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authorMic Bowman2012-01-10 16:26:01 -0800
committerMic Bowman2012-01-10 16:26:01 -0800
commit5f7e392c7cc9410262dfb3333d9b60f6ff26eb79 (patch)
treeb3803554b09f62246de0877618f7256699055c4c
parentminor: Fix wrong column length in image queues report (diff)
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Add a check to see if an asset exists before recreating it while
loading an archive. This does add an extra roundtrip to the asset server if loading new assets but it protects against overwriting (and potentially corrupting) existing assets.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 587d260..edc5ba4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -404,6 +404,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
404 string extension = filename.Substring(i); 404 string extension = filename.Substring(i);
405 string uuid = filename.Remove(filename.Length - extension.Length); 405 string uuid = filename.Remove(filename.Length - extension.Length);
406 406
407 if (m_scene.AssetService.GetMetadata(uuid) != null)
408 {
409 // m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid);
410 return true;
411 }
412
407 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) 413 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
408 { 414 {
409 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 415 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];