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author | Adam Frisby | 2008-03-12 13:03:44 +0000 |
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committer | Adam Frisby | 2008-03-12 13:03:44 +0000 |
commit | d62612582552842ae138de7bec66656448c8e568 (patch) | |
tree | 72c6156bb5716803b6d9c75efc15d119f5ec56fc | |
parent | * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't supp... (diff) | |
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* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs index e7d0373..fd25a06 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs | |||
@@ -78,6 +78,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes | |||
78 | { | 78 | { |
79 | for (y = 0; y < map.Height; y++) | 79 | for (y = 0; y < map.Height; y++) |
80 | { | 80 | { |
81 | if (!fillArea[x, y]) | ||
82 | continue; | ||
83 | |||
81 | double average = 0.0; | 84 | double average = 0.0; |
82 | int avgsteps = 0; | 85 | int avgsteps = 0; |
83 | 86 | ||
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index 639257c..83c6658 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -414,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
414 | fillArea.Initialize(); | 414 | fillArea.Initialize(); |
415 | 415 | ||
416 | int x, y; | 416 | int x, y; |
417 | 417 | ||
418 | for (x = 0; x < m_channel.Width; x++) | 418 | for (x = 0; x < m_channel.Width; x++) |
419 | { | 419 | { |
420 | for (y = 0; y < m_channel.Height; y++) | 420 | for (y = 0; y < m_channel.Height; y++) |