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author | Justin Clark-Casey (justincc) | 2011-10-15 02:47:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-15 02:47:27 +0100 |
commit | 5ddefc256468e4b394d82a2c4bc69fe28c4b59ea (patch) | |
tree | 5853a46021daeb68dee43b868083f60e41da4f2b | |
parent | Restore [Startup] physical_prim flag which can stop any prims being subject t... (diff) | |
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remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Diffstat (limited to '')
3 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 01f4808..de99b94 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
367 | so.AttachedAvatar = UUID.Zero; | 367 | so.AttachedAvatar = UUID.Zero; |
368 | rootPart.SetParentLocalId(0); | 368 | rootPart.SetParentLocalId(0); |
369 | so.ClearPartAttachmentData(); | 369 | so.ClearPartAttachmentData(); |
370 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | 370 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); |
371 | so.HasGroupChanged = true; | 371 | so.HasGroupChanged = true; |
372 | rootPart.Rezzed = DateTime.Now; | 372 | rootPart.Rezzed = DateTime.Now; |
373 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | 373 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index d983d7f..2d6d4ec 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1251 | public void ApplyPhysics(bool m_physicalPrim) | 1251 | public void ApplyPhysics(bool m_physicalPrim) |
1252 | { | 1252 | { |
1253 | // Apply physics to the root prim | 1253 | // Apply physics to the root prim |
1254 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_physicalPrim); | 1254 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); |
1255 | 1255 | ||
1256 | // Apply physics to child prims | 1256 | // Apply physics to child prims |
1257 | SceneObjectPart[] parts = m_parts.GetArray(); | 1257 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -1261,7 +1261,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1261 | { | 1261 | { |
1262 | SceneObjectPart part = parts[i]; | 1262 | SceneObjectPart part = parts[i]; |
1263 | if (part.LocalId != m_rootPart.LocalId) | 1263 | if (part.LocalId != m_rootPart.LocalId) |
1264 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim); | 1264 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); |
1265 | } | 1265 | } |
1266 | 1266 | ||
1267 | // Hack to get the physics scene geometries in the right spot | 1267 | // Hack to get the physics scene geometries in the right spot |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8ad35d3..b4a178e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1548,15 +1548,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1548 | /// Apply physics to this part. | 1548 | /// Apply physics to this part. |
1549 | /// </summary> | 1549 | /// </summary> |
1550 | /// <param name="rootObjectFlags"></param> | 1550 | /// <param name="rootObjectFlags"></param> |
1551 | /// <param name="m_physicalPrim"></param> | 1551 | /// <param name="VolumeDetectActive"></param> |
1552 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) | 1552 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) |
1553 | { | 1553 | { |
1554 | // m_log.DebugFormat( | 1554 | // m_log.DebugFormat( |
1555 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", | 1555 | // "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", |
1556 | // Name, LocalId, UUID, m_physicalPrim); | 1556 | // Name, LocalId, UUID, m_physicalPrim); |
1557 | 1557 | ||
1558 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); | 1558 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; |
1559 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); | 1559 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; |
1560 | 1560 | ||
1561 | if (IsJoint()) | 1561 | if (IsJoint()) |
1562 | { | 1562 | { |