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author | Justin Clark-Casey (justincc) | 2013-06-13 00:31:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-06-13 00:31:32 +0100 |
commit | 7759b05dcb39298c0b47da827eda7250db5c2c83 (patch) | |
tree | cbd17c40625a77c0c9f4d49970de3ade8dda6c99 | |
parent | After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistent... (diff) | |
download | opensim-SC_OLD-7759b05dcb39298c0b47da827eda7250db5c2c83.zip opensim-SC_OLD-7759b05dcb39298c0b47da827eda7250db5c2c83.tar.gz opensim-SC_OLD-7759b05dcb39298c0b47da827eda7250db5c2c83.tar.bz2 opensim-SC_OLD-7759b05dcb39298c0b47da827eda7250db5c2c83.tar.xz |
Make XInventoryServicesConnector properly handle a RESULT = false return for methods where this contains failure rather than throwing an exception.
Result = False is generated for methods such as GetFolderForType() when the other end wants to signal a failure of the operation in methods such as GetFolderForType()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs | 124 |
1 files changed, 56 insertions, 68 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs index 44f5e01..36d4ae2 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs | |||
@@ -84,6 +84,30 @@ namespace OpenSim.Services.Connectors | |||
84 | m_ServerURI = serviceURI; | 84 | m_ServerURI = serviceURI; |
85 | } | 85 | } |
86 | 86 | ||
87 | private bool CheckReturn(Dictionary<string, object> ret) | ||
88 | { | ||
89 | if (ret == null) | ||
90 | return false; | ||
91 | |||
92 | if (ret.Count == 0) | ||
93 | return false; | ||
94 | |||
95 | if (ret.ContainsKey("RESULT")) | ||
96 | { | ||
97 | if (ret["RESULT"] is string) | ||
98 | { | ||
99 | bool result; | ||
100 | |||
101 | if (bool.TryParse((string)ret["RESULT"], out result)) | ||
102 | return result; | ||
103 | |||
104 | return false; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | return true; | ||
109 | } | ||
110 | |||
87 | public bool CreateUserInventory(UUID principalID) | 111 | public bool CreateUserInventory(UUID principalID) |
88 | { | 112 | { |
89 | Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY", | 113 | Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY", |
@@ -91,12 +115,7 @@ namespace OpenSim.Services.Connectors | |||
91 | { "PRINCIPAL", principalID.ToString() } | 115 | { "PRINCIPAL", principalID.ToString() } |
92 | }); | 116 | }); |
93 | 117 | ||
94 | if (ret == null) | 118 | return CheckReturn(ret); |
95 | return false; | ||
96 | if (ret.Count == 0) | ||
97 | return false; | ||
98 | |||
99 | return bool.Parse(ret["RESULT"].ToString()); | ||
100 | } | 119 | } |
101 | 120 | ||
102 | public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) | 121 | public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) |
@@ -106,9 +125,7 @@ namespace OpenSim.Services.Connectors | |||
106 | { "PRINCIPAL", principalID.ToString() } | 125 | { "PRINCIPAL", principalID.ToString() } |
107 | }); | 126 | }); |
108 | 127 | ||
109 | if (ret == null) | 128 | if (!CheckReturn(ret)) |
110 | return null; | ||
111 | if (ret.Count == 0) | ||
112 | return null; | 129 | return null; |
113 | 130 | ||
114 | Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"]; | 131 | Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"]; |
@@ -135,9 +152,7 @@ namespace OpenSim.Services.Connectors | |||
135 | { "PRINCIPAL", principalID.ToString() } | 152 | { "PRINCIPAL", principalID.ToString() } |
136 | }); | 153 | }); |
137 | 154 | ||
138 | if (ret == null) | 155 | if (!CheckReturn(ret)) |
139 | return null; | ||
140 | if (ret.Count == 0) | ||
141 | return null; | 156 | return null; |
142 | 157 | ||
143 | return BuildFolder((Dictionary<string, object>)ret["folder"]); | 158 | return BuildFolder((Dictionary<string, object>)ret["folder"]); |
@@ -151,9 +166,7 @@ namespace OpenSim.Services.Connectors | |||
151 | { "TYPE", ((int)type).ToString() } | 166 | { "TYPE", ((int)type).ToString() } |
152 | }); | 167 | }); |
153 | 168 | ||
154 | if (ret == null) | 169 | if (!CheckReturn(ret)) |
155 | return null; | ||
156 | if (ret.Count == 0) | ||
157 | return null; | 170 | return null; |
158 | 171 | ||
159 | return BuildFolder((Dictionary<string, object>)ret["folder"]); | 172 | return BuildFolder((Dictionary<string, object>)ret["folder"]); |
@@ -174,9 +187,7 @@ namespace OpenSim.Services.Connectors | |||
174 | { "FOLDER", folderID.ToString() } | 187 | { "FOLDER", folderID.ToString() } |
175 | }); | 188 | }); |
176 | 189 | ||
177 | if (ret == null) | 190 | if (!CheckReturn(ret)) |
178 | return null; | ||
179 | if (ret.Count == 0) | ||
180 | return null; | 191 | return null; |
181 | 192 | ||
182 | Dictionary<string,object> folders = | 193 | Dictionary<string,object> folders = |
@@ -205,9 +216,7 @@ namespace OpenSim.Services.Connectors | |||
205 | { "FOLDER", folderID.ToString() } | 216 | { "FOLDER", folderID.ToString() } |
206 | }); | 217 | }); |
207 | 218 | ||
208 | if (ret == null) | 219 | if (!CheckReturn(ret)) |
209 | return null; | ||
210 | if (ret.Count == 0) | ||
211 | return null; | 220 | return null; |
212 | 221 | ||
213 | Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"]; | 222 | Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"]; |
@@ -230,10 +239,7 @@ namespace OpenSim.Services.Connectors | |||
230 | { "ID", folder.ID.ToString() } | 239 | { "ID", folder.ID.ToString() } |
231 | }); | 240 | }); |
232 | 241 | ||
233 | if (ret == null) | 242 | return CheckReturn(ret); |
234 | return false; | ||
235 | |||
236 | return bool.Parse(ret["RESULT"].ToString()); | ||
237 | } | 243 | } |
238 | 244 | ||
239 | public bool UpdateFolder(InventoryFolderBase folder) | 245 | public bool UpdateFolder(InventoryFolderBase folder) |
@@ -248,10 +254,7 @@ namespace OpenSim.Services.Connectors | |||
248 | { "ID", folder.ID.ToString() } | 254 | { "ID", folder.ID.ToString() } |
249 | }); | 255 | }); |
250 | 256 | ||
251 | if (ret == null) | 257 | return CheckReturn(ret); |
252 | return false; | ||
253 | |||
254 | return bool.Parse(ret["RESULT"].ToString()); | ||
255 | } | 258 | } |
256 | 259 | ||
257 | public bool MoveFolder(InventoryFolderBase folder) | 260 | public bool MoveFolder(InventoryFolderBase folder) |
@@ -263,10 +266,7 @@ namespace OpenSim.Services.Connectors | |||
263 | { "PRINCIPAL", folder.Owner.ToString() } | 266 | { "PRINCIPAL", folder.Owner.ToString() } |
264 | }); | 267 | }); |
265 | 268 | ||
266 | if (ret == null) | 269 | return CheckReturn(ret); |
267 | return false; | ||
268 | |||
269 | return bool.Parse(ret["RESULT"].ToString()); | ||
270 | } | 270 | } |
271 | 271 | ||
272 | public bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | 272 | public bool DeleteFolders(UUID principalID, List<UUID> folderIDs) |
@@ -282,10 +282,7 @@ namespace OpenSim.Services.Connectors | |||
282 | { "FOLDERS", slist } | 282 | { "FOLDERS", slist } |
283 | }); | 283 | }); |
284 | 284 | ||
285 | if (ret == null) | 285 | return CheckReturn(ret); |
286 | return false; | ||
287 | |||
288 | return bool.Parse(ret["RESULT"].ToString()); | ||
289 | } | 286 | } |
290 | 287 | ||
291 | public bool PurgeFolder(InventoryFolderBase folder) | 288 | public bool PurgeFolder(InventoryFolderBase folder) |
@@ -295,10 +292,7 @@ namespace OpenSim.Services.Connectors | |||
295 | { "ID", folder.ID.ToString() } | 292 | { "ID", folder.ID.ToString() } |
296 | }); | 293 | }); |
297 | 294 | ||
298 | if (ret == null) | 295 | return CheckReturn(ret); |
299 | return false; | ||
300 | |||
301 | return bool.Parse(ret["RESULT"].ToString()); | ||
302 | } | 296 | } |
303 | 297 | ||
304 | public bool AddItem(InventoryItemBase item) | 298 | public bool AddItem(InventoryItemBase item) |
@@ -330,10 +324,7 @@ namespace OpenSim.Services.Connectors | |||
330 | { "CreationDate", item.CreationDate.ToString() } | 324 | { "CreationDate", item.CreationDate.ToString() } |
331 | }); | 325 | }); |
332 | 326 | ||
333 | if (ret == null) | 327 | return CheckReturn(ret); |
334 | return false; | ||
335 | |||
336 | return bool.Parse(ret["RESULT"].ToString()); | ||
337 | } | 328 | } |
338 | 329 | ||
339 | public bool UpdateItem(InventoryItemBase item) | 330 | public bool UpdateItem(InventoryItemBase item) |
@@ -365,10 +356,7 @@ namespace OpenSim.Services.Connectors | |||
365 | { "CreationDate", item.CreationDate.ToString() } | 356 | { "CreationDate", item.CreationDate.ToString() } |
366 | }); | 357 | }); |
367 | 358 | ||
368 | if (ret == null) | 359 | return CheckReturn(ret); |
369 | return false; | ||
370 | |||
371 | return bool.Parse(ret["RESULT"].ToString()); | ||
372 | } | 360 | } |
373 | 361 | ||
374 | public bool MoveItems(UUID principalID, List<InventoryItemBase> items) | 362 | public bool MoveItems(UUID principalID, List<InventoryItemBase> items) |
@@ -389,10 +377,7 @@ namespace OpenSim.Services.Connectors | |||
389 | { "DESTLIST", destlist } | 377 | { "DESTLIST", destlist } |
390 | }); | 378 | }); |
391 | 379 | ||
392 | if (ret == null) | 380 | return CheckReturn(ret); |
393 | return false; | ||
394 | |||
395 | return bool.Parse(ret["RESULT"].ToString()); | ||
396 | } | 381 | } |
397 | 382 | ||
398 | public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | 383 | public bool DeleteItems(UUID principalID, List<UUID> itemIDs) |
@@ -408,10 +393,7 @@ namespace OpenSim.Services.Connectors | |||
408 | { "ITEMS", slist } | 393 | { "ITEMS", slist } |
409 | }); | 394 | }); |
410 | 395 | ||
411 | if (ret == null) | 396 | return CheckReturn(ret); |
412 | return false; | ||
413 | |||
414 | return bool.Parse(ret["RESULT"].ToString()); | ||
415 | } | 397 | } |
416 | 398 | ||
417 | public InventoryItemBase GetItem(InventoryItemBase item) | 399 | public InventoryItemBase GetItem(InventoryItemBase item) |
@@ -423,9 +405,7 @@ namespace OpenSim.Services.Connectors | |||
423 | { "ID", item.ID.ToString() } | 405 | { "ID", item.ID.ToString() } |
424 | }); | 406 | }); |
425 | 407 | ||
426 | if (ret == null) | 408 | if (!CheckReturn(ret)) |
427 | return null; | ||
428 | if (ret.Count == 0) | ||
429 | return null; | 409 | return null; |
430 | 410 | ||
431 | return BuildItem((Dictionary<string, object>)ret["item"]); | 411 | return BuildItem((Dictionary<string, object>)ret["item"]); |
@@ -447,9 +427,7 @@ namespace OpenSim.Services.Connectors | |||
447 | { "ID", folder.ID.ToString() } | 427 | { "ID", folder.ID.ToString() } |
448 | }); | 428 | }); |
449 | 429 | ||
450 | if (ret == null) | 430 | if (!CheckReturn(ret)) |
451 | return null; | ||
452 | if (ret.Count == 0) | ||
453 | return null; | 431 | return null; |
454 | 432 | ||
455 | return BuildFolder((Dictionary<string, object>)ret["folder"]); | 433 | return BuildFolder((Dictionary<string, object>)ret["folder"]); |
@@ -469,7 +447,7 @@ namespace OpenSim.Services.Connectors | |||
469 | { "PRINCIPAL", principalID.ToString() } | 447 | { "PRINCIPAL", principalID.ToString() } |
470 | }); | 448 | }); |
471 | 449 | ||
472 | if (ret == null) | 450 | if (!CheckReturn(ret)) |
473 | return null; | 451 | return null; |
474 | 452 | ||
475 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | 453 | List<InventoryItemBase> items = new List<InventoryItemBase>(); |
@@ -488,10 +466,22 @@ namespace OpenSim.Services.Connectors | |||
488 | { "ASSET", assetID.ToString() } | 466 | { "ASSET", assetID.ToString() } |
489 | }); | 467 | }); |
490 | 468 | ||
469 | // We cannot use CheckReturn() here because valid values for RESULT are "false" (in the case of request failure) or an int | ||
491 | if (ret == null) | 470 | if (ret == null) |
492 | return 0; | 471 | return 0; |
493 | 472 | ||
494 | return int.Parse(ret["RESULT"].ToString()); | 473 | if (ret.ContainsKey("RESULT")) |
474 | { | ||
475 | if (ret["RESULT"] is string) | ||
476 | { | ||
477 | int intResult; | ||
478 | |||
479 | if (int.TryParse ((string)ret["RESULT"], out intResult)) | ||
480 | return intResult; | ||
481 | } | ||
482 | } | ||
483 | |||
484 | return 0; | ||
495 | } | 485 | } |
496 | 486 | ||
497 | public InventoryCollection GetUserInventory(UUID principalID) | 487 | public InventoryCollection GetUserInventory(UUID principalID) |
@@ -508,9 +498,7 @@ namespace OpenSim.Services.Connectors | |||
508 | { "PRINCIPAL", principalID.ToString() } | 498 | { "PRINCIPAL", principalID.ToString() } |
509 | }); | 499 | }); |
510 | 500 | ||
511 | if (ret == null) | 501 | if (!CheckReturn(ret)) |
512 | return null; | ||
513 | if (ret.Count == 0) | ||
514 | return null; | 502 | return null; |
515 | 503 | ||
516 | Dictionary<string, object> folders = | 504 | Dictionary<string, object> folders = |