diff options
author | mingchen | 2007-06-07 15:17:45 +0000 |
---|---|---|
committer | mingchen | 2007-06-07 15:17:45 +0000 |
commit | 3fa76db3bec137b990c29f5cee4317551d20b1e3 (patch) | |
tree | bf0c52957a94d61a9f54107520e90537938ed8bf | |
parent | Fixing SVN: Adding hopefully everything else (2.5 / 3) (diff) | |
download | opensim-SC_OLD-3fa76db3bec137b990c29f5cee4317551d20b1e3.zip opensim-SC_OLD-3fa76db3bec137b990c29f5cee4317551d20b1e3.tar.gz opensim-SC_OLD-3fa76db3bec137b990c29f5cee4317551d20b1e3.tar.bz2 opensim-SC_OLD-3fa76db3bec137b990c29f5cee4317551d20b1e3.tar.xz |
Fixed SVN: All Done! Sorry for the delay (3 / 3)
Diffstat (limited to '')
5 files changed, 39 insertions, 39 deletions
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.csproj b/Common/OpenSim.Framework/OpenSim.Framework.csproj index 7634f16..8e33dd9 100644 --- a/Common/OpenSim.Framework/OpenSim.Framework.csproj +++ b/Common/OpenSim.Framework/OpenSim.Framework.csproj | |||
@@ -162,6 +162,9 @@ | |||
162 | <Compile Include="Types\NeighbourInfo.cs"> | 162 | <Compile Include="Types\NeighbourInfo.cs"> |
163 | <SubType>Code</SubType> | 163 | <SubType>Code</SubType> |
164 | </Compile> | 164 | </Compile> |
165 | <Compile Include="Types\ParcelData.cs"> | ||
166 | <SubType>Code</SubType> | ||
167 | </Compile> | ||
165 | <Compile Include="Types\PrimData.cs"> | 168 | <Compile Include="Types\PrimData.cs"> |
166 | <SubType>Code</SubType> | 169 | <SubType>Code</SubType> |
167 | </Compile> | 170 | </Compile> |
@@ -183,9 +186,6 @@ | |||
183 | <Compile Include="Types\AssetBase.cs"> | 186 | <Compile Include="Types\AssetBase.cs"> |
184 | <SubType>Code</SubType> | 187 | <SubType>Code</SubType> |
185 | </Compile> | 188 | </Compile> |
186 | <Compile Include="Types\ParcelData.cs"> | ||
187 | <SubType>Code</SubType> | ||
188 | </Compile> | ||
189 | </ItemGroup> | 189 | </ItemGroup> |
190 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | 190 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> |
191 | <PropertyGroup> | 191 | <PropertyGroup> |
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.dll.build b/Common/OpenSim.Framework/OpenSim.Framework.dll.build index 2cf899d..8da7748 100644 --- a/Common/OpenSim.Framework/OpenSim.Framework.dll.build +++ b/Common/OpenSim.Framework/OpenSim.Framework.dll.build | |||
@@ -37,6 +37,7 @@ | |||
37 | <include name="Interfaces/ILocalStorage.cs" /> | 37 | <include name="Interfaces/ILocalStorage.cs" /> |
38 | <include name="Properties/AssemblyInfo.cs" /> | 38 | <include name="Properties/AssemblyInfo.cs" /> |
39 | <include name="Types/NeighbourInfo.cs" /> | 39 | <include name="Types/NeighbourInfo.cs" /> |
40 | <include name="Types/ParcelData.cs" /> | ||
40 | <include name="Types/PrimData.cs" /> | 41 | <include name="Types/PrimData.cs" /> |
41 | <include name="Types/AssetStorage.cs" /> | 42 | <include name="Types/AssetStorage.cs" /> |
42 | <include name="Types/OSVector3.cs" /> | 43 | <include name="Types/OSVector3.cs" /> |
@@ -44,7 +45,6 @@ | |||
44 | <include name="Types/Login.cs" /> | 45 | <include name="Types/Login.cs" /> |
45 | <include name="Types/AssetLandmark.cs" /> | 46 | <include name="Types/AssetLandmark.cs" /> |
46 | <include name="Types/AssetBase.cs" /> | 47 | <include name="Types/AssetBase.cs" /> |
47 | <include name="Types/ParcelData.cs" /> | ||
48 | </sources> | 48 | </sources> |
49 | <references basedir="${project::get-base-directory()}"> | 49 | <references basedir="${project::get-base-directory()}"> |
50 | <lib> | 50 | <lib> |
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj index 298aab4..aa7ce5d 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -124,6 +124,9 @@ | |||
124 | </ProjectReference> | 124 | </ProjectReference> |
125 | </ItemGroup> | 125 | </ItemGroup> |
126 | <ItemGroup> | 126 | <ItemGroup> |
127 | <Compile Include="OpenSimMain.cs"> | ||
128 | <SubType>Code</SubType> | ||
129 | </Compile> | ||
127 | <Compile Include="UDPServer.cs"> | 130 | <Compile Include="UDPServer.cs"> |
128 | <SubType>Code</SubType> | 131 | <SubType>Code</SubType> |
129 | </Compile> | 132 | </Compile> |
@@ -142,6 +145,9 @@ | |||
142 | <Compile Include="RegionInfoBase.cs"> | 145 | <Compile Include="RegionInfoBase.cs"> |
143 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
144 | </Compile> | 147 | </Compile> |
148 | <Compile Include="PacketServer.cs"> | ||
149 | <SubType>Code</SubType> | ||
150 | </Compile> | ||
145 | <Compile Include="RegionInfo.cs"> | 151 | <Compile Include="RegionInfo.cs"> |
146 | <SubType>Code</SubType> | 152 | <SubType>Code</SubType> |
147 | </Compile> | 153 | </Compile> |
@@ -157,49 +163,43 @@ | |||
157 | <Compile Include="RegionServerBase.cs"> | 163 | <Compile Include="RegionServerBase.cs"> |
158 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
159 | </Compile> | 165 | </Compile> |
160 | <Compile Include="OpenSimMain.cs"> | ||
161 | <SubType>Code</SubType> | ||
162 | </Compile> | ||
163 | <Compile Include="PacketServer.cs"> | ||
164 | <SubType>Code</SubType> | ||
165 | </Compile> | ||
166 | <Compile Include="Simulator\Avatar.Client.cs"> | 166 | <Compile Include="Simulator\Avatar.Client.cs"> |
167 | <SubType>Code</SubType> | 167 | <SubType>Code</SubType> |
168 | </Compile> | 168 | </Compile> |
169 | <Compile Include="Simulator\AvatarAnimations.cs"> | 169 | <Compile Include="Simulator\Entity.cs"> |
170 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
171 | </Compile> | 171 | </Compile> |
172 | <Compile Include="Simulator\World.Scripting.cs"> | 172 | <Compile Include="Simulator\Avatar.cs"> |
173 | <SubType>Code</SubType> | 173 | <SubType>Code</SubType> |
174 | </Compile> | 174 | </Compile> |
175 | <Compile Include="Simulator\Entity.cs"> | 175 | <Compile Include="Simulator\World.PacketHandlers.cs"> |
176 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
177 | </Compile> | 177 | </Compile> |
178 | <Compile Include="Simulator\WorldBase.cs"> | 178 | <Compile Include="Simulator\Avatar.Update.cs"> |
179 | <SubType>Code</SubType> | 179 | <SubType>Code</SubType> |
180 | </Compile> | 180 | </Compile> |
181 | <Compile Include="Simulator\Primitive2.cs"> | 181 | <Compile Include="Simulator\AvatarAnimations.cs"> |
182 | <SubType>Code</SubType> | 182 | <SubType>Code</SubType> |
183 | </Compile> | 183 | </Compile> |
184 | <Compile Include="Simulator\SceneObject.cs"> | 184 | <Compile Include="Simulator\ParcelManager.cs"> |
185 | <SubType>Code</SubType> | 185 | <SubType>Code</SubType> |
186 | </Compile> | 186 | </Compile> |
187 | <Compile Include="Simulator\Primitive.cs"> | 187 | <Compile Include="Simulator\WorldBase.cs"> |
188 | <SubType>Code</SubType> | 188 | <SubType>Code</SubType> |
189 | </Compile> | 189 | </Compile> |
190 | <Compile Include="Simulator\Avatar.cs"> | 190 | <Compile Include="Simulator\SceneObject.cs"> |
191 | <SubType>Code</SubType> | 191 | <SubType>Code</SubType> |
192 | </Compile> | 192 | </Compile> |
193 | <Compile Include="Simulator\Avatar.Update.cs"> | 193 | <Compile Include="Simulator\World.cs"> |
194 | <SubType>Code</SubType> | 194 | <SubType>Code</SubType> |
195 | </Compile> | 195 | </Compile> |
196 | <Compile Include="Simulator\ParcelManager.cs"> | 196 | <Compile Include="Simulator\Primitive.cs"> |
197 | <SubType>Code</SubType> | 197 | <SubType>Code</SubType> |
198 | </Compile> | 198 | </Compile> |
199 | <Compile Include="Simulator\World.cs"> | 199 | <Compile Include="Simulator\World.Scripting.cs"> |
200 | <SubType>Code</SubType> | 200 | <SubType>Code</SubType> |
201 | </Compile> | 201 | </Compile> |
202 | <Compile Include="Simulator\World.PacketHandlers.cs"> | 202 | <Compile Include="Simulator\Primitive2.cs"> |
203 | <SubType>Code</SubType> | 203 | <SubType>Code</SubType> |
204 | </Compile> | 204 | </Compile> |
205 | <Compile Include="Estate\EstateManager.cs"> | 205 | <Compile Include="Estate\EstateManager.cs"> |
@@ -214,21 +214,21 @@ | |||
214 | <Compile Include="Assets\AssetCache.cs"> | 214 | <Compile Include="Assets\AssetCache.cs"> |
215 | <SubType>Code</SubType> | 215 | <SubType>Code</SubType> |
216 | </Compile> | 216 | </Compile> |
217 | <Compile Include="Scripting\IScriptContext.cs"> | ||
218 | <SubType>Code</SubType> | ||
219 | </Compile> | ||
220 | <Compile Include="Scripting\IScriptHandler.cs"> | 217 | <Compile Include="Scripting\IScriptHandler.cs"> |
221 | <SubType>Code</SubType> | 218 | <SubType>Code</SubType> |
222 | </Compile> | 219 | </Compile> |
223 | <Compile Include="Scripting\IScriptEntity.cs"> | 220 | <Compile Include="Scripting\ScriptFactory.cs"> |
224 | <SubType>Code</SubType> | 221 | <SubType>Code</SubType> |
225 | </Compile> | 222 | </Compile> |
226 | <Compile Include="Scripting\ScriptFactory.cs"> | 223 | <Compile Include="Scripting\IScriptContext.cs"> |
227 | <SubType>Code</SubType> | 224 | <SubType>Code</SubType> |
228 | </Compile> | 225 | </Compile> |
229 | <Compile Include="Scripting\Script.cs"> | 226 | <Compile Include="Scripting\Script.cs"> |
230 | <SubType>Code</SubType> | 227 | <SubType>Code</SubType> |
231 | </Compile> | 228 | </Compile> |
229 | <Compile Include="Scripting\IScriptEntity.cs"> | ||
230 | <SubType>Code</SubType> | ||
231 | </Compile> | ||
232 | <Compile Include="Scripting\Scripts\FollowRandomAvatar.cs"> | 232 | <Compile Include="Scripting\Scripts\FollowRandomAvatar.cs"> |
233 | <SubType>Code</SubType> | 233 | <SubType>Code</SubType> |
234 | </Compile> | 234 | </Compile> |
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 3516332..204796e 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -11,41 +11,41 @@ | |||
11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="OpenSimMain.cs" /> | ||
14 | <include name="UDPServer.cs" /> | 15 | <include name="UDPServer.cs" /> |
15 | <include name="AuthenticateSessionsLocal.cs" /> | 16 | <include name="AuthenticateSessionsLocal.cs" /> |
16 | <include name="AuthenticateSessionsRemote.cs" /> | 17 | <include name="AuthenticateSessionsRemote.cs" /> |
17 | <include name="OpenSimNetworkHandler.cs" /> | 18 | <include name="OpenSimNetworkHandler.cs" /> |
18 | <include name="Grid.cs" /> | 19 | <include name="Grid.cs" /> |
19 | <include name="RegionInfoBase.cs" /> | 20 | <include name="RegionInfoBase.cs" /> |
21 | <include name="PacketServer.cs" /> | ||
20 | <include name="RegionInfo.cs" /> | 22 | <include name="RegionInfo.cs" /> |
21 | <include name="AuthenticateSessionsBase.cs" /> | 23 | <include name="AuthenticateSessionsBase.cs" /> |
22 | <include name="VersionInfo.cs" /> | 24 | <include name="VersionInfo.cs" /> |
23 | <include name="AgentAssetUpload.cs" /> | 25 | <include name="AgentAssetUpload.cs" /> |
24 | <include name="RegionServerBase.cs" /> | 26 | <include name="RegionServerBase.cs" /> |
25 | <include name="OpenSimMain.cs" /> | ||
26 | <include name="PacketServer.cs" /> | ||
27 | <include name="Simulator/Avatar.Client.cs" /> | 27 | <include name="Simulator/Avatar.Client.cs" /> |
28 | <include name="Simulator/AvatarAnimations.cs" /> | ||
29 | <include name="Simulator/World.Scripting.cs" /> | ||
30 | <include name="Simulator/Entity.cs" /> | 28 | <include name="Simulator/Entity.cs" /> |
31 | <include name="Simulator/WorldBase.cs" /> | ||
32 | <include name="Simulator/Primitive2.cs" /> | ||
33 | <include name="Simulator/SceneObject.cs" /> | ||
34 | <include name="Simulator/Primitive.cs" /> | ||
35 | <include name="Simulator/Avatar.cs" /> | 29 | <include name="Simulator/Avatar.cs" /> |
30 | <include name="Simulator/World.PacketHandlers.cs" /> | ||
36 | <include name="Simulator/Avatar.Update.cs" /> | 31 | <include name="Simulator/Avatar.Update.cs" /> |
32 | <include name="Simulator/AvatarAnimations.cs" /> | ||
37 | <include name="Simulator/ParcelManager.cs" /> | 33 | <include name="Simulator/ParcelManager.cs" /> |
34 | <include name="Simulator/WorldBase.cs" /> | ||
35 | <include name="Simulator/SceneObject.cs" /> | ||
38 | <include name="Simulator/World.cs" /> | 36 | <include name="Simulator/World.cs" /> |
39 | <include name="Simulator/World.PacketHandlers.cs" /> | 37 | <include name="Simulator/Primitive.cs" /> |
38 | <include name="Simulator/World.Scripting.cs" /> | ||
39 | <include name="Simulator/Primitive2.cs" /> | ||
40 | <include name="Estate/EstateManager.cs" /> | 40 | <include name="Estate/EstateManager.cs" /> |
41 | <include name="CAPS/AdminWebFront.cs" /> | 41 | <include name="CAPS/AdminWebFront.cs" /> |
42 | <include name="Assets/InventoryCache.cs" /> | 42 | <include name="Assets/InventoryCache.cs" /> |
43 | <include name="Assets/AssetCache.cs" /> | 43 | <include name="Assets/AssetCache.cs" /> |
44 | <include name="Scripting/IScriptContext.cs" /> | ||
45 | <include name="Scripting/IScriptHandler.cs" /> | 44 | <include name="Scripting/IScriptHandler.cs" /> |
46 | <include name="Scripting/IScriptEntity.cs" /> | ||
47 | <include name="Scripting/ScriptFactory.cs" /> | 45 | <include name="Scripting/ScriptFactory.cs" /> |
46 | <include name="Scripting/IScriptContext.cs" /> | ||
48 | <include name="Scripting/Script.cs" /> | 47 | <include name="Scripting/Script.cs" /> |
48 | <include name="Scripting/IScriptEntity.cs" /> | ||
49 | <include name="Scripting/Scripts/FollowRandomAvatar.cs" /> | 49 | <include name="Scripting/Scripts/FollowRandomAvatar.cs" /> |
50 | <include name="Types/Mesh.cs" /> | 50 | <include name="Types/Mesh.cs" /> |
51 | <include name="Types/Triangle.cs" /> | 51 | <include name="Types/Triangle.cs" /> |
diff --git a/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs index 8e4565a..55ea795 100644 --- a/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs +++ b/OpenSim/OpenSim.RegionServer/Scripting/Scripts/FollowRandomAvatar.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Text; | 30 | using System.Text; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | 32 | ||
33 | namespace OpenSim.RegionServer.world.scripting | 33 | namespace OpenSim.RegionServer.Scripting |
34 | { | 34 | { |
35 | public class FollowRandomAvatar : Script | 35 | public class FollowRandomAvatar : Script |
36 | { | 36 | { |