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authorAdam Frisby2008-02-04 10:28:39 +0000
committerAdam Frisby2008-02-04 10:28:39 +0000
commit35a8c95e1de294de633537b558d9406cf6f2938f (patch)
tree5bce0a929ae59957be7713fd3e2141e9be685310
parent* Default inventory permissions patch (#444), courtesy of alex_carnell -- tha... (diff)
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* Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 84c549b..db2d2fe 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -503,7 +503,7 @@ namespace OpenSim.Framework.Communications.Cache
503 { 503 {
504 int processedLength = 0; 504 int processedLength = 0;
505 // libsecondlife hardcodes 1500 as the maximum data chunk size 505 // libsecondlife hardcodes 1500 as the maximum data chunk size
506 int maxChunkSize = 1500; 506 int maxChunkSize = 1250;
507 int packetNumber = 0; 507 int packetNumber = 0;
508 508
509 while (processedLength < req.AssetInf.Data.Length) 509 while (processedLength < req.AssetInf.Data.Length)