diff options
author | Melanie Thielker | 2009-04-01 01:41:40 +0000 |
---|---|---|
committer | Melanie Thielker | 2009-04-01 01:41:40 +0000 |
commit | 7ec85508ff28c34bc0b04617cf53ed94748956bd (patch) | |
tree | 65cb2cd7b1dd3ceaff36bbeb9e41706793c18ca2 | |
parent | Added AllowLoginWithoutInventory to LoginService, to be overwritten in subcla... (diff) | |
download | opensim-SC_OLD-7ec85508ff28c34bc0b04617cf53ed94748956bd.zip opensim-SC_OLD-7ec85508ff28c34bc0b04617cf53ed94748956bd.tar.gz opensim-SC_OLD-7ec85508ff28c34bc0b04617cf53ed94748956bd.tar.bz2 opensim-SC_OLD-7ec85508ff28c34bc0b04617cf53ed94748956bd.tar.xz |
Finally clean up the Scene.Permissions and permissions module.
Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 84 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 1143 |
2 files changed, 395 insertions, 832 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 7b4a571..25bfd7d 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -122,51 +122,51 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
122 | m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks"); | 122 | m_log.Debug("[PERMISSIONS]: Enabling all region service permission checks"); |
123 | 123 | ||
124 | //Register functions with Scene External Checks! | 124 | //Register functions with Scene External Checks! |
125 | m_scene.Permissions.AddBypassPermissionsHandler(BypassPermissions); //FULLY IMPLEMENTED | 125 | m_scene.Permissions.OnBypassPermissions += BypassPermissions; |
126 | m_scene.Permissions.AddSetBypassPermissionsHandler(SetBypassPermissions); //FULLY IMPLEMENTED | 126 | m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions; |
127 | m_scene.Permissions.AddPropagatePermissionsHandler(PropagatePermissions); //FULLY IMPLEMENTED | 127 | m_scene.Permissions.OnPropagatePermissions += PropagatePermissions; |
128 | m_scene.Permissions.AddGenerateClientFlagsHandler(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED | 128 | m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags; |
129 | m_scene.Permissions.AddAbandonParcelHandler(CanAbandonParcel); //FULLY IMPLEMENTED | 129 | m_scene.Permissions.OnAbandonParcel += CanAbandonParcel; |
130 | m_scene.Permissions.AddReclaimParcelHandler(CanReclaimParcel); //FULLY IMPLEMENTED | 130 | m_scene.Permissions.OnReclaimParcel += CanReclaimParcel; |
131 | m_scene.Permissions.AddIsGodHandler(IsGod); //FULLY IMPLEMENTED | 131 | m_scene.Permissions.OnIsGod += IsGod; |
132 | m_scene.Permissions.AddDuplicateObjectHandler(CanDuplicateObject); //FULLY IMPLEMENTED | 132 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
133 | m_scene.Permissions.AddDeleteObjectHandler(CanDeleteObject); //MAYBE FULLY IMPLEMENTED | 133 | m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED |
134 | m_scene.Permissions.AddEditObjectHandler(CanEditObject);//MAYBE FULLY IMPLEMENTED | 134 | m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED |
135 | m_scene.Permissions.AddEditParcelHandler(CanEditParcel); //FULLY IMPLEMENTED | 135 | m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED |
136 | m_scene.Permissions.AddInstantMessageHandler(CanInstantMessage); //FULLY IMPLEMENTED | 136 | m_scene.Permissions.OnInstantMessage += CanInstantMessage; |
137 | m_scene.Permissions.AddInventoryTransferHandler(CanInventoryTransfer); //NOT YET IMPLEMENTED | 137 | m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED |
138 | m_scene.Permissions.AddIssueEstateCommandHandler(CanIssueEstateCommand); //FULLY IMPLEMENTED | 138 | m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED |
139 | m_scene.Permissions.AddMoveObjectHandler(CanMoveObject); //HOPEFULLY FULLY IMPLEMENTED | 139 | m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED |
140 | m_scene.Permissions.AddObjectEntryHandler(CanObjectEntry); //FULLY IMPLEMENTED | 140 | m_scene.Permissions.OnObjectEntry += CanObjectEntry; |
141 | m_scene.Permissions.AddReturnObjectHandler(CanReturnObject); //NOT YET IMPLEMENTED | 141 | m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED |
142 | m_scene.Permissions.AddRezObjectHandler(CanRezObject); //HOPEFULLY FULLY IMPLEMENTED | 142 | m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED |
143 | m_scene.Permissions.AddRunConsoleCommandHandler(CanRunConsoleCommand); //FULLY IMPLEMENTED | 143 | m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; |
144 | m_scene.Permissions.AddRunScriptHandler(CanRunScript); //NOT YET IMPLEMENTED | 144 | m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED |
145 | m_scene.Permissions.AddSellParcelHandler(CanSellParcel); //FULLY IMPLEMENTED | 145 | m_scene.Permissions.OnSellParcel += CanSellParcel; |
146 | m_scene.Permissions.AddTakeObjectHandler(CanTakeObject); //FULLY IMPLEMENTED | 146 | m_scene.Permissions.OnTakeObject += CanTakeObject; |
147 | m_scene.Permissions.AddTakeCopyObjectHandler(CanTakeCopyObject); //FULLY IMPLEMENTED | 147 | m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject; |
148 | m_scene.Permissions.AddTerraformLandHandler(CanTerraformLand); //FULL IMPLEMENTED (POINT ONLY!!! NOT AREA!!!) | 148 | m_scene.Permissions.OnTerraformLand += CanTerraformLand; |
149 | m_scene.Permissions.AddCanLinkObjectHandler(CanLinkObject); //NOT YET IMPLEMENTED | 149 | m_scene.Permissions.OnLinkObject += CanLinkObject; //NOT YET IMPLEMENTED |
150 | m_scene.Permissions.AddCanDelinkObjectHandler(CanDelinkObject); //NOT YET IMPLEMENTED | 150 | m_scene.Permissions.OnDelinkObject += CanDelinkObject; //NOT YET IMPLEMENTED |
151 | m_scene.Permissions.AddCanBuyLandHandler(CanBuyLand); //NOT YET IMPLEMENTED | 151 | m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED |
152 | 152 | ||
153 | m_scene.Permissions.AddViewNotecardHandler(CanViewNotecard); //NOT YET IMPLEMENTED | 153 | m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED |
154 | m_scene.Permissions.AddViewScriptHandler(CanViewScript); //NOT YET IMPLEMENTED | 154 | m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED |
155 | m_scene.Permissions.AddEditNotecardHandler(CanEditNotecard); //NOT YET IMPLEMENTED | 155 | m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED |
156 | m_scene.Permissions.AddEditScriptHandler(CanEditScript); //NOT YET IMPLEMENTED | 156 | m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED |
157 | 157 | ||
158 | m_scene.Permissions.AddCanCreateObjectInventoryHandler(CanCreateObjectInventory); //NOT IMPLEMENTED HERE | 158 | m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE |
159 | m_scene.Permissions.AddEditObjectInventoryHandler(CanEditObjectInventory);//MAYBE FULLY IMPLEMENTED | 159 | m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED |
160 | m_scene.Permissions.AddCanCopyObjectInventoryHandler(CanCopyObjectInventory); //NOT YET IMPLEMENTED | 160 | m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED |
161 | m_scene.Permissions.AddCanDeleteObjectInventoryHandler(CanDeleteObjectInventory); //NOT YET IMPLEMENTED | 161 | m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED |
162 | m_scene.Permissions.AddResetScriptHandler(CanResetScript); | 162 | m_scene.Permissions.OnResetScript += CanResetScript; |
163 | 163 | ||
164 | m_scene.Permissions.AddCanCreateUserInventoryHandler(CanCreateUserInventory); //NOT YET IMPLEMENTED | 164 | m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory; //NOT YET IMPLEMENTED |
165 | m_scene.Permissions.AddCanCopyUserInventoryHandler(CanCopyUserInventory); //NOT YET IMPLEMENTED | 165 | m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory; //NOT YET IMPLEMENTED |
166 | m_scene.Permissions.AddCanEditUserInventoryHandler(CanEditUserInventory); //NOT YET IMPLEMENTED | 166 | m_scene.Permissions.OnEditUserInventory += CanEditUserInventory; //NOT YET IMPLEMENTED |
167 | m_scene.Permissions.AddCanDeleteUserInventoryHandler(CanDeleteUserInventory); //NOT YET IMPLEMENTED | 167 | m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED |
168 | 168 | ||
169 | m_scene.Permissions.AddCanTeleportHandler(CanTeleport); //NOT YET IMPLEMENTED | 169 | m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED |
170 | 170 | ||
171 | m_scene.AddCommand(this, "bypass permissions", | 171 | m_scene.AddCommand(this, "bypass permissions", |
172 | "bypass permissions <true / false>", | 172 | "bypass permissions <true / false>", |
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1469 | return true; | 1469 | return true; |
1470 | } | 1470 | } |
1471 | 1471 | ||
1472 | private bool CanTeleport(UUID userID) | 1472 | private bool CanTeleport(UUID userID, Scene scene) |
1473 | { | 1473 | { |
1474 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1474 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1475 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1475 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 6aa617f..985179c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -34,6 +34,52 @@ using OpenSim.Region.Framework.Interfaces; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
36 | { | 36 | { |
37 | #region Delegates | ||
38 | public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectIDID); | ||
39 | public delegate void SetBypassPermissionsHandler(bool value); | ||
40 | public delegate bool BypassPermissionsHandler(); | ||
41 | public delegate bool PropagatePermissionsHandler(); | ||
42 | public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); | ||
43 | public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene); | ||
44 | public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene); | ||
45 | public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene); | ||
46 | public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | ||
47 | public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene); | ||
48 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
49 | public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | ||
50 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | ||
51 | public delegate bool ReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene); | ||
52 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); | ||
53 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); | ||
54 | public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
55 | public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
56 | public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
57 | public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene); | ||
58 | public delegate bool RunScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
59 | public delegate bool StartScriptHandler(UUID script, UUID user, Scene scene); | ||
60 | public delegate bool StopScriptHandler(UUID script, UUID user, Scene scene); | ||
61 | public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene); | ||
62 | public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); | ||
63 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); | ||
64 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); | ||
65 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); | ||
66 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
67 | public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
68 | public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
69 | public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
70 | public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene); | ||
71 | public delegate bool LinkObjectHandler(UUID user, UUID objectID); | ||
72 | public delegate bool DelinkObjectHandler(UUID user, UUID objectID); | ||
73 | public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID); | ||
74 | public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); | ||
75 | public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); | ||
76 | public delegate bool CreateUserInventoryHandler(int invType, UUID userID); | ||
77 | public delegate bool EditUserInventoryHandler(UUID itemID, UUID userID); | ||
78 | public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); | ||
79 | public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); | ||
80 | public delegate bool TeleportHandler(UUID userID, Scene scene); | ||
81 | #endregion | ||
82 | |||
37 | public class ScenePermissions | 83 | public class ScenePermissions |
38 | { | 84 | { |
39 | private Scene m_scene; | 85 | private Scene m_scene; |
@@ -43,22 +89,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | m_scene = scene; | 89 | m_scene = scene; |
44 | } | 90 | } |
45 | 91 | ||
46 | #region Object Permission Checks | 92 | #region Events |
47 | 93 | public event GenerateClientFlagsHandler OnGenerateClientFlags; | |
48 | public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectIDID); | 94 | public event SetBypassPermissionsHandler OnSetBypassPermissions; |
49 | private List<GenerateClientFlagsHandler> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlagsHandler>(); | 95 | public event BypassPermissionsHandler OnBypassPermissions; |
50 | 96 | public event PropagatePermissionsHandler OnPropagatePermissions; | |
51 | public void AddGenerateClientFlagsHandler(GenerateClientFlagsHandler delegateFunc) | 97 | public event RezObjectHandler OnRezObject; |
52 | { | 98 | public event DeleteObjectHandler OnDeleteObject; |
53 | if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc)) | 99 | public event TakeObjectHandler OnTakeObject; |
54 | GenerateClientFlagsCheckFunctions.Add(delegateFunc); | 100 | public event TakeCopyObjectHandler OnTakeCopyObject; |
55 | } | 101 | public event DuplicateObjectHandler OnDuplicateObject; |
102 | public event EditObjectHandler OnEditObject; | ||
103 | public event EditObjectInventoryHandler OnEditObjectInventory; | ||
104 | public event MoveObjectHandler OnMoveObject; | ||
105 | public event ObjectEntryHandler OnObjectEntry; | ||
106 | public event ReturnObjectHandler OnReturnObject; | ||
107 | public event InstantMessageHandler OnInstantMessage; | ||
108 | public event InventoryTransferHandler OnInventoryTransfer; | ||
109 | public event ViewScriptHandler OnViewScript; | ||
110 | public event ViewNotecardHandler OnViewNotecard; | ||
111 | public event EditScriptHandler OnEditScript; | ||
112 | public event EditNotecardHandler OnEditNotecard; | ||
113 | public event RunScriptHandler OnRunScript; | ||
114 | public event StartScriptHandler OnStartScript; | ||
115 | public event StopScriptHandler OnStopScript; | ||
116 | public event ResetScriptHandler OnResetScript; | ||
117 | public event TerraformLandHandler OnTerraformLand; | ||
118 | public event RunConsoleCommandHandler OnRunConsoleCommand; | ||
119 | public event IssueEstateCommandHandler OnIssueEstateCommand; | ||
120 | public event IsGodHandler OnIsGod; | ||
121 | public event EditParcelHandler OnEditParcel; | ||
122 | public event SellParcelHandler OnSellParcel; | ||
123 | public event AbandonParcelHandler OnAbandonParcel; | ||
124 | public event ReclaimParcelHandler OnReclaimParcel; | ||
125 | public event BuyLandHandler OnBuyLand; | ||
126 | public event LinkObjectHandler OnLinkObject; | ||
127 | public event DelinkObjectHandler OnDelinkObject; | ||
128 | public event CreateObjectInventoryHandler OnCreateObjectInventory; | ||
129 | public event CopyObjectInventoryHandler OnCopyObjectInventory; | ||
130 | public event DeleteObjectInventoryHandler OnDeleteObjectInventory; | ||
131 | public event CreateUserInventoryHandler OnCreateUserInventory; | ||
132 | public event EditUserInventoryHandler OnEditUserInventory; | ||
133 | public event CopyUserInventoryHandler OnCopyUserInventory; | ||
134 | public event DeleteUserInventoryHandler OnDeleteUserInventory; | ||
135 | public event TeleportHandler OnTeleport; | ||
136 | #endregion | ||
56 | 137 | ||
57 | public void RemoveGenerateClientFlagsHandler(GenerateClientFlagsHandler delegateFunc) | 138 | #region Object Permission Checks |
58 | { | ||
59 | if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc)) | ||
60 | GenerateClientFlagsCheckFunctions.Remove(delegateFunc); | ||
61 | } | ||
62 | 139 | ||
63 | public uint GenerateClientFlags(UUID userID, UUID objectID) | 140 | public uint GenerateClientFlags(UUID userID, UUID objectID) |
64 | { | 141 | { |
@@ -81,113 +158,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
81 | (uint)PrimFlags.ObjectYouOfficer; | 158 | (uint)PrimFlags.ObjectYouOfficer; |
82 | #pragma warning restore 0612 | 159 | #pragma warning restore 0612 |
83 | 160 | ||
84 | foreach (GenerateClientFlagsHandler check in GenerateClientFlagsCheckFunctions) | 161 | GenerateClientFlagsHandler handlerGenerateClientFlags = |
162 | OnGenerateClientFlags; | ||
163 | |||
164 | if (handlerGenerateClientFlags != null) | ||
85 | { | 165 | { |
86 | perms &= check(userID, objectID); | 166 | Delegate[] list = handlerGenerateClientFlags.GetInvocationList(); |
167 | foreach (GenerateClientFlagsHandler check in list) | ||
168 | { | ||
169 | perms &= check(userID, objectID); | ||
170 | } | ||
87 | } | 171 | } |
88 | return perms; | 172 | return perms; |
89 | } | 173 | } |
90 | 174 | ||
91 | public delegate void SetBypassPermissionsHandler(bool value); | ||
92 | private List<SetBypassPermissionsHandler> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissionsHandler>(); | ||
93 | |||
94 | public void AddSetBypassPermissionsHandler(SetBypassPermissionsHandler delegateFunc) | ||
95 | { | ||
96 | if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc)) | ||
97 | SetBypassPermissionsCheckFunctions.Add(delegateFunc); | ||
98 | } | ||
99 | |||
100 | public void RemoveSetBypassPermissionsHandler(SetBypassPermissionsHandler delegateFunc) | ||
101 | { | ||
102 | if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc)) | ||
103 | SetBypassPermissionsCheckFunctions.Remove(delegateFunc); | ||
104 | } | ||
105 | |||
106 | public void SetBypassPermissions(bool value) | 175 | public void SetBypassPermissions(bool value) |
107 | { | 176 | { |
108 | foreach (SetBypassPermissionsHandler check in SetBypassPermissionsCheckFunctions) | 177 | SetBypassPermissionsHandler handler = OnSetBypassPermissions; |
109 | { | 178 | if (handler != null) |
110 | check(value); | 179 | handler(value); |
111 | } | ||
112 | } | ||
113 | |||
114 | public delegate bool BypassPermissionsHandler(); | ||
115 | private List<BypassPermissionsHandler> BypassPermissionsCheckFunctions = new List<BypassPermissionsHandler>(); | ||
116 | |||
117 | public void AddBypassPermissionsHandler(BypassPermissionsHandler delegateFunc) | ||
118 | { | ||
119 | if (!BypassPermissionsCheckFunctions.Contains(delegateFunc)) | ||
120 | BypassPermissionsCheckFunctions.Add(delegateFunc); | ||
121 | } | ||
122 | |||
123 | public void RemoveBypassPermissionsHandler(BypassPermissionsHandler delegateFunc) | ||
124 | { | ||
125 | if (BypassPermissionsCheckFunctions.Contains(delegateFunc)) | ||
126 | BypassPermissionsCheckFunctions.Remove(delegateFunc); | ||
127 | } | 180 | } |
128 | 181 | ||
129 | public bool BypassPermissions() | 182 | public bool BypassPermissions() |
130 | { | 183 | { |
131 | foreach (BypassPermissionsHandler check in BypassPermissionsCheckFunctions) | 184 | BypassPermissionsHandler handler = OnBypassPermissions; |
185 | if (handler != null) | ||
132 | { | 186 | { |
133 | if (check() == false) | 187 | Delegate[] list = handler.GetInvocationList(); |
188 | foreach (BypassPermissionsHandler h in list) | ||
134 | { | 189 | { |
135 | return false; | 190 | if (h() == false) |
191 | return false; | ||
136 | } | 192 | } |
137 | } | 193 | } |
138 | return true; | 194 | return true; |
139 | } | 195 | } |
140 | 196 | ||
141 | public delegate bool PropagatePermissionsHandler(); | ||
142 | private List<PropagatePermissionsHandler> PropagatePermissionsCheckFunctions = new List<PropagatePermissionsHandler>(); | ||
143 | |||
144 | public void AddPropagatePermissionsHandler(PropagatePermissionsHandler delegateFunc) | ||
145 | { | ||
146 | if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc)) | ||
147 | PropagatePermissionsCheckFunctions.Add(delegateFunc); | ||
148 | } | ||
149 | |||
150 | public void RemovePropagatePermissionsHandler(PropagatePermissionsHandler delegateFunc) | ||
151 | { | ||
152 | if (PropagatePermissionsCheckFunctions.Contains(delegateFunc)) | ||
153 | PropagatePermissionsCheckFunctions.Remove(delegateFunc); | ||
154 | } | ||
155 | |||
156 | public bool PropagatePermissions() | 197 | public bool PropagatePermissions() |
157 | { | 198 | { |
158 | foreach (PropagatePermissionsHandler check in PropagatePermissionsCheckFunctions) | 199 | PropagatePermissionsHandler handler = OnPropagatePermissions; |
200 | if (handler != null) | ||
159 | { | 201 | { |
160 | if (check() == false) | 202 | Delegate[] list = handler.GetInvocationList(); |
203 | foreach (PropagatePermissionsHandler h in list) | ||
161 | { | 204 | { |
162 | return false; | 205 | if (h() == false) |
206 | return false; | ||
163 | } | 207 | } |
164 | } | 208 | } |
165 | return true; | 209 | return true; |
166 | } | 210 | } |
167 | 211 | ||
168 | #region REZ OBJECT | 212 | #region REZ OBJECT |
169 | public delegate bool CanRezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene); | ||
170 | private List<CanRezObjectHandler> CanRezObjectCheckFunctions = new List<CanRezObjectHandler>(); | ||
171 | |||
172 | public void AddRezObjectHandler(CanRezObjectHandler delegateFunc) | ||
173 | { | ||
174 | if (!CanRezObjectCheckFunctions.Contains(delegateFunc)) | ||
175 | CanRezObjectCheckFunctions.Add(delegateFunc); | ||
176 | } | ||
177 | |||
178 | public void RemoveRezObjectHandler(CanRezObjectHandler delegateFunc) | ||
179 | { | ||
180 | if (CanRezObjectCheckFunctions.Contains(delegateFunc)) | ||
181 | CanRezObjectCheckFunctions.Remove(delegateFunc); | ||
182 | } | ||
183 | |||
184 | public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition) | 213 | public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition) |
185 | { | 214 | { |
186 | foreach (CanRezObjectHandler check in CanRezObjectCheckFunctions) | 215 | RezObjectHandler handler = OnRezObject; |
216 | if (handler != null) | ||
187 | { | 217 | { |
188 | if (check(objectCount, owner,objectPosition, m_scene) == false) | 218 | Delegate[] list = handler.GetInvocationList(); |
219 | foreach (RezObjectHandler h in list) | ||
189 | { | 220 | { |
190 | return false; | 221 | if (h(objectCount, owner,objectPosition, m_scene) == false) |
222 | return false; | ||
191 | } | 223 | } |
192 | } | 224 | } |
193 | return true; | 225 | return true; |
@@ -196,28 +228,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
196 | #endregion | 228 | #endregion |
197 | 229 | ||
198 | #region DELETE OBJECT | 230 | #region DELETE OBJECT |
199 | public delegate bool CanDeleteObjectHandler(UUID objectID, UUID deleter, Scene scene); | ||
200 | private List<CanDeleteObjectHandler> CanDeleteObjectCheckFunctions = new List<CanDeleteObjectHandler>(); | ||
201 | |||
202 | public void AddDeleteObjectHandler(CanDeleteObjectHandler delegateFunc) | ||
203 | { | ||
204 | if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc)) | ||
205 | CanDeleteObjectCheckFunctions.Add(delegateFunc); | ||
206 | } | ||
207 | |||
208 | public void RemoveDeleteObjectHandler(CanDeleteObjectHandler delegateFunc) | ||
209 | { | ||
210 | if (CanDeleteObjectCheckFunctions.Contains(delegateFunc)) | ||
211 | CanDeleteObjectCheckFunctions.Remove(delegateFunc); | ||
212 | } | ||
213 | |||
214 | public bool CanDeleteObject(UUID objectID, UUID deleter) | 231 | public bool CanDeleteObject(UUID objectID, UUID deleter) |
215 | { | 232 | { |
216 | foreach (CanDeleteObjectHandler check in CanDeleteObjectCheckFunctions) | 233 | DeleteObjectHandler handler = OnDeleteObject; |
234 | if (handler != null) | ||
217 | { | 235 | { |
218 | if (check(objectID,deleter,m_scene) == false) | 236 | Delegate[] list = handler.GetInvocationList(); |
237 | foreach (DeleteObjectHandler h in list) | ||
219 | { | 238 | { |
220 | return false; | 239 | if (h(objectID, deleter, m_scene) == false) |
240 | return false; | ||
221 | } | 241 | } |
222 | } | 242 | } |
223 | return true; | 243 | return true; |
@@ -226,28 +246,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | #endregion | 246 | #endregion |
227 | 247 | ||
228 | #region TAKE OBJECT | 248 | #region TAKE OBJECT |
229 | public delegate bool CanTakeObjectHandler(UUID objectID, UUID stealer, Scene scene); | ||
230 | private List<CanTakeObjectHandler> CanTakeObjectCheckFunctions = new List<CanTakeObjectHandler>(); | ||
231 | |||
232 | public void AddTakeObjectHandler(CanTakeObjectHandler delegateFunc) | ||
233 | { | ||
234 | if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) | ||
235 | CanTakeObjectCheckFunctions.Add(delegateFunc); | ||
236 | } | ||
237 | |||
238 | public void RemoveTakeObjectHandler(CanTakeObjectHandler delegateFunc) | ||
239 | { | ||
240 | if (CanTakeObjectCheckFunctions.Contains(delegateFunc)) | ||
241 | CanTakeObjectCheckFunctions.Remove(delegateFunc); | ||
242 | } | ||
243 | |||
244 | public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID) | 249 | public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID) |
245 | { | 250 | { |
246 | foreach (CanTakeObjectHandler check in CanTakeObjectCheckFunctions) | 251 | TakeObjectHandler handler = OnTakeObject; |
252 | if (handler != null) | ||
247 | { | 253 | { |
248 | if (check(objectID, AvatarTakingUUID, m_scene) == false) | 254 | Delegate[] list = handler.GetInvocationList(); |
255 | foreach (TakeObjectHandler h in list) | ||
249 | { | 256 | { |
250 | return false; | 257 | if (h(objectID, AvatarTakingUUID, m_scene) == false) |
258 | return false; | ||
251 | } | 259 | } |
252 | } | 260 | } |
253 | return true; | 261 | return true; |
@@ -256,28 +264,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
256 | #endregion | 264 | #endregion |
257 | 265 | ||
258 | #region TAKE COPY OBJECT | 266 | #region TAKE COPY OBJECT |
259 | public delegate bool CanTakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene); | ||
260 | private List<CanTakeCopyObjectHandler> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObjectHandler>(); | ||
261 | |||
262 | public void AddTakeCopyObjectHandler(CanTakeCopyObjectHandler delegateFunc) | ||
263 | { | ||
264 | if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc)) | ||
265 | CanTakeCopyObjectCheckFunctions.Add(delegateFunc); | ||
266 | } | ||
267 | |||
268 | public void RemoveTakeCopyObjectHandler(CanTakeCopyObjectHandler delegateFunc) | ||
269 | { | ||
270 | if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc)) | ||
271 | CanTakeCopyObjectCheckFunctions.Remove(delegateFunc); | ||
272 | } | ||
273 | |||
274 | public bool CanTakeCopyObject(UUID objectID, UUID userID) | 267 | public bool CanTakeCopyObject(UUID objectID, UUID userID) |
275 | { | 268 | { |
276 | foreach (CanTakeCopyObjectHandler check in CanTakeCopyObjectCheckFunctions) | 269 | TakeCopyObjectHandler handler = OnTakeCopyObject; |
270 | if (handler != null) | ||
277 | { | 271 | { |
278 | if (check(objectID,userID,m_scene) == false) | 272 | Delegate[] list = handler.GetInvocationList(); |
273 | foreach (TakeCopyObjectHandler h in list) | ||
279 | { | 274 | { |
280 | return false; | 275 | if (h(objectID, userID, m_scene) == false) |
276 | return false; | ||
281 | } | 277 | } |
282 | } | 278 | } |
283 | return true; | 279 | return true; |
@@ -286,28 +282,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
286 | #endregion | 282 | #endregion |
287 | 283 | ||
288 | #region DUPLICATE OBJECT | 284 | #region DUPLICATE OBJECT |
289 | public delegate bool CanDuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition); | ||
290 | private List<CanDuplicateObjectHandler> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObjectHandler>(); | ||
291 | |||
292 | public void AddDuplicateObjectHandler(CanDuplicateObjectHandler delegateFunc) | ||
293 | { | ||
294 | if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc)) | ||
295 | CanDuplicateObjectCheckFunctions.Add(delegateFunc); | ||
296 | } | ||
297 | |||
298 | public void RemoveDuplicateObjectHandler(CanDuplicateObjectHandler delegateFunc) | ||
299 | { | ||
300 | if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc)) | ||
301 | CanDuplicateObjectCheckFunctions.Remove(delegateFunc); | ||
302 | } | ||
303 | |||
304 | public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) | 285 | public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition) |
305 | { | 286 | { |
306 | foreach (CanDuplicateObjectHandler check in CanDuplicateObjectCheckFunctions) | 287 | DuplicateObjectHandler handler = OnDuplicateObject; |
288 | if (handler != null) | ||
307 | { | 289 | { |
308 | if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) | 290 | Delegate[] list = handler.GetInvocationList(); |
291 | foreach (DuplicateObjectHandler h in list) | ||
309 | { | 292 | { |
310 | return false; | 293 | if (h(objectCount, objectID, owner, m_scene, objectPosition) == false) |
294 | return false; | ||
311 | } | 295 | } |
312 | } | 296 | } |
313 | return true; | 297 | return true; |
@@ -316,55 +300,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
316 | #endregion | 300 | #endregion |
317 | 301 | ||
318 | #region EDIT OBJECT | 302 | #region EDIT OBJECT |
319 | public delegate bool CanEditObjectHandler(UUID objectID, UUID editorID, Scene scene); | ||
320 | private List<CanEditObjectHandler> CanEditObjectCheckFunctions = new List<CanEditObjectHandler>(); | ||
321 | |||
322 | public void AddEditObjectHandler(CanEditObjectHandler delegateFunc) | ||
323 | { | ||
324 | if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) | ||
325 | CanEditObjectCheckFunctions.Add(delegateFunc); | ||
326 | } | ||
327 | |||
328 | public void RemoveEditObjectHandler(CanEditObjectHandler delegateFunc) | ||
329 | { | ||
330 | if (CanEditObjectCheckFunctions.Contains(delegateFunc)) | ||
331 | CanEditObjectCheckFunctions.Remove(delegateFunc); | ||
332 | } | ||
333 | |||
334 | public bool CanEditObject(UUID objectID, UUID editorID) | 303 | public bool CanEditObject(UUID objectID, UUID editorID) |
335 | { | 304 | { |
336 | foreach (CanEditObjectHandler check in CanEditObjectCheckFunctions) | 305 | EditObjectHandler handler = OnEditObject; |
306 | if (handler != null) | ||
337 | { | 307 | { |
338 | if (check(objectID, editorID, m_scene) == false) | 308 | Delegate[] list = handler.GetInvocationList(); |
309 | foreach (EditObjectHandler h in list) | ||
339 | { | 310 | { |
340 | return false; | 311 | if (h(objectID, editorID, m_scene) == false) |
312 | return false; | ||
341 | } | 313 | } |
342 | } | 314 | } |
343 | return true; | 315 | return true; |
344 | } | 316 | } |
345 | 317 | ||
346 | public delegate bool CanEditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | ||
347 | private List<CanEditObjectInventoryHandler> CanEditObjectInventoryCheckFunctions = new List<CanEditObjectInventoryHandler>(); | ||
348 | |||
349 | public void AddEditObjectInventoryHandler(CanEditObjectInventoryHandler delegateFunc) | ||
350 | { | ||
351 | if (!CanEditObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
352 | CanEditObjectInventoryCheckFunctions.Add(delegateFunc); | ||
353 | } | ||
354 | |||
355 | public void RemoveEditObjectInventoryHandler(CanEditObjectInventoryHandler delegateFunc) | ||
356 | { | ||
357 | if (CanEditObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
358 | CanEditObjectInventoryCheckFunctions.Remove(delegateFunc); | ||
359 | } | ||
360 | |||
361 | public bool CanEditObjectInventory(UUID objectID, UUID editorID) | 318 | public bool CanEditObjectInventory(UUID objectID, UUID editorID) |
362 | { | 319 | { |
363 | foreach (CanEditObjectInventoryHandler check in CanEditObjectInventoryCheckFunctions) | 320 | EditObjectInventoryHandler handler = OnEditObjectInventory; |
321 | if (handler != null) | ||
364 | { | 322 | { |
365 | if (check(objectID, editorID, m_scene) == false) | 323 | Delegate[] list = handler.GetInvocationList(); |
324 | foreach (EditObjectInventoryHandler h in list) | ||
366 | { | 325 | { |
367 | return false; | 326 | if (h(objectID, editorID, m_scene) == false) |
327 | return false; | ||
368 | } | 328 | } |
369 | } | 329 | } |
370 | return true; | 330 | return true; |
@@ -373,28 +333,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
373 | #endregion | 333 | #endregion |
374 | 334 | ||
375 | #region MOVE OBJECT | 335 | #region MOVE OBJECT |
376 | public delegate bool CanMoveObjectHandler(UUID objectID, UUID moverID, Scene scene); | ||
377 | private List<CanMoveObjectHandler> CanMoveObjectCheckFunctions = new List<CanMoveObjectHandler>(); | ||
378 | |||
379 | public void AddMoveObjectHandler(CanMoveObjectHandler delegateFunc) | ||
380 | { | ||
381 | if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) | ||
382 | CanMoveObjectCheckFunctions.Add(delegateFunc); | ||
383 | } | ||
384 | |||
385 | public void RemoveMoveObjectHandler(CanMoveObjectHandler delegateFunc) | ||
386 | { | ||
387 | if (CanMoveObjectCheckFunctions.Contains(delegateFunc)) | ||
388 | CanMoveObjectCheckFunctions.Remove(delegateFunc); | ||
389 | } | ||
390 | |||
391 | public bool CanMoveObject(UUID objectID, UUID moverID) | 336 | public bool CanMoveObject(UUID objectID, UUID moverID) |
392 | { | 337 | { |
393 | foreach (CanMoveObjectHandler check in CanMoveObjectCheckFunctions) | 338 | MoveObjectHandler handler = OnMoveObject; |
339 | if (handler != null) | ||
394 | { | 340 | { |
395 | if (check(objectID,moverID,m_scene) == false) | 341 | Delegate[] list = handler.GetInvocationList(); |
342 | foreach (MoveObjectHandler h in list) | ||
396 | { | 343 | { |
397 | return false; | 344 | if (h(objectID, moverID, m_scene) == false) |
345 | return false; | ||
398 | } | 346 | } |
399 | } | 347 | } |
400 | return true; | 348 | return true; |
@@ -403,28 +351,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
403 | #endregion | 351 | #endregion |
404 | 352 | ||
405 | #region OBJECT ENTRY | 353 | #region OBJECT ENTRY |
406 | public delegate bool CanObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | ||
407 | private List<CanObjectEntryHandler> CanObjectEntryCheckFunctions = new List<CanObjectEntryHandler>(); | ||
408 | |||
409 | public void AddObjectEntryHandler(CanObjectEntryHandler delegateFunc) | ||
410 | { | ||
411 | if (!CanObjectEntryCheckFunctions.Contains(delegateFunc)) | ||
412 | CanObjectEntryCheckFunctions.Add(delegateFunc); | ||
413 | } | ||
414 | |||
415 | public void RemoveObjectEntryHandler(CanObjectEntryHandler delegateFunc) | ||
416 | { | ||
417 | if (CanObjectEntryCheckFunctions.Contains(delegateFunc)) | ||
418 | CanObjectEntryCheckFunctions.Remove(delegateFunc); | ||
419 | } | ||
420 | |||
421 | public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint) | 354 | public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint) |
422 | { | 355 | { |
423 | foreach (CanObjectEntryHandler check in CanObjectEntryCheckFunctions) | 356 | ObjectEntryHandler handler = OnObjectEntry; |
357 | if (handler != null) | ||
424 | { | 358 | { |
425 | if (check(objectID, enteringRegion, newPoint, m_scene) == false) | 359 | Delegate[] list = handler.GetInvocationList(); |
360 | foreach (ObjectEntryHandler h in list) | ||
426 | { | 361 | { |
427 | return false; | 362 | if (h(objectID, enteringRegion, newPoint, m_scene) == false) |
363 | return false; | ||
428 | } | 364 | } |
429 | } | 365 | } |
430 | return true; | 366 | return true; |
@@ -433,28 +369,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
433 | #endregion | 369 | #endregion |
434 | 370 | ||
435 | #region RETURN OBJECT | 371 | #region RETURN OBJECT |
436 | public delegate bool CanReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene); | ||
437 | private List<CanReturnObjectHandler> CanReturnObjectCheckFunctions = new List<CanReturnObjectHandler>(); | ||
438 | |||
439 | public void AddReturnObjectHandler(CanReturnObjectHandler delegateFunc) | ||
440 | { | ||
441 | if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) | ||
442 | CanReturnObjectCheckFunctions.Add(delegateFunc); | ||
443 | } | ||
444 | |||
445 | public void RemoveReturnObjectHandler(CanReturnObjectHandler delegateFunc) | ||
446 | { | ||
447 | if (CanReturnObjectCheckFunctions.Contains(delegateFunc)) | ||
448 | CanReturnObjectCheckFunctions.Remove(delegateFunc); | ||
449 | } | ||
450 | |||
451 | public bool CanReturnObject(UUID objectID, UUID returnerID) | 372 | public bool CanReturnObject(UUID objectID, UUID returnerID) |
452 | { | 373 | { |
453 | foreach (CanReturnObjectHandler check in CanReturnObjectCheckFunctions) | 374 | ReturnObjectHandler handler = OnReturnObject; |
375 | if (handler != null) | ||
454 | { | 376 | { |
455 | if (check(objectID,returnerID,m_scene) == false) | 377 | Delegate[] list = handler.GetInvocationList(); |
378 | foreach (ReturnObjectHandler h in list) | ||
456 | { | 379 | { |
457 | return false; | 380 | if (h(objectID, returnerID, m_scene) == false) |
381 | return false; | ||
458 | } | 382 | } |
459 | } | 383 | } |
460 | return true; | 384 | return true; |
@@ -463,28 +387,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
463 | #endregion | 387 | #endregion |
464 | 388 | ||
465 | #region INSTANT MESSAGE | 389 | #region INSTANT MESSAGE |
466 | public delegate bool CanInstantMessageHandler(UUID user, UUID target, Scene startScene); | ||
467 | private List<CanInstantMessageHandler> CanInstantMessageCheckFunctions = new List<CanInstantMessageHandler>(); | ||
468 | |||
469 | public void AddInstantMessageHandler(CanInstantMessageHandler delegateFunc) | ||
470 | { | ||
471 | if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) | ||
472 | CanInstantMessageCheckFunctions.Add(delegateFunc); | ||
473 | } | ||
474 | |||
475 | public void RemoveInstantMessageHandler(CanInstantMessageHandler delegateFunc) | ||
476 | { | ||
477 | if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) | ||
478 | CanInstantMessageCheckFunctions.Remove(delegateFunc); | ||
479 | } | ||
480 | |||
481 | public bool CanInstantMessage(UUID user, UUID target) | 390 | public bool CanInstantMessage(UUID user, UUID target) |
482 | { | 391 | { |
483 | foreach (CanInstantMessageHandler check in CanInstantMessageCheckFunctions) | 392 | InstantMessageHandler handler = OnInstantMessage; |
393 | if (handler != null) | ||
484 | { | 394 | { |
485 | if (check(user, target, m_scene) == false) | 395 | Delegate[] list = handler.GetInvocationList(); |
396 | foreach (InstantMessageHandler h in list) | ||
486 | { | 397 | { |
487 | return false; | 398 | if (h(user, target, m_scene) == false) |
399 | return false; | ||
488 | } | 400 | } |
489 | } | 401 | } |
490 | return true; | 402 | return true; |
@@ -493,28 +405,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
493 | #endregion | 405 | #endregion |
494 | 406 | ||
495 | #region INVENTORY TRANSFER | 407 | #region INVENTORY TRANSFER |
496 | public delegate bool CanInventoryTransferHandler(UUID user, UUID target, Scene startScene); | ||
497 | private List<CanInventoryTransferHandler> CanInventoryTransferCheckFunctions = new List<CanInventoryTransferHandler>(); | ||
498 | |||
499 | public void AddInventoryTransferHandler(CanInventoryTransferHandler delegateFunc) | ||
500 | { | ||
501 | if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) | ||
502 | CanInventoryTransferCheckFunctions.Add(delegateFunc); | ||
503 | } | ||
504 | |||
505 | public void RemoveInventoryTransferHandler(CanInventoryTransferHandler delegateFunc) | ||
506 | { | ||
507 | if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) | ||
508 | CanInventoryTransferCheckFunctions.Remove(delegateFunc); | ||
509 | } | ||
510 | |||
511 | public bool CanInventoryTransfer(UUID user, UUID target) | 408 | public bool CanInventoryTransfer(UUID user, UUID target) |
512 | { | 409 | { |
513 | foreach (CanInventoryTransferHandler check in CanInventoryTransferCheckFunctions) | 410 | InventoryTransferHandler handler = OnInventoryTransfer; |
411 | if (handler != null) | ||
514 | { | 412 | { |
515 | if (check(user, target, m_scene) == false) | 413 | Delegate[] list = handler.GetInvocationList(); |
414 | foreach (InventoryTransferHandler h in list) | ||
516 | { | 415 | { |
517 | return false; | 416 | if (h(user, target, m_scene) == false) |
417 | return false; | ||
518 | } | 418 | } |
519 | } | 419 | } |
520 | return true; | 420 | return true; |
@@ -523,55 +423,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
523 | #endregion | 423 | #endregion |
524 | 424 | ||
525 | #region VIEW SCRIPT | 425 | #region VIEW SCRIPT |
526 | public delegate bool CanViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
527 | private List<CanViewScriptHandler> CanViewScriptCheckFunctions = new List<CanViewScriptHandler>(); | ||
528 | |||
529 | public void AddViewScriptHandler(CanViewScriptHandler delegateFunc) | ||
530 | { | ||
531 | if (!CanViewScriptCheckFunctions.Contains(delegateFunc)) | ||
532 | CanViewScriptCheckFunctions.Add(delegateFunc); | ||
533 | } | ||
534 | |||
535 | public void RemoveViewScriptHandler(CanViewScriptHandler delegateFunc) | ||
536 | { | ||
537 | if (CanViewScriptCheckFunctions.Contains(delegateFunc)) | ||
538 | CanViewScriptCheckFunctions.Remove(delegateFunc); | ||
539 | } | ||
540 | |||
541 | public bool CanViewScript(UUID script, UUID objectID, UUID user) | 426 | public bool CanViewScript(UUID script, UUID objectID, UUID user) |
542 | { | 427 | { |
543 | foreach (CanViewScriptHandler check in CanViewScriptCheckFunctions) | 428 | ViewScriptHandler handler = OnViewScript; |
429 | if (handler != null) | ||
544 | { | 430 | { |
545 | if (check(script, objectID, user, m_scene) == false) | 431 | Delegate[] list = handler.GetInvocationList(); |
432 | foreach (ViewScriptHandler h in list) | ||
546 | { | 433 | { |
547 | return false; | 434 | if (h(script, objectID, user, m_scene) == false) |
435 | return false; | ||
548 | } | 436 | } |
549 | } | 437 | } |
550 | return true; | 438 | return true; |
551 | } | 439 | } |
552 | 440 | ||
553 | public delegate bool CanViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
554 | private List<CanViewNotecardHandler> CanViewNotecardCheckFunctions = new List<CanViewNotecardHandler>(); | ||
555 | |||
556 | public void AddViewNotecardHandler(CanViewNotecardHandler delegateFunc) | ||
557 | { | ||
558 | if (!CanViewNotecardCheckFunctions.Contains(delegateFunc)) | ||
559 | CanViewNotecardCheckFunctions.Add(delegateFunc); | ||
560 | } | ||
561 | |||
562 | public void RemoveViewNotecardHandler(CanViewNotecardHandler delegateFunc) | ||
563 | { | ||
564 | if (CanViewNotecardCheckFunctions.Contains(delegateFunc)) | ||
565 | CanViewNotecardCheckFunctions.Remove(delegateFunc); | ||
566 | } | ||
567 | |||
568 | public bool CanViewNotecard(UUID script, UUID objectID, UUID user) | 441 | public bool CanViewNotecard(UUID script, UUID objectID, UUID user) |
569 | { | 442 | { |
570 | foreach (CanViewNotecardHandler check in CanViewNotecardCheckFunctions) | 443 | ViewNotecardHandler handler = OnViewNotecard; |
444 | if (handler != null) | ||
571 | { | 445 | { |
572 | if (check(script, objectID, user, m_scene) == false) | 446 | Delegate[] list = handler.GetInvocationList(); |
447 | foreach (ViewNotecardHandler h in list) | ||
573 | { | 448 | { |
574 | return false; | 449 | if (h(script, objectID, user, m_scene) == false) |
450 | return false; | ||
575 | } | 451 | } |
576 | } | 452 | } |
577 | return true; | 453 | return true; |
@@ -580,85 +456,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
580 | #endregion | 456 | #endregion |
581 | 457 | ||
582 | #region EDIT SCRIPT | 458 | #region EDIT SCRIPT |
583 | public delegate bool CanEditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
584 | private List<CanEditScriptHandler> CanEditScriptCheckFunctions = new List<CanEditScriptHandler>(); | ||
585 | |||
586 | public void AddEditScriptHandler(CanEditScriptHandler delegateFunc) | ||
587 | { | ||
588 | if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) | ||
589 | CanEditScriptCheckFunctions.Add(delegateFunc); | ||
590 | } | ||
591 | |||
592 | public void RemoveEditScriptHandler(CanEditScriptHandler delegateFunc) | ||
593 | { | ||
594 | if (CanEditScriptCheckFunctions.Contains(delegateFunc)) | ||
595 | CanEditScriptCheckFunctions.Remove(delegateFunc); | ||
596 | } | ||
597 | |||
598 | public bool CanEditScript(UUID script, UUID objectID, UUID user) | 459 | public bool CanEditScript(UUID script, UUID objectID, UUID user) |
599 | { | 460 | { |
600 | foreach (CanEditScriptHandler check in CanEditScriptCheckFunctions) | 461 | EditScriptHandler handler = OnEditScript; |
462 | if (handler != null) | ||
601 | { | 463 | { |
602 | if (check(script, objectID, user, m_scene) == false) | 464 | Delegate[] list = handler.GetInvocationList(); |
465 | foreach (EditScriptHandler h in list) | ||
603 | { | 466 | { |
604 | return false; | 467 | if (h(script, objectID, user, m_scene) == false) |
468 | return false; | ||
605 | } | 469 | } |
606 | } | 470 | } |
607 | return true; | 471 | return true; |
608 | } | 472 | } |
609 | 473 | ||
610 | public delegate bool CanEditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene); | ||
611 | private List<CanEditNotecardHandler> CanEditNotecardCheckFunctions = new List<CanEditNotecardHandler>(); | ||
612 | |||
613 | public void AddEditNotecardHandler(CanEditNotecardHandler delegateFunc) | ||
614 | { | ||
615 | if (!CanEditNotecardCheckFunctions.Contains(delegateFunc)) | ||
616 | CanEditNotecardCheckFunctions.Add(delegateFunc); | ||
617 | } | ||
618 | |||
619 | public void RemoveEditNotecardHandler(CanEditNotecardHandler delegateFunc) | ||
620 | { | ||
621 | if (CanEditNotecardCheckFunctions.Contains(delegateFunc)) | ||
622 | CanEditNotecardCheckFunctions.Remove(delegateFunc); | ||
623 | } | ||
624 | |||
625 | public bool CanEditNotecard(UUID script, UUID objectID, UUID user) | 474 | public bool CanEditNotecard(UUID script, UUID objectID, UUID user) |
475 | { | ||
476 | EditNotecardHandler handler = OnEditNotecard; | ||
477 | if (handler != null) | ||
626 | { | 478 | { |
627 | foreach (CanEditNotecardHandler check in CanEditNotecardCheckFunctions) | 479 | Delegate[] list = handler.GetInvocationList(); |
480 | foreach (EditNotecardHandler h in list) | ||
628 | { | 481 | { |
629 | if (check(script, objectID, user, m_scene) == false) | 482 | if (h(script, objectID, user, m_scene) == false) |
630 | { | ||
631 | return false; | 483 | return false; |
632 | } | ||
633 | } | 484 | } |
634 | return true; | ||
635 | } | 485 | } |
486 | return true; | ||
487 | } | ||
636 | 488 | ||
637 | #endregion | 489 | #endregion |
638 | 490 | ||
639 | #region RUN SCRIPT (When Script Placed in Object) | 491 | #region RUN SCRIPT (When Script Placed in Object) |
640 | public delegate bool CanRunScriptHandler(UUID script, UUID objectID, UUID user, Scene scene); | ||
641 | private List<CanRunScriptHandler> CanRunScriptCheckFunctions = new List<CanRunScriptHandler>(); | ||
642 | |||
643 | public void AddRunScriptHandler(CanRunScriptHandler delegateFunc) | ||
644 | { | ||
645 | if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) | ||
646 | CanRunScriptCheckFunctions.Add(delegateFunc); | ||
647 | } | ||
648 | |||
649 | public void RemoveRunScriptHandler(CanRunScriptHandler delegateFunc) | ||
650 | { | ||
651 | if (CanRunScriptCheckFunctions.Contains(delegateFunc)) | ||
652 | CanRunScriptCheckFunctions.Remove(delegateFunc); | ||
653 | } | ||
654 | |||
655 | public bool CanRunScript(UUID script, UUID objectID, UUID user) | 492 | public bool CanRunScript(UUID script, UUID objectID, UUID user) |
656 | { | 493 | { |
657 | foreach (CanRunScriptHandler check in CanRunScriptCheckFunctions) | 494 | RunScriptHandler handler = OnRunScript; |
495 | if (handler != null) | ||
658 | { | 496 | { |
659 | if (check(script, objectID, user, m_scene) == false) | 497 | Delegate[] list = handler.GetInvocationList(); |
498 | foreach (RunScriptHandler h in list) | ||
660 | { | 499 | { |
661 | return false; | 500 | if (h(script, objectID, user, m_scene) == false) |
501 | return false; | ||
662 | } | 502 | } |
663 | } | 503 | } |
664 | return true; | 504 | return true; |
@@ -667,28 +507,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
667 | #endregion | 507 | #endregion |
668 | 508 | ||
669 | #region START SCRIPT (When Script run box is Checked after placed in object) | 509 | #region START SCRIPT (When Script run box is Checked after placed in object) |
670 | public delegate bool CanStartScriptHandler(UUID script, UUID user, Scene scene); | ||
671 | private List<CanStartScriptHandler> CanStartScriptCheckFunctions = new List<CanStartScriptHandler>(); | ||
672 | |||
673 | public void AddStartScriptHandler(CanStartScriptHandler delegateFunc) | ||
674 | { | ||
675 | if (!CanStartScriptCheckFunctions.Contains(delegateFunc)) | ||
676 | CanStartScriptCheckFunctions.Add(delegateFunc); | ||
677 | } | ||
678 | |||
679 | public void RemoveStartScriptHandler(CanStartScriptHandler delegateFunc) | ||
680 | { | ||
681 | if (CanStartScriptCheckFunctions.Contains(delegateFunc)) | ||
682 | CanStartScriptCheckFunctions.Remove(delegateFunc); | ||
683 | } | ||
684 | |||
685 | public bool CanStartScript(UUID script, UUID user) | 510 | public bool CanStartScript(UUID script, UUID user) |
686 | { | 511 | { |
687 | foreach (CanStartScriptHandler check in CanStartScriptCheckFunctions) | 512 | StartScriptHandler handler = OnStartScript; |
513 | if (handler != null) | ||
688 | { | 514 | { |
689 | if (check(script, user, m_scene) == false) | 515 | Delegate[] list = handler.GetInvocationList(); |
516 | foreach (StartScriptHandler h in list) | ||
690 | { | 517 | { |
691 | return false; | 518 | if (h(script, user, m_scene) == false) |
519 | return false; | ||
692 | } | 520 | } |
693 | } | 521 | } |
694 | return true; | 522 | return true; |
@@ -697,28 +525,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | #endregion | 525 | #endregion |
698 | 526 | ||
699 | #region STOP SCRIPT (When Script run box is unchecked after placed in object) | 527 | #region STOP SCRIPT (When Script run box is unchecked after placed in object) |
700 | public delegate bool CanStopScriptHandler(UUID script, UUID user, Scene scene); | ||
701 | private List<CanStopScriptHandler> CanStopScriptCheckFunctions = new List<CanStopScriptHandler>(); | ||
702 | |||
703 | public void AddStopScriptHandler(CanStopScriptHandler delegateFunc) | ||
704 | { | ||
705 | if (!CanStopScriptCheckFunctions.Contains(delegateFunc)) | ||
706 | CanStopScriptCheckFunctions.Add(delegateFunc); | ||
707 | } | ||
708 | |||
709 | public void RemoveStopScriptHandler(CanStopScriptHandler delegateFunc) | ||
710 | { | ||
711 | if (CanStopScriptCheckFunctions.Contains(delegateFunc)) | ||
712 | CanStopScriptCheckFunctions.Remove(delegateFunc); | ||
713 | } | ||
714 | |||
715 | public bool CanStopScript(UUID script, UUID user) | 528 | public bool CanStopScript(UUID script, UUID user) |
716 | { | 529 | { |
717 | foreach (CanStopScriptHandler check in CanStopScriptCheckFunctions) | 530 | StopScriptHandler handler = OnStopScript; |
531 | if (handler != null) | ||
718 | { | 532 | { |
719 | if (check(script, user, m_scene) == false) | 533 | Delegate[] list = handler.GetInvocationList(); |
534 | foreach (StopScriptHandler h in list) | ||
720 | { | 535 | { |
721 | return false; | 536 | if (h(script, user, m_scene) == false) |
537 | return false; | ||
722 | } | 538 | } |
723 | } | 539 | } |
724 | return true; | 540 | return true; |
@@ -727,28 +543,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | #endregion | 543 | #endregion |
728 | 544 | ||
729 | #region RESET SCRIPT | 545 | #region RESET SCRIPT |
730 | public delegate bool CanResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene); | ||
731 | private List<CanResetScriptHandler> CanResetScriptCheckFunctions = new List<CanResetScriptHandler>(); | ||
732 | |||
733 | public void AddResetScriptHandler(CanResetScriptHandler delegateFunc) | ||
734 | { | ||
735 | if (!CanResetScriptCheckFunctions.Contains(delegateFunc)) | ||
736 | CanResetScriptCheckFunctions.Add(delegateFunc); | ||
737 | } | ||
738 | |||
739 | public void RemoveResetScriptHandler(CanResetScriptHandler delegateFunc) | ||
740 | { | ||
741 | if (CanResetScriptCheckFunctions.Contains(delegateFunc)) | ||
742 | CanResetScriptCheckFunctions.Remove(delegateFunc); | ||
743 | } | ||
744 | |||
745 | public bool CanResetScript(UUID prim, UUID script, UUID user) | 546 | public bool CanResetScript(UUID prim, UUID script, UUID user) |
746 | { | 547 | { |
747 | foreach (CanResetScriptHandler check in CanResetScriptCheckFunctions) | 548 | ResetScriptHandler handler = OnResetScript; |
549 | if (handler != null) | ||
748 | { | 550 | { |
749 | if (check(prim, script, user, m_scene) == false) | 551 | Delegate[] list = handler.GetInvocationList(); |
552 | foreach (ResetScriptHandler h in list) | ||
750 | { | 553 | { |
751 | return false; | 554 | if (h(prim, script, user, m_scene) == false) |
555 | return false; | ||
752 | } | 556 | } |
753 | } | 557 | } |
754 | return true; | 558 | return true; |
@@ -757,28 +561,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
757 | #endregion | 561 | #endregion |
758 | 562 | ||
759 | #region TERRAFORM LAND | 563 | #region TERRAFORM LAND |
760 | public delegate bool CanTerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); | ||
761 | private List<CanTerraformLandHandler> CanTerraformLandCheckFunctions = new List<CanTerraformLandHandler>(); | ||
762 | |||
763 | public void AddTerraformLandHandler(CanTerraformLandHandler delegateFunc) | ||
764 | { | ||
765 | if (!CanTerraformLandCheckFunctions.Contains(delegateFunc)) | ||
766 | CanTerraformLandCheckFunctions.Add(delegateFunc); | ||
767 | } | ||
768 | |||
769 | public void RemoveTerraformLandHandler(CanTerraformLandHandler delegateFunc) | ||
770 | { | ||
771 | if (CanTerraformLandCheckFunctions.Contains(delegateFunc)) | ||
772 | CanTerraformLandCheckFunctions.Remove(delegateFunc); | ||
773 | } | ||
774 | |||
775 | public bool CanTerraformLand(UUID user, Vector3 pos) | 564 | public bool CanTerraformLand(UUID user, Vector3 pos) |
776 | { | 565 | { |
777 | foreach (CanTerraformLandHandler check in CanTerraformLandCheckFunctions) | 566 | TerraformLandHandler handler = OnTerraformLand; |
567 | if (handler != null) | ||
778 | { | 568 | { |
779 | if (check(user, pos, m_scene) == false) | 569 | Delegate[] list = handler.GetInvocationList(); |
570 | foreach (TerraformLandHandler h in list) | ||
780 | { | 571 | { |
781 | return false; | 572 | if (h(user, pos, m_scene) == false) |
573 | return false; | ||
782 | } | 574 | } |
783 | } | 575 | } |
784 | return true; | 576 | return true; |
@@ -787,28 +579,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | #endregion | 579 | #endregion |
788 | 580 | ||
789 | #region RUN CONSOLE COMMAND | 581 | #region RUN CONSOLE COMMAND |
790 | public delegate bool CanRunConsoleCommandHandler(UUID user, Scene requestFromScene); | ||
791 | private List<CanRunConsoleCommandHandler> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommandHandler>(); | ||
792 | |||
793 | public void AddRunConsoleCommandHandler(CanRunConsoleCommandHandler delegateFunc) | ||
794 | { | ||
795 | if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) | ||
796 | CanRunConsoleCommandCheckFunctions.Add(delegateFunc); | ||
797 | } | ||
798 | |||
799 | public void RemoveRunConsoleCommandHandler(CanRunConsoleCommandHandler delegateFunc) | ||
800 | { | ||
801 | if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) | ||
802 | CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); | ||
803 | } | ||
804 | |||
805 | public bool CanRunConsoleCommand(UUID user) | 582 | public bool CanRunConsoleCommand(UUID user) |
806 | { | 583 | { |
807 | foreach (CanRunConsoleCommandHandler check in CanRunConsoleCommandCheckFunctions) | 584 | RunConsoleCommandHandler handler = OnRunConsoleCommand; |
585 | if (handler != null) | ||
808 | { | 586 | { |
809 | if (check(user, m_scene) == false) | 587 | Delegate[] list = handler.GetInvocationList(); |
588 | foreach (RunConsoleCommandHandler h in list) | ||
810 | { | 589 | { |
811 | return false; | 590 | if (h(user, m_scene) == false) |
591 | return false; | ||
812 | } | 592 | } |
813 | } | 593 | } |
814 | return true; | 594 | return true; |
@@ -817,28 +597,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
817 | #endregion | 597 | #endregion |
818 | 598 | ||
819 | #region CAN ISSUE ESTATE COMMAND | 599 | #region CAN ISSUE ESTATE COMMAND |
820 | public delegate bool CanIssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); | ||
821 | private List<CanIssueEstateCommandHandler> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommandHandler>(); | ||
822 | |||
823 | public void AddIssueEstateCommandHandler(CanIssueEstateCommandHandler delegateFunc) | ||
824 | { | ||
825 | if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc)) | ||
826 | CanIssueEstateCommandCheckFunctions.Add(delegateFunc); | ||
827 | } | ||
828 | |||
829 | public void RemoveIssueEstateCommandHandler(CanIssueEstateCommandHandler delegateFunc) | ||
830 | { | ||
831 | if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc)) | ||
832 | CanIssueEstateCommandCheckFunctions.Remove(delegateFunc); | ||
833 | } | ||
834 | |||
835 | public bool CanIssueEstateCommand(UUID user, bool ownerCommand) | 600 | public bool CanIssueEstateCommand(UUID user, bool ownerCommand) |
836 | { | 601 | { |
837 | foreach (CanIssueEstateCommandHandler check in CanIssueEstateCommandCheckFunctions) | 602 | IssueEstateCommandHandler handler = OnIssueEstateCommand; |
603 | if (handler != null) | ||
838 | { | 604 | { |
839 | if (check(user, m_scene, ownerCommand) == false) | 605 | Delegate[] list = handler.GetInvocationList(); |
606 | foreach (IssueEstateCommandHandler h in list) | ||
840 | { | 607 | { |
841 | return false; | 608 | if (h(user, m_scene, ownerCommand) == false) |
609 | return false; | ||
842 | } | 610 | } |
843 | } | 611 | } |
844 | return true; | 612 | return true; |
@@ -846,28 +614,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
846 | #endregion | 614 | #endregion |
847 | 615 | ||
848 | #region CAN BE GODLIKE | 616 | #region CAN BE GODLIKE |
849 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); | ||
850 | private List<IsGodHandler> IsGodCheckFunctions = new List<IsGodHandler>(); | ||
851 | |||
852 | public void AddIsGodHandler(IsGodHandler delegateFunc) | ||
853 | { | ||
854 | if (!IsGodCheckFunctions.Contains(delegateFunc)) | ||
855 | IsGodCheckFunctions.Add(delegateFunc); | ||
856 | } | ||
857 | |||
858 | public void RemoveIsGodHandler(IsGodHandler delegateFunc) | ||
859 | { | ||
860 | if (IsGodCheckFunctions.Contains(delegateFunc)) | ||
861 | IsGodCheckFunctions.Remove(delegateFunc); | ||
862 | } | ||
863 | |||
864 | public bool IsGod(UUID user) | 617 | public bool IsGod(UUID user) |
865 | { | 618 | { |
866 | foreach (IsGodHandler check in IsGodCheckFunctions) | 619 | IsGodHandler handler = OnIsGod; |
620 | if (handler != null) | ||
867 | { | 621 | { |
868 | if (check(user, m_scene) == false) | 622 | Delegate[] list = handler.GetInvocationList(); |
623 | foreach (IsGodHandler h in list) | ||
869 | { | 624 | { |
870 | return false; | 625 | if (h(user, m_scene) == false) |
626 | return false; | ||
871 | } | 627 | } |
872 | } | 628 | } |
873 | return true; | 629 | return true; |
@@ -875,28 +631,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | #endregion | 631 | #endregion |
876 | 632 | ||
877 | #region EDIT PARCEL | 633 | #region EDIT PARCEL |
878 | public delegate bool CanEditParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
879 | private List<CanEditParcelHandler> CanEditParcelCheckFunctions = new List<CanEditParcelHandler>(); | ||
880 | |||
881 | public void AddEditParcelHandler(CanEditParcelHandler delegateFunc) | ||
882 | { | ||
883 | if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) | ||
884 | CanEditParcelCheckFunctions.Add(delegateFunc); | ||
885 | } | ||
886 | |||
887 | public void RemoveEditParcelHandler(CanEditParcelHandler delegateFunc) | ||
888 | { | ||
889 | if (CanEditParcelCheckFunctions.Contains(delegateFunc)) | ||
890 | CanEditParcelCheckFunctions.Remove(delegateFunc); | ||
891 | } | ||
892 | |||
893 | public bool CanEditParcel(UUID user, ILandObject parcel) | 634 | public bool CanEditParcel(UUID user, ILandObject parcel) |
894 | { | 635 | { |
895 | foreach (CanEditParcelHandler check in CanEditParcelCheckFunctions) | 636 | EditParcelHandler handler = OnEditParcel; |
637 | if (handler != null) | ||
896 | { | 638 | { |
897 | if (check(user, parcel, m_scene) == false) | 639 | Delegate[] list = handler.GetInvocationList(); |
640 | foreach (EditParcelHandler h in list) | ||
898 | { | 641 | { |
899 | return false; | 642 | if (h(user, parcel, m_scene) == false) |
643 | return false; | ||
900 | } | 644 | } |
901 | } | 645 | } |
902 | return true; | 646 | return true; |
@@ -904,28 +648,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | #endregion | 648 | #endregion |
905 | 649 | ||
906 | #region SELL PARCEL | 650 | #region SELL PARCEL |
907 | public delegate bool CanSellParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
908 | private List<CanSellParcelHandler> CanSellParcelCheckFunctions = new List<CanSellParcelHandler>(); | ||
909 | |||
910 | public void AddSellParcelHandler(CanSellParcelHandler delegateFunc) | ||
911 | { | ||
912 | if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) | ||
913 | CanSellParcelCheckFunctions.Add(delegateFunc); | ||
914 | } | ||
915 | |||
916 | public void RemoveSellParcelHandler(CanSellParcelHandler delegateFunc) | ||
917 | { | ||
918 | if (CanSellParcelCheckFunctions.Contains(delegateFunc)) | ||
919 | CanSellParcelCheckFunctions.Remove(delegateFunc); | ||
920 | } | ||
921 | |||
922 | public bool CanSellParcel(UUID user, ILandObject parcel) | 651 | public bool CanSellParcel(UUID user, ILandObject parcel) |
923 | { | 652 | { |
924 | foreach (CanSellParcelHandler check in CanSellParcelCheckFunctions) | 653 | SellParcelHandler handler = OnSellParcel; |
654 | if (handler != null) | ||
925 | { | 655 | { |
926 | if (check(user, parcel, m_scene) == false) | 656 | Delegate[] list = handler.GetInvocationList(); |
657 | foreach (SellParcelHandler h in list) | ||
927 | { | 658 | { |
928 | return false; | 659 | if (h(user, parcel, m_scene) == false) |
660 | return false; | ||
929 | } | 661 | } |
930 | } | 662 | } |
931 | return true; | 663 | return true; |
@@ -933,136 +665,77 @@ namespace OpenSim.Region.Framework.Scenes | |||
933 | #endregion | 665 | #endregion |
934 | 666 | ||
935 | #region ABANDON PARCEL | 667 | #region ABANDON PARCEL |
936 | public delegate bool CanAbandonParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
937 | private List<CanAbandonParcelHandler> CanAbandonParcelCheckFunctions = new List<CanAbandonParcelHandler>(); | ||
938 | |||
939 | public void AddAbandonParcelHandler(CanAbandonParcelHandler delegateFunc) | ||
940 | { | ||
941 | if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) | ||
942 | CanAbandonParcelCheckFunctions.Add(delegateFunc); | ||
943 | } | ||
944 | |||
945 | public void RemoveAbandonParcelHandler(CanAbandonParcelHandler delegateFunc) | ||
946 | { | ||
947 | if (CanAbandonParcelCheckFunctions.Contains(delegateFunc)) | ||
948 | CanAbandonParcelCheckFunctions.Remove(delegateFunc); | ||
949 | } | ||
950 | |||
951 | public bool CanAbandonParcel(UUID user, ILandObject parcel) | 668 | public bool CanAbandonParcel(UUID user, ILandObject parcel) |
952 | { | 669 | { |
953 | foreach (CanAbandonParcelHandler check in CanAbandonParcelCheckFunctions) | 670 | AbandonParcelHandler handler = OnAbandonParcel; |
671 | if (handler != null) | ||
954 | { | 672 | { |
955 | if (check(user, parcel, m_scene) == false) | 673 | Delegate[] list = handler.GetInvocationList(); |
674 | foreach (AbandonParcelHandler h in list) | ||
956 | { | 675 | { |
957 | return false; | 676 | if (h(user, parcel, m_scene) == false) |
677 | return false; | ||
958 | } | 678 | } |
959 | } | 679 | } |
960 | return true; | 680 | return true; |
961 | } | 681 | } |
962 | #endregion | 682 | #endregion |
963 | 683 | ||
964 | public delegate bool CanReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene); | ||
965 | private List<CanReclaimParcelHandler> CanReclaimParcelCheckFunctions = new List<CanReclaimParcelHandler>(); | ||
966 | |||
967 | public void AddReclaimParcelHandler(CanReclaimParcelHandler delegateFunc) | ||
968 | { | ||
969 | if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc)) | ||
970 | CanReclaimParcelCheckFunctions.Add(delegateFunc); | ||
971 | } | ||
972 | |||
973 | public void RemoveReclaimParcelHandler(CanReclaimParcelHandler delegateFunc) | ||
974 | { | ||
975 | if (CanReclaimParcelCheckFunctions.Contains(delegateFunc)) | ||
976 | CanReclaimParcelCheckFunctions.Remove(delegateFunc); | ||
977 | } | ||
978 | |||
979 | public bool CanReclaimParcel(UUID user, ILandObject parcel) | 684 | public bool CanReclaimParcel(UUID user, ILandObject parcel) |
980 | { | 685 | { |
981 | foreach (CanReclaimParcelHandler check in CanReclaimParcelCheckFunctions) | 686 | ReclaimParcelHandler handler = OnReclaimParcel; |
687 | if (handler != null) | ||
982 | { | 688 | { |
983 | if (check(user, parcel, m_scene) == false) | 689 | Delegate[] list = handler.GetInvocationList(); |
690 | foreach (ReclaimParcelHandler h in list) | ||
984 | { | 691 | { |
985 | return false; | 692 | if (h(user, parcel, m_scene) == false) |
693 | return false; | ||
986 | } | 694 | } |
987 | } | 695 | } |
988 | return true; | 696 | return true; |
989 | } | 697 | } |
990 | public delegate bool CanBuyLandHandler(UUID user, ILandObject parcel, Scene scene); | ||
991 | private List<CanBuyLandHandler> CanBuyLandCheckFunctions = new List<CanBuyLandHandler>(); | ||
992 | |||
993 | public void AddCanBuyLandHandler(CanBuyLandHandler delegateFunc) | ||
994 | { | ||
995 | if (!CanBuyLandCheckFunctions.Contains(delegateFunc)) | ||
996 | CanBuyLandCheckFunctions.Add(delegateFunc); | ||
997 | } | ||
998 | |||
999 | public void RemoveCanBuyLandHandler(CanBuyLandHandler delegateFunc) | ||
1000 | { | ||
1001 | if (CanBuyLandCheckFunctions.Contains(delegateFunc)) | ||
1002 | CanBuyLandCheckFunctions.Remove(delegateFunc); | ||
1003 | } | ||
1004 | 698 | ||
1005 | public bool CanBuyLand(UUID user, ILandObject parcel) | 699 | public bool CanBuyLand(UUID user, ILandObject parcel) |
1006 | { | 700 | { |
1007 | foreach (CanBuyLandHandler check in CanBuyLandCheckFunctions) | 701 | BuyLandHandler handler = OnBuyLand; |
702 | if (handler != null) | ||
1008 | { | 703 | { |
1009 | if (check(user, parcel, m_scene) == false) | 704 | Delegate[] list = handler.GetInvocationList(); |
705 | foreach (BuyLandHandler h in list) | ||
1010 | { | 706 | { |
1011 | return false; | 707 | if (h(user, parcel, m_scene) == false) |
708 | return false; | ||
1012 | } | 709 | } |
1013 | } | 710 | } |
1014 | return true; | 711 | return true; |
1015 | } | 712 | } |
1016 | 713 | ||
1017 | public delegate bool CanLinkObjectHandler(UUID user, UUID objectID); | ||
1018 | private List<CanLinkObjectHandler> CanLinkObjectCheckFunctions = new List<CanLinkObjectHandler>(); | ||
1019 | |||
1020 | public void AddCanLinkObjectHandler(CanLinkObjectHandler delegateFunc) | ||
1021 | { | ||
1022 | if (!CanLinkObjectCheckFunctions.Contains(delegateFunc)) | ||
1023 | CanLinkObjectCheckFunctions.Add(delegateFunc); | ||
1024 | } | ||
1025 | |||
1026 | public void RemoveCanLinkObjectHandler(CanLinkObjectHandler delegateFunc) | ||
1027 | { | ||
1028 | if (CanLinkObjectCheckFunctions.Contains(delegateFunc)) | ||
1029 | CanLinkObjectCheckFunctions.Remove(delegateFunc); | ||
1030 | } | ||
1031 | |||
1032 | public bool CanLinkObject(UUID user, UUID objectID) | 714 | public bool CanLinkObject(UUID user, UUID objectID) |
715 | { | ||
716 | LinkObjectHandler handler = OnLinkObject; | ||
717 | if (handler != null) | ||
1033 | { | 718 | { |
1034 | foreach (CanLinkObjectHandler check in CanLinkObjectCheckFunctions) | 719 | Delegate[] list = handler.GetInvocationList(); |
720 | foreach (LinkObjectHandler h in list) | ||
1035 | { | 721 | { |
1036 | if (check(user, objectID) == false) | 722 | if (h(user, objectID) == false) |
1037 | { | ||
1038 | return false; | 723 | return false; |
1039 | } | ||
1040 | } | 724 | } |
1041 | return true; | ||
1042 | } | 725 | } |
1043 | 726 | return true; | |
1044 | public delegate bool CanDelinkObjectHandler(UUID user, UUID objectID); | ||
1045 | private List<CanDelinkObjectHandler> CanDelinkObjectCheckFunctions = new List<CanDelinkObjectHandler>(); | ||
1046 | |||
1047 | public void AddCanDelinkObjectHandler(CanDelinkObjectHandler delegateFunc) | ||
1048 | { | ||
1049 | if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc)) | ||
1050 | CanDelinkObjectCheckFunctions.Add(delegateFunc); | ||
1051 | } | ||
1052 | |||
1053 | public void RemoveCanDelinkObjectHandler(CanDelinkObjectHandler delegateFunc) | ||
1054 | { | ||
1055 | if (CanDelinkObjectCheckFunctions.Contains(delegateFunc)) | ||
1056 | CanDelinkObjectCheckFunctions.Remove(delegateFunc); | ||
1057 | } | 727 | } |
1058 | 728 | ||
1059 | public bool CanDelinkObject(UUID user, UUID objectID) | 729 | public bool CanDelinkObject(UUID user, UUID objectID) |
1060 | { | 730 | { |
1061 | foreach (CanDelinkObjectHandler check in CanDelinkObjectCheckFunctions) | 731 | DelinkObjectHandler handler = OnDelinkObject; |
732 | if (handler != null) | ||
1062 | { | 733 | { |
1063 | if (check(user, objectID) == false) | 734 | Delegate[] list = handler.GetInvocationList(); |
735 | foreach (DelinkObjectHandler h in list) | ||
1064 | { | 736 | { |
1065 | return false; | 737 | if (h(user, objectID) == false) |
738 | return false; | ||
1066 | } | 739 | } |
1067 | } | 740 | } |
1068 | return true; | 741 | return true; |
@@ -1070,24 +743,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1070 | 743 | ||
1071 | #endregion | 744 | #endregion |
1072 | 745 | ||
1073 | public delegate bool CanCreateObjectInventoryHandler(int invType, UUID objectID, UUID userID); | ||
1074 | private List<CanCreateObjectInventoryHandler> CanCreateObjectInventoryCheckFunctions | ||
1075 | = new List<CanCreateObjectInventoryHandler>(); | ||
1076 | |||
1077 | |||
1078 | public void AddCanCreateObjectInventoryHandler(CanCreateObjectInventoryHandler delegateFunc) | ||
1079 | { | ||
1080 | if (!CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
1081 | CanCreateObjectInventoryCheckFunctions.Add(delegateFunc); | ||
1082 | } | ||
1083 | |||
1084 | public void RemoveCanCreateObjectInventoryHandler(CanCreateObjectInventoryHandler delegateFunc) | ||
1085 | { | ||
1086 | if (CanCreateObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
1087 | CanCreateObjectInventoryCheckFunctions.Remove(delegateFunc); | ||
1088 | } | ||
1089 | |||
1090 | /// <summary> | ||
1091 | /// Check whether the specified user is allowed to directly create the given inventory type in a prim's | 746 | /// Check whether the specified user is allowed to directly create the given inventory type in a prim's |
1092 | /// inventory (e.g. the New Script button in the 1.21 Linden Lab client). | 747 | /// inventory (e.g. the New Script button in the 1.21 Linden Lab client). |
1093 | /// </summary> | 748 | /// </summary> |
@@ -1097,89 +752,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
1097 | /// <returns></returns> | 752 | /// <returns></returns> |
1098 | public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) | 753 | public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID) |
1099 | { | 754 | { |
1100 | foreach (CanCreateObjectInventoryHandler check in CanCreateObjectInventoryCheckFunctions) | 755 | CreateObjectInventoryHandler handler = OnCreateObjectInventory; |
756 | if (handler != null) | ||
1101 | { | 757 | { |
1102 | if (check(invType, objectID, userID) == false) | 758 | Delegate[] list = handler.GetInvocationList(); |
759 | foreach (CreateObjectInventoryHandler h in list) | ||
1103 | { | 760 | { |
1104 | return false; | 761 | if (h(invType, objectID, userID) == false) |
762 | return false; | ||
1105 | } | 763 | } |
1106 | } | 764 | } |
1107 | |||
1108 | return true; | 765 | return true; |
1109 | } | 766 | } |
1110 | 767 | ||
1111 | public delegate bool CanCopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); | ||
1112 | private List<CanCopyObjectInventoryHandler> CanCopyObjectInventoryCheckFunctions = new List<CanCopyObjectInventoryHandler>(); | ||
1113 | |||
1114 | public void AddCanCopyObjectInventoryHandler(CanCopyObjectInventoryHandler delegateFunc) | ||
1115 | { | ||
1116 | if (!CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
1117 | CanCopyObjectInventoryCheckFunctions.Add(delegateFunc); | ||
1118 | } | ||
1119 | |||
1120 | public void RemoveCanCopyObjectInventoryHandler(CanCopyObjectInventoryHandler delegateFunc) | ||
1121 | { | ||
1122 | if (CanCopyObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
1123 | CanCopyObjectInventoryCheckFunctions.Remove(delegateFunc); | ||
1124 | } | ||
1125 | |||
1126 | public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID) | 768 | public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID) |
1127 | { | 769 | { |
1128 | foreach (CanCopyObjectInventoryHandler check in CanCopyObjectInventoryCheckFunctions) | 770 | CopyObjectInventoryHandler handler = OnCopyObjectInventory; |
771 | if (handler != null) | ||
1129 | { | 772 | { |
1130 | if (check(itemID, objectID, userID) == false) | 773 | Delegate[] list = handler.GetInvocationList(); |
774 | foreach (CopyObjectInventoryHandler h in list) | ||
1131 | { | 775 | { |
1132 | return false; | 776 | if (h(itemID, objectID, userID) == false) |
777 | return false; | ||
1133 | } | 778 | } |
1134 | } | 779 | } |
1135 | return true; | 780 | return true; |
1136 | } | 781 | } |
1137 | 782 | ||
1138 | public delegate bool CanDeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID); | ||
1139 | private List<CanDeleteObjectInventoryHandler> CanDeleteObjectInventoryCheckFunctions | ||
1140 | = new List<CanDeleteObjectInventoryHandler>(); | ||
1141 | |||
1142 | public void AddCanDeleteObjectInventoryHandler(CanDeleteObjectInventoryHandler delegateFunc) | ||
1143 | { | ||
1144 | if (!CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
1145 | CanDeleteObjectInventoryCheckFunctions.Add(delegateFunc); | ||
1146 | } | ||
1147 | |||
1148 | public void RemoveCanDeleteObjectInventoryHandler(CanDeleteObjectInventoryHandler delegateFunc) | ||
1149 | { | ||
1150 | if (CanDeleteObjectInventoryCheckFunctions.Contains(delegateFunc)) | ||
1151 | CanDeleteObjectInventoryCheckFunctions.Remove(delegateFunc); | ||
1152 | } | ||
1153 | |||
1154 | public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID) | 783 | public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID) |
1155 | { | 784 | { |
1156 | foreach (CanDeleteObjectInventoryHandler check in CanDeleteObjectInventoryCheckFunctions) | 785 | DeleteObjectInventoryHandler handler = OnDeleteObjectInventory; |
786 | if (handler != null) | ||
1157 | { | 787 | { |
1158 | if (check(itemID, objectID, userID) == false) | 788 | Delegate[] list = handler.GetInvocationList(); |
789 | foreach (DeleteObjectInventoryHandler h in list) | ||
1159 | { | 790 | { |
1160 | return false; | 791 | if (h(itemID, objectID, userID) == false) |
792 | return false; | ||
1161 | } | 793 | } |
1162 | } | 794 | } |
1163 | |||
1164 | return true; | 795 | return true; |
1165 | } | 796 | } |
1166 | 797 | ||
1167 | public delegate bool CanCreateUserInventoryHandler(int invType, UUID userID); | ||
1168 | private List<CanCreateUserInventoryHandler> CanCreateUserInventoryCheckFunctions | ||
1169 | = new List<CanCreateUserInventoryHandler>(); | ||
1170 | |||
1171 | public void AddCanCreateUserInventoryHandler(CanCreateUserInventoryHandler delegateFunc) | ||
1172 | { | ||
1173 | if (!CanCreateUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1174 | CanCreateUserInventoryCheckFunctions.Add(delegateFunc); | ||
1175 | } | ||
1176 | |||
1177 | public void RemoveCanCreateUserInventoryHandler(CanCreateUserInventoryHandler delegateFunc) | ||
1178 | { | ||
1179 | if (CanCreateUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1180 | CanCreateUserInventoryCheckFunctions.Remove(delegateFunc); | ||
1181 | } | ||
1182 | |||
1183 | /// <summary> | 798 | /// <summary> |
1184 | /// Check whether the specified user is allowed to create the given inventory type in their inventory. | 799 | /// Check whether the specified user is allowed to create the given inventory type in their inventory. |
1185 | /// </summary> | 800 | /// </summary> |
@@ -1188,33 +803,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1188 | /// <returns></returns> | 803 | /// <returns></returns> |
1189 | public bool CanCreateUserInventory(int invType, UUID userID) | 804 | public bool CanCreateUserInventory(int invType, UUID userID) |
1190 | { | 805 | { |
1191 | foreach (CanCreateUserInventoryHandler check in CanCreateUserInventoryCheckFunctions) | 806 | CreateUserInventoryHandler handler = OnCreateUserInventory; |
807 | if (handler != null) | ||
1192 | { | 808 | { |
1193 | if (check(invType, userID) == false) | 809 | Delegate[] list = handler.GetInvocationList(); |
810 | foreach (CreateUserInventoryHandler h in list) | ||
1194 | { | 811 | { |
1195 | return false; | 812 | if (h(invType, userID) == false) |
813 | return false; | ||
1196 | } | 814 | } |
1197 | } | 815 | } |
1198 | |||
1199 | return true; | 816 | return true; |
1200 | } | 817 | } |
1201 | 818 | ||
1202 | public delegate bool CanEditUserInventoryHandler(UUID itemID, UUID userID); | ||
1203 | private List<CanEditUserInventoryHandler> CanEditUserInventoryCheckFunctions | ||
1204 | = new List<CanEditUserInventoryHandler>(); | ||
1205 | |||
1206 | public void AddCanEditUserInventoryHandler(CanEditUserInventoryHandler delegateFunc) | ||
1207 | { | ||
1208 | if (!CanEditUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1209 | CanEditUserInventoryCheckFunctions.Add(delegateFunc); | ||
1210 | } | ||
1211 | |||
1212 | public void RemoveCanEditUserInventoryHandler(CanEditUserInventoryHandler delegateFunc) | ||
1213 | { | ||
1214 | if (CanEditUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1215 | CanEditUserInventoryCheckFunctions.Remove(delegateFunc); | ||
1216 | } | ||
1217 | |||
1218 | /// <summary> | 819 | /// <summary> |
1219 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. | 820 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. |
1220 | /// </summary> | 821 | /// </summary> |
@@ -1223,33 +824,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1223 | /// <returns></returns> | 824 | /// <returns></returns> |
1224 | public bool CanEditUserInventory(UUID itemID, UUID userID) | 825 | public bool CanEditUserInventory(UUID itemID, UUID userID) |
1225 | { | 826 | { |
1226 | foreach (CanEditUserInventoryHandler check in CanEditUserInventoryCheckFunctions) | 827 | EditUserInventoryHandler handler = OnEditUserInventory; |
828 | if (handler != null) | ||
1227 | { | 829 | { |
1228 | if (check(itemID, userID) == false) | 830 | Delegate[] list = handler.GetInvocationList(); |
831 | foreach (EditUserInventoryHandler h in list) | ||
1229 | { | 832 | { |
1230 | return false; | 833 | if (h(itemID, userID) == false) |
834 | return false; | ||
1231 | } | 835 | } |
1232 | } | 836 | } |
1233 | |||
1234 | return true; | 837 | return true; |
1235 | } | 838 | } |
1236 | 839 | ||
1237 | public delegate bool CanCopyUserInventoryHandler(UUID itemID, UUID userID); | ||
1238 | private List<CanCopyUserInventoryHandler> CanCopyUserInventoryCheckFunctions | ||
1239 | = new List<CanCopyUserInventoryHandler>(); | ||
1240 | |||
1241 | public void AddCanCopyUserInventoryHandler(CanCopyUserInventoryHandler delegateFunc) | ||
1242 | { | ||
1243 | if (!CanCopyUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1244 | CanCopyUserInventoryCheckFunctions.Add(delegateFunc); | ||
1245 | } | ||
1246 | |||
1247 | public void RemoveCanCopyUserInventoryHandler(CanCopyUserInventoryHandler delegateFunc) | ||
1248 | { | ||
1249 | if (CanCopyUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1250 | CanCopyUserInventoryCheckFunctions.Remove(delegateFunc); | ||
1251 | } | ||
1252 | |||
1253 | /// <summary> | 840 | /// <summary> |
1254 | /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. | 841 | /// Check whether the specified user is allowed to copy the given inventory item from their own inventory. |
1255 | /// </summary> | 842 | /// </summary> |
@@ -1258,33 +845,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1258 | /// <returns></returns> | 845 | /// <returns></returns> |
1259 | public bool CanCopyUserInventory(UUID itemID, UUID userID) | 846 | public bool CanCopyUserInventory(UUID itemID, UUID userID) |
1260 | { | 847 | { |
1261 | foreach (CanCopyUserInventoryHandler check in CanCopyUserInventoryCheckFunctions) | 848 | CopyUserInventoryHandler handler = OnCopyUserInventory; |
849 | if (handler != null) | ||
1262 | { | 850 | { |
1263 | if (check(itemID, userID) == false) | 851 | Delegate[] list = handler.GetInvocationList(); |
852 | foreach (CopyUserInventoryHandler h in list) | ||
1264 | { | 853 | { |
1265 | return false; | 854 | if (h(itemID, userID) == false) |
855 | return false; | ||
1266 | } | 856 | } |
1267 | } | 857 | } |
1268 | |||
1269 | return true; | 858 | return true; |
1270 | } | 859 | } |
1271 | 860 | ||
1272 | public delegate bool CanDeleteUserInventoryHandler(UUID itemID, UUID userID); | ||
1273 | private List<CanDeleteUserInventoryHandler> CanDeleteUserInventoryCheckFunctions | ||
1274 | = new List<CanDeleteUserInventoryHandler>(); | ||
1275 | |||
1276 | public void AddCanDeleteUserInventoryHandler(CanDeleteUserInventoryHandler delegateFunc) | ||
1277 | { | ||
1278 | if (!CanDeleteUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1279 | CanDeleteUserInventoryCheckFunctions.Add(delegateFunc); | ||
1280 | } | ||
1281 | |||
1282 | public void RemoveCanDeleteUserInventoryHandler(CanDeleteUserInventoryHandler delegateFunc) | ||
1283 | { | ||
1284 | if (CanDeleteUserInventoryCheckFunctions.Contains(delegateFunc)) | ||
1285 | CanDeleteUserInventoryCheckFunctions.Remove(delegateFunc); | ||
1286 | } | ||
1287 | |||
1288 | /// <summary> | 861 | /// <summary> |
1289 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. | 862 | /// Check whether the specified user is allowed to edit the given inventory item within their own inventory. |
1290 | /// </summary> | 863 | /// </summary> |
@@ -1293,39 +866,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1293 | /// <returns></returns> | 866 | /// <returns></returns> |
1294 | public bool CanDeleteUserInventory(UUID itemID, UUID userID) | 867 | public bool CanDeleteUserInventory(UUID itemID, UUID userID) |
1295 | { | 868 | { |
1296 | foreach (CanDeleteUserInventoryHandler check in CanDeleteUserInventoryCheckFunctions) | 869 | DeleteUserInventoryHandler handler = OnDeleteUserInventory; |
870 | if (handler != null) | ||
1297 | { | 871 | { |
1298 | if (check(itemID, userID) == false) | 872 | Delegate[] list = handler.GetInvocationList(); |
873 | foreach (DeleteUserInventoryHandler h in list) | ||
1299 | { | 874 | { |
1300 | return false; | 875 | if (h(itemID, userID) == false) |
876 | return false; | ||
1301 | } | 877 | } |
1302 | } | 878 | } |
1303 | |||
1304 | return true; | 879 | return true; |
1305 | } | 880 | } |
1306 | 881 | ||
1307 | public delegate bool CanTeleportHandler(UUID userID); | ||
1308 | private List<CanTeleportHandler> CanTeleportCheckFunctions = new List<CanTeleportHandler>(); | ||
1309 | |||
1310 | public void AddCanTeleportHandler(CanTeleportHandler delegateFunc) | ||
1311 | { | ||
1312 | if (!CanTeleportCheckFunctions.Contains(delegateFunc)) | ||
1313 | CanTeleportCheckFunctions.Add(delegateFunc); | ||
1314 | } | ||
1315 | |||
1316 | public void RemoveCanTeleportHandler(CanTeleportHandler delegateFunc) | ||
1317 | { | ||
1318 | if (CanTeleportCheckFunctions.Contains(delegateFunc)) | ||
1319 | CanTeleportCheckFunctions.Remove(delegateFunc); | ||
1320 | } | ||
1321 | |||
1322 | public bool CanTeleport(UUID userID) | 882 | public bool CanTeleport(UUID userID) |
1323 | { | 883 | { |
1324 | foreach (CanTeleportHandler check in CanTeleportCheckFunctions) | 884 | TeleportHandler handler = OnTeleport; |
885 | if (handler != null) | ||
1325 | { | 886 | { |
1326 | if (check(userID) == false) | 887 | Delegate[] list = handler.GetInvocationList(); |
888 | foreach (TeleportHandler h in list) | ||
1327 | { | 889 | { |
1328 | return false; | 890 | if (h(userID, m_scene) == false) |
891 | return false; | ||
1329 | } | 892 | } |
1330 | } | 893 | } |
1331 | return true; | 894 | return true; |