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authorMelanie2013-05-07 00:37:45 +0100
committerMelanie2013-05-07 00:37:45 +0100
commit5d5edde4290030345bc25841a25d23552e533972 (patch)
tree90e6696b5bcf3fe60d70ff9cff5d080a9cadf892
parentStep one of estate settings sharing - port the Avination Estate module (compl... (diff)
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Step 2: commit the IEstateModuleInterface changes needed
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..d49b24e 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -40,11 +40,12 @@ namespace OpenSim.Region.Framework.Interfaces
40 40
41 uint GetRegionFlags(); 41 uint GetRegionFlags();
42 bool IsManager(UUID avatarID); 42 bool IsManager(UUID avatarID);
43 43
44 /// <summary> 44 /// <summary>
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange();
48 49
49 /// <summary> 50 /// <summary>
50 /// Fires the OnRegionInfoChange event. 51 /// Fires the OnRegionInfoChange event.