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authorMelanie2010-05-24 23:37:47 +0100
committerMelanie2010-05-24 23:37:47 +0100
commit7d9b316ce6bdb3eee909f8d2621ed8edcf2836e3 (patch)
tree6d971d1e4bbb8ac4656e7160cc4406e367be748c
parentminor: expand upon comments about not scheduling two full updates for attachm... (diff)
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Change the way alpha is interpreted on prim text. Manris #4723
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 71c8018..2357c6b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3479,7 +3479,7 @@ namespace OpenSim.Region.Framework.Scenes
3479 /// <param name="alpha"></param> 3479 /// <param name="alpha"></param>
3480 public void SetText(string text, Vector3 color, double alpha) 3480 public void SetText(string text, Vector3 color, double alpha)
3481 { 3481 {
3482 Color = Color.FromArgb(0xff - (int) (alpha*0xff), 3482 Color = Color.FromArgb((int) (alpha*0xff),
3483 (int) (color.X*0xff), 3483 (int) (color.X*0xff),
3484 (int) (color.Y*0xff), 3484 (int) (color.Y*0xff),
3485 (int) (color.Z*0xff)); 3485 (int) (color.Z*0xff));