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authorAdam Frisby2007-05-24 05:44:53 +0000
committerAdam Frisby2007-05-24 05:44:53 +0000
commit497af009bd1aa59385b2aca86987b619f8647616 (patch)
tree0454f4317f09113660238e6e2280ee93ba5adad7
parent* Simulators should no longer require all their neighbours to be online to ac... (diff)
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* Reduced effect of terraforming brushes by 1000%.
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering. * Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/world/World.PacketHandlers.cs8
-rw-r--r--OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj4
-rw-r--r--OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build1
-rw-r--r--OpenSim.Terrain.BasicTerrain/TerrainEngine.cs41
-rw-r--r--OpenSim.sln326
-rw-r--r--prebuild.xml1
6 files changed, 247 insertions, 134 deletions
diff --git a/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim.RegionServer/world/World.PacketHandlers.cs
index 119bb19..7d74cb7 100644
--- a/OpenSim.RegionServer/world/World.PacketHandlers.cs
+++ b/OpenSim.RegionServer/world/World.PacketHandlers.cs
@@ -21,13 +21,13 @@ namespace OpenSim.world
21 { 21 {
22 case 1: 22 case 1:
23 // raise terrain 23 // raise terrain
24 Terrain.raise(North, West, 10.0, 0.1); 24 Terrain.raise(North, West, 10.0, 0.001);
25 RegenerateTerrain(true, (int)North, (int)West); 25 RegenerateTerrain(true, (int)North, (int)West);
26 break; 26 break;
27 case 2: 27 case 2:
28 //lower terrain 28 //lower terrain
29 Terrain.lower(North, West, 10.0, 0.1); 29 Terrain.lower(North, West, 10.0, 0.001);
30 RegenerateTerrain(true, (int)North, (int)West); 30 RegenerateTerrain(true, (int)North, (int)West);
31 break; 31 break;
32 } 32 }
33 return; 33 return;
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
index 1cdfaf6..5a73897 100644
--- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
+++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
@@ -66,6 +66,10 @@
66 <HintPath>System.dll</HintPath> 66 <HintPath>System.dll</HintPath>
67 <Private>False</Private> 67 <Private>False</Private>
68 </Reference> 68 </Reference>
69 <Reference Include="System.Drawing" >
70 <HintPath>System.Drawing.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
69 <Reference Include="System.Data" > 73 <Reference Include="System.Data" >
70 <HintPath>System.Data.dll</HintPath> 74 <HintPath>System.Data.dll</HintPath>
71 <Private>False</Private> 75 <Private>False</Private>
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
index d2e6c9f..86c6a5c 100644
--- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
+++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
@@ -21,6 +21,7 @@
21 </lib> 21 </lib>
22 <include name="../bin/libTerrain-BSD.dll" /> 22 <include name="../bin/libTerrain-BSD.dll" />
23 <include name="System.dll" /> 23 <include name="System.dll" />
24 <include name="System.Drawing.dll" />
24 <include name="System.Data.dll" /> 25 <include name="System.Data.dll" />
25 <include name="System.Xml.dll" /> 26 <include name="System.Xml.dll" />
26 </references> 27 </references>
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index 38a4989..e766f71 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -1,6 +1,7 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Drawing;
4using libTerrain; 5using libTerrain;
5 6
6namespace OpenSim.Terrain 7namespace OpenSim.Terrain
@@ -403,5 +404,45 @@ namespace OpenSim.Terrain
403 heightmap.set(x,y,(double)value); 404 heightmap.set(x,y,(double)value);
404 } 405 }
405 } 406 }
407
408 /// <summary>
409 /// Exports the current heightmap to a PNG file
410 /// </summary>
411 /// <param name="filename">The destination filename for the image</param>
412 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
413 public void exportImage(string filename, string gradientmap)
414 {
415 try
416 {
417 Bitmap gradientmapLd = new Bitmap(gradientmap);
418
419 int pallete = gradientmapLd.Width;
420
421 Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
422 Color[] colours = new Color[pallete];
423
424 for (int i = 0; i < pallete; i++)
425 {
426 colours[i] = gradientmapLd.GetPixel(1, i);
427 }
428
429 Channel copy = heightmap.copy();
430 for (int x = 0; x < copy.w; x++)
431 {
432 for (int y = 0; y < copy.h; y++)
433 {
434 // 512 is the largest possible height before colours clamp
435 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete);
436 bmp.SetPixel(x, y, colours[colorindex]);
437 }
438 }
439
440 bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
441 }
442 catch (Exception e)
443 {
444 Console.WriteLine("Failed generating terrain map: " + e.ToString());
445 }
446 }
406 } 447 }
407} 448}
diff --git a/OpenSim.sln b/OpenSim.sln
index db4f96d..3d4b214 100644
--- a/OpenSim.sln
+++ b/OpenSim.sln
@@ -1,5 +1,5 @@
1Microsoft Visual Studio Solution File, Format Version 9.00 1Microsoft Visual Studio Solution File, Format Version 9.00
2# Visual C# Express 2005 2# Visual Studio 2005
3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" 3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
4EndProject 4EndProject
5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" 5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
@@ -61,133 +61,199 @@ EndProject
61Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" 61Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
62EndProject 62EndProject
63Global 63Global
64 GlobalSection(SolutionConfigurationPlatforms) = preSolution 64 GlobalSection(SolutionConfigurationPlatforms) = preSolution
65 Debug|Any CPU = Debug|Any CPU 65 Debug|Any CPU = Debug|Any CPU
66 Release|Any CPU = Release|Any CPU 66 Release|Any CPU = Release|Any CPU
67 EndGlobalSection 67 EndGlobalSection
68 GlobalSection(ProjectConfigurationPlatforms) = postSolution 68 GlobalSection(ProjectDependencies) = postSolution
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diff --git a/prebuild.xml b/prebuild.xml
index 4c0ef14..e3de61d 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -711,6 +711,7 @@
711 <ReferencePath>../bin/</ReferencePath> 711 <ReferencePath>../bin/</ReferencePath>
712 <Reference name="libTerrain-BSD.dll"/> 712 <Reference name="libTerrain-BSD.dll"/>
713 <Reference name="System"/> 713 <Reference name="System"/>
714 <Reference name="System.Drawing"/>
714 <Reference name="System.Data"/> 715 <Reference name="System.Data"/>
715 <Reference name="System.Xml"/> 716 <Reference name="System.Xml"/>
716 717