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authorSean Dague2008-07-17 19:58:41 +0000
committerSean Dague2008-07-17 19:58:41 +0000
commita580d7ee35604892941b8e360567540f455b883a (patch)
tree1e512e3f1396d2319afcf97fe5f69460dc7052af
parentMantis#1598. Thank you kindly, Matth for a patch that addresses: (diff)
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add plywood texture as a constant, as we need it in a couple of places
and it's super cryptic to have random UUIDs hanging out.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Constants.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index 7a7d5d3..316d2a3 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -31,6 +31,7 @@ namespace OpenSim.Framework
31 { 31 {
32 public const uint RegionSize = 256; 32 public const uint RegionSize = 256;
33 public const byte TerrainPatchSize = 16; 33 public const byte TerrainPatchSize = 16;
34 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
34 35
35 public enum EstateAccessCodex : uint 36 public enum EstateAccessCodex : uint
36 { 37 {