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authorroot2009-12-22 06:25:32 +0100
committerMelanie2009-12-22 04:55:43 +0000
commit05e8b4e72c440e19c54fbcb17e2120834a27c3ab (patch)
tree70103466881cedae8c63de87b8747ccaba58f7a2
parentGlue code for a couple of new LSL function implementations (diff)
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Add a data path for error messages
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs21
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs5
6 files changed, 57 insertions, 14 deletions
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index 1f1ac78..74c6ab0 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Framework.Capabilities
46 46
47 public delegate UUID UpdateItem(UUID itemID, byte[] data); 47 public delegate UUID UpdateItem(UUID itemID, byte[] data);
48 48
49 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data); 49 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
50 50
51 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 51 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
52 52
@@ -54,7 +54,7 @@ namespace OpenSim.Framework.Capabilities
54 54
55 public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data); 55 public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
56 56
57 public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID, 57 public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
58 bool isScriptRunning, byte[] data); 58 bool isScriptRunning, byte[] data);
59 59
60 public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, 60 public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
@@ -940,11 +940,13 @@ namespace OpenSim.Framework.Capabilities
940 /// <param name="primID">Prim containing item to update</param> 940 /// <param name="primID">Prim containing item to update</param>
941 /// <param name="isScriptRunning">Signals whether the script to update is currently running</param> 941 /// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
942 /// <param name="data">New asset data</param> 942 /// <param name="data">New asset data</param>
943 public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data) 943 public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
944 { 944 {
945 if (TaskScriptUpdatedCall != null) 945 if (TaskScriptUpdatedCall != null)
946 { 946 {
947 TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data); 947 ArrayList e = TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
948 foreach (Object item in e)
949 errors.Add(item);
948 } 950 }
949 } 951 }
950 952
@@ -1174,17 +1176,20 @@ namespace OpenSim.Framework.Capabilities
1174// data, path, param)); 1176// data, path, param));
1175 1177
1176 string res = String.Empty; 1178 string res = String.Empty;
1177 LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete(); 1179 LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
1178 1180
1181 ArrayList errors = new ArrayList();
1179 handlerUpdateTaskScript = OnUpLoad; 1182 handlerUpdateTaskScript = OnUpLoad;
1180 if (handlerUpdateTaskScript != null) 1183 if (handlerUpdateTaskScript != null)
1181 { 1184 {
1182 handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data); 1185 handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
1183 } 1186 }
1184 1187
1185 uploadComplete.item_id = inventoryItemID; 1188 uploadComplete.new_asset = inventoryItemID;
1186 uploadComplete.task_id = primID; 1189 uploadComplete.compiled = errors.Count > 0 ? false : true;
1187 uploadComplete.state = "complete"; 1190 uploadComplete.state = "complete";
1191 uploadComplete.errors = new OSDArray();
1192 uploadComplete.errors.Array = errors;
1188 1193
1189 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1194 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
1190 1195
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 89a45da..67395fa 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Collections;
29using OpenMetaverse; 30using OpenMetaverse;
30using OpenSim.Framework; 31using OpenSim.Framework;
31 32
@@ -71,6 +72,7 @@ namespace OpenSim.Region.Framework.Interfaces
71 /// Start all the scripts contained in this entity's inventory 72 /// Start all the scripts contained in this entity's inventory
72 /// </summary> 73 /// </summary>
73 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 ArrayList GetScriptErrors(UUID itemID);
74 76
75 /// <summary> 77 /// <summary>
76 /// Stop all the scripts in this entity. 78 /// Stop all the scripts in this entity.
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 98efcbe..e90b300 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections;
29using OpenMetaverse; 30using OpenMetaverse;
30 31
31namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
@@ -39,5 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces
39 40
40 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
41 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43
44 ArrayList GetScriptErrors(UUID itemID);
42 } 45 }
43} 46}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0b0c205..89ce4ae 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Collections;
30using System.Reflection; 31using System.Reflection;
31using System.Text; 32using System.Text;
32using System.Timers; 33using System.Timers;
@@ -215,13 +216,13 @@ namespace OpenSim.Region.Framework.Scenes
215 /// <param name="primID">The prim which contains the item to update</param> 216 /// <param name="primID">The prim which contains the item to update</param>
216 /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param> 217 /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
217 /// <param name="data"></param> 218 /// <param name="data"></param>
218 public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId, 219 public ArrayList CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId,
219 UUID primId, bool isScriptRunning, byte[] data) 220 UUID primId, bool isScriptRunning, byte[] data)
220 { 221 {
221 if (!Permissions.CanEditScript(itemId, primId, remoteClient.AgentId)) 222 if (!Permissions.CanEditScript(itemId, primId, remoteClient.AgentId))
222 { 223 {
223 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); 224 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
224 return; 225 return new ArrayList();
225 } 226 }
226 227
227 // Retrieve group 228 // Retrieve group
@@ -234,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes
234 "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", 235 "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
235 itemId, primId); 236 itemId, primId);
236 237
237 return; 238 return new ArrayList();
238 } 239 }
239 240
240 // Retrieve item 241 // Retrieve item
@@ -247,7 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
247 + " but the item does not exist in this inventory", 248 + " but the item does not exist in this inventory",
248 itemId, part.Name, part.UUID); 249 itemId, part.Name, part.UUID);
249 250
250 return; 251 return new ArrayList();
251 } 252 }
252 253
253 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); 254 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
@@ -264,29 +265,33 @@ namespace OpenSim.Region.Framework.Scenes
264 part.GetProperties(remoteClient); 265 part.GetProperties(remoteClient);
265 266
266 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 267 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
268 ArrayList errors = new ArrayList();
269
267 if (isScriptRunning) 270 if (isScriptRunning)
268 { 271 {
269 // Needs to determine which engine was running it and use that 272 // Needs to determine which engine was running it and use that
270 // 273 //
271 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 274 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
275 errors = part.Inventory.GetScriptErrors(item.ItemID);
272 } 276 }
273 else 277 else
274 { 278 {
275 remoteClient.SendAgentAlertMessage("Script saved", false); 279 remoteClient.SendAgentAlertMessage("Script saved", false);
276 } 280 }
281 return errors;
277 } 282 }
278 283
279 /// <summary> 284 /// <summary>
280 /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see> 285 /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see>
281 /// </summary> 286 /// </summary>
282 public void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, 287 public ArrayList CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
283 UUID primId, bool isScriptRunning, byte[] data) 288 UUID primId, bool isScriptRunning, byte[] data)
284 { 289 {
285 ScenePresence avatar; 290 ScenePresence avatar;
286 291
287 if (TryGetAvatar(avatarId, out avatar)) 292 if (TryGetAvatar(avatarId, out avatar))
288 { 293 {
289 CapsUpdateTaskInventoryScriptAsset( 294 return CapsUpdateTaskInventoryScriptAsset(
290 avatar.ControllingClient, itemId, primId, isScriptRunning, data); 295 avatar.ControllingClient, itemId, primId, isScriptRunning, data);
291 } 296 }
292 else 297 else
@@ -295,6 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
295 "[PRIM INVENTORY]: " + 300 "[PRIM INVENTORY]: " +
296 "Avatar {0} cannot be found to update its prim item asset", 301 "Avatar {0} cannot be found to update its prim item asset",
297 avatarId); 302 avatarId);
303 return new ArrayList();
298 } 304 }
299 } 305 }
300 306
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index b98747a..eb7f5ff 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -29,6 +29,7 @@ using System;
29using System.Xml; 29using System.Xml;
30using System.IO; 30using System.IO;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Collections;
32using System.Reflection; 33using System.Reflection;
33using OpenMetaverse; 34using OpenMetaverse;
34using log4net; 35using log4net;
@@ -205,6 +206,27 @@ namespace OpenSim.Region.Framework.Scenes
205 } 206 }
206 } 207 }
207 208
209 public ArrayList GetScriptErrors(UUID itemID)
210 {
211 ArrayList ret = new ArrayList();
212
213 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
214 if (engines == null) // No engine at all
215 return ret;
216
217 foreach (IScriptModule e in engines)
218 {
219 if (e != null)
220 {
221 ArrayList errors = e.GetScriptErrors(itemID);
222 foreach (Object line in errors)
223 ret.Add(line);
224 }
225 }
226
227 return ret;
228 }
229
208 /// <summary> 230 /// <summary>
209 /// Stop all the scripts in this prim. 231 /// Stop all the scripts in this prim.
210 /// </summary> 232 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 25a4cd6..035686e 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1470,5 +1470,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1470 1470
1471 return true; 1471 return true;
1472 } 1472 }
1473
1474 public ArrayList GetScriptErrors(UUID itemID)
1475 {
1476 return new ArrayList();
1477 }
1473 } 1478 }
1474} 1479}