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author | Justin Clarke Casey | 2008-03-13 12:35:59 +0000 |
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committer | Justin Clarke Casey | 2008-03-13 12:35:59 +0000 |
commit | 67a59b62e3000dd18f611f99782daf7bc4908a67 (patch) | |
tree | 5a5e90fa44c301b32f2dccbc9f83ae8860d46a2a | |
parent | remove the rex based voice chat. No current client implements this, (diff) | |
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* Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 50dc2ae..1f4cdd5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
940 | 940 | ||
941 | m_scene.DeleteEntity(objectGroup.UUID); | 941 | m_scene.DeleteEntity(objectGroup.UUID); |
942 | 942 | ||
943 | // TODO justincc Left here as a remind to myself to see if we can stop sending out | 943 | // TODO Deleting the parts may cause problems later on if they have already |
944 | // useless updates for this group once it has been deleted. | 944 | // made it into the update queue. However, sending out updates for those parts is now |
945 | // spurious, so it would be good not to send them at some point. | ||
946 | // The traffic caused is always going to be pretty minor, so it's not high priority | ||
945 | //objectGroup.DeleteParts(); | 947 | //objectGroup.DeleteParts(); |
946 | 948 | ||
947 | ScheduleGroupForFullUpdate(); | 949 | ScheduleGroupForFullUpdate(); |