diff options
enabled physics plugin flying flags.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalUserServices.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalUserServices.cs b/OpenSim/Region/Communications/Local/LocalUserServices.cs index 2097870..508a3f9 100644 --- a/OpenSim/Region/Communications/Local/LocalUserServices.cs +++ b/OpenSim/Region/Communications/Local/LocalUserServices.cs | |||
@@ -36,6 +36,7 @@ namespace OpenSim.Region.Communications.Local | |||
36 | { | 36 | { |
37 | return this.getUserProfile(name); | 37 | return this.getUserProfile(name); |
38 | } | 38 | } |
39 | |||
39 | public UserProfileData GetUserProfile(LLUUID avatarID) | 40 | public UserProfileData GetUserProfile(LLUUID avatarID) |
40 | { | 41 | { |
41 | return this.getUserProfile(avatarID); | 42 | return this.getUserProfile(avatarID); |
@@ -118,6 +119,7 @@ namespace OpenSim.Region.Communications.Local | |||
118 | { | 119 | { |
119 | return SetupMasterUser(firstName, lastName, ""); | 120 | return SetupMasterUser(firstName, lastName, ""); |
120 | } | 121 | } |
122 | |||
121 | public UserProfileData SetupMasterUser(string firstName, string lastName, string password) | 123 | public UserProfileData SetupMasterUser(string firstName, string lastName, string password) |
122 | { | 124 | { |
123 | UserProfileData profile = getUserProfile(firstName, lastName); | 125 | UserProfileData profile = getUserProfile(firstName, lastName); |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 23434a0..b90004e 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -242,8 +242,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
242 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | 242 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); |
243 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 243 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); |
244 | 244 | ||
245 | 245 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | |
246 | // this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
247 | 246 | ||
248 | if (q != this.bodyRot) | 247 | if (q != this.bodyRot) |
249 | { | 248 | { |