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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs (renamed from OpenSim/Region/Capabilities/Caps.cs)689
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDArray.cs (renamed from OpenSim/Region/Capabilities/LLSDArray.cs)84
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs (renamed from OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs)89
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs (renamed from OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs)42
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs (renamed from OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs)36
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs (renamed from OpenSim/Region/Capabilities/LLSDCapEvent.cs)82
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs (renamed from OpenSim/Region/Capabilities/LLSDCapsDetails.cs)35
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs (renamed from OpenSim/Region/Capabilities/LLSDEmpty.cs)76
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs (renamed from OpenSim/Region/Capabilities/LLSDHelpers.cs)328
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs (renamed from OpenSim/Region/Capabilities/LLSDMapLayer.cs)92
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs (renamed from OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs)82
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs (renamed from OpenSim/Region/Capabilities/LLSDMapRequest.cs)26
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs (renamed from OpenSim/Region/Capabilities/LLSDMethod.cs)16
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs (renamed from OpenSim/Region/Capabilities/LLSDStreamHandler.cs)84
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDTest.cs (renamed from OpenSim/Region/Capabilities/LLSDTest.cs)82
-rw-r--r--OpenSim/Framework/Communications/Capabilities/LLSDType.cs (renamed from OpenSim/Region/Capabilities/LLSDType.cs)118
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs5
-rw-r--r--OpenSim/Framework/Communications/IInterRegionCommunications.cs7
-rw-r--r--OpenSim/Framework/Communications/caches/CachedUserInfo.cs77
-rw-r--r--OpenSim/Framework/Communications/caches/InventoryFolder.cs61
-rw-r--r--OpenSim/Framework/Communications/caches/UserProfileCache.cs168
-rw-r--r--OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs34
-rw-r--r--OpenSim/Framework/Data/InventoryData.cs13
-rw-r--r--OpenSim/Framework/General/IRegionCommsListener.cs4
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs7
-rw-r--r--OpenSim/Framework/General/NullClientAPI.cs4
-rw-r--r--OpenSim/Framework/General/RegionCommsListener.cs15
-rw-r--r--OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs136
-rw-r--r--OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs (renamed from OpenSim/Region/Caches/Properties/AssemblyInfo.cs)68
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs9
-rw-r--r--OpenSim/Region/Caches/AssetCache.cs669
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs4
-rw-r--r--OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs3
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs23
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs3
-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs2
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs2
-rw-r--r--OpenSim/Region/Communications/Local/CommunicationsLocal.cs5
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs13
-rw-r--r--OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs4
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs19
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs72
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs21
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs3
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs5
-rw-r--r--prebuild.xml82
53 files changed, 1445 insertions, 2097 deletions
diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 06a4bd5..3b1cc6a 100644
--- a/OpenSim/Region/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -1,330 +1,359 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.IO; 32using System.IO;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Servers; 34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities; 36using OpenSim.Framework.Utilities;
37using OpenSim.Region.Caches; 37using OpenSim.Framework.Communications.Caches;
38 38
39namespace OpenSim.Region.Capabilities 39namespace OpenSim.Region.Capabilities
40{ 40{
41 public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); 41 public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data);
42 42
43 public class Caps 43 public class Caps
44 { 44 {
45 private string m_httpListenerHostName; 45 private string m_httpListenerHostName;
46 private int m_httpListenPort; 46 private int m_httpListenPort;
47 private string m_capsObjectPath = "00001-"; 47 private string m_capsObjectPath = "00001-";
48 private string m_requestPath = "0000/"; 48 private string m_requestPath = "0000/";
49 private string m_mapLayerPath = "0001/"; 49 private string m_mapLayerPath = "0001/";
50 private string m_newInventory = "0002/"; 50 private string m_newInventory = "0002/";
51 // private string m_requestTexture = "0003/"; 51 // private string m_requestTexture = "0003/";
52 //private string eventQueue = "0100/"; 52 private string m_notecardUpdatePath = "0004/";
53 private BaseHttpServer httpListener; 53 //private string eventQueue = "0100/";
54 private LLUUID agentID; 54 private BaseHttpServer httpListener;
55 private AssetCache assetCache; 55 private LLUUID agentID;
56 private int eventQueueCount = 1; 56 private AssetCache assetCache;
57 private Queue<string> CapsEventQueue = new Queue<string>(); 57 private int eventQueueCount = 1;
58 58 private Queue<string> CapsEventQueue = new Queue<string>();
59 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) 59
60 { 60 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent)
61 assetCache = assetCach; 61 {
62 m_capsObjectPath = capsPath; 62 assetCache = assetCach;
63 httpListener = httpServer; 63 m_capsObjectPath = capsPath;
64 m_httpListenerHostName = httpListen; 64 httpListener = httpServer;
65 m_httpListenPort = httpPort; 65 m_httpListenerHostName = httpListen;
66 agentID = agent; 66 m_httpListenPort = httpPort;
67 } 67 agentID = agent;
68 68 }
69 /// <summary> 69
70 /// 70 /// <summary>
71 /// </summary> 71 ///
72 public void RegisterHandlers() 72 /// </summary>
73 { 73 public void RegisterHandlers()
74 Console.WriteLine("registering CAPS handlers"); 74 {
75 string capsBase = "/CAPS/" + m_capsObjectPath; 75 Console.WriteLine("registering CAPS handlers");
76 76 string capsBase = "/CAPS/" + m_capsObjectPath;
77 httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); 77
78 httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest)); 78 httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
79 79 httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest));
80 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); 80
81 } 81 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
82 82 AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
83 [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] 83 }
84 private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) 84
85 { 85 [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
86 string capsBase = "/CAPS/" + m_capsObjectPath; 86 private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
87 httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); 87 {
88 } 88 string capsBase = "/CAPS/" + m_capsObjectPath;
89 89 httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
90 /// <summary> 90 }
91 /// 91
92 /// </summary> 92 /// <summary>
93 /// <param name="request"></param> 93 ///
94 /// <param name="path"></param> 94 /// </summary>
95 /// <param name="param"></param> 95 /// <param name="request"></param>
96 /// <returns></returns> 96 /// <param name="path"></param>
97 public string CapsRequest(string request, string path, string param) 97 /// <param name="param"></param>
98 { 98 /// <returns></returns>
99 // Console.WriteLine("caps request " + request); 99 public string CapsRequest(string request, string path, string param)
100 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); 100 {
101 return result; 101 //Console.WriteLine("caps request " + request);
102 } 102 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
103 103 return result;
104 /// <summary> 104 }
105 /// 105
106 /// </summary> 106 /// <summary>
107 /// <returns></returns> 107 ///
108 protected LLSDCapsDetails GetCapabilities() 108 /// </summary>
109 { 109 /// <returns></returns>
110 LLSDCapsDetails caps = new LLSDCapsDetails(); 110 protected LLSDCapsDetails GetCapabilities()
111 string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; 111 {
112 caps.MapLayer = capsBaseUrl + m_mapLayerPath; 112 LLSDCapsDetails caps = new LLSDCapsDetails();
113 caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; 113 string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
114 //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture; 114 caps.MapLayer = capsBaseUrl + m_mapLayerPath;
115 // caps.ChatSessionRequest = capsBaseUrl + m_requestTexture; 115 caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
116 return caps; 116 //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture;
117 } 117 caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
118 118 return caps;
119 /// <summary> 119 }
120 /// 120
121 /// </summary> 121 /// <summary>
122 /// <param name="mapReq"></param> 122 ///
123 /// <returns></returns> 123 /// </summary>
124 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) 124 /// <param name="mapReq"></param>
125 { 125 /// <returns></returns>
126 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 126 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
127 mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse()); 127 {
128 return mapResponse; 128 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
129 } 129 mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse());
130 130 return mapResponse;
131 /// <summary> 131 }
132 /// 132
133 /// </summary> 133 /// <summary>
134 /// <returns></returns> 134 ///
135 protected LLSDMapLayer GetLLSDMapLayerResponse() 135 /// </summary>
136 { 136 /// <returns></returns>
137 LLSDMapLayer mapLayer = new LLSDMapLayer(); 137 protected LLSDMapLayer GetLLSDMapLayerResponse()
138 mapLayer.Right = 5000; 138 {
139 mapLayer.Top = 5000; 139 LLSDMapLayer mapLayer = new LLSDMapLayer();
140 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); 140 mapLayer.Right = 5000;
141 return mapLayer; 141 mapLayer.Top = 5000;
142 } 142 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
143 143 return mapLayer;
144 /// <summary> 144 }
145 /// 145
146 /// </summary> 146 /// <summary>
147 /// <param name="request"></param> 147 ///
148 /// <param name="path"></param> 148 /// </summary>
149 /// <param name="param"></param> 149 /// <param name="request"></param>
150 /// <returns></returns> 150 /// <param name="path"></param>
151 public string RequestTexture(string request, string path, string param) 151 /// <param name="param"></param>
152 { 152 /// <returns></returns>
153 Console.WriteLine("texture request " + request); 153 public string RequestTexture(string request, string path, string param)
154 // Needs implementing (added to remove compiler warning) 154 {
155 return ""; 155 Console.WriteLine("texture request " + request);
156 } 156 // Needs implementing (added to remove compiler warning)
157 157 return "";
158 #region EventQueue (Currently not enabled) 158 }
159 /// <summary> 159
160 /// 160 #region EventQueue (Currently not enabled)
161 /// </summary> 161 /// <summary>
162 /// <param name="request"></param> 162 ///
163 /// <param name="path"></param> 163 /// </summary>
164 /// <param name="param"></param> 164 /// <param name="request"></param>
165 /// <returns></returns> 165 /// <param name="path"></param>
166 public string ProcessEventQueue(string request, string path, string param) 166 /// <param name="param"></param>
167 { 167 /// <returns></returns>
168 string res = ""; 168 public string ProcessEventQueue(string request, string path, string param)
169 169 {
170 if (this.CapsEventQueue.Count > 0) 170 string res = "";
171 { 171
172 lock (this.CapsEventQueue) 172 if (this.CapsEventQueue.Count > 0)
173 { 173 {
174 string item = CapsEventQueue.Dequeue(); 174 lock (this.CapsEventQueue)
175 res = item; 175 {
176 } 176 string item = CapsEventQueue.Dequeue();
177 } 177 res = item;
178 else 178 }
179 { 179 }
180 res = this.CreateEmptyEventResponse(); 180 else
181 } 181 {
182 return res; 182 res = this.CreateEmptyEventResponse();
183 } 183 }
184 184 return res;
185 /// <summary> 185 }
186 /// 186
187 /// </summary> 187 /// <summary>
188 /// <param name="caps"></param> 188 ///
189 /// <param name="ipAddressPort"></param> 189 /// </summary>
190 /// <returns></returns> 190 /// <param name="caps"></param>
191 public string CreateEstablishAgentComms(string caps, string ipAddressPort) 191 /// <param name="ipAddressPort"></param>
192 { 192 /// <returns></returns>
193 LLSDCapEvent eventItem = new LLSDCapEvent(); 193 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
194 eventItem.id = eventQueueCount; 194 {
195 //should be creating a EstablishAgentComms item, but there isn't a class for it yet 195 LLSDCapEvent eventItem = new LLSDCapEvent();
196 eventItem.events.Array.Add(new LLSDEmpty()); 196 eventItem.id = eventQueueCount;
197 string res = LLSDHelpers.SerialiseLLSDReply(eventItem); 197 //should be creating a EstablishAgentComms item, but there isn't a class for it yet
198 eventQueueCount++; 198 eventItem.events.Array.Add(new LLSDEmpty());
199 199 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
200 this.CapsEventQueue.Enqueue(res); 200 eventQueueCount++;
201 return res; 201
202 } 202 this.CapsEventQueue.Enqueue(res);
203 203 return res;
204 /// <summary> 204 }
205 /// 205
206 /// </summary> 206 /// <summary>
207 /// <returns></returns> 207 ///
208 public string CreateEmptyEventResponse() 208 /// </summary>
209 { 209 /// <returns></returns>
210 LLSDCapEvent eventItem = new LLSDCapEvent(); 210 public string CreateEmptyEventResponse()
211 eventItem.id = eventQueueCount; 211 {
212 eventItem.events.Array.Add(new LLSDEmpty()); 212 LLSDCapEvent eventItem = new LLSDCapEvent();
213 string res = LLSDHelpers.SerialiseLLSDReply(eventItem); 213 eventItem.id = eventQueueCount;
214 eventQueueCount++; 214 eventItem.events.Array.Add(new LLSDEmpty());
215 return res; 215 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
216 } 216 eventQueueCount++;
217 #endregion 217 return res;
218 218 }
219 /// <summary> 219 #endregion
220 /// 220
221 /// </summary> 221 /// <summary>
222 /// <param name="llsdRequest"></param> 222 ///
223 /// <returns></returns> 223 /// </summary>
224 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) 224 /// <param name="request"></param>
225 { 225 /// <param name="path"></param>
226 // Console.WriteLine("asset upload request via CAPS"); 226 /// <param name="param"></param>
227 string assetName = llsdRequest.name; 227 /// <returns></returns>
228 string capsBase = "/CAPS/" + m_capsObjectPath; 228 public string NoteCardAgentInventory(string request, string path, string param)
229 LLUUID newAsset = LLUUID.Random(); 229 {
230 LLUUID newInvItem = LLUUID.Random(); 230 Console.WriteLine("notecard update request " + request);
231 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 231 string assetName = "notecardupdate";
232 232 string capsBase = "/CAPS/" + m_capsObjectPath;
233 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); 233 LLUUID newAsset = LLUUID.Random();
234 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); 234 LLUUID newInvItem = LLUUID.Random();
235 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; 235 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
236 236
237 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 237 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
238 uploadResponse.uploader = uploaderURL; 238 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
239 uploadResponse.state = "upload"; 239 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
240 uploader.OnUpLoad += this.UploadCompleteHandler; 240
241 return uploadResponse; 241 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
242 } 242 uploadResponse.uploader = uploaderURL;
243 243 uploadResponse.state = "upload";
244 /// <summary> 244 // uploader.OnUpLoad += this.UploadCompleteHandler;
245 /// 245 return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
246 /// </summary> 246 }
247 /// <param name="assetID"></param> 247
248 /// <param name="inventoryItem"></param> 248 /// <summary>
249 /// <param name="data"></param> 249 ///
250 public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) 250 /// </summary>
251 { 251 /// <param name="llsdRequest"></param>
252 AssetBase asset; 252 /// <returns></returns>
253 asset = new AssetBase(); 253 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
254 asset.FullID = assetID; 254 {
255 asset.Type = 0; 255 // Console.WriteLine("asset upload request via CAPS");
256 asset.InvType = 0; 256 string assetName = llsdRequest.name;
257 asset.Name = assetName; 257 string capsBase = "/CAPS/" + m_capsObjectPath;
258 asset.Data = data; 258 LLUUID newAsset = LLUUID.Random();
259 this.assetCache.AddAsset(asset); 259 LLUUID newInvItem = LLUUID.Random();
260 } 260 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
261 261
262 public class AssetUploader 262 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
263 { 263 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
264 public event UpLoadedTexture OnUpLoad; 264 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
265 265
266 private string uploaderPath = ""; 266 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
267 private LLUUID newAssetID; 267 uploadResponse.uploader = uploaderURL;
268 private LLUUID inventoryItemID; 268 uploadResponse.state = "upload";
269 private BaseHttpServer httpListener; 269 uploader.OnUpLoad += this.UploadCompleteHandler;
270 private bool SaveImages = false; 270 return uploadResponse;
271 private string m_assetName = ""; 271 }
272 272
273 /// <summary> 273 /// <summary>
274 /// 274 ///
275 /// </summary> 275 /// </summary>
276 /// <param name="assetID"></param> 276 /// <param name="assetID"></param>
277 /// <param name="inventoryItem"></param> 277 /// <param name="inventoryItem"></param>
278 /// <param name="path"></param> 278 /// <param name="data"></param>
279 /// <param name="httpServer"></param> 279 public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data)
280 public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) 280 {
281 { 281 AssetBase asset;
282 m_assetName = assetName; 282 asset = new AssetBase();
283 newAssetID = assetID; 283 asset.FullID = assetID;
284 inventoryItemID = inventoryItem; 284 asset.Type = 0;
285 uploaderPath = path; 285 asset.InvType = 0;
286 httpListener = httpServer; 286 asset.Name = assetName;
287 } 287 asset.Data = data;
288 288 this.assetCache.AddAsset(asset);
289 /// <summary> 289 }
290 /// 290
291 /// </summary> 291 public class AssetUploader
292 /// <param name="data"></param> 292 {
293 /// <param name="path"></param> 293 public event UpLoadedTexture OnUpLoad;
294 /// <param name="param"></param> 294
295 /// <returns></returns> 295 private string uploaderPath = "";
296 public string uploaderCaps(byte[] data, string path, string param) 296 private LLUUID newAssetID;
297 { 297 private LLUUID inventoryItemID;
298 LLUUID inv = this.inventoryItemID; 298 private BaseHttpServer httpListener;
299 string res = ""; 299 private bool SaveImages = true;
300 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 300 private string m_assetName = "";
301 uploadComplete.new_asset = newAssetID.ToStringHyphenated(); 301
302 uploadComplete.new_inventory_item = inv; 302 /// <summary>
303 uploadComplete.state = "complete"; 303 ///
304 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 304 /// </summary>
305 305 /// <param name="assetID"></param>
306 httpListener.RemoveStreamHandler("POST", uploaderPath); 306 /// <param name="inventoryItem"></param>
307 307 /// <param name="path"></param>
308 if(this.SaveImages) 308 /// <param name="httpServer"></param>
309 this.SaveImageToFile(m_assetName + ".jp2", data); 309 public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
310 310 {
311 if (OnUpLoad != null) 311 m_assetName = assetName;
312 { 312 newAssetID = assetID;
313 OnUpLoad(m_assetName, newAssetID, inv, data); 313 inventoryItemID = inventoryItem;
314 } 314 uploaderPath = path;
315 315 httpListener = httpServer;
316 return res; 316 }
317 } 317
318 318 /// <summary>
319 private void SaveImageToFile(string filename, byte[] data) 319 ///
320 { 320 /// </summary>
321 321 /// <param name="data"></param>
322 FileStream fs = File.Create(filename); 322 /// <param name="path"></param>
323 BinaryWriter bw = new BinaryWriter(fs); 323 /// <param name="param"></param>
324 bw.Write(data); 324 /// <returns></returns>
325 bw.Close(); 325 public string uploaderCaps(byte[] data, string path, string param)
326 fs.Close(); 326 {
327 } 327 LLUUID inv = this.inventoryItemID;
328 } 328 string res = "";
329 } 329 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
330} 330 uploadComplete.new_asset = newAssetID.ToStringHyphenated();
331 uploadComplete.new_inventory_item = inv;
332 uploadComplete.state = "complete";
333
334 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
335
336 httpListener.RemoveStreamHandler("POST", uploaderPath);
337
338 if(this.SaveImages)
339 this.SaveImageToFile(m_assetName + ".jp2", data);
340
341 if (OnUpLoad != null)
342 {
343 OnUpLoad(m_assetName, newAssetID, inv, data);
344 }
345
346 return res;
347 }
348
349 private void SaveImageToFile(string filename, byte[] data)
350 {
351 FileStream fs = File.Create(filename);
352 BinaryWriter bw = new BinaryWriter(fs);
353 bw.Write(data);
354 bw.Close();
355 fs.Close();
356 }
357 }
358 }
359}
diff --git a/OpenSim/Region/Capabilities/LLSDArray.cs b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs
index d3e1979..e04849f 100644
--- a/OpenSim/Region/Capabilities/LLSDArray.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs
@@ -1,42 +1,42 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections; 28using System.Collections;
29 29
30namespace OpenSim.Region.Capabilities 30namespace OpenSim.Region.Capabilities
31{ 31{
32 [LLSDType("ARRAY")] 32 [LLSDType("ARRAY")]
33 public class LLSDArray 33 public class LLSDArray
34 { 34 {
35 public ArrayList Array = new ArrayList(); 35 public ArrayList Array = new ArrayList();
36 36
37 public LLSDArray() 37 public LLSDArray()
38 { 38 {
39 39
40 } 40 }
41 } 41 }
42} 42}
diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
index 5718b8f..ce373c0 100644
--- a/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs
@@ -1,44 +1,45 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Region.Capabilities 30namespace OpenSim.Region.Capabilities
31{ 31{
32 [LLSDType("MAP")] 32 [LLSDType("MAP")]
33 public class LLSDAssetUploadComplete 33 public class LLSDAssetUploadComplete
34 { 34 {
35 public string new_asset = ""; 35 public string new_asset = "";
36 public LLUUID new_inventory_item = LLUUID.Zero; 36 public LLUUID new_inventory_item = LLUUID.Zero;
37 public string state = ""; 37 public string state = "";
38 38 //public bool success = false;
39 public LLSDAssetUploadComplete() 39
40 { 40 public LLSDAssetUploadComplete()
41 41 {
42 } 42
43 } 43 }
44} 44 }
45}
diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs
index 0096fb1..7ef77cb 100644
--- a/OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs
@@ -1,21 +1,21 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using libsecondlife; 4using libsecondlife;
5 5
6namespace OpenSim.Region.Capabilities 6namespace OpenSim.Region.Capabilities
7{ 7{
8 [LLSDMap] 8 [LLSDMap]
9 public class LLSDAssetUploadRequest 9 public class LLSDAssetUploadRequest
10 { 10 {
11 public string asset_type = ""; 11 public string asset_type = "";
12 public string description = ""; 12 public string description = "";
13 public LLUUID folder_id = LLUUID.Zero; 13 public LLUUID folder_id = LLUUID.Zero;
14 public string inventory_type = ""; 14 public string inventory_type = "";
15 public string name = ""; 15 public string name = "";
16 16
17 public LLSDAssetUploadRequest() 17 public LLSDAssetUploadRequest()
18 { 18 {
19 } 19 }
20 } 20 }
21} 21}
diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs
index 2a2a5d1..1a620ae 100644
--- a/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs
@@ -1,18 +1,18 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Capabilities 5namespace OpenSim.Region.Capabilities
6{ 6{
7 [LLSDMap] 7 [LLSDMap]
8 public class LLSDAssetUploadResponse 8 public class LLSDAssetUploadResponse
9 { 9 {
10 public string uploader = ""; 10 public string uploader = "";
11 public string state = ""; 11 public string state = "";
12 12
13 public LLSDAssetUploadResponse() 13 public LLSDAssetUploadResponse()
14 { 14 {
15 15
16 } 16 }
17 } 17 }
18} 18}
diff --git a/OpenSim/Region/Capabilities/LLSDCapEvent.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs
index 2c2689b..51b4fe0 100644
--- a/OpenSim/Region/Capabilities/LLSDCapEvent.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs
@@ -1,41 +1,41 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Region.Capabilities 28namespace OpenSim.Region.Capabilities
29{ 29{
30 [LLSDType("MAP")] 30 [LLSDType("MAP")]
31 public class LLSDCapEvent 31 public class LLSDCapEvent
32 { 32 {
33 public int id = 0; 33 public int id = 0;
34 public LLSDArray events = new LLSDArray(); 34 public LLSDArray events = new LLSDArray();
35 35
36 public LLSDCapEvent() 36 public LLSDCapEvent()
37 { 37 {
38 38
39 } 39 }
40 } 40 }
41} 41}
diff --git a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs
index 132b8f7..3b6a629 100644
--- a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs
@@ -1,17 +1,18 @@
1namespace OpenSim.Region.Capabilities 1namespace OpenSim.Region.Capabilities
2{ 2{
3 [LLSDType("MAP")] 3 [LLSDType("MAP")]
4 public class LLSDCapsDetails 4 public class LLSDCapsDetails
5 { 5 {
6 public string MapLayer = ""; 6 public string MapLayer = "";
7 public string NewFileAgentInventory = ""; 7 public string NewFileAgentInventory = "";
8 //public string EventQueueGet = ""; 8 //public string EventQueueGet = "";
9 //public string RequestTextureDownload = ""; 9 //public string RequestTextureDownload = "";
10 //public string ChatSessionRequest = ""; 10 //public string ChatSessionRequest = "";
11 11 public string UpdateNotecardAgentInventory = "";
12 public LLSDCapsDetails() 12
13 { 13 public LLSDCapsDetails()
14 14 {
15 } 15
16 } 16 }
17} 17 }
18}
diff --git a/OpenSim/Region/Capabilities/LLSDEmpty.cs b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs
index ca27c9d..d79c09e 100644
--- a/OpenSim/Region/Capabilities/LLSDEmpty.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs
@@ -1,38 +1,38 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Region.Capabilities 28namespace OpenSim.Region.Capabilities
29{ 29{
30 [LLSDType("MAP")] 30 [LLSDType("MAP")]
31 public class LLSDEmpty 31 public class LLSDEmpty
32 { 32 {
33 public LLSDEmpty() 33 public LLSDEmpty()
34 { 34 {
35 35
36 } 36 }
37 } 37 }
38} 38}
diff --git a/OpenSim/Region/Capabilities/LLSDHelpers.cs b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
index efeb9b1..19ef0c9 100644
--- a/OpenSim/Region/Capabilities/LLSDHelpers.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs
@@ -1,164 +1,164 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Xml; 32using System.Xml;
33using libsecondlife; 33using libsecondlife;
34 34
35namespace OpenSim.Region.Capabilities 35namespace OpenSim.Region.Capabilities
36{ 36{
37 public class LLSDHelpers 37 public class LLSDHelpers
38 { 38 {
39 public static string SerialiseLLSDReply(object obj) 39 public static string SerialiseLLSDReply(object obj)
40 { 40 {
41 StringWriter sw = new StringWriter(); 41 StringWriter sw = new StringWriter();
42 XmlTextWriter writer = new XmlTextWriter(sw); 42 XmlTextWriter writer = new XmlTextWriter(sw);
43 writer.Formatting = Formatting.None; 43 writer.Formatting = Formatting.None;
44 writer.WriteStartElement(String.Empty, "llsd", String.Empty); 44 writer.WriteStartElement(String.Empty, "llsd", String.Empty);
45 SerializeLLSDType(writer, obj); 45 SerializeLLSDType(writer, obj);
46 writer.WriteEndElement(); 46 writer.WriteEndElement();
47 writer.Close(); 47 writer.Close();
48 return sw.ToString(); 48 return sw.ToString();
49 } 49 }
50 50
51 public static void SerializeLLSDType(XmlTextWriter writer, object obj) 51 public static void SerializeLLSDType(XmlTextWriter writer, object obj)
52 { 52 {
53 Type myType = obj.GetType(); 53 Type myType = obj.GetType();
54 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); 54 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
55 if (llsdattributes.Length > 0) 55 if (llsdattributes.Length > 0)
56 { 56 {
57 switch (llsdattributes[0].ObjectType) 57 switch (llsdattributes[0].ObjectType)
58 { 58 {
59 case "MAP": 59 case "MAP":
60 writer.WriteStartElement(String.Empty, "map", String.Empty); 60 writer.WriteStartElement(String.Empty, "map", String.Empty);
61 FieldInfo[] fields = myType.GetFields(); 61 FieldInfo[] fields = myType.GetFields();
62 for (int i = 0; i < fields.Length; i++) 62 for (int i = 0; i < fields.Length; i++)
63 { 63 {
64 object fieldValue = fields[i].GetValue(obj); 64 object fieldValue = fields[i].GetValue(obj);
65 LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); 65 LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
66 if (fieldAttributes.Length > 0) 66 if (fieldAttributes.Length > 0)
67 { 67 {
68 writer.WriteStartElement(String.Empty, "key", String.Empty); 68 writer.WriteStartElement(String.Empty, "key", String.Empty);
69 writer.WriteString(fields[i].Name); 69 writer.WriteString(fields[i].Name);
70 writer.WriteEndElement(); 70 writer.WriteEndElement();
71 SerializeLLSDType(writer, fieldValue); 71 SerializeLLSDType(writer, fieldValue);
72 } 72 }
73 else 73 else
74 { 74 {
75 writer.WriteStartElement(String.Empty, "key", String.Empty); 75 writer.WriteStartElement(String.Empty, "key", String.Empty);
76 writer.WriteString(fields[i].Name); 76 writer.WriteString(fields[i].Name);
77 writer.WriteEndElement(); 77 writer.WriteEndElement();
78 LLSD.LLSDWriteOne(writer, fieldValue); 78 LLSD.LLSDWriteOne(writer, fieldValue);
79 } 79 }
80 } 80 }
81 writer.WriteEndElement(); 81 writer.WriteEndElement();
82 break; 82 break;
83 case "ARRAY": 83 case "ARRAY":
84 // LLSDArray arrayObject = obj as LLSDArray; 84 // LLSDArray arrayObject = obj as LLSDArray;
85 // ArrayList a = arrayObject.Array; 85 // ArrayList a = arrayObject.Array;
86 ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); 86 ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
87 if (a != null) 87 if (a != null)
88 { 88 {
89 writer.WriteStartElement(String.Empty, "array", String.Empty); 89 writer.WriteStartElement(String.Empty, "array", String.Empty);
90 foreach (object item in a) 90 foreach (object item in a)
91 { 91 {
92 SerializeLLSDType(writer, item); 92 SerializeLLSDType(writer, item);
93 } 93 }
94 writer.WriteEndElement(); 94 writer.WriteEndElement();
95 } 95 }
96 break; 96 break;
97 } 97 }
98 } 98 }
99 else 99 else
100 { 100 {
101 LLSD.LLSDWriteOne(writer, obj); 101 LLSD.LLSDWriteOne(writer, obj);
102 } 102 }
103 } 103 }
104 104
105 public static object DeserialiseLLSDMap(Hashtable llsd, object obj) 105 public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
106 { 106 {
107 Type myType = obj.GetType(); 107 Type myType = obj.GetType();
108 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); 108 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
109 if (llsdattributes.Length > 0) 109 if (llsdattributes.Length > 0)
110 { 110 {
111 switch (llsdattributes[0].ObjectType) 111 switch (llsdattributes[0].ObjectType)
112 { 112 {
113 case "MAP": 113 case "MAP":
114 IDictionaryEnumerator enumerator = llsd.GetEnumerator(); 114 IDictionaryEnumerator enumerator = llsd.GetEnumerator();
115 while (enumerator.MoveNext()) 115 while (enumerator.MoveNext())
116 { 116 {
117 FieldInfo field = myType.GetField((string)enumerator.Key); 117 FieldInfo field = myType.GetField((string)enumerator.Key);
118 if (field != null) 118 if (field != null)
119 { 119 {
120 if (enumerator.Value is Hashtable) 120 if (enumerator.Value is Hashtable)
121 { 121 {
122 object fieldValue = field.GetValue(obj); 122 object fieldValue = field.GetValue(obj);
123 DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); 123 DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
124 } 124 }
125 else if (enumerator.Value is ArrayList) 125 else if (enumerator.Value is ArrayList)
126 { 126 {
127 object fieldValue = field.GetValue(obj); 127 object fieldValue = field.GetValue(obj);
128 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); 128 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
129 //TODO 129 //TODO
130 // the LLSD map/array types in the array need to be deserialised 130 // the LLSD map/array types in the array need to be deserialised
131 // but first we need to know the right class to deserialise them into. 131 // but first we need to know the right class to deserialise them into.
132 } 132 }
133 else 133 else
134 { 134 {
135 field.SetValue(obj, enumerator.Value); 135 field.SetValue(obj, enumerator.Value);
136 } 136 }
137 } 137 }
138 } 138 }
139 break; 139 break;
140 } 140 }
141 } 141 }
142 return obj; 142 return obj;
143 } 143 }
144 } 144 }
145 145
146 146
147 147
148 148
149 149
150 150
151 151
152 152
153 153
154 154
155 155
156 156
157 157
158 158
159 159
160 160
161 161
162 162
163 163
164} 164}
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayer.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs
index e0c006c..566d0e9 100644
--- a/OpenSim/Region/Capabilities/LLSDMapLayer.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs
@@ -1,46 +1,46 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using libsecondlife; 28using libsecondlife;
29 29
30namespace OpenSim.Region.Capabilities 30namespace OpenSim.Region.Capabilities
31{ 31{
32 [LLSDType("MAP")] 32 [LLSDType("MAP")]
33 public class LLSDMapLayer 33 public class LLSDMapLayer
34 { 34 {
35 public int Left = 0; 35 public int Left = 0;
36 public int Right = 0; 36 public int Right = 0;
37 public int Top = 0; 37 public int Top = 0;
38 public int Bottom = 0; 38 public int Bottom = 0;
39 public LLUUID ImageID = LLUUID.Zero; 39 public LLUUID ImageID = LLUUID.Zero;
40 40
41 public LLSDMapLayer() 41 public LLSDMapLayer()
42 { 42 {
43 43
44 } 44 }
45 } 45 }
46} 46}
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs
index 8b9837b..ce746ae 100644
--- a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs
@@ -1,41 +1,41 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Region.Capabilities 28namespace OpenSim.Region.Capabilities
29{ 29{
30 [LLSDType("MAP")] 30 [LLSDType("MAP")]
31 public class LLSDMapLayerResponse 31 public class LLSDMapLayerResponse
32 { 32 {
33 public LLSDMapRequest AgentData = new LLSDMapRequest(); 33 public LLSDMapRequest AgentData = new LLSDMapRequest();
34 public LLSDArray LayerData = new LLSDArray(); 34 public LLSDArray LayerData = new LLSDArray();
35 35
36 public LLSDMapLayerResponse() 36 public LLSDMapLayerResponse()
37 { 37 {
38 38
39 } 39 }
40 } 40 }
41} 41}
diff --git a/OpenSim/Region/Capabilities/LLSDMapRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs
index 8ac7943..fb739cd 100644
--- a/OpenSim/Region/Capabilities/LLSDMapRequest.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs
@@ -1,13 +1,13 @@
1namespace OpenSim.Region.Capabilities 1namespace OpenSim.Region.Capabilities
2{ 2{
3 [LLSDType("MAP")] 3 [LLSDType("MAP")]
4 public class LLSDMapRequest 4 public class LLSDMapRequest
5 { 5 {
6 public int Flags = 0; 6 public int Flags = 0;
7 7
8 public LLSDMapRequest() 8 public LLSDMapRequest()
9 { 9 {
10 10
11 } 11 }
12 } 12 }
13} 13}
diff --git a/OpenSim/Region/Capabilities/LLSDMethod.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs
index 068d539..5f42f44 100644
--- a/OpenSim/Region/Capabilities/LLSDMethod.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs
@@ -1,8 +1,8 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Capabilities 5namespace OpenSim.Region.Capabilities
6{ 6{
7 public delegate TResponse LLSDMethod<TRequest, TResponse>(TRequest request); 7 public delegate TResponse LLSDMethod<TRequest, TResponse>(TRequest request);
8} 8}
diff --git a/OpenSim/Region/Capabilities/LLSDStreamHandler.cs b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs
index d98e23f..7d99b6e 100644
--- a/OpenSim/Region/Capabilities/LLSDStreamHandler.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs
@@ -1,42 +1,42 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Framework.Servers; 4using OpenSim.Framework.Servers;
5using System.IO; 5using System.IO;
6using System.Collections; 6using System.Collections;
7using libsecondlife; 7using libsecondlife;
8 8
9namespace OpenSim.Region.Capabilities 9namespace OpenSim.Region.Capabilities
10{ 10{
11 public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler 11 public class LLSDStreamhandler<TRequest, TResponse> : BaseStreamHandler
12 where TRequest : new() 12 where TRequest : new()
13 { 13 {
14 private LLSDMethod<TRequest, TResponse> m_method; 14 private LLSDMethod<TRequest, TResponse> m_method;
15 15
16 public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method) 16 public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
17 : base(httpMethod, path ) 17 : base(httpMethod, path )
18 { 18 {
19 m_method = method; 19 m_method = method;
20 } 20 }
21 21
22 public override byte[] Handle(string path, Stream request) 22 public override byte[] Handle(string path, Stream request)
23 { 23 {
24 //Encoding encoding = Encoding.UTF8; 24 //Encoding encoding = Encoding.UTF8;
25 //StreamReader streamReader = new StreamReader(request, false); 25 //StreamReader streamReader = new StreamReader(request, false);
26 26
27 //string requestBody = streamReader.ReadToEnd(); 27 //string requestBody = streamReader.ReadToEnd();
28 //streamReader.Close(); 28 //streamReader.Close();
29 29
30 Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request ); 30 Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request );
31 TRequest llsdRequest = new TRequest(); 31 TRequest llsdRequest = new TRequest();
32 LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest); 32 LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
33 33
34 TResponse response = m_method(llsdRequest); 34 TResponse response = m_method(llsdRequest);
35 35
36 Encoding encoding = new UTF8Encoding(false); 36 Encoding encoding = new UTF8Encoding(false);
37 37
38 return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) ); 38 return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) );
39 39
40 } 40 }
41 } 41 }
42} 42}
diff --git a/OpenSim/Region/Capabilities/LLSDTest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs
index 78ccf67..f23e327 100644
--- a/OpenSim/Region/Capabilities/LLSDTest.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs
@@ -1,41 +1,41 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28namespace OpenSim.Region.Capabilities 28namespace OpenSim.Region.Capabilities
29{ 29{
30 [LLSDType("MAP")] 30 [LLSDType("MAP")]
31 public class LLSDTest 31 public class LLSDTest
32 { 32 {
33 public int Test1 = 20; 33 public int Test1 = 20;
34 public int Test2 = 10; 34 public int Test2 = 10;
35 35
36 public LLSDTest() 36 public LLSDTest()
37 { 37 {
38 38
39 } 39 }
40 } 40 }
41} 41}
diff --git a/OpenSim/Region/Capabilities/LLSDType.cs b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs
index 04f4d9a..c58a937 100644
--- a/OpenSim/Region/Capabilities/LLSDType.cs
+++ b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs
@@ -1,59 +1,59 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29 29
30namespace OpenSim.Region.Capabilities 30namespace OpenSim.Region.Capabilities
31{ 31{
32 [AttributeUsage(AttributeTargets.Class)] 32 [AttributeUsage(AttributeTargets.Class)]
33 public class LLSDType : Attribute 33 public class LLSDType : Attribute
34 { 34 {
35 protected string myType; 35 protected string myType;
36 36
37 public LLSDType(string type) 37 public LLSDType(string type)
38 { 38 {
39 myType = type; 39 myType = type;
40 40
41 } 41 }
42 42
43 public string ObjectType 43 public string ObjectType
44 { 44 {
45 get 45 get
46 { 46 {
47 return myType; 47 return myType;
48 } 48 }
49 } 49 }
50 } 50 }
51 51
52 [AttributeUsage(AttributeTargets.Class)] 52 [AttributeUsage(AttributeTargets.Class)]
53 public class LLSDMap : LLSDType 53 public class LLSDMap : LLSDType
54 { 54 {
55 public LLSDMap() : base( "MAP" ) 55 public LLSDMap() : base( "MAP" )
56 { 56 {
57 } 57 }
58 } 58 }
59} 59}
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index db34d1b..e220e17 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 33using OpenSim.Framework.Types;
34using OpenSim.Framework.Servers; 34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Communications.Caches; 35using OpenSim.Framework.Communications.Caches;
36
36 37
37namespace OpenSim.Framework.Communications 38namespace OpenSim.Framework.Communications
38{ 39{
@@ -44,11 +45,13 @@ namespace OpenSim.Framework.Communications
44 public IInventoryServices InventoryServer; 45 public IInventoryServices InventoryServer;
45 public IInterRegionCommunications InterRegion; 46 public IInterRegionCommunications InterRegion;
46 public UserProfileCache UserProfilesCache; 47 public UserProfileCache UserProfilesCache;
48 public AssetCache AssetCache;
47 49
48 public NetworkServersInfo ServersInfo; 50 public NetworkServersInfo ServersInfo;
49 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer) 51 public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache)
50 { 52 {
51 ServersInfo = serversInfo; 53 ServersInfo = serversInfo;
54 this.AssetCache = assetCache;
52 UserProfilesCache = new UserProfileCache(this); 55 UserProfilesCache = new UserProfileCache(this);
53 } 56 }
54 57
diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
index 7758f2b..d82fa19 100644
--- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs
+++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs
@@ -30,9 +30,10 @@ using OpenSim.Framework.Types;
30 30
31namespace OpenSim.Framework.Communications 31namespace OpenSim.Framework.Communications
32{ 32{
33 public interface IInterRegionCommunications 33 public interface IInterRegionCommunications
34 { 34 {
35 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); 35 bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
36 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); 36 bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
37 bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID);
37 } 38 }
38} 39}
diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
deleted file mode 100644
index b8d8847..0000000
--- a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs
+++ /dev/null
@@ -1,77 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Data;
5using libsecondlife;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class CachedUserInfo
10 {
11 public UserProfileData UserProfile;
12 //public Dictionary<LLUUID, InventoryFolder> Folders = new Dictionary<LLUUID, InventoryFolder>();
13 public InventoryFolder RootFolder;
14
15 public CachedUserInfo()
16 {
17
18 }
19
20 /// <summary>
21 ///
22 /// </summary>
23 /// <param name="userID"></param>
24 /// <param name="folderInfo"></param>
25 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
26 {
27 if (userID == UserProfile.UUID)
28 {
29 if (this.RootFolder == null)
30 {
31 if (folderInfo.parentID == LLUUID.Zero)
32 {
33 this.RootFolder = folderInfo;
34 }
35 }
36 else
37 {
38 if (this.RootFolder.folderID == folderInfo.parentID)
39 {
40 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
41 }
42 else
43 {
44 InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID);
45 if (pFolder != null)
46 {
47 pFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
48 }
49 }
50 }
51 }
52 }
53
54 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
55 {
56 if (userID == UserProfile.UUID)
57 {
58 if (this.RootFolder != null)
59 {
60 if (itemInfo.parentFolderID == this.RootFolder.folderID)
61 {
62 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
63 }
64 else
65 {
66 InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
67 if (pFolder != null)
68 {
69 pFolder.Items.Add(itemInfo.inventoryID, itemInfo);
70 }
71 }
72 }
73
74 }
75 }
76 }
77}
diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs
deleted file mode 100644
index 8978cee..0000000
--- a/OpenSim/Framework/Communications/caches/InventoryFolder.cs
+++ /dev/null
@@ -1,61 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Data;
6
7namespace OpenSim.Framework.Communications.Caches
8{
9 public class InventoryFolder : InventoryFolderBase
10 {
11 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
12 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
13
14 public InventoryFolder()
15 {
16 }
17
18 public InventoryFolder HasSubFolder(LLUUID folderID)
19 {
20 InventoryFolder returnFolder = null;
21 if (this.SubFolders.ContainsKey(folderID))
22 {
23 returnFolder = this.SubFolders[folderID];
24 }
25 else
26 {
27 foreach (InventoryFolder folder in this.SubFolders.Values)
28 {
29 returnFolder = folder.HasSubFolder(folderID);
30 if (returnFolder != null)
31 {
32 break;
33 }
34 }
35 }
36 return returnFolder;
37 }
38
39 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type )
40 {
41 InventoryFolder subFold = new InventoryFolder();
42 subFold.name = folderName;
43 subFold.folderID = folderID;
44 subFold.type = type;
45 subFold.parentID = this.folderID;
46 subFold.agentID = this.agentID;
47 this.SubFolders.Add(subFold.folderID, subFold);
48 return subFold;
49 }
50
51 public List<InventoryItemBase> RequestListOfItems()
52 {
53 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
54 foreach (InventoryItemBase item in this.Items.Values)
55 {
56 itemList.Add(item);
57 }
58 return itemList;
59 }
60 }
61}
diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs
deleted file mode 100644
index bfb6f07..0000000
--- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs
+++ /dev/null
@@ -1,168 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Data;
7using OpenSim.Framework.Communications;
8
9namespace OpenSim.Framework.Communications.Caches
10{
11 public class UserProfileCache
12 {
13 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
14
15 private CommunicationsManager m_parent;
16
17 public UserProfileCache(CommunicationsManager parent)
18 {
19 m_parent = parent;
20 }
21
22 /// <summary>
23 /// A new user has moved into a region in this instance
24 /// so get info from servers
25 /// </summary>
26 /// <param name="userID"></param>
27 public void AddNewUser(LLUUID userID)
28 {
29 if (!this.UserProfiles.ContainsKey(userID))
30 {
31 CachedUserInfo userInfo = new CachedUserInfo();
32 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
33
34 if (userInfo.UserProfile != null)
35 {
36 this.RequestInventoryForUser(userID, userInfo);
37 this.UserProfiles.Add(userID, userInfo);
38 }
39 else
40 {
41 //no profile for this user, what do we do now?
42 Console.WriteLine("UserProfileCache.cs: user profile for user not found");
43
44 }
45 }
46 else
47 {
48 //already have a cached profile for this user
49 //we should make sure its upto date with the user server version
50 }
51 }
52
53 /// <summary>
54 /// A new user has moved into a region in this instance
55 /// so get info from servers
56 /// </summary>
57 /// <param name="firstName"></param>
58 /// <param name="lastName"></param>
59 public void AddNewUser(string firstName, string lastName)
60 {
61
62 }
63
64 /// <summary>
65 /// A user has left this instance
66 /// so make sure servers have been updated
67 /// Then remove cached info
68 /// </summary>
69 /// <param name="userID"></param>
70 public void UserLogOut(LLUUID userID)
71 {
72
73 }
74
75 public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
76 {
77 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
78 {
79 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
80 if (userInfo.RootFolder.folderID == parentID)
81 {
82 userInfo.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
83 }
84 else
85 {
86 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(parentID);
87 if (parentFolder != null)
88 {
89 parentFolder.CreateNewSubFolder(folderID, folderName, folderType);
90 }
91 }
92 }
93 }
94
95 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
96 {
97 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
98 {
99 CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId];
100 if (userInfo.RootFolder.folderID == folderID)
101 {
102 if (fetchItems)
103 {
104 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, userInfo.RootFolder.RequestListOfItems());
105 }
106 }
107 else
108 {
109 InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(folderID);
110 if(parentFolder != null)
111 {
112 if(fetchItems)
113 {
114 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, parentFolder.RequestListOfItems());
115 }
116 }
117 }
118 }
119 }
120
121 /// <summary>
122 /// Request the user profile from User server
123 /// </summary>
124 /// <param name="userID"></param>
125 private UserProfileData RequestUserProfileForUser(LLUUID userID)
126 {
127 return this.m_parent.UserServer.GetUserProfile(userID);
128 }
129
130 /// <summary>
131 /// Request Iventory Info from Inventory server
132 /// </summary>
133 /// <param name="userID"></param>
134 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
135 {
136 // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
137
138 //for now we manually create the root folder,
139 // but should be requesting all inventory from inventory server.
140 InventoryFolder rootFolder = new InventoryFolder();
141 rootFolder.agentID = userID;
142 rootFolder.folderID = userInfo.UserProfile.rootInventoryFolderID;
143 rootFolder.name = "My Inventory";
144 rootFolder.parentID = LLUUID.Zero;
145 rootFolder.type = 8;
146 rootFolder.version = 1;
147 userInfo.FolderReceive(userID, rootFolder);
148 }
149
150 /// <summary>
151 /// Make sure UserProfile is updated on user server
152 /// </summary>
153 /// <param name="userID"></param>
154 private void UpdateUserProfileToServer(LLUUID userID)
155 {
156
157 }
158
159 /// <summary>
160 /// Update Inventory data to Inventory server
161 /// </summary>
162 /// <param name="userID"></param>
163 private void UpdateInventoryToServer(LLUUID userID)
164 {
165
166 }
167 }
168}
diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
index d32db1b..d8bfc4d 100644
--- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs
@@ -152,6 +152,40 @@ namespace OpenSim.Framework.Data.MySQL
152 } 152 }
153 153
154 /// <summary> 154 /// <summary>
155 /// Returns the users inventory root folder.
156 /// </summary>
157 /// <param name="user"></param>
158 /// <returns></returns>
159 public InventoryFolderBase getUserRootFolder(LLUUID user)
160 {
161 try
162 {
163 lock (database)
164 {
165 Dictionary<string, string> param = new Dictionary<string, string>();
166 param["?uuid"] = user.ToStringHyphenated();
167 param["?zero"] = LLUUID.Zero.ToStringHyphenated();
168
169 IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param);
170 IDataReader reader = result.ExecuteReader();
171
172 List<InventoryFolderBase> items = database.readInventoryFolders(reader);
173 InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one).
174 reader.Close();
175 result.Dispose();
176
177 return rootFolder;
178 }
179 }
180 catch (Exception e)
181 {
182 database.Reconnect();
183 Console.WriteLine(e.ToString());
184 return null;
185 }
186 }
187
188 /// <summary>
155 /// Returns a list of folders in a users inventory contained within the specified folder 189 /// Returns a list of folders in a users inventory contained within the specified folder
156 /// </summary> 190 /// </summary>
157 /// <param name="parentID">The folder to search</param> 191 /// <param name="parentID">The folder to search</param>
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs
index f6aeb58..87013cf 100644
--- a/OpenSim/Framework/Data/InventoryData.cs
+++ b/OpenSim/Framework/Data/InventoryData.cs
@@ -143,13 +143,20 @@ namespace OpenSim.Framework.Data
143 List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); 143 List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
144 144
145 /// <summary> 145 /// <summary>
146 /// Returns a list of folders in the users inventory root. 146 /// Returns a list of the root folders within a users inventory
147 /// </summary> 147 /// </summary>
148 /// <param name="user">The UUID of the user who is having inventory being returned</param> 148 /// <param name="user">The user whos inventory is to be searched</param>
149 /// <returns>A list of folders</returns> 149 /// <returns>A list of folder objects</returns>
150 List<InventoryFolderBase> getUserRootFolders(LLUUID user); 150 List<InventoryFolderBase> getUserRootFolders(LLUUID user);
151 151
152 /// <summary> 152 /// <summary>
153 /// Returns the users inventory root folder.
154 /// </summary>
155 /// <param name="user">The UUID of the user who is having inventory being returned</param>
156 /// <returns>Root inventory folder</returns>
157 InventoryFolderBase getUserRootFolder(LLUUID user);
158
159 /// <summary>
153 /// Returns a list of inventory folders contained in the folder 'parentID' 160 /// Returns a list of inventory folders contained in the folder 'parentID'
154 /// </summary> 161 /// </summary>
155 /// <param name="parentID">The folder to get subfolders for</param> 162 /// <param name="parentID">The folder to get subfolders for</param>
diff --git a/OpenSim/Framework/General/IRegionCommsListener.cs b/OpenSim/Framework/General/IRegionCommsListener.cs
index 81da5d4..b746671 100644
--- a/OpenSim/Framework/General/IRegionCommsListener.cs
+++ b/OpenSim/Framework/General/IRegionCommsListener.cs
@@ -34,13 +34,15 @@ namespace OpenSim.Framework
34{ 34{
35 public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent); 35 public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent);
36 public delegate void UpdateNeighbours(List<RegionInfo> neighbours); 36 public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
37 public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); 37 public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
38 public delegate void AcknowledgeAgentCross(ulong regionHandle, LLUUID agentID);
38 39
39 public interface IRegionCommsListener 40 public interface IRegionCommsListener
40 { 41 {
41 event ExpectUserDelegate OnExpectUser; 42 event ExpectUserDelegate OnExpectUser;
42 event GenericCall2 OnExpectChildAgent; 43 event GenericCall2 OnExpectChildAgent;
43 event AgentCrossing OnAvatarCrossingIntoRegion; 44 event AgentCrossing OnAvatarCrossingIntoRegion;
45 event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
44 event UpdateNeighbours OnNeighboursUpdate; 46 event UpdateNeighbours OnNeighboursUpdate;
45 } 47 }
46} 48}
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index df65027..c2af2f4 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -81,8 +81,9 @@ namespace OpenSim.Framework.Interfaces
81 public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape); 81 public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
82 82
83 public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID); 83 public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
84 public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
84 public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 85 public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
85 86 public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
86 public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID); 87 public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
87 88
88 public interface IClientAPI 89 public interface IClientAPI
@@ -128,8 +129,10 @@ namespace OpenSim.Framework.Interfaces
128 event NewAvatar OnNewAvatar; 129 event NewAvatar OnNewAvatar;
129 event GenericCall6 OnRemoveAvatar; 130 event GenericCall6 OnRemoveAvatar;
130 131
132 event CreateNewInventoryItem OnCreateNewInventoryItem;
131 event CreateInventoryFolder OnCreateNewInventoryFolder; 133 event CreateInventoryFolder OnCreateNewInventoryFolder;
132 event FetchInventoryDescendents OnFetchInventoryDescendents; 134 event FetchInventoryDescendents OnFetchInventoryDescendents;
135 event FetchInventory OnFetchInventory;
133 event RequestTaskInventory OnRequestTaskInventory; 136 event RequestTaskInventory OnRequestTaskInventory;
134 137
135 event UUIDNameRequest OnNameFromUUIDRequest; 138 event UUIDNameRequest OnNameFromUUIDRequest;
@@ -194,7 +197,7 @@ namespace OpenSim.Framework.Interfaces
194 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); 197 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
195 198
196 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); 199 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
197 void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item); 200 void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
198 void SendInventoryItemUpdate(InventoryItemBase Item); 201 void SendInventoryItemUpdate(InventoryItemBase Item);
199 void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); 202 void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
200 203
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs
index 18ac527..1b42064 100644
--- a/OpenSim/Framework/General/NullClientAPI.cs
+++ b/OpenSim/Framework/General/NullClientAPI.cs
@@ -52,8 +52,10 @@ namespace OpenSim.Framework
52 public event NewAvatar OnNewAvatar; 52 public event NewAvatar OnNewAvatar;
53 public event GenericCall6 OnRemoveAvatar; 53 public event GenericCall6 OnRemoveAvatar;
54 54
55 public event CreateNewInventoryItem OnCreateNewInventoryItem;
55 public event CreateInventoryFolder OnCreateNewInventoryFolder; 56 public event CreateInventoryFolder OnCreateNewInventoryFolder;
56 public event FetchInventoryDescendents OnFetchInventoryDescendents; 57 public event FetchInventoryDescendents OnFetchInventoryDescendents;
58 public event FetchInventory OnFetchInventory;
57 public event RequestTaskInventory OnRequestTaskInventory; 59 public event RequestTaskInventory OnRequestTaskInventory;
58 60
59 public event UUIDNameRequest OnNameFromUUIDRequest; 61 public event UUIDNameRequest OnNameFromUUIDRequest;
@@ -127,7 +129,7 @@ namespace OpenSim.Framework
127 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){} 129 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
128 130
129 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} 131 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
130 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){} 132 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){}
131 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 133 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
132 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 134 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
133 135
diff --git a/OpenSim/Framework/General/RegionCommsListener.cs b/OpenSim/Framework/General/RegionCommsListener.cs
index f5b8272..f7edb7e 100644
--- a/OpenSim/Framework/General/RegionCommsListener.cs
+++ b/OpenSim/Framework/General/RegionCommsListener.cs
@@ -39,6 +39,7 @@ namespace OpenSim.Framework
39 public event GenericCall2 OnExpectChildAgent; 39 public event GenericCall2 OnExpectChildAgent;
40 public event AgentCrossing OnAvatarCrossingIntoRegion; 40 public event AgentCrossing OnAvatarCrossingIntoRegion;
41 public event UpdateNeighbours OnNeighboursUpdate; 41 public event UpdateNeighbours OnNeighboursUpdate;
42 public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
42 43
43 /// <summary> 44 /// <summary>
44 /// 45 ///
@@ -57,11 +58,21 @@ namespace OpenSim.Framework
57 return false; 58 return false;
58 } 59 }
59 60
60 public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 61 public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
61 { 62 {
62 if (OnAvatarCrossingIntoRegion != null) 63 if (OnAvatarCrossingIntoRegion != null)
63 { 64 {
64 OnAvatarCrossingIntoRegion(regionHandle, agentID, position); 65 OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
66 return true;
67 }
68 return false;
69 }
70
71 public virtual bool TriggerAcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID)
72 {
73 if (OnAcknowledgeAgentCrossed != null)
74 {
75 OnAcknowledgeAgentCrossed(regionHandle, agentID);
65 return true; 76 return true;
66 } 77 }
67 return false; 78 return false;
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
new file mode 100644
index 0000000..d407cdb
--- /dev/null
+++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs
@@ -0,0 +1,136 @@
1using System;
2using System.Collections.Generic;
3using System.Reflection;
4using System.Text;
5using libsecondlife;
6using OpenSim.Framework.Console;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Data;
9
10namespace OpenSim.Framework.InventoryServiceBase
11{
12 public class InventoryServiceBase
13 {
14 protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
15 protected IAssetServer m_assetServer;
16
17 public InventoryServiceBase(IAssetServer assetServer)
18 {
19 m_assetServer = assetServer;
20 }
21
22 /// <summary>
23 /// Adds a new user server plugin - plugins will be requested in the order they were loaded.
24 /// </summary>
25 /// <param name="FileName">The filename to the user server plugin DLL</param>
26 public void AddPlugin(string FileName)
27 {
28 MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName);
29 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
30
31 foreach (Type pluginType in pluginAssembly.GetTypes())
32 {
33 if (!pluginType.IsAbstract)
34 {
35 Type typeInterface = pluginType.GetInterface("IInventoryData", true);
36
37 if (typeInterface != null)
38 {
39 IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
40 plug.Initialise();
41 this.m_plugins.Add(plug.getName(), plug);
42 MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
43 }
44
45 typeInterface = null;
46 }
47 }
48
49 pluginAssembly = null;
50 }
51
52 /// <summary>
53 ///
54 /// </summary>
55 /// <param name="userID"></param>
56 /// <returns></returns>
57 public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
58 {
59 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
60 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
61 {
62 InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID);
63 if (rootFolder != null)
64 {
65 inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID);
66 inventoryList.Insert(0, rootFolder);
67 return inventoryList;
68 }
69 }
70 return inventoryList;
71 }
72
73 /// <summary>
74 ///
75 /// </summary>
76 public InventoryFolderBase RequestUsersRoot(LLUUID userID)
77 {
78 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
79 {
80 return plugin.Value.getUserRootFolder(userID);
81 }
82 return null;
83 }
84
85 /// <summary>
86 ///
87 /// </summary>
88 /// <param name="parentFolderID"></param>
89 /// <returns></returns>
90 public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
91 {
92 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
93 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
94 {
95 return plugin.Value.getInventoryFolders(parentFolderID);
96 }
97 return inventoryList;
98 }
99
100 public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
101 {
102 List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
103 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
104 {
105 itemsList = plugin.Value.getInventoryInFolder(folderID);
106 return itemsList;
107 }
108 return itemsList;
109 }
110
111 /// <summary>
112 ///
113 /// </summary>
114 /// <param name="inventory"></param>
115 public void AddNewInventorySet(UsersInventory inventory)
116 {
117
118 }
119
120 public class UsersInventory
121 {
122 public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
123 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
124
125 public UsersInventory()
126 {
127
128 }
129
130 protected virtual void CreateNewInventorySet()
131 {
132
133 }
134 }
135 }
136}
diff --git a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs
index 4ba42b9..35cca07 100644
--- a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs
+++ b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs
@@ -1,33 +1,35 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.CompilerServices;
3// General Information about an assembly is controlled through the following 3using System.Runtime.InteropServices;
4// set of attributes. Change these attribute values to modify the information 4
5// associated with an assembly. 5// General Information about an assembly is controlled through the following
6[assembly: AssemblyTitle("OpenSim.Region.Caches")] 6// set of attributes. Change these attribute values to modify the information
7[assembly: AssemblyDescription("")] 7// associated with an assembly.
8[assembly: AssemblyConfiguration("")] 8[assembly: AssemblyTitle("InventoryServiceBase")]
9[assembly: AssemblyCompany("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyProduct("OpenSim.Region.Caches")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCopyright("Copyright © 2007")] 11[assembly: AssemblyCompany("")]
12[assembly: AssemblyTrademark("")] 12[assembly: AssemblyProduct("InventoryServiceBase")]
13[assembly: AssemblyCulture("")] 13[assembly: AssemblyCopyright("Copyright © 2007")]
14 14[assembly: AssemblyTrademark("")]
15// Setting ComVisible to false makes the types in this assembly not visible 15[assembly: AssemblyCulture("")]
16// to COM components. If you need to access a type in this assembly from 16
17// COM, set the ComVisible attribute to true on that type. 17// Setting ComVisible to false makes the types in this assembly not visible
18[assembly: ComVisible(false)] 18// to COM components. If you need to access a type in this assembly from
19 19// COM, set the ComVisible attribute to true on that type.
20// The following GUID is for the ID of the typelib if this project is exposed to COM 20[assembly: ComVisible(false)]
21[assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")] 21
22 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23// Version information for an assembly consists of the following four values: 23[assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")]
24// 24
25// Major Version 25// Version information for an assembly consists of the following four values:
26// Minor Version 26//
27// Build Number 27// Major Version
28// Revision 28// Minor Version
29// 29// Build Number
30// You can specify all the values or you can default the Revision and Build Numbers 30// Revision
31// by using the '*' as shown below: 31//
32[assembly: AssemblyVersion("1.0.0.0")] 32// You can specify all the values or you can default the Revision and Build Numbers
33[assembly: AssemblyFileVersion("1.0.0.0")] 33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 6b7026c..d961b73 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -39,14 +39,16 @@ using OpenSim.Framework.Servers;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Framework.Configuration; 40using OpenSim.Framework.Configuration;
41using OpenSim.Physics.Manager; 41using OpenSim.Physics.Manager;
42using OpenSim.Region.Caches; 42
43using OpenSim.Region.ClientStack; 43using OpenSim.Region.ClientStack;
44using OpenSim.Region.Communications.Local; 44using OpenSim.Region.Communications.Local;
45using OpenSim.Region.Communications.OGS1; 45using OpenSim.Region.Communications.OGS1;
46using OpenSim.Framework.Communications.Caches;
46using OpenSim.Region.Environment.Scenes; 47using OpenSim.Region.Environment.Scenes;
47using OpenSim.Region.Environment; 48using OpenSim.Region.Environment;
48using System.Text; 49using System.Text;
49using System.Collections.Generic; 50using System.Collections.Generic;
51using OpenSim.Framework.Utilities;
50 52
51namespace OpenSim 53namespace OpenSim
52{ 54{
@@ -97,11 +99,11 @@ namespace OpenSim
97 99
98 if (m_sandbox) 100 if (m_sandbox)
99 { 101 {
100 m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer); 102 m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer, m_assetCache);
101 } 103 }
102 else 104 else
103 { 105 {
104 m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer ); 106 m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer , m_assetCache);
105 } 107 }
106 108
107 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); 109 string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
@@ -137,6 +139,7 @@ namespace OpenSim
137 this.m_udpServers[i].ServerListener(); 139 this.m_udpServers[i].ServerListener();
138 } 140 }
139 141
142
140 } 143 }
141 144
142 protected override StorageManager CreateStorageManager(RegionInfo regionInfo) 145 protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
diff --git a/OpenSim/Region/Caches/AssetCache.cs b/OpenSim/Region/Caches/AssetCache.cs
deleted file mode 100644
index 8deb0a1..0000000
--- a/OpenSim/Region/Caches/AssetCache.cs
+++ /dev/null
@@ -1,669 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading;
33using libsecondlife;
34using libsecondlife.Packets;
35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types;
37
38namespace OpenSim.Region.Caches
39{
40 public delegate void DownloadComplete(AssetCache.TextureSender sender);
41
42 /// <summary>
43 /// Manages local cache of assets and their sending to viewers.
44 /// </summary>
45 public class AssetCache : IAssetReceiver
46 {
47 public Dictionary<LLUUID, AssetInfo> Assets;
48 public Dictionary<LLUUID, TextureImage> Textures;
49
50 public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
51 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
52
53 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
54 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
55
56 public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
57 private IAssetServer _assetServer;
58 private Thread _assetCacheThread;
59 private LLUUID[] textureList = new LLUUID[5];
60
61 /// <summary>
62 ///
63 /// </summary>
64 public AssetCache(IAssetServer assetServer)
65 {
66 Console.WriteLine("Creating Asset cache");
67 _assetServer = assetServer;
68 _assetServer.SetReceiver(this);
69 Assets = new Dictionary<LLUUID, AssetInfo>();
70 Textures = new Dictionary<LLUUID, TextureImage>();
71 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
72 this._assetCacheThread.IsBackground = true;
73 this._assetCacheThread.Start();
74
75 }
76
77 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
78 {
79 Console.WriteLine("Creating Asset cache");
80 _assetServer = this.LoadAssetDll(assetServerDLLName);
81 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
82 _assetServer.SetReceiver(this);
83 Assets = new Dictionary<LLUUID, AssetInfo>();
84 Textures = new Dictionary<LLUUID, TextureImage>();
85 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
86 this._assetCacheThread.IsBackground = true;
87 this._assetCacheThread.Start();
88
89 }
90
91 /// <summary>
92 ///
93 /// </summary>
94 public void RunAssetManager()
95 {
96 while (true)
97 {
98 try
99 {
100 //Console.WriteLine("Asset cache loop");
101 this.ProcessAssetQueue();
102 this.ProcessTextureQueue();
103 Thread.Sleep(500);
104 }
105 catch (Exception e)
106 {
107 Console.WriteLine(e.Message);
108 }
109 }
110 }
111
112 public void LoadDefaultTextureSet()
113 {
114 //hack: so we can give each user a set of textures
115 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
116 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
117 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
118 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
119 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
120
121 for (int i = 0; i < textureList.Length; i++)
122 {
123 this._assetServer.RequestAsset(textureList[i], true);
124 }
125
126 }
127
128 public AssetBase[] CreateNewInventorySet(LLUUID agentID)
129 {
130 AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
131 for (int i = 0; i < textureList.Length; i++)
132 {
133 if (this.Textures.ContainsKey(textureList[i]))
134 {
135 inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
136 TextureImage image = new TextureImage(inventorySet[i]);
137 this.Textures.Add(image.FullID, image);
138 this._assetServer.UploadNewAsset(image); //save the asset to the asset server
139 }
140 }
141 return inventorySet;
142 }
143
144 public AssetBase GetAsset(LLUUID assetID)
145 {
146 AssetBase asset = null;
147 if (this.Textures.ContainsKey(assetID))
148 {
149 asset = this.Textures[assetID];
150 }
151 else if (this.Assets.ContainsKey(assetID))
152 {
153 asset = this.Assets[assetID];
154 }
155 return asset;
156 }
157
158 public void AddAsset(AssetBase asset)
159 {
160 // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
161 if (asset.Type == 0)
162 {
163 //Console.WriteLine("which is a texture");
164 if (!this.Textures.ContainsKey(asset.FullID))
165 { //texture
166 TextureImage textur = new TextureImage(asset);
167 this.Textures.Add(textur.FullID, textur);
168 this._assetServer.UploadNewAsset(asset);
169 }
170 }
171 else
172 {
173 if (!this.Assets.ContainsKey(asset.FullID))
174 {
175 AssetInfo assetInf = new AssetInfo(asset);
176 this.Assets.Add(assetInf.FullID, assetInf);
177 this._assetServer.UploadNewAsset(asset);
178 }
179 }
180 }
181
182 /// <summary>
183 ///
184 /// </summary>
185 private void ProcessTextureQueue()
186 {
187 if (this.TextureRequests.Count == 0)
188 {
189 //no requests waiting
190 return;
191 }
192 int num;
193 num = this.TextureRequests.Count;
194
195 AssetRequest req;
196 for (int i = 0; i < num; i++)
197 {
198 req = (AssetRequest)this.TextureRequests[i];
199 if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
200 {
201 TextureSender sender = new TextureSender(req);
202 sender.OnComplete += this.TextureSent;
203 lock (this.SendingTextures)
204 {
205 this.SendingTextures.Add(req.ImageInfo.FullID, sender);
206 }
207 }
208
209 }
210
211 this.TextureRequests.Clear();
212 }
213
214 /// <summary>
215 /// Event handler, called by a TextureSender object to say that texture has been sent
216 /// </summary>
217 /// <param name="sender"></param>
218 public void TextureSent(TextureSender sender)
219 {
220 if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
221 {
222 lock (this.SendingTextures)
223 {
224 this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
225 }
226 }
227 }
228
229 public void AssetReceived(AssetBase asset, bool IsTexture)
230 {
231 if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
232 {
233 //check if it is a texture or not
234 //then add to the correct cache list
235 //then check for waiting requests for this asset/texture (in the Requested lists)
236 //and move those requests into the Requests list.
237 if (IsTexture)
238 {
239 TextureImage image = new TextureImage(asset);
240 this.Textures.Add(image.FullID, image);
241 if (this.RequestedTextures.ContainsKey(image.FullID))
242 {
243 AssetRequest req = this.RequestedTextures[image.FullID];
244 req.ImageInfo = image;
245 if (image.Data.LongLength > 600)
246 {
247 //over 600 bytes so split up file
248 req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
249 }
250 else
251 {
252 req.NumPackets = 1;
253 }
254 this.RequestedTextures.Remove(image.FullID);
255 this.TextureRequests.Add(req);
256 }
257 }
258 else
259 {
260 AssetInfo assetInf = new AssetInfo(asset);
261 this.Assets.Add(assetInf.FullID, assetInf);
262 if (this.RequestedAssets.ContainsKey(assetInf.FullID))
263 {
264 AssetRequest req = this.RequestedAssets[assetInf.FullID];
265 req.AssetInf = assetInf;
266 if (assetInf.Data.LongLength > 600)
267 {
268 //over 600 bytes so split up file
269 req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
270 }
271 else
272 {
273 req.NumPackets = 1;
274 }
275 this.RequestedAssets.Remove(assetInf.FullID);
276 this.AssetRequests.Add(req);
277 }
278 }
279 }
280 }
281
282 public void AssetNotFound(AssetBase asset)
283 {
284 //the asset server had no knowledge of requested asset
285
286 }
287
288 #region Assets
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="userInfo"></param>
293 /// <param name="transferRequest"></param>
294 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
295 {
296 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
297 //check to see if asset is in local cache, if not we need to request it from asset server.
298
299 if (!this.Assets.ContainsKey(requestID))
300 {
301 //not found asset
302 // so request from asset server
303 if (!this.RequestedAssets.ContainsKey(requestID))
304 {
305 AssetRequest request = new AssetRequest();
306 request.RequestUser = userInfo;
307 request.RequestAssetID = requestID;
308 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
309 this.RequestedAssets.Add(requestID, request);
310 this._assetServer.RequestAsset(requestID, false);
311 }
312 return;
313 }
314 //it is in our cache
315 AssetInfo asset = this.Assets[requestID];
316
317 //work out how many packets it should be sent in
318 // and add to the AssetRequests list
319 AssetRequest req = new AssetRequest();
320 req.RequestUser = userInfo;
321 req.RequestAssetID = requestID;
322 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
323 req.AssetInf = asset;
324
325 if (asset.Data.LongLength > 600)
326 {
327 //over 600 bytes so split up file
328 req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
329 }
330 else
331 {
332 req.NumPackets = 1;
333 }
334
335 this.AssetRequests.Add(req);
336 }
337
338 /// <summary>
339 ///
340 /// </summary>
341 private void ProcessAssetQueue()
342 {
343 if (this.AssetRequests.Count == 0)
344 {
345 //no requests waiting
346 return;
347 }
348 int num;
349
350 if (this.AssetRequests.Count < 5)
351 {
352 //lower than 5 so do all of them
353 num = this.AssetRequests.Count;
354 }
355 else
356 {
357 num = 5;
358 }
359 AssetRequest req;
360 for (int i = 0; i < num; i++)
361 {
362 req = (AssetRequest)this.AssetRequests[i];
363
364 TransferInfoPacket Transfer = new TransferInfoPacket();
365 Transfer.TransferInfo.ChannelType = 2;
366 Transfer.TransferInfo.Status = 0;
367 Transfer.TransferInfo.TargetType = 0;
368 Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
369 Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
370 Transfer.TransferInfo.TransferID = req.TransferRequestID;
371 req.RequestUser.OutPacket(Transfer);
372
373 if (req.NumPackets == 1)
374 {
375 TransferPacketPacket TransferPacket = new TransferPacketPacket();
376 TransferPacket.TransferData.Packet = 0;
377 TransferPacket.TransferData.ChannelType = 2;
378 TransferPacket.TransferData.TransferID = req.TransferRequestID;
379 TransferPacket.TransferData.Data = req.AssetInf.Data;
380 TransferPacket.TransferData.Status = 1;
381 req.RequestUser.OutPacket(TransferPacket);
382 }
383 else
384 {
385 //more than one packet so split file up , for now it can't be bigger than 2000 bytes
386 TransferPacketPacket TransferPacket = new TransferPacketPacket();
387 TransferPacket.TransferData.Packet = 0;
388 TransferPacket.TransferData.ChannelType = 2;
389 TransferPacket.TransferData.TransferID = req.TransferRequestID;
390 byte[] chunk = new byte[1000];
391 Array.Copy(req.AssetInf.Data, chunk, 1000);
392 TransferPacket.TransferData.Data = chunk;
393 TransferPacket.TransferData.Status = 0;
394 req.RequestUser.OutPacket(TransferPacket);
395
396 TransferPacket = new TransferPacketPacket();
397 TransferPacket.TransferData.Packet = 1;
398 TransferPacket.TransferData.ChannelType = 2;
399 TransferPacket.TransferData.TransferID = req.TransferRequestID;
400 byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
401 Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
402 TransferPacket.TransferData.Data = chunk1;
403 TransferPacket.TransferData.Status = 1;
404 req.RequestUser.OutPacket(TransferPacket);
405 }
406
407 }
408
409 //remove requests that have been completed
410 for (int i = 0; i < num; i++)
411 {
412 this.AssetRequests.RemoveAt(0);
413 }
414
415 }
416
417 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
418 {
419 AssetInfo newAsset = new AssetInfo();
420 newAsset.Data = new byte[sourceAsset.Data.Length];
421 Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
422 newAsset.FullID = LLUUID.Random();
423 newAsset.Type = sourceAsset.Type;
424 newAsset.InvType = sourceAsset.InvType;
425 return (newAsset);
426 }
427 #endregion
428
429 #region Textures
430 /// <summary>
431 ///
432 /// </summary>
433 /// <param name="userInfo"></param>
434 /// <param name="imageID"></param>
435 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
436 {
437 //Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
438 //check to see if texture is in local cache, if not request from asset server
439 if (!this.Textures.ContainsKey(imageID))
440 {
441 if (!this.RequestedTextures.ContainsKey(imageID))
442 {
443 //not is cache so request from asset server
444 AssetRequest request = new AssetRequest();
445 request.RequestUser = userInfo;
446 request.RequestAssetID = imageID;
447 request.IsTextureRequest = true;
448 this.RequestedTextures.Add(imageID, request);
449 this._assetServer.RequestAsset(imageID, true);
450 }
451 return;
452 }
453
454 //Console.WriteLine("texture already in cache");
455 TextureImage imag = this.Textures[imageID];
456 AssetRequest req = new AssetRequest();
457 req.RequestUser = userInfo;
458 req.RequestAssetID = imageID;
459 req.IsTextureRequest = true;
460 req.ImageInfo = imag;
461
462 if (imag.Data.LongLength > 600)
463 {
464 //over 600 bytes so split up file
465 req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
466 }
467 else
468 {
469 req.NumPackets = 1;
470 }
471 this.TextureRequests.Add(req);
472 }
473
474 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
475 {
476 TextureImage newImage = new TextureImage();
477 newImage.Data = new byte[source.Data.Length];
478 Array.Copy(source.Data, newImage.Data, source.Data.Length);
479 //newImage.filename = source.filename;
480 newImage.FullID = LLUUID.Random();
481 newImage.Name = source.Name;
482 return (newImage);
483 }
484 #endregion
485
486 private IAssetServer LoadAssetDll(string dllName)
487 {
488 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
489 IAssetServer server = null;
490
491 foreach (Type pluginType in pluginAssembly.GetTypes())
492 {
493 if (pluginType.IsPublic)
494 {
495 if (!pluginType.IsAbstract)
496 {
497 Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
498
499 if (typeInterface != null)
500 {
501 IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
502 server = plug.GetAssetServer();
503 break;
504 }
505
506 typeInterface = null;
507 }
508 }
509 }
510 pluginAssembly = null;
511 return server;
512 }
513
514 public class AssetRequest
515 {
516 public IClientAPI RequestUser;
517 public LLUUID RequestAssetID;
518 public AssetInfo AssetInf;
519 public TextureImage ImageInfo;
520 public LLUUID TransferRequestID;
521 public long DataPointer = 0;
522 public int NumPackets = 0;
523 public int PacketCounter = 0;
524 public bool IsTextureRequest;
525 //public bool AssetInCache;
526 //public int TimeRequested;
527
528 public AssetRequest()
529 {
530
531 }
532 }
533
534 public class AssetInfo : AssetBase
535 {
536 public AssetInfo()
537 {
538
539 }
540
541 public AssetInfo(AssetBase aBase)
542 {
543 Data = aBase.Data;
544 FullID = aBase.FullID;
545 Type = aBase.Type;
546 InvType = aBase.InvType;
547 Name = aBase.Name;
548 Description = aBase.Description;
549 }
550 }
551
552 public class TextureImage : AssetBase
553 {
554 public TextureImage()
555 {
556
557 }
558
559 public TextureImage(AssetBase aBase)
560 {
561 Data = aBase.Data;
562 FullID = aBase.FullID;
563 Type = aBase.Type;
564 InvType = aBase.InvType;
565 Name = aBase.Name;
566 Description = aBase.Description;
567 }
568 }
569
570 public class TextureSender
571 {
572 public AssetRequest request;
573 public event DownloadComplete OnComplete;
574 Thread m_thread;
575 public TextureSender(AssetRequest req)
576 {
577 request = req;
578 //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated());
579 //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length);
580 // Console.WriteLine("in " + req.NumPackets + " packets");
581 //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object());
582
583 //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc
584 //but don't really want to create a thread for every texture download
585 m_thread = new Thread(new ThreadStart(SendTexture));
586 m_thread.IsBackground = true;
587 m_thread.Start();
588 }
589
590 public void SendTexture()
591 {
592 //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
593 while (request.PacketCounter != request.NumPackets)
594 {
595 SendPacket();
596 Thread.Sleep(500);
597 }
598
599 //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
600 if (OnComplete != null)
601 {
602 OnComplete(this);
603 }
604 }
605
606 public void SendPacket()
607 {
608 AssetRequest req = request;
609 // Console.WriteLine("sending " + req.ImageInfo.FullID);
610
611 // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
612 if (req.PacketCounter == 0)
613 {
614 //first time for this request so send imagedata packet
615 if (req.NumPackets == 1)
616 {
617 //only one packet so send whole file
618 ImageDataPacket im = new ImageDataPacket();
619 im.ImageID.Packets = 1;
620 im.ImageID.ID = req.ImageInfo.FullID;
621 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
622 im.ImageData.Data = req.ImageInfo.Data;
623 im.ImageID.Codec = 2;
624 req.RequestUser.OutPacket(im);
625 req.PacketCounter++;
626 //req.ImageInfo.l= time;
627 //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID);
628 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
629 }
630 else
631 {
632 //more than one packet so split file up
633 ImageDataPacket im = new ImageDataPacket();
634 im.ImageID.Packets = (ushort)req.NumPackets;
635 im.ImageID.ID = req.ImageInfo.FullID;
636 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
637 im.ImageData.Data = new byte[600];
638 Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
639 im.ImageID.Codec = 2;
640 req.RequestUser.OutPacket(im);
641 req.PacketCounter++;
642 //req.ImageInfo.last_used = time;
643 //System.Console.WriteLine("sent first packet of texture:
644 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
645 }
646 }
647 else
648 {
649 //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated());
650 //send imagepacket
651 //more than one packet so split file up
652 ImagePacketPacket im = new ImagePacketPacket();
653 im.ImageID.Packet = (ushort)req.PacketCounter;
654 im.ImageID.ID = req.ImageInfo.FullID;
655 int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
656 if (size > 1000) size = 1000;
657 im.ImageData.Data = new byte[size];
658 Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
659 req.RequestUser.OutPacket(im);
660 req.PacketCounter++;
661 //req.ImageInfo.last_used = time;
662 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
663 }
664
665 }
666 }
667 }
668}
669
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index c99c365..956f2b4 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -81,8 +81,10 @@ namespace OpenSim.Region.ClientStack
81 public event RequestMapBlocks OnRequestMapBlocks; 81 public event RequestMapBlocks OnRequestMapBlocks;
82 public event TeleportLocationRequest OnTeleportLocationRequest; 82 public event TeleportLocationRequest OnTeleportLocationRequest;
83 83
84 public event CreateNewInventoryItem OnCreateNewInventoryItem;
84 public event CreateInventoryFolder OnCreateNewInventoryFolder; 85 public event CreateInventoryFolder OnCreateNewInventoryFolder;
85 public event FetchInventoryDescendents OnFetchInventoryDescendents; 86 public event FetchInventoryDescendents OnFetchInventoryDescendents;
87 public event FetchInventory OnFetchInventory;
86 public event RequestTaskInventory OnRequestTaskInventory; 88 public event RequestTaskInventory OnRequestTaskInventory;
87 89
88 public event UUIDNameRequest OnNameFromUUIDRequest; 90 public event UUIDNameRequest OnNameFromUUIDRequest;
@@ -549,7 +551,7 @@ namespace OpenSim.Region.ClientStack
549 551
550 } 552 }
551 553
552 public void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) 554 public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
553 { 555 {
554 Encoding enc = Encoding.ASCII; 556 Encoding enc = Encoding.ASCII;
555 uint FULL_MASK_PERMISSIONS = 2147483647; 557 uint FULL_MASK_PERMISSIONS = 2147483647;
diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
index 109f7e6..a785eff 100644
--- a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
+++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
@@ -33,7 +33,8 @@ using OpenSim.Assets;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Framework.Utilities; 35using OpenSim.Framework.Utilities;
36using OpenSim.Region.Caches; 36using OpenSim.Framework.Communications.Caches;
37
37 38
38namespace OpenSim.Region.ClientStack 39namespace OpenSim.Region.ClientStack
39{ 40{
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 267e7ee..1613aa1 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -387,11 +387,9 @@ namespace OpenSim.Region.ClientStack
387 { 387 {
388 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; 388 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
389 this.OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); 389 this.OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
390 //m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
391 } 390 }
392 break; 391 break;
393 case PacketType.CreateInventoryItem: 392 case PacketType.CreateInventoryItem:
394 //Console.WriteLine(Pack.ToString());
395 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; 393 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
396 if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) 394 if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
397 { 395 {
@@ -399,20 +397,28 @@ namespace OpenSim.Region.ClientStack
399 } 397 }
400 else 398 else
401 { 399 {
402 // Console.Write(Pack.ToString()); 400 if (this.OnCreateNewInventoryItem != null)
403 this.CreateInventoryItem(createItem); 401 {
402 this.OnCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID, createItem.InventoryBlock.FolderID, createItem.InventoryBlock.CallbackID,
403 Util.FieldToString(createItem.InventoryBlock.Description), Util.FieldToString(createItem.InventoryBlock.Name), createItem.InventoryBlock.InvType,
404 createItem.InventoryBlock.Type, createItem.InventoryBlock.WearableType, createItem.InventoryBlock.NextOwnerMask);
405 }
404 } 406 }
405 break; 407 break;
406 case PacketType.FetchInventory: 408 case PacketType.FetchInventory:
407 //Console.WriteLine("fetch item packet"); 409 if (this.OnFetchInventory != null)
408 FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; 410 {
409 m_inventoryCache.FetchInventory(this, FetchInventory); 411 FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
412 for (int i = 0; i < FetchInventory.InventoryData.Length; i++)
413 {
414 this.OnFetchInventory(this, FetchInventory.InventoryData[i].ItemID, FetchInventory.InventoryData[i].OwnerID);
415 }
416 }
410 break; 417 break;
411 case PacketType.FetchInventoryDescendents: 418 case PacketType.FetchInventoryDescendents:
412 if (this.OnFetchInventoryDescendents != null) 419 if (this.OnFetchInventoryDescendents != null)
413 { 420 {
414 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; 421 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
415 // m_inventoryCache.FetchInventoryDescendents(this, Fetch);
416 this.OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems, Fetch.InventoryData.SortOrder); 422 this.OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems, Fetch.InventoryData.SortOrder);
417 } 423 }
418 break; 424 break;
@@ -450,7 +456,6 @@ namespace OpenSim.Region.ClientStack
450 } 456 }
451 break; 457 break;
452 case PacketType.RequestTaskInventory: 458 case PacketType.RequestTaskInventory:
453 // Console.WriteLine(Pack.ToString());
454 RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; 459 RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
455 if (this.OnRequestTaskInventory != null) 460 if (this.OnRequestTaskInventory != null)
456 { 461 {
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 90ca600..3fd3a46 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -40,7 +40,8 @@ using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Inventory; 40using OpenSim.Framework.Inventory;
41using OpenSim.Framework.Types; 41using OpenSim.Framework.Types;
42using OpenSim.Framework.Utilities; 42using OpenSim.Framework.Utilities;
43using OpenSim.Region.Caches; 43using OpenSim.Framework.Communications.Caches;
44
44using Timer=System.Timers.Timer; 45using Timer=System.Timers.Timer;
45 46
46namespace OpenSim.Region.ClientStack 47namespace OpenSim.Region.ClientStack
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 7b15ab4..596cdbe 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -33,7 +33,7 @@ using OpenSim.Assets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
36using OpenSim.Region.Caches; 36using OpenSim.Framework.Communications.Caches;
37 37
38namespace OpenSim.Region.ClientStack 38namespace OpenSim.Region.ClientStack
39{ 39{
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 1651ec2..d91cd95 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -36,11 +36,11 @@ using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
37using OpenSim.Framework.Types; 37using OpenSim.Framework.Types;
38using OpenSim.Physics.Manager; 38using OpenSim.Physics.Manager;
39using OpenSim.Region.Caches;
40using OpenSim.Region.Environment; 39using OpenSim.Region.Environment;
41using libsecondlife; 40using libsecondlife;
42using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
43using OpenSim.Framework.Communications; 42using OpenSim.Framework.Communications;
43using OpenSim.Framework.Communications.Caches;
44 44
45namespace OpenSim.Region.ClientStack 45namespace OpenSim.Region.ClientStack
46{ 46{
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 2c10df9..ec64bad 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -35,7 +35,7 @@ using OpenSim.Framework;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Console; 36using OpenSim.Framework.Console;
37using OpenSim.Framework.Interfaces; 37using OpenSim.Framework.Interfaces;
38using OpenSim.Region.Caches; 38using OpenSim.Framework.Communications.Caches;
39 39
40namespace OpenSim.Region.ClientStack 40namespace OpenSim.Region.ClientStack
41{ 41{
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
index 3ce0cc5..0c40453 100644
--- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
+++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
@@ -28,6 +28,7 @@
28using OpenSim.Framework.Communications; 28using OpenSim.Framework.Communications;
29using OpenSim.Framework.Types; 29using OpenSim.Framework.Types;
30using OpenSim.Framework.Servers; 30using OpenSim.Framework.Servers;
31using OpenSim.Framework.Communications.Caches;
31 32
32namespace OpenSim.Region.Communications.Local 33namespace OpenSim.Region.Communications.Local
33{ 34{
@@ -36,8 +37,8 @@ namespace OpenSim.Region.Communications.Local
36 public LocalBackEndServices SandBoxServices = new LocalBackEndServices(); 37 public LocalBackEndServices SandBoxServices = new LocalBackEndServices();
37 public LocalUserServices UserServices; 38 public LocalUserServices UserServices;
38 39
39 public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) 40 public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache )
40 : base(serversInfo, httpServer) 41 : base(serversInfo, httpServer, assetCache)
41 { 42 {
42 UserServices = new LocalUserServices(this, serversInfo); 43 UserServices = new LocalUserServices(this, serversInfo);
43 UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); 44 UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll");
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index 9322f3b..47968fc 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -161,12 +161,21 @@ namespace OpenSim.Region.Communications.Local
161 /// <param name="agentID"></param> 161 /// <param name="agentID"></param>
162 /// <param name="position"></param> 162 /// <param name="position"></param>
163 /// <returns></returns> 163 /// <returns></returns>
164 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 164 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
165 { 165 {
166 if (this.regionHosts.ContainsKey(regionHandle)) 166 if (this.regionHosts.ContainsKey(regionHandle))
167 { 167 {
168 // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing"); 168 // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing");
169 this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); 169 this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
170 return true;
171 }
172 return false;
173 }
174
175 public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID)
176 {
177 if (this.regionHosts.ContainsKey(regionHandle))
178 {
170 return true; 179 return true;
171 } 180 }
172 return false; 181 return false;
diff --git a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
index 9df0901..47d3148 100644
--- a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
+++ b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
@@ -1,13 +1,15 @@
1using OpenSim.Framework.Communications; 1using OpenSim.Framework.Communications;
2using OpenSim.Framework.Types; 2using OpenSim.Framework.Types;
3using OpenSim.Framework.Servers; 3using OpenSim.Framework.Servers;
4using OpenSim.Framework.Communications.Caches;
5
4 6
5namespace OpenSim.Region.Communications.OGS1 7namespace OpenSim.Region.Communications.OGS1
6{ 8{
7 public class CommunicationsOGS1 : CommunicationsManager 9 public class CommunicationsOGS1 : CommunicationsManager
8 { 10 {
9 11
10 public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) :base(serversInfo, httpServer) 12 public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) :base(serversInfo, httpServer, assetCache)
11 { 13 {
12 OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer); 14 OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);
13 GridServer = gridInterComms; 15 GridServer = gridInterComms;
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index aadf85a..69d0d57 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -382,13 +382,13 @@ namespace OpenSim.Region.Communications.OGS1
382 /// <param name="agentID"></param> 382 /// <param name="agentID"></param>
383 /// <param name="position"></param> 383 /// <param name="position"></param>
384 /// <returns></returns> 384 /// <returns></returns>
385 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 385 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
386 { 386 {
387 try 387 try
388 { 388 {
389 if (this.listeners.ContainsKey(regionHandle)) 389 if (this.listeners.ContainsKey(regionHandle))
390 { 390 {
391 this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); 391 this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
392 return true; 392 return true;
393 } 393 }
394 RegionInfo regInfo = this.RequestNeighbourInfo(regionHandle); 394 RegionInfo regInfo = this.RequestNeighbourInfo(regionHandle);
@@ -400,7 +400,7 @@ namespace OpenSim.Region.Communications.OGS1
400 "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions"); 400 "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions");
401 if (remObject != null) 401 if (remObject != null)
402 { 402 {
403 retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position); 403 retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
404 } 404 }
405 else 405 else
406 { 406 {
@@ -420,6 +420,15 @@ namespace OpenSim.Region.Communications.OGS1
420 return false; 420 return false;
421 } 421 }
422 } 422 }
423
424 public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID)
425 {
426 if (this.listeners.ContainsKey(regionHandle))
427 {
428 return true;
429 }
430 return false;
431 }
423 #endregion 432 #endregion
424 433
425 #region Methods triggered by calls from external instances 434 #region Methods triggered by calls from external instances
@@ -453,13 +462,13 @@ namespace OpenSim.Region.Communications.OGS1
453 /// <param name="agentID"></param> 462 /// <param name="agentID"></param>
454 /// <param name="position"></param> 463 /// <param name="position"></param>
455 /// <returns></returns> 464 /// <returns></returns>
456 public bool IncomingArrival(ulong regionHandle, LLUUID agentID, LLVector3 position) 465 public bool IncomingArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
457 { 466 {
458 try 467 try
459 { 468 {
460 if (this.listeners.ContainsKey(regionHandle)) 469 if (this.listeners.ContainsKey(regionHandle))
461 { 470 {
462 this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); 471 this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
463 return true; 472 return true;
464 } 473 }
465 } 474 }
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
index 87d62c8..ae08e9c 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
@@ -5,7 +5,7 @@ using OpenSim.Framework.Types;
5namespace OpenSim.Region.Communications.OGS1 5namespace OpenSim.Region.Communications.OGS1
6{ 6{
7 public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData); 7 public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData);
8 public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position); 8 public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
9 9
10 public sealed class InterRegionSingleton 10 public sealed class InterRegionSingleton
11 { 11 {
@@ -39,11 +39,11 @@ namespace OpenSim.Region.Communications.OGS1
39 return false; 39 return false;
40 } 40 }
41 41
42 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 42 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
43 { 43 {
44 if (OnArrival != null) 44 if (OnArrival != null)
45 { 45 {
46 return OnArrival(regionHandle, agentID, position); 46 return OnArrival(regionHandle, agentID, position, isFlying);
47 } 47 }
48 return false; 48 return false;
49 } 49 }
@@ -69,11 +69,11 @@ namespace OpenSim.Region.Communications.OGS1
69 } 69 }
70 } 70 }
71 71
72 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 72 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
73 { 73 {
74 try 74 try
75 { 75 {
76 return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position); 76 return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
77 } 77 }
78 catch (System.Runtime.Remoting.RemotingException e) 78 catch (System.Runtime.Remoting.RemotingException e)
79 { 79 {
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index f421529..93e4959 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -587,6 +587,16 @@ namespace OpenSim.Region.Environment.Scenes
587 587
588 #endregion 588 #endregion
589 589
590 #region Inventory
591 public void GetInventory(IClientAPI client, uint localID)
592 {
593 if (localID == this.m_localId)
594 {
595 client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
596 }
597 }
598 #endregion
599
590 public void UpdateExtraParam(ushort type, bool inUse, byte[] data) 600 public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
591 { 601 {
592 this.m_Shape.ExtraParams = new byte[data.Length + 7]; 602 this.m_Shape.ExtraParams = new byte[data.Length + 7];
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index e963737..126b636 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -26,11 +26,14 @@
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using libsecondlife; 31using libsecondlife;
31using libsecondlife.Packets; 32using libsecondlife.Packets;
32using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Framework.Communications.Caches;
36using OpenSim.Framework.Data;
34 37
35namespace OpenSim.Region.Environment.Scenes 38namespace OpenSim.Region.Environment.Scenes
36{ 39{
@@ -139,7 +142,7 @@ namespace OpenSim.Region.Environment.Scenes
139 /// <param name="fromAgentID"></param> 142 /// <param name="fromAgentID"></param>
140 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 143 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
141 { 144 {
142 ScenePresence avatar = null; 145 ScenePresence avatar = null;
143 if (this.Avatars.ContainsKey(fromAgentID)) 146 if (this.Avatars.ContainsKey(fromAgentID))
144 { 147 {
145 avatar = this.Avatars[fromAgentID]; 148 avatar = this.Avatars[fromAgentID];
@@ -343,6 +346,29 @@ namespace OpenSim.Region.Environment.Scenes
343 } 346 }
344 } 347 }
345 } 348 }
349
350 /// <summary>
351 ///
352 /// </summary>
353 /// <param name="remoteClient"></param>
354 /// <param name="primLocalID"></param>
355 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
356 {
357 Primitive prim = null;
358 foreach (EntityBase ent in Entities.Values)
359 {
360 if (ent is SceneObject)
361 {
362 prim = ((SceneObject)ent).HasChildPrim(primLocalID);
363 if (prim != null)
364 {
365 prim.GetInventory(remoteClient, primLocalID);
366 break;
367 }
368 }
369 }
370 }
371
346 /// <summary> 372 /// <summary>
347 /// 373 ///
348 /// </summary> 374 /// </summary>
@@ -623,6 +649,50 @@ namespace OpenSim.Region.Environment.Scenes
623 } 649 }
624 650
625 /// <summary> 651 /// <summary>
652 /// temporary method to test out creating new inventory items
653 /// </summary>
654 /// <param name="remoteClient"></param>
655 /// <param name="transActionID"></param>
656 /// <param name="folderID"></param>
657 /// <param name="callbackID"></param>
658 /// <param name="description"></param>
659 /// <param name="name"></param>
660 /// <param name="invType"></param>
661 /// <param name="type"></param>
662 /// <param name="wearableType"></param>
663 /// <param name="nextOwnerMask"></param>
664 public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
665 {
666 CachedUserInfo userInfo = commsManager.UserProfilesCache.GetUserDetails(remoteClient.AgentId);
667 if (userInfo != null)
668 {
669 AssetBase asset = new AssetBase();
670 asset.Name = name;
671 asset.Description = description;
672 asset.InvType = invType;
673 asset.Type = type;
674 asset.FullID = LLUUID.Random();
675 asset.Data = new byte[0];
676 this.assetCache.AddAsset(asset);
677
678 InventoryItemBase item = new InventoryItemBase();
679 item.avatarID = remoteClient.AgentId;
680 item.creatorsID = remoteClient.AgentId;
681 item.inventoryID = LLUUID.Random();
682 item.assetID = asset.FullID;
683 item.inventoryDescription = description;
684 item.inventoryName = name;
685 item.type = invType;
686 item.parentFolderID = folderID;
687 item.inventoryCurrentPermissions = 2147483647;
688 item.inventoryNextPermissions = nextOwnerMask;
689
690 userInfo.ItemReceive(remoteClient.AgentId, item);
691 remoteClient.SendInventoryItemUpdate(item);
692 }
693 }
694
695 /// <summary>
626 /// Sends prims to a client 696 /// Sends prims to a client
627 /// </summary> 697 /// </summary>
628 /// <param name="RemoteClient">Client to send to</param> 698 /// <param name="RemoteClient">Client to send to</param>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 64676f0..518a53f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Types; 38using OpenSim.Framework.Types;
39using OpenSim.Physics.Manager; 39using OpenSim.Physics.Manager;
40using OpenSim.Region.Caches; 40using OpenSim.Framework.Communications.Caches;
41using OpenSim.Region.Environment.LandManagement; 41using OpenSim.Region.Environment.LandManagement;
42using OpenSim.Region.Scripting; 42using OpenSim.Region.Scripting;
43using OpenSim.Region.Terrain; 43using OpenSim.Region.Terrain;
@@ -550,13 +550,14 @@ namespace OpenSim.Region.Environment.Scenes
550 m_estateManager.sendRegionHandshake(client); 550 m_estateManager.sendRegionHandshake(client);
551 CreateAndAddScenePresence(client); 551 CreateAndAddScenePresence(client);
552 m_LandManager.sendParcelOverlay(client); 552 m_LandManager.sendParcelOverlay(client);
553 //commsManager.UserProfilesCache.AddNewUser(client.AgentId); 553 commsManager.UserProfilesCache.AddNewUser(client.AgentId);
554 } 554 }
555 555
556 protected virtual void SubscribeToClientEvents(IClientAPI client) 556 protected virtual void SubscribeToClientEvents(IClientAPI client)
557 { 557 {
558 client.OnRegionHandShakeReply += SendLayerData; 558 client.OnRegionHandShakeReply += SendLayerData;
559 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); 559 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
560 client.OnModifyTerrain += ModifyTerrain;
560 client.OnChatFromViewer += SimChat; 561 client.OnChatFromViewer += SimChat;
561 client.OnInstantMessage += InstantMessage; 562 client.OnInstantMessage += InstantMessage;
562 client.OnRequestWearables += InformClientOfNeighbours; 563 client.OnRequestWearables += InformClientOfNeighbours;
@@ -592,9 +593,11 @@ namespace OpenSim.Region.Environment.Scenes
592 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); 593 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
593 594
594 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 595 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
595 596
596 //client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder; 597 // client.OnCreateNewInventoryItem += CreateNewInventoryItem;
598 // client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder;
597 // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents; 599 // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents;
600 // client.OnRequestTaskInventory += RequestTaskInventory;
598 } 601 }
599 602
600 protected ScenePresence CreateAndAddScenePresence(IClientAPI client) 603 protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
@@ -819,13 +822,13 @@ namespace OpenSim.Region.Environment.Scenes
819 } 822 }
820 } 823 }
821 824
822 public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 825 public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
823 { 826 {
824 if (regionHandle == m_regInfo.RegionHandle) 827 if (regionHandle == m_regInfo.RegionHandle)
825 { 828 {
826 if (Avatars.ContainsKey(agentID)) 829 if (Avatars.ContainsKey(agentID))
827 { 830 {
828 Avatars[agentID].MakeAvatar(position); 831 Avatars[agentID].MakeAvatar(position, isFlying);
829 } 832 }
830 } 833 }
831 } 834 }
@@ -909,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes
909 agent.startpos = new LLVector3(128, 128, 70); 912 agent.startpos = new LLVector3(128, 128, 70);
910 agent.child = true; 913 agent.child = true;
911 commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); 914 commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
912 commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); 915 commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position, false);
913 916
914 remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); 917 remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4));
915 } 918 }
@@ -922,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes
922 /// <param name="regionhandle"></param> 925 /// <param name="regionhandle"></param>
923 /// <param name="agentID"></param> 926 /// <param name="agentID"></param>
924 /// <param name="position"></param> 927 /// <param name="position"></param>
925 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) 928 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying)
926 { 929 {
927 return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); 930 return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
928 } 931 }
929 932
930 public void performParcelPrimCountUpdate() 933 public void performParcelPrimCountUpdate()
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index c91c654..3c2193e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -32,7 +32,7 @@ using libsecondlife;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types; 34using OpenSim.Framework.Types;
35using OpenSim.Region.Caches; 35using OpenSim.Framework.Communications.Caches;
36using OpenSim.Region.Terrain; 36using OpenSim.Region.Terrain;
37using OpenSim.Framework; 37using OpenSim.Framework;
38 38
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 294087f..d513634 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -40,13 +40,8 @@ namespace OpenSim.Region.Environment.Scenes
40 private Encoding enc = Encoding.ASCII; 40 private Encoding enc = Encoding.ASCII;
41 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group 41 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
42 public Primitive rootPrimitive; 42 public Primitive rootPrimitive;
43 private new Scene m_world;
44 protected ulong m_regionHandle; 43 protected ulong m_regionHandle;
45 44
46 private bool physicsEnabled = false; // HOUSEKEEPING : Do we really need this?
47 private PhysicsScene m_PhysScene; // HOUSEKEEPING : Do we really need this?
48 private PhysicsActor m_PhysActor; // HOUSEKEEPING : Do we really need this?
49
50 private EventManager m_eventManager; 45 private EventManager m_eventManager;
51 46
52 public bool isSelected = false; 47 public bool isSelected = false;
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 2bb4fb2..e81ac7b 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -66,6 +66,7 @@ namespace OpenSim.Region.Environment.Scenes
66 private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? 66 private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this?
67 67
68 protected RegionInfo m_regionInfo; 68 protected RegionInfo m_regionInfo;
69 protected ulong crossingFromRegion = 0;
69 70
70 private Vector3[] Dir_Vectors = new Vector3[6]; 71 private Vector3[] Dir_Vectors = new Vector3[6];
71 private enum Dir_ControlFlags 72 private enum Dir_ControlFlags
@@ -183,10 +184,11 @@ namespace OpenSim.Region.Environment.Scenes
183 /// 184 ///
184 /// </summary> 185 /// </summary>
185 /// <param name="pos"></param> 186 /// <param name="pos"></param>
186 public void MakeAvatar(LLVector3 pos) 187 public void MakeAvatar(LLVector3 pos, bool isFlying)
187 { 188 {
188 //this.childAvatar = false; 189 //this.childAvatar = false;
189 this.Pos = pos; 190 this.Pos = pos;
191 this._physActor.Flying = isFlying;
190 this.newAvatar = true; 192 this.newAvatar = true;
191 this.childAgent = false; 193 this.childAgent = false;
192 } 194 }
@@ -194,8 +196,8 @@ namespace OpenSim.Region.Environment.Scenes
194 protected void MakeChildAgent() 196 protected void MakeChildAgent()
195 { 197 {
196 this.Velocity = new LLVector3(0, 0, 0); 198 this.Velocity = new LLVector3(0, 0, 0);
197 this.Pos = new LLVector3(128, 128, 70);
198 this.childAgent = true; 199 this.childAgent = true;
200 //this.Pos = new LLVector3(128, 128, 70);
199 } 201 }
200 202
201 /// <summary> 203 /// <summary>
@@ -551,11 +553,11 @@ namespace OpenSim.Region.Environment.Scenes
551 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); 553 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
552 if (neighbourRegion != null) 554 if (neighbourRegion != null)
553 { 555 {
554 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); 556 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
555 if (res) 557 if (res)
556 { 558 {
557 this.MakeChildAgent();
558 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); 559 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint);
560 this.MakeChildAgent();
559 } 561 }
560 } 562 }
561 } 563 }
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index e64d9f0..b8e6af5 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -66,8 +66,10 @@ namespace SimpleApp
66 public event NewAvatar OnNewAvatar; 66 public event NewAvatar OnNewAvatar;
67 public event GenericCall6 OnRemoveAvatar; 67 public event GenericCall6 OnRemoveAvatar;
68 68
69 public event CreateNewInventoryItem OnCreateNewInventoryItem;
69 public event CreateInventoryFolder OnCreateNewInventoryFolder; 70 public event CreateInventoryFolder OnCreateNewInventoryFolder;
70 public event FetchInventoryDescendents OnFetchInventoryDescendents; 71 public event FetchInventoryDescendents OnFetchInventoryDescendents;
72 public event FetchInventory OnFetchInventory;
71 public event RequestTaskInventory OnRequestTaskInventory; 73 public event RequestTaskInventory OnRequestTaskInventory;
72 74
73 public event UUIDNameRequest OnNameFromUUIDRequest; 75 public event UUIDNameRequest OnNameFromUUIDRequest;
@@ -142,7 +144,7 @@ namespace SimpleApp
142 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { } 144 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
143 145
144 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } 146 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
145 public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { } 147 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { }
146 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 148 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
147 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 149 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
148 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } 150 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index 6704a19..1a69e74 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -5,10 +5,11 @@ using OpenSim.Framework.Communications;
5using OpenSim.Framework.Interfaces; 5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Servers; 6using OpenSim.Framework.Servers;
7using OpenSim.Framework.Types; 7using OpenSim.Framework.Types;
8using OpenSim.Region.Caches; 8
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Terrain; 10using OpenSim.Region.Terrain;
11using OpenSim.Region.Environment; 11using OpenSim.Region.Environment;
12using OpenSim.Framework.Communications.Caches;
12 13
13using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence; 14using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
14 15
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 5c16d6b..a5bc999 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -8,10 +8,11 @@ using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Servers; 8using OpenSim.Framework.Servers;
9using OpenSim.Framework.Types; 9using OpenSim.Framework.Types;
10using OpenSim.Physics.Manager; 10using OpenSim.Physics.Manager;
11using OpenSim.Region.Caches; 11
12using OpenSim.Region.Capabilities; 12using OpenSim.Region.Capabilities;
13using OpenSim.Region.ClientStack; 13using OpenSim.Region.ClientStack;
14using OpenSim.Region.Communications.Local; 14using OpenSim.Region.Communications.Local;
15using OpenSim.Framework.Communications.Caches;
15using OpenSim.Region.GridInterfaces.Local; 16using OpenSim.Region.GridInterfaces.Local;
16using System.Timers; 17using System.Timers;
17using OpenSim.Region.Environment.Scenes; 18using OpenSim.Region.Environment.Scenes;
@@ -47,7 +48,7 @@ namespace SimpleApp
47 { 48 {
48 base.StartUp(); 49 base.StartUp();
49 50
50 m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer); 51 m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache);
51 52
52 m_log.Notice(m_log.LineInfo); 53 m_log.Notice(m_log.LineInfo);
53 54
diff --git a/prebuild.xml b/prebuild.xml
index ae1d26e..83c5142 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -157,54 +157,6 @@
157 </Files> 157 </Files>
158 </Project> 158 </Project>
159 159
160 <Project name="OpenSim.Region.Caches" path="OpenSim/Region/Caches" type="Library">
161 <Configuration name="Debug">
162 <Options>
163 <OutputPath>../../../bin/</OutputPath>
164 </Options>
165 </Configuration>
166 <Configuration name="Release">
167 <Options>
168 <OutputPath>../../../bin/</OutputPath>
169 </Options>
170 </Configuration>
171
172 <ReferencePath>../../../bin/</ReferencePath>
173 <Reference name="System"/>
174 <Reference name="System.Xml"/>
175 <Reference name="libsecondlife.dll"/>
176 <Reference name="OpenSim.Framework"/>
177 <Reference name="OpenSim.Framework.Data"/>
178 <Files>
179 <Match pattern="*.cs" recurse="true"/>
180 </Files>
181 </Project>
182
183 <Project name="OpenSim.Region.Capabilities" path="OpenSim/Region/Capabilities" type="Library">
184 <Configuration name="Debug">
185 <Options>
186 <OutputPath>../../../bin/</OutputPath>
187 </Options>
188 </Configuration>
189 <Configuration name="Release">
190 <Options>
191 <OutputPath>../../../bin/</OutputPath>
192 </Options>
193 </Configuration>
194
195 <ReferencePath>../../../bin/</ReferencePath>
196 <Reference name="System"/>
197 <Reference name="System.Xml"/>
198 <Reference name="libsecondlife.dll"/>
199 <Reference name="OpenSim.Framework"/>
200 <Reference name="OpenSim.Framework.Servers"/>
201 <Reference name="OpenSim.Region.Caches"/>
202 <Reference name="XMLRPC.dll"/>
203
204 <Files>
205 <Match pattern="*.cs" recurse="true"/>
206 </Files>
207 </Project>
208 160
209 <!-- Grid Server Plug-ins --> 161 <!-- Grid Server Plug-ins -->
210 <Project name="OpenSim.Region.GridInterfaces.Local" path="OpenSim/Region/GridInterfaces/Local" type="Library"> 162 <Project name="OpenSim.Region.GridInterfaces.Local" path="OpenSim/Region/GridInterfaces/Local" type="Library">
@@ -427,6 +379,33 @@
427 </Files> 379 </Files>
428 </Project> 380 </Project>
429 381
382 <Project name="OpenSim.Framework.InventoryServiceBase" path="OpenSim/Framework/InventoryServiceBase" type="Library">
383 <Configuration name="Debug">
384 <Options>
385 <OutputPath>../../../bin/</OutputPath>
386 </Options>
387 </Configuration>
388 <Configuration name="Release">
389 <Options>
390 <OutputPath>../../../bin/</OutputPath>
391 </Options>
392 </Configuration>
393
394 <ReferencePath>../../../bin/</ReferencePath>
395 <Reference name="System" localCopy="false"/>
396 <Reference name="System.Data" localCopy="false"/>
397 <Reference name="System.Xml" localCopy="false"/>
398 <Reference name="XMLRPC.dll"/>
399 <Reference name="OpenSim.Framework"/>
400 <Reference name="OpenSim.Framework.Console"/>
401 <Reference name="OpenSim.Framework.Data"/>
402 <Reference name="libsecondlife.dll"/>
403
404 <Files>
405 <Match pattern="*.cs" recurse="true"/>
406 </Files>
407 </Project>
408
430 <!-- OpenSim.Framework.Communications --> 409 <!-- OpenSim.Framework.Communications -->
431 <Project name="OpenSim.Framework.Communications" path="OpenSim/Framework/Communications" type="Library"> 410 <Project name="OpenSim.Framework.Communications" path="OpenSim/Framework/Communications" type="Library">
432 <Configuration name="Debug"> 411 <Configuration name="Debug">
@@ -532,10 +511,9 @@
532 <Reference name="OpenSim.Region.Terrain.BasicTerrain"/> 511 <Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
533 <Reference name="OpenSim.Framework"/> 512 <Reference name="OpenSim.Framework"/>
534 <Reference name="OpenSim.Framework.Console"/> 513 <Reference name="OpenSim.Framework.Console"/>
514 <Reference name="OpenSim.Framework.Data" />
535 <Reference name="OpenSim.Region.Physics.Manager"/> 515 <Reference name="OpenSim.Region.Physics.Manager"/>
536 <Reference name="OpenSim.Framework.Servers"/> 516 <Reference name="OpenSim.Framework.Servers"/>
537 <Reference name="OpenSim.Region.Caches"/>
538 <Reference name="OpenSim.Region.Capabilities"/>
539 <!-- For scripting in funny languages by default --> 517 <!-- For scripting in funny languages by default -->
540 <Reference name="Microsoft.JScript"/> 518 <Reference name="Microsoft.JScript"/>
541 <Reference name="XMLRPC.dll"/> 519 <Reference name="XMLRPC.dll"/>
@@ -571,7 +549,6 @@
571 <Reference name="OpenSim.Framework.Communications"/> 549 <Reference name="OpenSim.Framework.Communications"/>
572 <Reference name="OpenSim.Region.Physics.Manager"/> 550 <Reference name="OpenSim.Region.Physics.Manager"/>
573 <Reference name="OpenSim.Framework.Servers"/> 551 <Reference name="OpenSim.Framework.Servers"/>
574 <Reference name="OpenSim.Region.Caches"/>
575 <Reference name="OpenSim.Framework.Data"/> 552 <Reference name="OpenSim.Framework.Data"/>
576 <Reference name="XMLRPC.dll"/> 553 <Reference name="XMLRPC.dll"/>
577 554
@@ -636,7 +613,6 @@
636 <Reference name="OpenSim.Region.ClientStack"/> 613 <Reference name="OpenSim.Region.ClientStack"/>
637 <Reference name="OpenSim.Framework.Communications"/> 614 <Reference name="OpenSim.Framework.Communications"/>
638 <Reference name="OpenSim.Region.Communications.OGS1"/> 615 <Reference name="OpenSim.Region.Communications.OGS1"/>
639 <Reference name="OpenSim.Region.Caches"/>
640 <Reference name="XMLRPC.dll"/> 616 <Reference name="XMLRPC.dll"/>
641 <Reference name="OpenSim.Framework.UserManagement" /> 617 <Reference name="OpenSim.Framework.UserManagement" />
642 <Reference name="OpenSim.Region.Communications.Local"/> 618 <Reference name="OpenSim.Region.Communications.Local"/>
@@ -673,13 +649,11 @@
673 <Reference name="OpenSim.Framework.UserManagement"/> 649 <Reference name="OpenSim.Framework.UserManagement"/>
674 <Reference name="OpenSim.Framework.Data"/> 650 <Reference name="OpenSim.Framework.Data"/>
675 <Reference name="OpenSim.Region.Physics.Manager"/> 651 <Reference name="OpenSim.Region.Physics.Manager"/>
676 <Reference name="OpenSim.Region.Capabilities"/>
677 <Reference name="XMLRPC.dll"/> 652 <Reference name="XMLRPC.dll"/>
678 <Reference name="OpenSim.Region.GridInterfaces.Local"/> 653 <Reference name="OpenSim.Region.GridInterfaces.Local"/>
679 <Reference name="OpenSim.Framework.Servers"/> 654 <Reference name="OpenSim.Framework.Servers"/>
680 <Reference name="OpenSim.Framework.Communications"/> 655 <Reference name="OpenSim.Framework.Communications"/>
681 <Reference name="OpenSim.Region.Communications.Local"/> 656 <Reference name="OpenSim.Region.Communications.Local"/>
682 <Reference name="OpenSim.Region.Caches"/>
683 <Reference name="OpenSim.Region.ClientStack"/> 657 <Reference name="OpenSim.Region.ClientStack"/>
684 <Reference name="OpenSim.Region.Environment"/> 658 <Reference name="OpenSim.Region.Environment"/>
685 <Reference name="OpenSim.Region.Terrain.BasicTerrain"/> 659 <Reference name="OpenSim.Region.Terrain.BasicTerrain"/>