUp -= OtherRegionUp; | 3219 | //m_eventManager.OnRegionUp -= OtherRegionUp; |
3221 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | ||
3222 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | 3220 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; |
3223 | m_sceneGridService.OnGetLandData -= GetLandData; | 3221 | m_sceneGridService.OnGetLandData -= GetLandData; |
3224 | 3222 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index eccce89..ff45b1f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -61,11 +61,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | protected List<UUID> m_agentsInTransit; | 61 | protected List<UUID> m_agentsInTransit; |
62 | 62 | ||
63 | /// <summary> | 63 | /// <summary> |
64 | /// An agent is crossing into this region | ||
65 | /// </summary> | ||
66 | public event AgentCrossing OnAvatarCrossingIntoRegion; | ||
67 | |||
68 | /// <summary> | ||
69 | /// A user will arrive shortly, set up appropriate credentials so it can connect | 64 | /// A user will arrive shortly, set up appropriate credentials so it can connect |
70 | /// </summary> | 65 | /// </summary> |
71 | // public event ExpectUserDelegate OnExpectUser; | 66 | // public event ExpectUserDelegate OnExpectUser; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 098437a..189394e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -859,9 +859,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
859 | #region Status Methods | 859 | #region Status Methods |
860 | 860 | ||
861 | /// <summary> | 861 | /// <summary> |
862 | /// This turns a child agent, into a root agent | 862 | /// Turns a child agent into a root agent. |
863 | /// This is called when an agent teleports into a region, or if an | 863 | /// </summary> |
864 | /// agent crosses into this region from a neighbor over the border | 864 | /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the |
865 | /// avatar is actual in the sim. They can perform all actions. | ||
866 | /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, | ||
867 | /// teleporting in or on initial login. | ||
865 | /// </summary> | 868 | /// </summary> |
866 | public void MakeRootAgent(Vector3 pos, bool isFlying) | 869 | public void MakeRootAgent(Vector3 pos, bool isFlying) |
867 | { | 870 | { |