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author | Justin Clark-Casey (justincc) | 2011-12-15 22:33:14 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-15 22:33:14 +0000 |
commit | 8013c0d2f5cf964bde3bb212b5828f708ad3c816 (patch) | |
tree | 8adb32d5fbe1fb03bea53a0ccb573d6466eab70e | |
parent | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... (diff) | |
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Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9200016..f2bb4bf 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -195,11 +195,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
195 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, | 195 | // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, |
196 | // 0.5f); | 196 | // 0.5f); |
197 | 197 | ||
198 | for (int i = 0; i < 11; i++) | ||
199 | { | ||
200 | m_colliderarr[i] = false; | ||
201 | } | ||
202 | |||
203 | // We can set taint and actual to be the same here, since the entire character will be set up when the | 198 | // We can set taint and actual to be the same here, since the entire character will be set up when the |
204 | // m_tainted_isPhysical is processed. | 199 | // m_tainted_isPhysical is processed. |
205 | SetTaintedCapsuleLength(size); | 200 | SetTaintedCapsuleLength(size); |