diff options
author | Tleiades Hax | 2007-10-26 11:46:27 +0000 |
---|---|---|
committer | Tleiades Hax | 2007-10-26 11:46:27 +0000 |
commit | 5e7dba726896fcb84882b53952651742926e6efb (patch) | |
tree | a396337e721912fd954e8a66e26d16c375d7bab4 | |
parent | add my set-eol-style script. Can be run on Linux (diff) | |
download | opensim-SC_OLD-5e7dba726896fcb84882b53952651742926e6efb.zip opensim-SC_OLD-5e7dba726896fcb84882b53952651742926e6efb.tar.gz opensim-SC_OLD-5e7dba726896fcb84882b53952651742926e6efb.tar.bz2 opensim-SC_OLD-5e7dba726896fcb84882b53952651742926e6efb.tar.xz |
Very early first implementation of grid based assets.
Run this on a major grid, and weep
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetCache.cs | 11 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 36 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/GridAssetClient.cs | 160 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs | 2 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/RestClient/RestClient.cs | 101 | ||||
-rw-r--r-- | OpenSim/Framework/Data.MySQL/MySQLAssetData.cs | 30 | ||||
-rw-r--r-- | OpenSim/Framework/General/Types/AssetBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Grid/AssetServer/Main.cs | 170 | ||||
-rw-r--r-- | OpenSim/Grid/AssetServer/RestService.cs | 109 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 4 | ||||
-rw-r--r-- | bin/OpenSimAssetSet.xml | 130 | ||||
-rw-r--r-- | prebuild.xml | 5 |
12 files changed, 637 insertions, 123 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 271934f..95183ad 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -36,6 +36,7 @@ using libsecondlife.Packets; | |||
36 | using OpenSim.Framework.Interfaces; | 36 | using OpenSim.Framework.Interfaces; |
37 | using OpenSim.Framework.Types; | 37 | using OpenSim.Framework.Types; |
38 | using OpenSim.Framework.Utilities; | 38 | using OpenSim.Framework.Utilities; |
39 | using OpenSim.Framework.Console; | ||
39 | 40 | ||
40 | namespace OpenSim.Framework.Communications.Cache | 41 | namespace OpenSim.Framework.Communications.Cache |
41 | { | 42 | { |
@@ -319,17 +320,19 @@ namespace OpenSim.Framework.Communications.Cache | |||
319 | 320 | ||
320 | public void AssetNotFound(LLUUID assetID) | 321 | public void AssetNotFound(LLUUID assetID) |
321 | { | 322 | { |
322 | /* | ||
323 | if (this.RequestedTextures.ContainsKey(assetID)) | 323 | if (this.RequestedTextures.ContainsKey(assetID)) |
324 | { | 324 | { |
325 | MainLog.Instance.Warn("ASSET CACHE", "sending image not found for {0}", assetID); | ||
325 | AssetRequest req = this.RequestedTextures[assetID]; | 326 | AssetRequest req = this.RequestedTextures[assetID]; |
326 | ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); | 327 | ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); |
327 | notFound.ImageID.ID = assetID; | 328 | notFound.ImageID.ID = assetID; |
328 | req.RequestUser.OutPacket(notFound); | 329 | req.RequestUser.OutPacket(notFound); |
329 | //Console.WriteLine("sending image not found for " + assetID); | ||
330 | |||
331 | this.RequestedTextures.Remove(assetID); | 330 | this.RequestedTextures.Remove(assetID); |
332 | }*/ | 331 | } |
332 | else | ||
333 | { | ||
334 | MainLog.Instance.Error("ASSET CACHE", "Cound not send image not found for {0}", assetID); | ||
335 | } | ||
333 | } | 336 | } |
334 | 337 | ||
335 | #region Assets | 338 | #region Assets |
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index a3ec346..53efa16 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -108,23 +108,23 @@ namespace OpenSim.Framework.Communications.Cache | |||
108 | public virtual List<AssetBase> GetDefaultAssets() | 108 | public virtual List<AssetBase> GetDefaultAssets() |
109 | { | 109 | { |
110 | List<AssetBase> assets = new List<AssetBase>(); | 110 | List<AssetBase> assets = new List<AssetBase>(); |
111 | 111 | // These assets have been moved into the OpenSimAssetSet.XML file | |
112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); | 112 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000001", "Bricks", "bricks.jp2")); |
113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); | 113 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000002", "Plywood", "plywood.jp2")); |
114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); | 114 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000003", "Rocks", "rocks.jp2")); |
115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); | 115 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000004", "Granite", "granite.jp2")); |
116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); | 116 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000005", "Hardwood", "hardwood.jp2")); |
117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); | 117 | //assets.Add(CreateImageAsset("00000000-0000-1111-5005-000000000005", "Prim Base Texture", "plywood.jp2")); |
118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); | 118 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000006", "Map Base Texture", "map_base.jp2")); |
119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); | 119 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000007", "Map Texture", "map1.jp2")); |
120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); | 120 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000010", "Female Body Texture", "femalebody.jp2")); |
121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); | 121 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); |
122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); | 122 | //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000012", "Female Face Texture", "femaleface.jp2")); |
123 | 123 | ||
124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); | 124 | //assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); |
125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); | 125 | //assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); |
126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); | 126 | //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); |
127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); | 127 | //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); |
128 | 128 | ||
129 | return assets; | 129 | return assets; |
130 | } | 130 | } |
@@ -185,4 +185,4 @@ namespace OpenSim.Framework.Communications.Cache | |||
185 | } | 185 | } |
186 | } | 186 | } |
187 | } | 187 | } |
188 | } \ No newline at end of file | 188 | } |
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs new file mode 100644 index 0000000..fc77431 --- /dev/null +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -0,0 +1,160 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Xml.Serialization; | ||
33 | |||
34 | using libsecondlife; | ||
35 | |||
36 | using Nini.Config; | ||
37 | using OpenSim.Framework.Console; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Utilities; | ||
41 | using OpenSim.Framework.Communications; | ||
42 | |||
43 | namespace OpenSim.Framework.Communications.Cache | ||
44 | { | ||
45 | public class GridAssetClient : IAssetServer | ||
46 | { | ||
47 | private string _assetServerUrl; | ||
48 | private IAssetReceiver _receiver; | ||
49 | |||
50 | public GridAssetClient(string serverUrl) | ||
51 | { | ||
52 | _assetServerUrl = serverUrl; | ||
53 | } | ||
54 | |||
55 | #region IAssetServer Members | ||
56 | |||
57 | public void SetReceiver(IAssetReceiver receiver) | ||
58 | { | ||
59 | _receiver = receiver; | ||
60 | } | ||
61 | |||
62 | public void FetchAsset(LLUUID assetID, bool isTexture) | ||
63 | { | ||
64 | Stream s = null; | ||
65 | try | ||
66 | { | ||
67 | |||
68 | MainLog.Instance.Debug("ASSETCACHE", "Querying for {0}", assetID.ToString()); | ||
69 | |||
70 | RestClient rc = new RestClient(_assetServerUrl); | ||
71 | rc.AddResourcePath("assets"); | ||
72 | rc.AddResourcePath(assetID.ToString()); | ||
73 | if (isTexture) | ||
74 | rc.AddQueryParameter("texture"); | ||
75 | |||
76 | rc.RequestMethod = "GET"; | ||
77 | s = rc.Request(); | ||
78 | |||
79 | if (s.Length > 0) | ||
80 | { | ||
81 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | ||
82 | AssetBase asset = (AssetBase)xs.Deserialize(s); | ||
83 | |||
84 | _receiver.AssetReceived(asset, isTexture); | ||
85 | } | ||
86 | else | ||
87 | { | ||
88 | MainLog.Instance.Debug("ASSETCACHE", "Asset not found {0}", assetID.ToString()); | ||
89 | _receiver.AssetNotFound(assetID); | ||
90 | } | ||
91 | } | ||
92 | catch (Exception e) | ||
93 | { | ||
94 | MainLog.Instance.Error("ASSETCACHE", e.Message); | ||
95 | MainLog.Instance.Error("ASSETCACHE", e.StackTrace); | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public void UpdateAsset(AssetBase asset) | ||
100 | { | ||
101 | throw new Exception("The method or operation is not implemented."); | ||
102 | } | ||
103 | |||
104 | public void StoreAndCommitAsset(AssetBase asset) | ||
105 | { | ||
106 | try | ||
107 | { | ||
108 | MemoryStream s = new MemoryStream(); | ||
109 | |||
110 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | ||
111 | xs.Serialize(s, asset); | ||
112 | RestClient rc = new RestClient(_assetServerUrl); | ||
113 | rc.AddResourcePath("assets"); | ||
114 | rc.RequestMethod = "POST"; | ||
115 | rc.Request(s); | ||
116 | } | ||
117 | catch (Exception e) | ||
118 | { | ||
119 | MainLog.Instance.Error("ASSETS", e.Message); | ||
120 | } | ||
121 | } | ||
122 | |||
123 | public void Close() | ||
124 | { | ||
125 | throw new Exception("The method or operation is not implemented."); | ||
126 | } | ||
127 | |||
128 | public void LoadAsset(AssetBase info, bool image, string filename) | ||
129 | { | ||
130 | throw new Exception("The method or operation is not implemented."); | ||
131 | } | ||
132 | |||
133 | public System.Collections.Generic.List<AssetBase> GetDefaultAssets() | ||
134 | { | ||
135 | throw new Exception("The method or operation is not implemented."); | ||
136 | } | ||
137 | |||
138 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) | ||
139 | { | ||
140 | throw new Exception("The method or operation is not implemented."); | ||
141 | } | ||
142 | |||
143 | public void ForEachDefaultAsset(Action<AssetBase> action) | ||
144 | { | ||
145 | throw new Exception("The method or operation is not implemented."); | ||
146 | } | ||
147 | |||
148 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | ||
149 | { | ||
150 | throw new Exception("The method or operation is not implemented."); | ||
151 | } | ||
152 | |||
153 | public void ForEachXmlAsset(Action<AssetBase> action) | ||
154 | { | ||
155 | throw new Exception("The method or operation is not implemented."); | ||
156 | } | ||
157 | |||
158 | #endregion | ||
159 | } | ||
160 | } | ||
diff --git a/OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs b/OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs index 55456ae..c821fa4 100644 --- a/OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs +++ b/OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs | |||
@@ -3,7 +3,7 @@ using System.Collections.Generic; | |||
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Threading; | 4 | using System.Threading; |
5 | 5 | ||
6 | namespace OpenSim.Framework.RestClient | 6 | namespace OpenSim.Framework.Communications |
7 | { | 7 | { |
8 | internal class SimpleAsyncResult : IAsyncResult | 8 | internal class SimpleAsyncResult : IAsyncResult |
9 | { | 9 | { |
diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs index 25fc61a..392669f 100644 --- a/OpenSim/Framework/Communications/RestClient/RestClient.cs +++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs | |||
@@ -6,7 +6,9 @@ using System.Text; | |||
6 | using System.Collections.Generic; | 6 | using System.Collections.Generic; |
7 | using System.Threading; | 7 | using System.Threading; |
8 | 8 | ||
9 | namespace OpenSim.Framework.RestClient | 9 | using OpenSim.Framework.Console; |
10 | |||
11 | namespace OpenSim.Framework.Communications | ||
10 | { | 12 | { |
11 | /// <summary> | 13 | /// <summary> |
12 | /// Implementation of a generic REST client | 14 | /// Implementation of a generic REST client |
@@ -25,8 +27,11 @@ namespace OpenSim.Framework.RestClient | |||
25 | /// other threads to execute, while it waits for a response from the web-service. RestClient it self, can be | 27 | /// other threads to execute, while it waits for a response from the web-service. RestClient it self, can be |
26 | /// invoked by the caller in either synchroneous mode or asynchroneous mode. | 28 | /// invoked by the caller in either synchroneous mode or asynchroneous mode. |
27 | /// </remarks> | 29 | /// </remarks> |
28 | public class RestClient | 30 | public class RestClient |
29 | { | 31 | { |
32 | |||
33 | string realuri; | ||
34 | #region member variables | ||
30 | /// <summary> | 35 | /// <summary> |
31 | /// The base Uri of the web-service e.g. http://www.google.com | 36 | /// The base Uri of the web-service e.g. http://www.google.com |
32 | /// </summary> | 37 | /// </summary> |
@@ -55,7 +60,7 @@ namespace OpenSim.Framework.RestClient | |||
55 | /// <summary> | 60 | /// <summary> |
56 | /// MemoryStream representing the resultiong resource | 61 | /// MemoryStream representing the resultiong resource |
57 | /// </summary> | 62 | /// </summary> |
58 | MemoryStream _resource; | 63 | Stream _resource; |
59 | 64 | ||
60 | /// <summary> | 65 | /// <summary> |
61 | /// WebRequest object, held as a member variable | 66 | /// WebRequest object, held as a member variable |
@@ -89,6 +94,9 @@ namespace OpenSim.Framework.RestClient | |||
89 | /// </summary> | 94 | /// </summary> |
90 | private Exception _asyncException; | 95 | private Exception _asyncException; |
91 | 96 | ||
97 | #endregion member variables | ||
98 | |||
99 | #region constructors | ||
92 | /// <summary> | 100 | /// <summary> |
93 | /// Instantiate a new RestClient | 101 | /// Instantiate a new RestClient |
94 | /// </summary> | 102 | /// </summary> |
@@ -100,8 +108,12 @@ namespace OpenSim.Framework.RestClient | |||
100 | _resource = new MemoryStream(); | 108 | _resource = new MemoryStream(); |
101 | _request = null; | 109 | _request = null; |
102 | _response = null; | 110 | _response = null; |
111 | _lock = new object(); | ||
103 | } | 112 | } |
104 | 113 | ||
114 | object _lock; | ||
115 | #endregion constructors | ||
116 | |||
105 | /// <summary> | 117 | /// <summary> |
106 | /// Add a path element to the query, e.g. assets | 118 | /// Add a path element to the query, e.g. assets |
107 | /// </summary> | 119 | /// </summary> |
@@ -125,6 +137,15 @@ namespace OpenSim.Framework.RestClient | |||
125 | } | 137 | } |
126 | 138 | ||
127 | /// <summary> | 139 | /// <summary> |
140 | /// Add a query parameter to the Url | ||
141 | /// </summary> | ||
142 | /// <param name="name">Name of the parameter, e.g. min</param> | ||
143 | public void AddQueryParameter(string name) | ||
144 | { | ||
145 | _parameterElements.Add(HttpUtility.UrlEncode(name), null); | ||
146 | } | ||
147 | |||
148 | /// <summary> | ||
128 | /// Web-Request method, e.g. GET, PUT, POST, DELETE | 149 | /// Web-Request method, e.g. GET, PUT, POST, DELETE |
129 | /// </summary> | 150 | /// </summary> |
130 | public string RequestMethod | 151 | public string RequestMethod |
@@ -185,9 +206,10 @@ namespace OpenSim.Framework.RestClient | |||
185 | sb.Append(kv.Value); | 206 | sb.Append(kv.Value); |
186 | } | 207 | } |
187 | } | 208 | } |
209 | realuri = sb.ToString(); | ||
188 | return new Uri(sb.ToString()); | 210 | return new Uri(sb.ToString()); |
189 | } | 211 | } |
190 | 212 | #region Async communications with server | |
191 | /// <summary> | 213 | /// <summary> |
192 | /// Async method, invoked when a block of data has been received from the service | 214 | /// Async method, invoked when a block of data has been received from the service |
193 | /// </summary> | 215 | /// </summary> |
@@ -199,7 +221,6 @@ namespace OpenSim.Framework.RestClient | |||
199 | Stream s = (Stream)ar.AsyncState; | 221 | Stream s = (Stream)ar.AsyncState; |
200 | int read = s.EndRead(ar); | 222 | int read = s.EndRead(ar); |
201 | 223 | ||
202 | // Read the HTML page and then print it to the console. | ||
203 | if (read > 0) | 224 | if (read > 0) |
204 | { | 225 | { |
205 | _resource.Write(_readbuf, 0, read); | 226 | _resource.Write(_readbuf, 0, read); |
@@ -207,7 +228,6 @@ namespace OpenSim.Framework.RestClient | |||
207 | 228 | ||
208 | // TODO! Implement timeout, without killing the server | 229 | // TODO! Implement timeout, without killing the server |
209 | //ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true); | 230 | //ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true); |
210 | return; | ||
211 | } | 231 | } |
212 | else | 232 | else |
213 | { | 233 | { |
@@ -261,32 +281,83 @@ namespace OpenSim.Framework.RestClient | |||
261 | } | 281 | } |
262 | } | 282 | } |
263 | } | 283 | } |
284 | #endregion Async communications with server | ||
264 | 285 | ||
265 | /// <summary> | 286 | /// <summary> |
266 | /// Perform synchroneous request | 287 | /// Perform synchroneous request |
267 | /// </summary> | 288 | /// </summary> |
268 | public Stream Request() | 289 | public Stream Request() |
269 | { | 290 | { |
291 | lock (_lock) | ||
292 | { | ||
293 | _request = (HttpWebRequest)WebRequest.Create(buildUri()); | ||
294 | _request.KeepAlive = false; | ||
295 | _request.ContentType = "application/xml"; | ||
296 | _request.Timeout = 200000; | ||
297 | _asyncException = null; | ||
298 | |||
299 | // IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request); | ||
300 | _response = (HttpWebResponse)_request.GetResponse(); | ||
301 | Stream src = _response.GetResponseStream(); | ||
302 | int length = src.Read(_readbuf, 0, BufferSize); | ||
303 | while(length > 0) | ||
304 | { | ||
305 | _resource.Write(_readbuf, 0, length); | ||
306 | length = src.Read(_readbuf, 0, BufferSize); | ||
307 | } | ||
308 | |||
309 | |||
310 | // TODO! Implement timeout, without killing the server | ||
311 | // this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted | ||
312 | //ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true); | ||
313 | |||
314 | // _allDone.WaitOne(); | ||
315 | if (_response != null) | ||
316 | _response.Close(); | ||
317 | if (_asyncException != null) | ||
318 | throw _asyncException; | ||
319 | |||
320 | if (_resource != null) | ||
321 | { | ||
322 | _resource.Flush(); | ||
323 | _resource.Seek(0, SeekOrigin.Begin); | ||
324 | } | ||
325 | |||
326 | return _resource; | ||
327 | } | ||
328 | } | ||
329 | |||
330 | public Stream Request(Stream src) | ||
331 | { | ||
270 | _request = (HttpWebRequest)WebRequest.Create(buildUri()); | 332 | _request = (HttpWebRequest)WebRequest.Create(buildUri()); |
271 | _request.KeepAlive = false; | 333 | _request.KeepAlive = false; |
272 | _request.ContentType = "text/html"; | 334 | _request.ContentType = "application/xml"; |
273 | _request.Timeout = 200; | 335 | _request.Timeout = 900000; |
336 | _request.Method = RequestMethod; | ||
274 | _asyncException = null; | 337 | _asyncException = null; |
338 | _request.ContentLength = src.Length; | ||
275 | 339 | ||
276 | IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request); | 340 | src.Seek(0, SeekOrigin.Begin); |
341 | Stream dst = _request.GetRequestStream(); | ||
342 | byte[] buf = new byte[1024]; | ||
343 | int length = src.Read(buf,0, 1024); | ||
344 | while (length > 0) | ||
345 | { | ||
346 | dst.Write(buf, 0, length); | ||
347 | length = src.Read(buf, 0, 1024); | ||
348 | } | ||
349 | _response = (HttpWebResponse)_request.GetResponse(); | ||
350 | |||
351 | // IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request); | ||
277 | 352 | ||
278 | // TODO! Implement timeout, without killing the server | 353 | // TODO! Implement timeout, without killing the server |
279 | // this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted | 354 | // this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted |
280 | //ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true); | 355 | //ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true); |
281 | 356 | ||
282 | _allDone.WaitOne(); | 357 | return null; |
283 | if(_response != null) | ||
284 | _response.Close(); | ||
285 | if (_asyncException != null) | ||
286 | throw _asyncException; | ||
287 | return _resource; | ||
288 | } | 358 | } |
289 | 359 | ||
360 | |||
290 | #region Async Invocation | 361 | #region Async Invocation |
291 | public IAsyncResult BeginRequest(AsyncCallback callback, object state) | 362 | public IAsyncResult BeginRequest(AsyncCallback callback, object state) |
292 | { | 363 | { |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs index a8f0fdb..0112474 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs | |||
@@ -71,22 +71,24 @@ namespace OpenSim.Framework.Data.MySQL | |||
71 | public AssetBase FetchAsset(LLUUID assetID) | 71 | public AssetBase FetchAsset(LLUUID assetID) |
72 | { | 72 | { |
73 | AssetBase asset = null; | 73 | AssetBase asset = null; |
74 | 74 | lock (_dbConnection) | |
75 | MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); | ||
76 | MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); | ||
77 | p.Value = assetID.GetBytes(); | ||
78 | using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow)) | ||
79 | { | 75 | { |
80 | if (dbReader.Read()) | 76 | MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); |
77 | MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); | ||
78 | p.Value = assetID.GetBytes(); | ||
79 | using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow)) | ||
81 | { | 80 | { |
82 | asset = new AssetBase(); | 81 | if (dbReader.Read()) |
83 | asset.Data = (byte[])dbReader["data"]; | 82 | { |
84 | asset.Description = (string)dbReader["description"]; | 83 | asset = new AssetBase(); |
85 | asset.FullID = assetID; | 84 | asset.Data = (byte[])dbReader["data"]; |
86 | asset.InvType = (sbyte)dbReader["invType"]; | 85 | asset.Description = (string)dbReader["description"]; |
87 | asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false; | 86 | asset.FullID = assetID; |
88 | asset.Name = (string)dbReader["name"]; | 87 | asset.InvType = (sbyte)dbReader["invType"]; |
89 | asset.Type = (sbyte)dbReader["assetType"]; | 88 | asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false; |
89 | asset.Name = (string)dbReader["name"]; | ||
90 | asset.Type = (sbyte)dbReader["assetType"]; | ||
91 | } | ||
90 | } | 92 | } |
91 | } | 93 | } |
92 | return asset; | 94 | return asset; |
diff --git a/OpenSim/Framework/General/Types/AssetBase.cs b/OpenSim/Framework/General/Types/AssetBase.cs index 628724d..c34887c 100644 --- a/OpenSim/Framework/General/Types/AssetBase.cs +++ b/OpenSim/Framework/General/Types/AssetBase.cs | |||
@@ -25,10 +25,12 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | ||
28 | using libsecondlife; | 29 | using libsecondlife; |
29 | 30 | ||
30 | namespace OpenSim.Framework.Types | 31 | namespace OpenSim.Framework.Types |
31 | { | 32 | { |
33 | [Serializable] | ||
32 | public class AssetBase | 34 | public class AssetBase |
33 | { | 35 | { |
34 | public byte[] Data; | 36 | public byte[] Data; |
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs index 9f1f9a2..dabacd4 100644 --- a/OpenSim/Grid/AssetServer/Main.cs +++ b/OpenSim/Grid/AssetServer/Main.cs | |||
@@ -28,15 +28,18 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | ||
31 | 32 | ||
32 | using libsecondlife; | 33 | using libsecondlife; |
34 | using Nini.Config; | ||
35 | |||
36 | using OpenSim.Framework.Types; | ||
33 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
34 | using OpenSim.Framework.Configuration; | 38 | using OpenSim.Framework.Configuration; |
35 | using OpenSim.Framework.Console; | 39 | using OpenSim.Framework.Console; |
36 | using OpenSim.Framework.Servers; | ||
37 | using OpenSim.Framework.Configuration; | ||
38 | using OpenSim.Framework.Interfaces; | 40 | using OpenSim.Framework.Interfaces; |
39 | using OpenSim.Framework.Utilities; | 41 | using OpenSim.Framework.Utilities; |
42 | using OpenSim.Framework.Servers; | ||
40 | 43 | ||
41 | /* | 44 | /* |
42 | using System.Text; | 45 | using System.Text; |
@@ -57,7 +60,7 @@ namespace OpenSim.Grid.AssetServer | |||
57 | public static OpenAsset_Main assetserver; | 60 | public static OpenAsset_Main assetserver; |
58 | 61 | ||
59 | private LogBase m_console; | 62 | private LogBase m_console; |
60 | private IAssetServer m_assetServer; | 63 | private IAssetProvider m_assetProvider; |
61 | 64 | ||
62 | [STAThread] | 65 | [STAThread] |
63 | public static void Main(string[] args) | 66 | public static void Main(string[] args) |
@@ -97,11 +100,14 @@ namespace OpenSim.Grid.AssetServer | |||
97 | m_console.Verbose("ASSET", "Setting up asset DB"); | 100 | m_console.Verbose("ASSET", "Setting up asset DB"); |
98 | setupDB(m_config); | 101 | setupDB(m_config); |
99 | 102 | ||
103 | m_console.Verbose("ASSET", "Loading default asset set.."); | ||
104 | LoadDefaultAssets(); | ||
105 | |||
100 | m_console.Verbose("ASSET", "Starting HTTP process"); | 106 | m_console.Verbose("ASSET", "Starting HTTP process"); |
101 | BaseHttpServer httpServer = new BaseHttpServer((int)m_config.HttpPort); | 107 | BaseHttpServer httpServer = new BaseHttpServer((int)m_config.HttpPort); |
102 | 108 | ||
103 | httpServer.AddStreamHandler(new GetAssetStreamHandler(this)); | 109 | httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider)); |
104 | httpServer.AddStreamHandler(new PostAssetStreamHandler( this )); | 110 | httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider)); |
105 | 111 | ||
106 | httpServer.Start(); | 112 | httpServer.Start(); |
107 | } | 113 | } |
@@ -111,14 +117,49 @@ namespace OpenSim.Grid.AssetServer | |||
111 | return null; | 117 | return null; |
112 | } | 118 | } |
113 | 119 | ||
120 | |||
121 | public IAssetProvider LoadDatabasePlugin(string FileName) | ||
122 | { | ||
123 | MainLog.Instance.Verbose("ASSET SERVER", "LoadDatabasePlugin: Attempting to load " + FileName); | ||
124 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
125 | IAssetProvider assetPlugin = null; | ||
126 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
127 | { | ||
128 | if (!pluginType.IsAbstract) | ||
129 | { | ||
130 | Type typeInterface = pluginType.GetInterface("IAssetProvider", true); | ||
131 | |||
132 | if (typeInterface != null) | ||
133 | { | ||
134 | IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
135 | assetPlugin = plug; | ||
136 | assetPlugin.Initialise(); | ||
137 | |||
138 | MainLog.Instance.Verbose("ASSET SERVER", "Added " + assetPlugin.Name + " " + assetPlugin.Version); | ||
139 | break; | ||
140 | } | ||
141 | |||
142 | typeInterface = null; | ||
143 | } | ||
144 | } | ||
145 | |||
146 | pluginAssembly = null; | ||
147 | return assetPlugin; | ||
148 | } | ||
149 | |||
114 | public void setupDB(AssetConfig config) | 150 | public void setupDB(AssetConfig config) |
115 | { | 151 | { |
116 | try | 152 | try |
117 | { | 153 | { |
118 | SQLAssetServer assetServer = new SQLAssetServer(config.DatabaseProvider ); | 154 | m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider); |
119 | assetServer.LoadDefaultAssets(); | 155 | if (m_assetProvider == null) |
156 | { | ||
157 | MainLog.Instance.Error("ASSET", "Failed to load a database plugin, server halting"); | ||
158 | Environment.Exit(-1); | ||
159 | } | ||
160 | // assetServer.LoadDefaultAssets(); | ||
120 | 161 | ||
121 | m_assetServer = assetServer; | 162 | // m_assetServer = assetServer; |
122 | } | 163 | } |
123 | catch (Exception e) | 164 | catch (Exception e) |
124 | { | 165 | { |
@@ -127,84 +168,89 @@ namespace OpenSim.Grid.AssetServer | |||
127 | } | 168 | } |
128 | } | 169 | } |
129 | 170 | ||
130 | public void RunCmd(string cmd, string[] cmdparams) | 171 | public void LoadAsset(AssetBase info, bool image, string filename) |
131 | { | 172 | { |
132 | switch (cmd) | 173 | //should request Asset from storage manager |
133 | { | 174 | //but for now read from file |
134 | case "help": | ||
135 | m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); | ||
136 | break; | ||
137 | |||
138 | case "shutdown": | ||
139 | m_console.Close(); | ||
140 | Environment.Exit(0); | ||
141 | break; | ||
142 | } | ||
143 | } | ||
144 | 175 | ||
145 | public void Show(string ShowWhat) | 176 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; |
146 | { | 177 | string fileName = Path.Combine(dataPath, filename); |
178 | FileInfo fInfo = new FileInfo(fileName); | ||
179 | long numBytes = fInfo.Length; | ||
180 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
181 | byte[] idata = new byte[numBytes]; | ||
182 | BinaryReader br = new BinaryReader(fStream); | ||
183 | idata = br.ReadBytes((int)numBytes); | ||
184 | br.Close(); | ||
185 | fStream.Close(); | ||
186 | info.Data = idata; | ||
187 | //info.loaded=true; | ||
147 | } | 188 | } |
148 | } | ||
149 | 189 | ||
150 | public class GetAssetStreamHandler : BaseStreamHandler | 190 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) |
151 | { | ||
152 | OpenAsset_Main m_assetManager; | ||
153 | |||
154 | override public byte[] Handle(string path, Stream request) | ||
155 | { | 191 | { |
156 | string param = GetParam(path); | 192 | AssetBase asset = new AssetBase( |
193 | new LLUUID(assetIdStr), | ||
194 | name | ||
195 | ); | ||
157 | 196 | ||
158 | byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false); | 197 | if (!String.IsNullOrEmpty(filename)) |
159 | if (assetdata != null) | ||
160 | { | 198 | { |
161 | return assetdata; | 199 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename); |
200 | |||
201 | LoadAsset(asset, isImage, filename); | ||
162 | } | 202 | } |
163 | else | 203 | else |
164 | { | 204 | { |
165 | return new byte[]{}; | 205 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name); |
166 | } | 206 | } |
167 | } | ||
168 | 207 | ||
169 | public GetAssetStreamHandler(OpenAsset_Main assetManager) : base("/assets/", "GET") | 208 | return asset; |
170 | { | ||
171 | m_assetManager = assetManager; | ||
172 | } | 209 | } |
173 | } | ||
174 | |||
175 | public class PostAssetStreamHandler : BaseStreamHandler | ||
176 | { | ||
177 | OpenAsset_Main m_assetManager; | ||
178 | 210 | ||
179 | override public byte[] Handle(string path, Stream request) | 211 | public void LoadDefaultAssets() |
180 | { | 212 | { |
181 | string param = GetParam(path); | 213 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
182 | LLUUID assetId = new LLUUID(param); | 214 | if (File.Exists(filePath)) |
183 | byte[] txBuffer = new byte[4096]; | ||
184 | |||
185 | using( BinaryReader binReader = new BinaryReader( request ) ) | ||
186 | { | 215 | { |
187 | using (MemoryStream memoryStream = new MemoryStream(4096)) | 216 | XmlConfigSource source = new XmlConfigSource(filePath); |
217 | |||
218 | for (int i = 0; i < source.Configs.Count; i++) | ||
188 | { | 219 | { |
189 | int count; | 220 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); |
190 | while ((count = binReader.Read(txBuffer, 0, 4096)) > 0) | 221 | string name = source.Configs[i].GetString("name", ""); |
191 | { | 222 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
192 | memoryStream.Write(txBuffer, 0, count); | 223 | sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); |
193 | } | 224 | string fileName = source.Configs[i].GetString("fileName", ""); |
225 | |||
226 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); | ||
194 | 227 | ||
195 | byte[] assetData = memoryStream.ToArray(); | 228 | newAsset.Type = type; |
229 | newAsset.InvType = invType; | ||
196 | 230 | ||
197 | // m_assetManager.CreateAsset(assetId, assetData); | 231 | m_assetProvider.CreateAsset(newAsset); |
198 | } | 232 | } |
199 | } | 233 | } |
200 | |||
201 | return new byte[]{}; | ||
202 | } | 234 | } |
203 | 235 | ||
204 | public PostAssetStreamHandler( OpenAsset_Main assetManager ) | 236 | |
205 | : base("/assets/", "POST") | 237 | public void RunCmd(string cmd, string[] cmdparams) |
238 | { | ||
239 | switch (cmd) | ||
240 | { | ||
241 | case "help": | ||
242 | m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)"); | ||
243 | break; | ||
244 | |||
245 | case "shutdown": | ||
246 | m_console.Close(); | ||
247 | Environment.Exit(0); | ||
248 | break; | ||
249 | } | ||
250 | } | ||
251 | |||
252 | public void Show(string ShowWhat) | ||
206 | { | 253 | { |
207 | m_assetManager = assetManager; | ||
208 | } | 254 | } |
209 | } | 255 | } |
210 | } | 256 | } |
diff --git a/OpenSim/Grid/AssetServer/RestService.cs b/OpenSim/Grid/AssetServer/RestService.cs new file mode 100644 index 0000000..88a1668 --- /dev/null +++ b/OpenSim/Grid/AssetServer/RestService.cs | |||
@@ -0,0 +1,109 @@ | |||
1 | using System; | ||
2 | using System.IO; | ||
3 | using System.Xml; | ||
4 | using System.Xml.Serialization; | ||
5 | using System.Text; | ||
6 | |||
7 | using libsecondlife; | ||
8 | using OpenSim.Framework.Types; | ||
9 | using OpenSim.Framework.Servers; | ||
10 | using OpenSim.Framework.Interfaces; | ||
11 | using OpenSim.Framework.Console; | ||
12 | |||
13 | namespace OpenSim.Grid.AssetServer | ||
14 | { | ||
15 | public class GetAssetStreamHandler : BaseStreamHandler | ||
16 | { | ||
17 | OpenAsset_Main m_assetManager; | ||
18 | IAssetProvider m_assetProvider; | ||
19 | |||
20 | override public byte[] Handle(string path, Stream request) | ||
21 | { | ||
22 | string param = GetParam(path); | ||
23 | byte[] result = new byte[] { }; | ||
24 | try { | ||
25 | |||
26 | string[] p = param.Split(new char[] { '/', '?', '&' }, StringSplitOptions.RemoveEmptyEntries); | ||
27 | |||
28 | if (p.Length > 0) | ||
29 | { | ||
30 | LLUUID assetID; | ||
31 | bool isTexture = false; | ||
32 | LLUUID.TryParse(p[0], out assetID); | ||
33 | if (p.Length > 1) | ||
34 | { | ||
35 | if (string.Compare(p[1], "texture", true) == 0) | ||
36 | isTexture = true; | ||
37 | } | ||
38 | |||
39 | |||
40 | AssetBase asset = m_assetProvider.FetchAsset(assetID); | ||
41 | if (asset != null) | ||
42 | { | ||
43 | MainLog.Instance.Debug("REST", "GET:/asset found {0}, {1}", assetID, asset.Name); | ||
44 | |||
45 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | ||
46 | MemoryStream ms = new MemoryStream(); | ||
47 | XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); | ||
48 | xw.Formatting = Formatting.Indented; | ||
49 | xs.Serialize(xw, asset); | ||
50 | xw.Flush(); | ||
51 | |||
52 | ms.Seek(0, SeekOrigin.Begin); | ||
53 | StreamReader sr = new StreamReader(ms); | ||
54 | |||
55 | result = ms.GetBuffer(); | ||
56 | Array.Resize<byte>(ref result, (int)ms.Length); | ||
57 | } | ||
58 | else | ||
59 | { | ||
60 | MainLog.Instance.Verbose("REST", "GET:/asset failed to find {0}", assetID); | ||
61 | } | ||
62 | } | ||
63 | } | ||
64 | catch (Exception e) | ||
65 | { | ||
66 | MainLog.Instance.Error(e.ToString()); | ||
67 | } | ||
68 | return result; | ||
69 | } | ||
70 | |||
71 | public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider) | ||
72 | : base("GET", "/assets" ) | ||
73 | { | ||
74 | m_assetManager = assetManager; | ||
75 | m_assetProvider = assetProvider; | ||
76 | } | ||
77 | } | ||
78 | |||
79 | public class PostAssetStreamHandler : BaseStreamHandler | ||
80 | { | ||
81 | OpenAsset_Main m_assetManager; | ||
82 | IAssetProvider m_assetProvider; | ||
83 | |||
84 | override public byte[] Handle(string path, Stream request) | ||
85 | { | ||
86 | string param = GetParam(path); | ||
87 | |||
88 | LLUUID assetId; | ||
89 | if(param.Length > 0) | ||
90 | LLUUID.TryParse(param, out assetId); | ||
91 | byte[] txBuffer = new byte[4096]; | ||
92 | |||
93 | XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | ||
94 | AssetBase asset = (AssetBase)xs.Deserialize(request); | ||
95 | |||
96 | MainLog.Instance.Verbose("REST", "StoreAndCommitAsset {0}", asset.FullID); | ||
97 | m_assetProvider.CreateAsset(asset); | ||
98 | |||
99 | return new byte[] { }; | ||
100 | } | ||
101 | |||
102 | public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider) | ||
103 | : base("POST", "/assets") | ||
104 | { | ||
105 | m_assetManager = assetManager; | ||
106 | m_assetProvider = assetProvider; | ||
107 | } | ||
108 | } | ||
109 | } | ||
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 55913a8..f550ee2 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -301,6 +301,10 @@ namespace OpenSim | |||
301 | { | 301 | { |
302 | assetServer = new LocalAssetServer(); | 302 | assetServer = new LocalAssetServer(); |
303 | } | 303 | } |
304 | else if (m_assetStorage == "grid") | ||
305 | { | ||
306 | assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); | ||
307 | } | ||
304 | else | 308 | else |
305 | { | 309 | { |
306 | SQLAssetServer sqlAssetServer = new SQLAssetServer(standaloneAssetPlugin); | 310 | SQLAssetServer sqlAssetServer = new SQLAssetServer(standaloneAssetPlugin); |
diff --git a/bin/OpenSimAssetSet.xml b/bin/OpenSimAssetSet.xml index ede5d30..07b8e8b 100644 --- a/bin/OpenSimAssetSet.xml +++ b/bin/OpenSimAssetSet.xml | |||
@@ -2,16 +2,16 @@ | |||
2 | <Section Name="Welcome notecard"> | 2 | <Section Name="Welcome notecard"> |
3 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" /> | 3 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" /> |
4 | <Key Name="name" Value="WelcomeNote" /> | 4 | <Key Name="name" Value="WelcomeNote" /> |
5 | <Key Name="assetType" Value="7" /> | 5 | <Key Name="assetType" Value="7" /> |
6 | <Key Name="inventoryType" Value="7" /> | 6 | <Key Name="inventoryType" Value="7" /> |
7 | <Key Name="fileName" Value="welcomeNote.dat" /> | 7 | <Key Name="fileName" Value="welcomeNote.dat" /> |
8 | </Section> | 8 | </Section> |
9 | <Section Name="texture1"> | 9 | <Section Name="texture1"> |
10 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" /> | 10 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" /> |
11 | <Key Name="name" Value="femface" /> | 11 | <Key Name="name" Value="femface" /> |
12 | <Key Name="assetType" Value="0" /> | 12 | <Key Name="assetType" Value="0" /> |
13 | <Key Name="inventoryType" Value="0" /> | 13 | <Key Name="inventoryType" Value="0" /> |
14 | <Key Name="fileName" Value="femaleface.jp2" /> | 14 | <Key Name="fileName" Value="femaleface.jp2" /> |
15 | </Section> | 15 | </Section> |
16 | <Section Name="4-tile2 Texture"> | 16 | <Section Name="4-tile2 Texture"> |
17 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" /> | 17 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" /> |
@@ -335,4 +335,120 @@ | |||
335 | <Key Name="inventoryType" Value="0" /> | 335 | <Key Name="inventoryType" Value="0" /> |
336 | <Key Name="fileName" Value="peaches.jp2" /> | 336 | <Key Name="fileName" Value="peaches.jp2" /> |
337 | </Section> | 337 | </Section> |
338 | </Nini> \ No newline at end of file | 338 | <!-- Copied from hardcoded values --> |
339 | <Section Name="Bricks"> | ||
340 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000001"/> | ||
341 | <Key Name="Name" Value="Bricks"/> | ||
342 | <Key Name="assetType" Value="0" /> | ||
343 | <Key Name="inventoryType" Value="0" /> | ||
344 | <Key Name="fileName" Value="bricks.jp2"/> | ||
345 | </Section> | ||
346 | |||
347 | <Section Name="Plywood"> | ||
348 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000002"/> | ||
349 | <Key Name="Name" Value="Plywood"/> | ||
350 | <Key Name="assetType" Value="0" /> | ||
351 | <Key Name="inventoryType" Value="0" /> | ||
352 | <Key Name="fileName" Value="plywood.jp2"/> | ||
353 | </Section> | ||
354 | |||
355 | <Section Name="Rocks"> | ||
356 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000003"/> | ||
357 | <Key Name="Name" Value="Rocks"/> | ||
358 | <Key Name="assetType" Value="0" /> | ||
359 | <Key Name="inventoryType" Value="0" /> | ||
360 | <Key Name="fileName" Value="rocks.jp2"/> | ||
361 | </Section> | ||
362 | |||
363 | <Section Name="Granite"> | ||
364 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000004"/> | ||
365 | <Key Name="Name" Value="Granite"/> | ||
366 | <Key Name="assetType" Value="0" /> | ||
367 | <Key Name="inventoryType" Value="0" /> | ||
368 | <Key Name="fileName" Value="granite.jp2"/> | ||
369 | </Section> | ||
370 | |||
371 | <Section Name="Hardwood"> | ||
372 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000005"/> | ||
373 | <Key Name="Name" Value="Hardwood"/> | ||
374 | <Key Name="assetType" Value="0" /> | ||
375 | <Key Name="inventoryType" Value="0" /> | ||
376 | <Key Name="fileName" Value="hardwood.jp2"/> | ||
377 | </Section> | ||
378 | |||
379 | <Section Name="Prim Base Texture"> | ||
380 | <Key Name="assetID" Value="00000000-0000-1111-5005-000000000005"/> | ||
381 | <Key Name="Name" Value="Prim Base Texture"/> | ||
382 | <Key Name="assetType" Value="0" /> | ||
383 | <Key Name="inventoryType" Value="0" /> | ||
384 | <Key Name="fileName" Value="plywood.jp2"/> | ||
385 | </Section> | ||
386 | |||
387 | <Section Name="Map Base Texture"> | ||
388 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000006"/> | ||
389 | <Key Name="Name" Value="Map Base Texture"/> | ||
390 | <Key Name="assetType" Value="0" /> | ||
391 | <Key Name="inventoryType" Value="0" /> | ||
392 | <Key Name="fileName" Value="map_base.jp2"/> | ||
393 | </Section> | ||
394 | |||
395 | <Section Name="Map Texture"> | ||
396 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000007"/> | ||
397 | <Key Name="Name" Value="Map Texture"/> | ||
398 | <Key Name="assetType" Value="0" /> | ||
399 | <Key Name="inventoryType" Value="0" /> | ||
400 | <Key Name="fileName" Value="map1.jp2"/> | ||
401 | </Section> | ||
402 | |||
403 | <Section Name="Female Body Texture"> | ||
404 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000010"/> | ||
405 | <Key Name="Name" Value="Female Body Texture"/> | ||
406 | <Key Name="assetType" Value="0" /> | ||
407 | <Key Name="inventoryType" Value="0" /> | ||
408 | <Key Name="fileName" Value="femalebody.jp2"/> | ||
409 | </Section> | ||
410 | |||
411 | <Section Name="Female Bottom Texture"> | ||
412 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000011"/> | ||
413 | <Key Name="Name" Value="Female Bottom Texture"/> | ||
414 | <Key Name="assetType" Value="0" /> | ||
415 | <Key Name="inventoryType" Value="0" /> | ||
416 | <Key Name="fileName" Value="femalebottom.jp2"/> | ||
417 | </Section> | ||
418 | |||
419 | <Section Name="Female Face Texture"> | ||
420 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000012"/> | ||
421 | <Key Name="Name" Value="Female Face Texture"/> | ||
422 | <Key Name="assetType" Value="0" /> | ||
423 | <Key Name="inventoryType" Value="0" /> | ||
424 | <Key Name="fileName" Value="femaleface.jp2"/> | ||
425 | </Section> | ||
426 | <Section Name="Skin"> | ||
427 | <Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/> | ||
428 | <Key Name="Name" Value="Skin"/> | ||
429 | <Key Name="assetType" Value="0" /> | ||
430 | <Key Name="inventoryType" Value="0" /> | ||
431 | <Key Name="fileName" Value="base_skin.dat"/> | ||
432 | </Section> | ||
433 | <Section Name="Shape"> | ||
434 | <Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/> | ||
435 | <Key Name="Name" Value="Shape"/> | ||
436 | <Key Name="assetType" Value="0" /> | ||
437 | <Key Name="inventoryType" Value="0" /> | ||
438 | <Key Name="fileName" Value="base_shape.dat"/> | ||
439 | </Section> | ||
440 | <Section Name="Shirt"> | ||
441 | <Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110"/> | ||
442 | <Key Name="Name" Value="Shirt"/> | ||
443 | <Key Name="assetType" Value="0" /> | ||
444 | <Key Name="inventoryType" Value="0" /> | ||
445 | <Key Name="fileName" Value="newshirt.dat"/> | ||
446 | </Section> | ||
447 | <Section Name="Pants"> | ||
448 | <Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120"/> | ||
449 | <Key Name="Name" Value="Pants"/> | ||
450 | <Key Name="assetType" Value="0" /> | ||
451 | <Key Name="inventoryType" Value="0" /> | ||
452 | <Key Name="fileName" Value="newpants.dat"/> | ||
453 | </Section> | ||
454 | </Nini> | ||
diff --git a/prebuild.xml b/prebuild.xml index 57ace78..bc1cc78 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -808,8 +808,7 @@ | |||
808 | <Reference name="OpenSim.Framework.Servers"/> | 808 | <Reference name="OpenSim.Framework.Servers"/> |
809 | <Reference name="OpenSim.Framework.Communications"/> | 809 | <Reference name="OpenSim.Framework.Communications"/> |
810 | <Reference name="libsecondlife.dll"/> | 810 | <Reference name="libsecondlife.dll"/> |
811 | <Reference name="Db4objects.Db4o.dll"/> | 811 | <Reference name="Nini.dll" /> |
812 | <Reference name="XMLRPC.dll"/> | ||
813 | 812 | ||
814 | <Files> | 813 | <Files> |
815 | <Match pattern="*.cs" recurse="true"/> | 814 | <Match pattern="*.cs" recurse="true"/> |
@@ -1053,3 +1052,5 @@ | |||
1053 | 1052 | ||
1054 | 1053 | ||
1055 | 1054 | ||
1055 | |||
1056 | |||