diff options
author | MW | 2007-02-03 19:51:52 +0000 |
---|---|---|
committer | MW | 2007-02-03 19:51:52 +0000 |
commit | 3a157273da7de6caa098ac4af406e37be02a1171 (patch) | |
tree | b30b6a30a7e84ebe2dcff80e9d0207b8495f1173 | |
parent | (no commit message) (diff) | |
download | opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.zip opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.tar.gz opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.tar.bz2 opensim-SC_OLD-3a157273da7de6caa098ac4af406e37be02a1171.tar.xz |
Added Basic Inventory support
Diffstat (limited to '')
-rw-r--r-- | Agent_Manager.cs | 52 | ||||
-rw-r--r-- | AssetManagement.cs | 460 | ||||
-rw-r--r-- | Asset_manager.cs | 73 | ||||
-rw-r--r-- | Controller.cs | 89 | ||||
-rw-r--r-- | Globals.cs | 3 | ||||
-rw-r--r-- | GridManager.cs | 2 | ||||
-rw-r--r-- | InventoryManager.cs | 240 | ||||
-rw-r--r-- | Login_manager.cs | 77 | ||||
-rw-r--r-- | Physics_manager.cs | 4 | ||||
-rw-r--r-- | Prim_manager.cs | 4 | ||||
-rw-r--r-- | SceneGraphManager.cs | 40 | ||||
-rw-r--r-- | Script_manager.cs | 4 | ||||
-rw-r--r-- | Second-server.csproj | 5 | ||||
-rw-r--r-- | StorageManager.cs | 4 | ||||
-rw-r--r-- | Texture_manager.cs | 11 | ||||
-rw-r--r-- | bin/Release/new-login.dat | 2 |
16 files changed, 965 insertions, 105 deletions
diff --git a/Agent_Manager.cs b/Agent_Manager.cs index 9aa8d7f..2f5ceba 100644 --- a/Agent_Manager.cs +++ b/Agent_Manager.cs | |||
@@ -1,5 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | * | 3 | * |
4 | * Redistribution and use in source and binary forms, with or without | 4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions are met: | 5 | * modification, are permitted provided that the following conditions are met: |
@@ -44,6 +44,7 @@ namespace OpenSim | |||
44 | private uint local_numer=0; | 44 | private uint local_numer=0; |
45 | private Server server; | 45 | private Server server; |
46 | public PrimManager Prim_Manager; | 46 | public PrimManager Prim_Manager; |
47 | public AssetManagement Asset_Manager; | ||
47 | 48 | ||
48 | private libsecondlife.Packets.RegionHandshakePacket RegionPacket; | 49 | private libsecondlife.Packets.RegionHandshakePacket RegionPacket; |
49 | private System.Text.Encoding enc = System.Text.Encoding.ASCII; | 50 | private System.Text.Encoding enc = System.Text.Encoding.ASCII; |
@@ -101,7 +102,7 @@ namespace OpenSim | |||
101 | /// <param name="first"></param> | 102 | /// <param name="first"></param> |
102 | /// <param name="last"></param> | 103 | /// <param name="last"></param> |
103 | /// <returns></returns> | 104 | /// <returns></returns> |
104 | public bool NewAgent(User_Agent_info User_info, string first, string last) | 105 | public bool NewAgent(User_Agent_info User_info, string first, string last ,LLUUID BaseFolder,LLUUID InventoryFolder) |
105 | { | 106 | { |
106 | AvatarData agent=new AvatarData(); | 107 | AvatarData agent=new AvatarData(); |
107 | agent.FullID=User_info.AgentID; | 108 | agent.FullID=User_info.AgentID; |
@@ -109,7 +110,13 @@ namespace OpenSim | |||
109 | agent.NetInfo.first_name=first; | 110 | agent.NetInfo.first_name=first; |
110 | agent.NetInfo.last_name=last; | 111 | agent.NetInfo.last_name=last; |
111 | agent.Position=new LLVector3(100,100,22); | 112 | agent.Position=new LLVector3(100,100,22); |
113 | agent.BaseFolder=BaseFolder; | ||
114 | agent.InventoryFolder=InventoryFolder; | ||
112 | this.AgentList.Add(agent.FullID,agent); | 115 | this.AgentList.Add(agent.FullID,agent); |
116 | |||
117 | //Create new Wearable Assets and place in Inventory | ||
118 | this.Asset_Manager.CreateNewInventorySet(ref agent,User_info); | ||
119 | |||
113 | return(true); | 120 | return(true); |
114 | } | 121 | } |
115 | 122 | ||
@@ -343,29 +350,27 @@ namespace OpenSim | |||
343 | /// <param name="user"></param> | 350 | /// <param name="user"></param> |
344 | public void SendIntialAvatarAppearance(User_Agent_info user) | 351 | public void SendIntialAvatarAppearance(User_Agent_info user) |
345 | { | 352 | { |
346 | 353 | AvatarData Agent=this.AgentList[user.AgentID]; | |
347 | AgentWearablesUpdatePacket aw=new AgentWearablesUpdatePacket(); | 354 | AgentWearablesUpdatePacket aw=new AgentWearablesUpdatePacket(); |
348 | aw.AgentData.AgentID=user.AgentID; | 355 | aw.AgentData.AgentID=user.AgentID; |
349 | aw.AgentData.SerialNum=0;//(uint)appc; | 356 | aw.AgentData.SerialNum=0; |
350 | //appc++; | 357 | aw.AgentData.SessionID=user.SessionID; |
351 | aw.AgentData.SessionID=user.SessionID;//new LLUUID("00000000-0000-0000-0000-000000000000");//user.SessionID; | ||
352 | 358 | ||
353 | aw.WearableData= new AgentWearablesUpdatePacket.WearableDataBlock[13]; | 359 | aw.WearableData= new AgentWearablesUpdatePacket.WearableDataBlock[13]; |
354 | AgentWearablesUpdatePacket.WearableDataBlock awb=null; | 360 | AgentWearablesUpdatePacket.WearableDataBlock awb=null; |
355 | awb=new AgentWearablesUpdatePacket.WearableDataBlock(); | 361 | awb=new AgentWearablesUpdatePacket.WearableDataBlock(); |
356 | awb.WearableType=(byte)0; | 362 | awb.WearableType=(byte)0; |
357 | awb.AssetID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 363 | awb.AssetID=Agent.Wearables[0].AssetID;//new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
358 | awb.ItemID=new LLUUID("b7878441893b094917f791174bc8401c"); | 364 | awb.ItemID=Agent.Wearables[0].ItemID;//new LLUUID("b7878441893b094917f791174bc8401c"); |
359 | aw.WearableData[0]=awb; | 365 | aw.WearableData[0]=awb; |
360 | 366 | ||
361 | /*awb=new AgentWearablesUpdatePacket.WearableDataBlock(); | 367 | awb=new AgentWearablesUpdatePacket.WearableDataBlock(); |
362 | awb.WearableType=(byte)1; | 368 | awb.WearableType=(byte)1; |
363 | awb.AssetID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); | 369 | awb.AssetID=Agent.Wearables[1].AssetID;//new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); |
364 | awb.ItemID=new LLUUID("193f0876fc11d143797454352f9c9c26"); | 370 | awb.ItemID=Agent.Wearables[1].ItemID;//new LLUUID("193f0876fc11d143797454352f9c9c26"); |
365 | //awb.ItemID=new LLUUID("00000000-0000-0000-0000-000000000000"); | 371 | aw.WearableData[1]=awb; |
366 | aw.WearableData[1]=awb;*/ | ||
367 | 372 | ||
368 | for(int i=1; i<13; i++) | 373 | for(int i=2; i<13; i++) |
369 | { | 374 | { |
370 | awb=new AgentWearablesUpdatePacket.WearableDataBlock(); | 375 | awb=new AgentWearablesUpdatePacket.WearableDataBlock(); |
371 | awb.WearableType=(byte)i; | 376 | awb.WearableType=(byte)i; |
@@ -412,6 +417,7 @@ namespace OpenSim | |||
412 | server.SendPacket(avp,true,user); | 417 | server.SendPacket(avp,true,user); |
413 | 418 | ||
414 | } | 419 | } |
420 | |||
415 | /// <summary> | 421 | /// <summary> |
416 | /// | 422 | /// |
417 | /// </summary> | 423 | /// </summary> |
@@ -638,9 +644,27 @@ namespace OpenSim | |||
638 | public bool Walk=false; | 644 | public bool Walk=false; |
639 | public bool Started=false; | 645 | public bool Started=false; |
640 | //public TextureEntry TextureEntry; | 646 | //public TextureEntry TextureEntry; |
647 | public AvatarWearable[] Wearables; | ||
648 | public LLUUID InventoryFolder; | ||
649 | public LLUUID BaseFolder; | ||
641 | 650 | ||
642 | public AvatarData() | 651 | public AvatarData() |
643 | { | 652 | { |
653 | Wearables=new AvatarWearable[2]; //should be 13 | ||
654 | for(int i=0; i<2; i++) | ||
655 | { | ||
656 | Wearables[i]=new AvatarWearable(); | ||
657 | } | ||
658 | } | ||
659 | } | ||
660 | |||
661 | public class AvatarWearable | ||
662 | { | ||
663 | public LLUUID AssetID; | ||
664 | public LLUUID ItemID; | ||
665 | |||
666 | public AvatarWearable() | ||
667 | { | ||
644 | 668 | ||
645 | } | 669 | } |
646 | } | 670 | } |
diff --git a/AssetManagement.cs b/AssetManagement.cs new file mode 100644 index 0000000..adc8bd5 --- /dev/null +++ b/AssetManagement.cs | |||
@@ -0,0 +1,460 @@ | |||
1 | /* | ||
2 | * | ||
3 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the <organization> nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using libsecondlife; | ||
32 | using System.Collections; | ||
33 | using libsecondlife.Packets; | ||
34 | using libsecondlife.AssetSystem; | ||
35 | using System.IO; | ||
36 | |||
37 | namespace OpenSim | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Asset and Image management | ||
41 | /// </summary> | ||
42 | public class AssetManagement | ||
43 | { | ||
44 | public Dictionary<libsecondlife.LLUUID,AssetInfo> Assets; | ||
45 | public Dictionary<libsecondlife.LLUUID,TextureImage> Textures; | ||
46 | |||
47 | public ArrayList AssetRequests=new ArrayList(); //should change to a generic | ||
48 | public ArrayList TextureRequests=new ArrayList(); | ||
49 | // public ArrayList uploads=new ArrayList(); | ||
50 | private Server server; | ||
51 | public InventoryManager InventoryManager; | ||
52 | private System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
53 | |||
54 | /// <summary> | ||
55 | /// | ||
56 | /// </summary> | ||
57 | /// <param name="server"></param> | ||
58 | public AssetManagement(Server server) | ||
59 | { | ||
60 | this.server=server; | ||
61 | Textures=new Dictionary<libsecondlife.LLUUID,TextureImage> (); | ||
62 | Assets=new Dictionary<libsecondlife.LLUUID,AssetInfo> (); | ||
63 | this.initialise(); | ||
64 | } | ||
65 | |||
66 | /// <summary> | ||
67 | /// | ||
68 | /// </summary> | ||
69 | private void initialise() | ||
70 | { | ||
71 | //Shape and skin base assets | ||
72 | AssetInfo Asset=new AssetInfo(); | ||
73 | Asset.filename="base_shape.dat"; | ||
74 | Asset.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
75 | this.LoadAsset(Asset); | ||
76 | this.Assets.Add(Asset.Full_ID,Asset); | ||
77 | |||
78 | Asset=new AssetInfo(); | ||
79 | Asset.filename="base_skin.dat"; | ||
80 | Asset.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); | ||
81 | this.LoadAsset(Asset); | ||
82 | this.Assets.Add(Asset.Full_ID,Asset); | ||
83 | |||
84 | //our test images | ||
85 | //Change these filenames to images you want to use. | ||
86 | TextureImage Image=new TextureImage(); | ||
87 | Image.filename="testpic2.jp2"; | ||
88 | Image.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
89 | Image.Name="test Texture"; | ||
90 | this.LoadImage(Image); | ||
91 | this.Textures.Add(Image.Full_ID,Image); | ||
92 | |||
93 | Image=new TextureImage(); | ||
94 | Image.filename="map_base.jp2"; | ||
95 | Image.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006"); | ||
96 | this.LoadImage(Image); | ||
97 | this.Textures.Add(Image.Full_ID,Image); | ||
98 | |||
99 | Image=new TextureImage(); | ||
100 | Image.filename="map1.jp2"; | ||
101 | Image.Full_ID=new LLUUID("00000000-0000-0000-7009-000000000008"); | ||
102 | this.LoadImage(Image); | ||
103 | this.Textures.Add(Image.Full_ID,Image); | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// | ||
108 | /// </summary> | ||
109 | /// <param name="UserInfo"></param> | ||
110 | /// <param name="AssetID"></param> | ||
111 | /// <param name="TransferRequest"></param> | ||
112 | #region AssetRegion | ||
113 | |||
114 | public void AddAssetRequest(User_Agent_info UserInfo, LLUUID AssetID, TransferRequestPacket TransferRequest) | ||
115 | { | ||
116 | |||
117 | if(!this.Assets.ContainsKey(AssetID)) | ||
118 | { | ||
119 | //not found asset | ||
120 | return; | ||
121 | } | ||
122 | AssetInfo info=this.Assets[AssetID]; | ||
123 | //for now as it will be only skin or shape request just send back the asset | ||
124 | TransferInfoPacket Transfer=new TransferInfoPacket(); | ||
125 | Transfer.TransferInfo.ChannelType=2; | ||
126 | Transfer.TransferInfo.Status=0; | ||
127 | Transfer.TransferInfo.TargetType=0; | ||
128 | Transfer.TransferInfo.Params=TransferRequest.TransferInfo.Params; | ||
129 | Transfer.TransferInfo.Size=info.data.Length; | ||
130 | Transfer.TransferInfo.TransferID=TransferRequest.TransferInfo.TransferID; | ||
131 | |||
132 | server.SendPacket(Transfer,true,UserInfo); | ||
133 | |||
134 | TransferPacketPacket TransferPacket=new TransferPacketPacket(); | ||
135 | TransferPacket.TransferData.Packet=0; | ||
136 | TransferPacket.TransferData.ChannelType=2; | ||
137 | TransferPacket.TransferData.TransferID=TransferRequest.TransferInfo.TransferID; | ||
138 | if(info.data.Length>1000) //but needs to be less than 2000 at the moment | ||
139 | { | ||
140 | byte[] chunk=new byte[1000]; | ||
141 | Array.Copy(info.data,chunk,1000); | ||
142 | TransferPacket.TransferData.Data=chunk; | ||
143 | TransferPacket.TransferData.Status=0; | ||
144 | server.SendPacket(TransferPacket,true,UserInfo); | ||
145 | |||
146 | TransferPacket=new TransferPacketPacket(); | ||
147 | TransferPacket.TransferData.Packet=1; | ||
148 | TransferPacket.TransferData.ChannelType=2; | ||
149 | TransferPacket.TransferData.TransferID=TransferRequest.TransferInfo.TransferID; | ||
150 | byte[] chunk1=new byte[(info.data.Length-1000)]; | ||
151 | Array.Copy(info.data,1000,chunk1,0,chunk1.Length); | ||
152 | TransferPacket.TransferData.Data=chunk1; | ||
153 | TransferPacket.TransferData.Status=1; | ||
154 | server.SendPacket(TransferPacket,true,UserInfo); | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | TransferPacket.TransferData.Status=1; //last packet? so set to 1 | ||
159 | TransferPacket.TransferData.Data=info.data; | ||
160 | server.SendPacket(TransferPacket,true,UserInfo); | ||
161 | } | ||
162 | |||
163 | } | ||
164 | |||
165 | public void CreateNewInventorySet(ref AvatarData Avata,User_Agent_info UserInfo) | ||
166 | { | ||
167 | //Create Folders | ||
168 | LLUUID BaseFolder=Avata.BaseFolder; | ||
169 | InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder); | ||
170 | InventoryManager.CreateNewFolder(UserInfo, BaseFolder); | ||
171 | |||
172 | //Give a copy of default shape | ||
173 | AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; | ||
174 | AssetInfo Shape=this.CloneAsset(UserInfo.AgentID,Base); | ||
175 | |||
176 | Shape.filename=""; | ||
177 | Shape.Name="Default Shape"; | ||
178 | Shape.Description="Default Shape"; | ||
179 | Shape.InvType=18; | ||
180 | Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; | ||
181 | |||
182 | byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); | ||
183 | Array.Copy(Agentid,0,Shape.data,294,Agentid.Length); | ||
184 | this.Assets.Add(Shape.Full_ID,Shape); | ||
185 | |||
186 | Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape); | ||
187 | Avata.Wearables[0].AssetID=Shape.Full_ID; | ||
188 | |||
189 | //Give copy of default skin | ||
190 | Base=this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")]; | ||
191 | AssetInfo Skin=this.CloneAsset(UserInfo.AgentID,Base); | ||
192 | |||
193 | Skin.filename=""; | ||
194 | Skin.Name="Default Skin"; | ||
195 | Skin.Description="Default Skin"; | ||
196 | Skin.InvType=18; | ||
197 | Skin.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; | ||
198 | |||
199 | Array.Copy(Agentid,0,Skin.data,238,Agentid.Length); | ||
200 | this.Assets.Add(Skin.Full_ID,Skin); | ||
201 | |||
202 | Avata.Wearables[1].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Skin); | ||
203 | Avata.Wearables[1].AssetID=Skin.Full_ID; | ||
204 | |||
205 | //give a copy of test texture | ||
206 | TextureImage Texture=this.CloneImage(UserInfo.AgentID,Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]); | ||
207 | this.Textures.Add(Texture.Full_ID,Texture); | ||
208 | InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture); | ||
209 | |||
210 | } | ||
211 | |||
212 | |||
213 | private void LoadAsset(AssetInfo info) | ||
214 | { | ||
215 | //should request Asset from storage manager | ||
216 | //but for now read from file | ||
217 | |||
218 | string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\"; | ||
219 | string filename=data_path+@info.filename; | ||
220 | FileInfo fInfo = new FileInfo(filename); | ||
221 | |||
222 | long numBytes = fInfo.Length; | ||
223 | |||
224 | FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read); | ||
225 | byte[] idata=new byte[numBytes]; | ||
226 | BinaryReader br = new BinaryReader(fStream); | ||
227 | idata= br.ReadBytes((int)numBytes); | ||
228 | br.Close(); | ||
229 | fStream.Close(); | ||
230 | info.data=idata; | ||
231 | info.loaded=true; | ||
232 | } | ||
233 | |||
234 | public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset) | ||
235 | { | ||
236 | AssetInfo NewAsset=new AssetInfo(); | ||
237 | NewAsset.data=new byte[SourceAsset.data.Length]; | ||
238 | Array.Copy(SourceAsset.data,NewAsset.data,SourceAsset.data.Length); | ||
239 | NewAsset.Full_ID=LLUUID.Random(); | ||
240 | NewAsset.Type=SourceAsset.Type; | ||
241 | NewAsset.InvType=SourceAsset.InvType; | ||
242 | return(NewAsset); | ||
243 | } | ||
244 | #endregion | ||
245 | |||
246 | #region TextureRegion | ||
247 | public void AddTextureRequest(User_Agent_info user, LLUUID image_id) | ||
248 | { | ||
249 | |||
250 | if(!this.Textures.ContainsKey(image_id)) | ||
251 | { | ||
252 | //not found image so send back image not in data base message | ||
253 | ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket(); | ||
254 | im_not.ImageID.ID=image_id; | ||
255 | server.SendPacket(im_not,true,user); | ||
256 | return; | ||
257 | } | ||
258 | TextureImage imag=this.Textures[image_id]; | ||
259 | TextureRequest req=new TextureRequest(); | ||
260 | req.RequestUser=user; | ||
261 | req.RequestImage=image_id; | ||
262 | req.image_info=imag; | ||
263 | |||
264 | if(imag.data.LongLength>1000) //should be bigger or smaller? | ||
265 | { | ||
266 | //over 1000 bytes so split up file | ||
267 | req.num_packets=(int)imag.data.LongLength/1000; | ||
268 | req.num_packets++; | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | req.num_packets=1; | ||
273 | } | ||
274 | |||
275 | this.TextureRequests.Add(req); | ||
276 | |||
277 | } | ||
278 | |||
279 | public void AddTexture(LLUUID image_id, string name, byte[] data) | ||
280 | { | ||
281 | |||
282 | } | ||
283 | public void DoWork(ulong time) | ||
284 | { | ||
285 | if(this.TextureRequests.Count==0) | ||
286 | { | ||
287 | //no requests waiting | ||
288 | return; | ||
289 | } | ||
290 | int num; | ||
291 | //should be running in its own thread but for now is called by timer | ||
292 | if(this.TextureRequests.Count<5) | ||
293 | { | ||
294 | //lower than 5 so do all of them | ||
295 | num=this.TextureRequests.Count; | ||
296 | } | ||
297 | else | ||
298 | { | ||
299 | num=5; | ||
300 | } | ||
301 | TextureRequest req; | ||
302 | for(int i=0; i<num; i++) | ||
303 | { | ||
304 | req=(TextureRequest)this.TextureRequests[i]; | ||
305 | |||
306 | if(req.packet_counter==0) | ||
307 | { | ||
308 | //first time for this request so send imagedata packet | ||
309 | if(req.num_packets==1) | ||
310 | { | ||
311 | //only one packet so send whole file | ||
312 | ImageDataPacket im=new ImageDataPacket(); | ||
313 | im.ImageID.Packets=1; | ||
314 | im.ImageID.ID=req.image_info.Full_ID; | ||
315 | im.ImageID.Size=(uint)req.image_info.data.Length; | ||
316 | im.ImageData.Data=req.image_info.data; | ||
317 | im.ImageID.Codec=2; | ||
318 | server.SendPacket(im,true,req.RequestUser); | ||
319 | req.packet_counter++; | ||
320 | req.image_info.last_used=time; | ||
321 | System.Console.WriteLine("sent texture: "+req.image_info.Full_ID); | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | //more than one packet so split file up | ||
326 | } | ||
327 | } | ||
328 | else | ||
329 | { | ||
330 | //send imagepacket | ||
331 | |||
332 | } | ||
333 | } | ||
334 | |||
335 | //remove requests that have been completed | ||
336 | for(int i=0; i<num; i++) | ||
337 | { | ||
338 | req=(TextureRequest)this.TextureRequests[i]; | ||
339 | if(req.packet_counter==req.num_packets) | ||
340 | { | ||
341 | this.TextureRequests.Remove(req); | ||
342 | } | ||
343 | } | ||
344 | } | ||
345 | |||
346 | public void RecieveTexture(Packet pack) | ||
347 | { | ||
348 | |||
349 | } | ||
350 | |||
351 | private void LoadImage(TextureImage im) | ||
352 | { | ||
353 | //should request Image from StorageManager | ||
354 | //but for now read from file | ||
355 | |||
356 | string data_path=System.AppDomain.CurrentDomain.BaseDirectory + @"\textures\"; | ||
357 | string filename=data_path+@im.filename; | ||
358 | FileInfo fInfo = new FileInfo(filename); | ||
359 | |||
360 | long numBytes = fInfo.Length; | ||
361 | |||
362 | FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read); | ||
363 | byte[] idata=new byte[numBytes]; | ||
364 | BinaryReader br = new BinaryReader(fStream); | ||
365 | idata= br.ReadBytes((int)numBytes); | ||
366 | br.Close(); | ||
367 | fStream.Close(); | ||
368 | im.data=idata; | ||
369 | im.loaded=true; | ||
370 | } | ||
371 | |||
372 | public TextureImage CloneImage(LLUUID NewOwner,TextureImage Source) | ||
373 | { | ||
374 | TextureImage NewImage=new TextureImage(); | ||
375 | NewImage.data=new byte[Source.data.Length]; | ||
376 | Array.Copy(Source.data,NewImage.data,Source.data.Length); | ||
377 | NewImage.filename=Source.filename; | ||
378 | NewImage.Full_ID=LLUUID.Random(); | ||
379 | NewImage.Name=Source.Name; | ||
380 | return(NewImage); | ||
381 | } | ||
382 | |||
383 | #endregion | ||
384 | } | ||
385 | |||
386 | public class AssetRequest | ||
387 | { | ||
388 | public User_Agent_info RequestUser; | ||
389 | public LLUUID RequestImage; | ||
390 | public AssetInfo asset_inf; | ||
391 | public long data_pointer=0; | ||
392 | public int num_packets=0; | ||
393 | public int packet_counter=0; | ||
394 | |||
395 | public AssetRequest() | ||
396 | { | ||
397 | |||
398 | } | ||
399 | } | ||
400 | public class AssetInfo:AssetBase | ||
401 | { | ||
402 | //public byte[] data; | ||
403 | //public LLUUID Full_ID; | ||
404 | public string filename; | ||
405 | public bool loaded; | ||
406 | public ulong last_used; //need to add a tick/time counter and keep record | ||
407 | // of how often images are requested to unload unused ones. | ||
408 | |||
409 | public AssetInfo() | ||
410 | { | ||
411 | |||
412 | } | ||
413 | } | ||
414 | |||
415 | public class AssetBase | ||
416 | { | ||
417 | public byte[] data; | ||
418 | public LLUUID Full_ID; | ||
419 | public sbyte Type; | ||
420 | public sbyte InvType; | ||
421 | public string Name; | ||
422 | public string Description; | ||
423 | |||
424 | public AssetBase() | ||
425 | { | ||
426 | |||
427 | } | ||
428 | } | ||
429 | public class TextureRequest | ||
430 | { | ||
431 | public User_Agent_info RequestUser; | ||
432 | public LLUUID RequestImage; | ||
433 | public TextureImage image_info; | ||
434 | public long data_pointer=0; | ||
435 | public int num_packets=0; | ||
436 | public int packet_counter=0; | ||
437 | |||
438 | public TextureRequest() | ||
439 | { | ||
440 | |||
441 | } | ||
442 | } | ||
443 | public class TextureImage: AssetBase | ||
444 | { | ||
445 | //public byte[] data; | ||
446 | //public LLUUID Full_ID; | ||
447 | //public string name; | ||
448 | public string filename; | ||
449 | public bool loaded; | ||
450 | public ulong last_used; //need to add a tick/time counter and keep record | ||
451 | // of how often images are requested to unload unused ones. | ||
452 | |||
453 | public TextureImage() | ||
454 | { | ||
455 | |||
456 | } | ||
457 | } | ||
458 | |||
459 | |||
460 | } | ||
diff --git a/Asset_manager.cs b/Asset_manager.cs index 20cf3a1..94832f7 100644 --- a/Asset_manager.cs +++ b/Asset_manager.cs | |||
@@ -1,5 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | 3 | ||
4 | * Copyright (c) <year>, <copyright holder> | 4 | * Copyright (c) <year>, <copyright holder> |
5 | * All rights reserved. | 5 | * All rights reserved. |
@@ -45,6 +45,9 @@ namespace OpenSim | |||
45 | public ArrayList requests=new ArrayList(); //should change to a generic | 45 | public ArrayList requests=new ArrayList(); //should change to a generic |
46 | // public ArrayList uploads=new ArrayList(); | 46 | // public ArrayList uploads=new ArrayList(); |
47 | private Server server; | 47 | private Server server; |
48 | public TextureManager TextureMan; | ||
49 | public InventoryManager InventoryManager; | ||
50 | private System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
48 | 51 | ||
49 | public AssetManager(Server serve) | 52 | public AssetManager(Server serve) |
50 | { | 53 | { |
@@ -55,7 +58,7 @@ namespace OpenSim | |||
55 | 58 | ||
56 | public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req) | 59 | public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req) |
57 | { | 60 | { |
58 | 61 | Console.WriteLine("Asset Request "+ asset_id); | |
59 | if(!this.Assets.ContainsKey(asset_id)) | 62 | if(!this.Assets.ContainsKey(asset_id)) |
60 | { | 63 | { |
61 | //not found asset | 64 | //not found asset |
@@ -103,7 +106,44 @@ namespace OpenSim | |||
103 | server.SendPacket(tran_p,true,user); | 106 | server.SendPacket(tran_p,true,user); |
104 | } | 107 | } |
105 | 108 | ||
109 | } | ||
110 | public void CreateNewBaseSet(ref AvatarData Avata,User_Agent_info UserInfo) | ||
111 | { | ||
112 | //LLUUID BaseFolder=new LLUUID("4f5f559e-77a0-a4b9-84f9-8c74c07f7cfc");//*/"4fb2dab6-a987-da66-05ee-96ca82bccbf1"); | ||
113 | //LLUUID BaseFolder=new LLUUID("480e2d92-61f6-9f16-f4f5-0f77cfa4f8f9"); | ||
114 | LLUUID BaseFolder=Avata.BaseFolder; | ||
115 | InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder); | ||
116 | InventoryManager.CreateNewFolder(UserInfo, BaseFolder); | ||
117 | |||
118 | AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; | ||
119 | AssetInfo Shape=new AssetInfo(); | ||
120 | |||
121 | Shape.filename=""; | ||
122 | Shape.data=new byte[Base.data.Length]; | ||
123 | Array.Copy(Base.data,Shape.data,Base.data.Length); | ||
124 | Shape.Full_ID=LLUUID.Random(); | ||
125 | Shape.Name="Default Skin"; | ||
126 | Shape.Description="Default"; | ||
127 | Shape.InvType=18; | ||
128 | |||
129 | Shape.Type=libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; | ||
130 | byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); | ||
131 | Array.Copy(Agentid,0,Shape.data,294,Agentid.Length); | ||
132 | this.Assets.Add(Shape.Full_ID,Shape); | ||
133 | /*FileStream fStream = new FileStream("Assetshape.dat", FileMode.CreateNew); | ||
134 | BinaryWriter bw = new BinaryWriter(fStream); | ||
135 | bw.Write(Shape.data); | ||
136 | bw.Close(); | ||
137 | fStream.Close();*/ | ||
106 | 138 | ||
139 | Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape); | ||
140 | Avata.Wearables[0].AssetID=Shape.Full_ID; | ||
141 | //Avata.RootFolder=BaseFolder; | ||
142 | |||
143 | //give test texture | ||
144 | |||
145 | TextureImage Texture=TextureMan.textures[new LLUUID("00000000-0000-0000-5005-000000000005")]; | ||
146 | InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture); | ||
107 | 147 | ||
108 | } | 148 | } |
109 | 149 | ||
@@ -115,6 +155,13 @@ namespace OpenSim | |||
115 | im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 155 | im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
116 | this.loadAsset(im); | 156 | this.loadAsset(im); |
117 | this.Assets.Add(im.Full_ID,im); | 157 | this.Assets.Add(im.Full_ID,im); |
158 | |||
159 | |||
160 | im=new AssetInfo(); | ||
161 | im.filename="base_skin.dat"; | ||
162 | im.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); | ||
163 | this.loadAsset(im); | ||
164 | this.Assets.Add(im.Full_ID,im); | ||
118 | } | 165 | } |
119 | private void loadAsset(AssetInfo info) | 166 | private void loadAsset(AssetInfo info) |
120 | { | 167 | { |
@@ -152,11 +199,10 @@ namespace OpenSim | |||
152 | 199 | ||
153 | } | 200 | } |
154 | } | 201 | } |
155 | public class AssetInfo | 202 | public class AssetInfo:AssetBase |
156 | { | 203 | { |
157 | public byte[] data; | 204 | //public byte[] data; |
158 | public LLUUID Full_ID; | 205 | //public LLUUID Full_ID; |
159 | public string name; | ||
160 | public string filename; | 206 | public string filename; |
161 | public bool loaded; | 207 | public bool loaded; |
162 | public ulong last_used; //need to add a tick/time counter and keep record | 208 | public ulong last_used; //need to add a tick/time counter and keep record |
@@ -167,4 +213,19 @@ namespace OpenSim | |||
167 | 213 | ||
168 | } | 214 | } |
169 | } | 215 | } |
216 | |||
217 | public class AssetBase | ||
218 | { | ||
219 | public byte[] data; | ||
220 | public LLUUID Full_ID; | ||
221 | public sbyte Type; | ||
222 | public sbyte InvType; | ||
223 | public string Name; | ||
224 | public string Description; | ||
225 | |||
226 | public AssetBase() | ||
227 | { | ||
228 | |||
229 | } | ||
230 | } | ||
170 | } | 231 | } |
diff --git a/Controller.cs b/Controller.cs index f2bd85c..0a6fee9 100644 --- a/Controller.cs +++ b/Controller.cs | |||
@@ -1,7 +1,7 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | |||
3 | 4 | ||
4 | * Copyright (c) <year>, <copyright holder> | ||
5 | * All rights reserved. | 5 | * All rights reserved. |
6 | * | 6 | * |
7 | * Redistribution and use in source and binary forms, with or without | 7 | * Redistribution and use in source and binary forms, with or without |
@@ -58,9 +58,10 @@ namespace OpenSim | |||
58 | public Logon _login; | 58 | public Logon _login; |
59 | private AgentManager Agent_Manager; | 59 | private AgentManager Agent_Manager; |
60 | private PrimManager Prim_Manager; | 60 | private PrimManager Prim_Manager; |
61 | private TextureManager Texture_Manager; | 61 | // private TextureManager Texture_Manager; |
62 | private AssetManager Asset_Manager; | 62 | private AssetManagement Asset_Manager; |
63 | private GridManager Grid_Manager; | 63 | private GridManager Grid_Manager; |
64 | private InventoryManager Inventory_Manager; | ||
64 | private LoginManager Login_Manager; //built in login server | 65 | private LoginManager Login_Manager; //built in login server |
65 | private ulong time; //ticks | 66 | private ulong time; //ticks |
66 | private Timer timer1 = new Timer(); | 67 | private Timer timer1 = new Timer(); |
@@ -71,10 +72,14 @@ namespace OpenSim | |||
71 | server = new Server( this ); | 72 | server = new Server( this ); |
72 | Agent_Manager = new AgentManager( this.server ); | 73 | Agent_Manager = new AgentManager( this.server ); |
73 | Prim_Manager = new PrimManager( this.server ); | 74 | Prim_Manager = new PrimManager( this.server ); |
74 | Texture_Manager = new TextureManager( this.server ); | 75 | // Texture_Manager = new TextureManager( this.server ); |
75 | Asset_Manager = new AssetManager( this.server ); | 76 | Asset_Manager = new AssetManagement( this.server ); |
76 | Prim_Manager.Agent_Manager = Agent_Manager; | 77 | Prim_Manager.Agent_Manager = Agent_Manager; |
77 | Agent_Manager.Prim_Manager = Prim_Manager; | 78 | Agent_Manager.Prim_Manager = Prim_Manager; |
79 | Agent_Manager.Asset_Manager=Asset_Manager; | ||
80 | Inventory_Manager=new InventoryManager(this.server); | ||
81 | Asset_Manager.InventoryManager=Inventory_Manager; | ||
82 | // Asset_Manager.TextureMan=Texture_Manager; | ||
78 | Grid_Manager=new GridManager(this.server,Agent_Manager); | 83 | Grid_Manager=new GridManager(this.server,Agent_Manager); |
79 | if(Globals.Instance.LoginSever) | 84 | if(Globals.Instance.LoginSever) |
80 | { | 85 | { |
@@ -89,80 +94,93 @@ namespace OpenSim | |||
89 | 94 | ||
90 | } | 95 | } |
91 | public void MainCallback( Packet pack, User_Agent_info User_info ) { | 96 | public void MainCallback( Packet pack, User_Agent_info User_info ) { |
92 | //System.Console.WriteLine(pack.Type); | 97 | |
93 | if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) { | 98 | /*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) { |
94 | // System.Console.WriteLine(pack.Type); | 99 | //Log packet? |
100 | // System.Console.WriteLine(pack.Type); | ||
95 | //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; | 101 | //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; |
96 | } | 102 | }*/ |
103 | |||
104 | //should replace with a switch | ||
97 | if( pack.Type == PacketType.AgentSetAppearance ) { | 105 | if( pack.Type == PacketType.AgentSetAppearance ) { |
98 | // System.Console.WriteLine(pack); | 106 | // System.Console.WriteLine(pack); |
99 | //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; | 107 | //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; |
100 | 108 | ||
101 | } | 109 | } |
102 | if(pack.Type== PacketType.MapBlockRequest) | 110 | else if( pack.Type == PacketType.FetchInventory) |
111 | { | ||
112 | FetchInventoryPacket FetchInventory=(FetchInventoryPacket)pack; | ||
113 | Inventory_Manager.FetchInventory(User_info,FetchInventory); | ||
114 | } | ||
115 | else if( pack.Type == PacketType.FetchInventoryDescendents) | ||
116 | { | ||
117 | FetchInventoryDescendentsPacket Fetch=(FetchInventoryDescendentsPacket)pack; | ||
118 | Inventory_Manager.FetchInventoryDescendents(User_info,Fetch); | ||
119 | } | ||
120 | else if(pack.Type== PacketType.MapBlockRequest) | ||
103 | { | 121 | { |
104 | //int MinX, MinY, MaxX, MaxY; | 122 | //int MinX, MinY, MaxX, MaxY; |
105 | MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack; | 123 | MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack; |
106 | this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY); | 124 | this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY); |
107 | 125 | ||
108 | } | 126 | } |
109 | if(pack.Type== PacketType.CloseCircuit) | 127 | else if(pack.Type== PacketType.CloseCircuit) |
110 | { | 128 | { |
111 | this.Agent_Manager.RemoveAgent(User_info); | 129 | this.Agent_Manager.RemoveAgent(User_info); |
112 | } | 130 | } |
113 | if(pack.Type== PacketType.MapLayerRequest) | 131 | else if(pack.Type== PacketType.MapLayerRequest) |
114 | { | 132 | { |
115 | this.Grid_Manager.RequestMapLayer(User_info); | 133 | this.Grid_Manager.RequestMapLayer(User_info); |
116 | 134 | ||
117 | } | 135 | } |
118 | if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest)) | 136 | else if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest)) |
119 | { | 137 | { |
120 | TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack; | 138 | TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack; |
121 | 139 | ||
122 | this.Grid_Manager.RequestTeleport(User_info,Request); | 140 | this.Grid_Manager.RequestTeleport(User_info,Request); |
123 | 141 | ||
124 | } | 142 | } |
125 | if( pack.Type == PacketType.TransferRequest ) { | 143 | else if( pack.Type == PacketType.TransferRequest ) { |
126 | TransferRequestPacket tran = (TransferRequestPacket)pack; | 144 | TransferRequestPacket tran = (TransferRequestPacket)pack; |
127 | LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 ); | 145 | LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 ); |
128 | 146 | ||
129 | if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) { | 147 | // if( ( id == new LLUUID( "66c41e39-38f9-f75a-024e-585989bfab73" ) ) || ( id == new LLUUID( "e0ee49b5a4184df8d3c9a65361fe7f49" ) ) ) { |
130 | Asset_Manager.AddRequest( User_info, id, tran ); | 148 | Asset_Manager.AddAssetRequest( User_info, id, tran ); |
131 | } | 149 | // } |
132 | 150 | ||
133 | } | 151 | } |
134 | if( ( pack.Type == PacketType.StartPingCheck ) ) { | 152 | else if( ( pack.Type == PacketType.StartPingCheck ) ) { |
135 | //reply to pingcheck | 153 | //reply to pingcheck |
136 | libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack; | 154 | libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack; |
137 | libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket(); | 155 | libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket(); |
138 | endping.PingID.PingID = startp.PingID.PingID; | 156 | endping.PingID.PingID = startp.PingID.PingID; |
139 | server.SendPacket( endping, true, User_info ); | 157 | server.SendPacket( endping, true, User_info ); |
140 | } | 158 | } |
141 | if( pack.Type == PacketType.CompleteAgentMovement ) { | 159 | else if( pack.Type == PacketType.CompleteAgentMovement ) { |
142 | // new client | 160 | // new client |
143 | Agent_Manager.AgentJoin( User_info ); | 161 | Agent_Manager.AgentJoin( User_info ); |
144 | } | 162 | } |
145 | if( pack.Type == PacketType.RequestImage ) { | 163 | else if( pack.Type == PacketType.RequestImage ) { |
146 | RequestImagePacket image_req = (RequestImagePacket)pack; | 164 | RequestImagePacket image_req = (RequestImagePacket)pack; |
147 | for( int i = 0; i < image_req.RequestImage.Length; i++ ) { | 165 | for( int i = 0; i < image_req.RequestImage.Length; i++ ) { |
148 | this.Texture_Manager.AddRequest( User_info, image_req.RequestImage[ i ].Image ); | 166 | this.Asset_Manager.AddTextureRequest( User_info, image_req.RequestImage[ i ].Image ); |
149 | 167 | ||
150 | } | 168 | } |
151 | } | 169 | } |
152 | if( pack.Type == PacketType.RegionHandshakeReply ) { | 170 | else if( pack.Type == PacketType.RegionHandshakeReply ) { |
153 | //recieved regionhandshake so can now start sending info | 171 | //recieved regionhandshake so can now start sending info |
154 | Agent_Manager.SendInitialData( User_info ); | 172 | Agent_Manager.SendInitialData( User_info ); |
155 | //this.setuptemplates("objectupate164.dat",User_info,false); | 173 | //this.setuptemplates("objectupate164.dat",User_info,false); |
156 | } | 174 | } |
157 | if( pack.Type == PacketType.ObjectAdd ) { | 175 | else if( pack.Type == PacketType.ObjectAdd ) { |
158 | ObjectAddPacket ad = (ObjectAddPacket)pack; | 176 | ObjectAddPacket ad = (ObjectAddPacket)pack; |
159 | Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad ); | 177 | Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad ); |
160 | //this.send_prim(User_info,ad.ObjectData.RayEnd, ad); | 178 | //this.send_prim(User_info,ad.ObjectData.RayEnd, ad); |
161 | } | 179 | } |
162 | if( pack.Type == PacketType.ObjectPosition ) { | 180 | else if( pack.Type == PacketType.ObjectPosition ) { |
163 | //System.Console.WriteLine(pack.ToString()); | 181 | //System.Console.WriteLine(pack.ToString()); |
164 | } | 182 | } |
165 | if( pack.Type == PacketType.MultipleObjectUpdate ) { | 183 | else if( pack.Type == PacketType.MultipleObjectUpdate ) { |
166 | //System.Console.WriteLine(pack.ToString()); | 184 | //System.Console.WriteLine(pack.ToString()); |
167 | MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack; | 185 | MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack; |
168 | 186 | ||
@@ -185,11 +203,12 @@ namespace OpenSim | |||
185 | } | 203 | } |
186 | } | 204 | } |
187 | } | 205 | } |
188 | if( pack.Type == PacketType.AgentWearablesRequest ) { | 206 | else if( pack.Type == PacketType.AgentWearablesRequest ) { |
189 | Agent_Manager.SendIntialAvatarAppearance( User_info ); | 207 | Agent_Manager.SendIntialAvatarAppearance( User_info ); |
190 | } | 208 | } |
191 | 209 | ||
192 | if( pack.Type == PacketType.AgentUpdate ) { | 210 | else if( pack.Type == PacketType.AgentUpdate ) |
211 | { | ||
193 | AgentUpdatePacket ag = (AgentUpdatePacket)pack; | 212 | AgentUpdatePacket ag = (AgentUpdatePacket)pack; |
194 | uint mask = ag.AgentData.ControlFlags & ( 1 ); | 213 | uint mask = ag.AgentData.ControlFlags & ( 1 ); |
195 | AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID ); | 214 | AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID ); |
@@ -224,8 +243,7 @@ namespace OpenSim | |||
224 | } | 243 | } |
225 | } | 244 | } |
226 | } | 245 | } |
227 | 246 | else if( pack.Type == PacketType.ChatFromViewer ) { | |
228 | if( pack.Type == PacketType.ChatFromViewer ) { | ||
229 | ChatFromViewerPacket chat = (ChatFromViewerPacket)pack; | 247 | ChatFromViewerPacket chat = (ChatFromViewerPacket)pack; |
230 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | 248 | System.Text.Encoding enc = System.Text.Encoding.ASCII; |
231 | 249 | ||
@@ -252,14 +270,17 @@ namespace OpenSim | |||
252 | public void NewUserCallback( User_Agent_info UserInfo ) { | 270 | public void NewUserCallback( User_Agent_info UserInfo ) { |
253 | Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode); | 271 | Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode); |
254 | string first,last; | 272 | string first,last; |
273 | LLUUID Base,Inventory; | ||
255 | lock(_login) | 274 | lock(_login) |
256 | { | 275 | { |
257 | first=_login.first; | 276 | first=_login.first; |
258 | last=_login.last; | 277 | last=_login.last; |
278 | Base=_login.BaseFolder; | ||
279 | Inventory=_login.InventoryFolder; | ||
259 | 280 | ||
260 | //should get agentid and sessionid so they can be checked. | 281 | //should get agentid and sessionid so they can be checked. |
261 | } | 282 | } |
262 | Agent_Manager.NewAgent( UserInfo ,first,last); | 283 | Agent_Manager.NewAgent( UserInfo ,first,last,Base,Inventory); |
263 | //now because of the lack of Global account management (User server etc) | 284 | //now because of the lack of Global account management (User server etc) |
264 | //we need to reset the names back to default incase a teleport happens | 285 | //we need to reset the names back to default incase a teleport happens |
265 | //which will not have a Login name set, so they will use default names | 286 | //which will not have a Login name set, so they will use default names |
@@ -277,7 +298,7 @@ namespace OpenSim | |||
277 | void Timer1Tick( object sender, System.EventArgs e ) { | 298 | void Timer1Tick( object sender, System.EventArgs e ) { |
278 | this.time++; | 299 | this.time++; |
279 | Agent_Manager.UpdatePositions(); | 300 | Agent_Manager.UpdatePositions(); |
280 | Texture_Manager.DoWork( time ); | 301 | this.Asset_Manager.DoWork( time ); |
281 | } | 302 | } |
282 | } | 303 | } |
283 | public class Logon | 304 | public class Logon |
@@ -286,6 +307,8 @@ namespace OpenSim | |||
286 | public string last="User"; | 307 | public string last="User"; |
287 | public LLUUID Agent; | 308 | public LLUUID Agent; |
288 | public LLUUID Session; | 309 | public LLUUID Session; |
310 | public LLUUID InventoryFolder; | ||
311 | public LLUUID BaseFolder; | ||
289 | public Logon() | 312 | public Logon() |
290 | { | 313 | { |
291 | 314 | ||
@@ -1,5 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | 3 | ||
4 | * Copyright (c) <year>, <copyright holder> | 4 | * Copyright (c) <year>, <copyright holder> |
5 | * All rights reserved. | 5 | * All rights reserved. |
@@ -53,6 +53,7 @@ namespace OpenSim | |||
53 | public int IpPort=1000; | 53 | public int IpPort=1000; |
54 | 54 | ||
55 | public bool LoginSever=true; | 55 | public bool LoginSever=true; |
56 | public ushort LoginServerPort=8080; | ||
56 | 57 | ||
57 | //public string RegionName= "The Other\0"; | 58 | //public string RegionName= "The Other\0"; |
58 | //public ulong RegionHandle= 1095113581519872; | 59 | //public ulong RegionHandle= 1095113581519872; |
diff --git a/GridManager.cs b/GridManager.cs index 52ac789..c6b7c49 100644 --- a/GridManager.cs +++ b/GridManager.cs | |||
@@ -1,5 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | 3 | ||
4 | * Copyright (c) <year>, <copyright holder> | 4 | * Copyright (c) <year>, <copyright holder> |
5 | * All rights reserved. | 5 | * All rights reserved. |
diff --git a/InventoryManager.cs b/InventoryManager.cs new file mode 100644 index 0000000..bbc340e --- /dev/null +++ b/InventoryManager.cs | |||
@@ -0,0 +1,240 @@ | |||
1 | /* | ||
2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using libsecondlife.AssetSystem; | ||
32 | using System.IO; | ||
33 | |||
34 | namespace OpenSim | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Description of InventoryManager. | ||
38 | /// </summary> | ||
39 | public class InventoryManager | ||
40 | { | ||
41 | private System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
42 | public Dictionary<LLUUID, InventoryFolder> Folders; | ||
43 | public Dictionary<LLUUID, InventoryItem> Items; | ||
44 | private Server server; | ||
45 | |||
46 | /// <summary> | ||
47 | /// | ||
48 | /// </summary> | ||
49 | /// <param name="serve"></param> | ||
50 | public InventoryManager(Server serve) | ||
51 | { | ||
52 | server=serve; | ||
53 | Folders=new Dictionary<LLUUID, InventoryFolder>(); | ||
54 | Items=new Dictionary<LLUUID, InventoryItem>(); | ||
55 | } | ||
56 | |||
57 | /// <summary> | ||
58 | /// | ||
59 | /// </summary> | ||
60 | /// <param name="UserInfo"></param> | ||
61 | /// <param name="FolderID"></param> | ||
62 | /// <param name="Asset"></param> | ||
63 | /// <returns></returns> | ||
64 | public LLUUID AddToInventory(User_Agent_info UserInfo, LLUUID FolderID,AssetBase Asset) | ||
65 | { | ||
66 | if(this.Folders.ContainsKey(FolderID)) | ||
67 | { | ||
68 | LLUUID NewItemID=LLUUID.Random(); | ||
69 | |||
70 | InventoryItem Item=new InventoryItem(); | ||
71 | Item.FolderID=FolderID; | ||
72 | Item.OwnerID=UserInfo.AgentID; | ||
73 | Item.AssetID=Asset.Full_ID; | ||
74 | Item.ItemID=NewItemID; | ||
75 | Item.Type=Asset.Type; | ||
76 | Item.Name=Asset.Name; | ||
77 | Item.Description=Asset.Description; | ||
78 | Item.InvType=Asset.InvType; | ||
79 | this.Items.Add(Item.ItemID,Item); | ||
80 | InventoryFolder Folder=Folders[Item.FolderID]; | ||
81 | Folder.Items.Add(Item); | ||
82 | return(Item.ItemID); | ||
83 | } | ||
84 | else | ||
85 | { | ||
86 | return(null); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | /// <param name="UserInfo"></param> | ||
94 | /// <param name="NewFolder"></param> | ||
95 | /// <returns></returns> | ||
96 | public bool CreateNewFolder(User_Agent_info UserInfo, LLUUID NewFolder) | ||
97 | { | ||
98 | InventoryFolder Folder=new InventoryFolder(); | ||
99 | Folder.FolderID=NewFolder; | ||
100 | Folder.OwnerID=UserInfo.AgentID; | ||
101 | this.Folders.Add(Folder.FolderID,Folder); | ||
102 | |||
103 | return(true); | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// | ||
108 | /// </summary> | ||
109 | /// <param name="User_info"></param> | ||
110 | /// <param name="FetchDescend"></param> | ||
111 | public void FetchInventoryDescendents(User_Agent_info User_info,FetchInventoryDescendentsPacket FetchDescend) | ||
112 | { | ||
113 | if(FetchDescend.InventoryData.FetchItems) | ||
114 | { | ||
115 | if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID)) | ||
116 | { | ||
117 | |||
118 | InventoryFolder Folder=this.Folders[FetchDescend.InventoryData.FolderID]; | ||
119 | InventoryDescendentsPacket Descend=new InventoryDescendentsPacket(); | ||
120 | Descend.AgentData.AgentID=User_info.AgentID; | ||
121 | Descend.AgentData.OwnerID=Folder.OwnerID;//User_info.AgentID; | ||
122 | Descend.AgentData.FolderID=FetchDescend.InventoryData.FolderID;//Folder.FolderID;//new LLUUID("4fb2dab6-a987-da66-05ee-96ca82bccbf1"); | ||
123 | Descend.AgentData.Descendents=Folder.Items.Count; | ||
124 | Descend.AgentData.Version=Folder.Items.Count; | ||
125 | |||
126 | Descend.ItemData=new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; | ||
127 | for(int i=0; i<Folder.Items.Count ; i++) | ||
128 | { | ||
129 | |||
130 | InventoryItem Item=Folder.Items[i]; | ||
131 | Descend.ItemData[i]=new InventoryDescendentsPacket.ItemDataBlock(); | ||
132 | Descend.ItemData[i].ItemID=Item.ItemID;//new LLUUID("b7878441893b094917f791174bc8401c"); | ||
133 | Descend.ItemData[i].AssetID=Item.AssetID;//new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
134 | Descend.ItemData[i].CreatorID=Item.CreatorID;//User_info.AgentID; | ||
135 | Descend.ItemData[i].BaseMask=2147483647; | ||
136 | Descend.ItemData[i].CreationDate=1000; | ||
137 | Descend.ItemData[i].Description=enc.GetBytes(Item.Description+"\0"); | ||
138 | Descend.ItemData[i].EveryoneMask=2147483647;; | ||
139 | Descend.ItemData[i].Flags=1; | ||
140 | Descend.ItemData[i].FolderID=Item.FolderID;//new LLUUID("4fb2dab6-a987-da66-05ee-96ca82bccbf1"); | ||
141 | Descend.ItemData[i].GroupID=new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
142 | Descend.ItemData[i].GroupMask=2147483647; | ||
143 | Descend.ItemData[i].InvType=Item.InvType; | ||
144 | Descend.ItemData[i].Name=enc.GetBytes(Item.Name+"\0"); | ||
145 | Descend.ItemData[i].NextOwnerMask=2147483647; | ||
146 | Descend.ItemData[i].OwnerID=Item.OwnerID;//User_info.AgentID; | ||
147 | Descend.ItemData[i].OwnerMask=2147483647;; | ||
148 | Descend.ItemData[i].SalePrice=100; | ||
149 | Descend.ItemData[i].SaleType=0; | ||
150 | Descend.ItemData[i].Type=Item.Type;//libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; | ||
151 | Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000,0,Descend.ItemData[i].InvType,Descend.ItemData[i].Type,Descend.ItemData[i].AssetID ,Descend.ItemData[i].GroupID,100,Descend.ItemData[i].OwnerID,Descend.ItemData[i].CreatorID,Descend.ItemData[i].ItemID,Descend.ItemData[i].FolderID,2147483647,1,2147483647,2147483647,2147483647); | ||
152 | } | ||
153 | server.SendPacket(Descend,true,User_info); | ||
154 | |||
155 | } | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | Console.WriteLine("fetch subfolders"); | ||
160 | } | ||
161 | } | ||
162 | |||
163 | /// <summary> | ||
164 | /// | ||
165 | /// </summary> | ||
166 | /// <param name="User_info"></param> | ||
167 | public void FetchInventory(User_Agent_info User_info, FetchInventoryPacket FetchItems) | ||
168 | { | ||
169 | |||
170 | for(int i=0; i<FetchItems.InventoryData.Length; i++) | ||
171 | { | ||
172 | if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID)) | ||
173 | { | ||
174 | |||
175 | InventoryItem Item=Items[FetchItems.InventoryData[i].ItemID]; | ||
176 | FetchInventoryReplyPacket InventoryReply=new FetchInventoryReplyPacket(); | ||
177 | InventoryReply.AgentData.AgentID=User_info.AgentID; | ||
178 | InventoryReply.InventoryData=new FetchInventoryReplyPacket.InventoryDataBlock[1]; | ||
179 | InventoryReply.InventoryData[0]=new FetchInventoryReplyPacket.InventoryDataBlock(); | ||
180 | InventoryReply.InventoryData[0].ItemID=Item.ItemID;//new LLUUID("b7878441893b094917f791174bc8401c"); | ||
181 | InventoryReply.InventoryData[0].AssetID=Item.AssetID;//new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
182 | InventoryReply.InventoryData[0].CreatorID=Item.CreatorID;//User_info.AgentID; | ||
183 | InventoryReply.InventoryData[0].BaseMask=2147483647; | ||
184 | InventoryReply.InventoryData[0].CreationDate=1000; | ||
185 | InventoryReply.InventoryData[0].Description=enc.GetBytes( Item.Description+"\0"); | ||
186 | InventoryReply.InventoryData[0].EveryoneMask=2147483647;; | ||
187 | InventoryReply.InventoryData[0].Flags=1; | ||
188 | InventoryReply.InventoryData[0].FolderID=Item.FolderID;//new LLUUID("4fb2dab6-a987-da66-05ee-96ca82bccbf1"); | ||
189 | InventoryReply.InventoryData[0].GroupID=new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
190 | InventoryReply.InventoryData[0].GroupMask=2147483647; | ||
191 | InventoryReply.InventoryData[0].InvType=Item.InvType; | ||
192 | InventoryReply.InventoryData[0].Name=enc.GetBytes(Item.Name+"\0"); | ||
193 | InventoryReply.InventoryData[0].NextOwnerMask=2147483647; | ||
194 | InventoryReply.InventoryData[0].OwnerID=Item.OwnerID;//User_info.AgentID; | ||
195 | InventoryReply.InventoryData[0].OwnerMask=2147483647;; | ||
196 | InventoryReply.InventoryData[0].SalePrice=100; | ||
197 | InventoryReply.InventoryData[0].SaleType=0; | ||
198 | InventoryReply.InventoryData[0].Type=Item.Type;//libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; | ||
199 | InventoryReply.InventoryData[0].CRC=libsecondlife.Helpers.InventoryCRC(1000,0,InventoryReply.InventoryData[0].InvType,InventoryReply.InventoryData[0].Type,InventoryReply.InventoryData[0].AssetID ,InventoryReply.InventoryData[0].GroupID,100,InventoryReply.InventoryData[0].OwnerID,InventoryReply.InventoryData[0].CreatorID,InventoryReply.InventoryData[0].ItemID,InventoryReply.InventoryData[0].FolderID,2147483647,1,2147483647,2147483647,2147483647); | ||
200 | server.SendPacket(InventoryReply,true,User_info); | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | |||
206 | public class InventoryFolder | ||
207 | { | ||
208 | public List<InventoryItem> Items; | ||
209 | //public List<InventoryFolder> Subfolders; | ||
210 | |||
211 | public LLUUID FolderID; | ||
212 | public LLUUID OwnerID; | ||
213 | public LLUUID ParentID; | ||
214 | |||
215 | |||
216 | public InventoryFolder() | ||
217 | { | ||
218 | Items=new List<InventoryItem>(); | ||
219 | } | ||
220 | |||
221 | } | ||
222 | |||
223 | public class InventoryItem | ||
224 | { | ||
225 | public LLUUID FolderID; | ||
226 | public LLUUID OwnerID; | ||
227 | public LLUUID ItemID; | ||
228 | public LLUUID AssetID; | ||
229 | public LLUUID CreatorID=LLUUID.Zero;//new LLUUID("3d924400-038e-6ad9-920b-cfbb9b40585c"); | ||
230 | public sbyte InvType; | ||
231 | public sbyte Type; | ||
232 | public string Name; | ||
233 | public string Description; | ||
234 | |||
235 | public InventoryItem() | ||
236 | { | ||
237 | |||
238 | } | ||
239 | } | ||
240 | } | ||
diff --git a/Login_manager.cs b/Login_manager.cs index a41bde3..c8251b6 100644 --- a/Login_manager.cs +++ b/Login_manager.cs | |||
@@ -1,6 +1,5 @@ | |||
1 | /*Copyright (c) 2007 Michael Wright | 1 | /* |
2 | 2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/> | |
3 | * Copyright (c) <year>, <copyright holder> | ||
4 | * All rights reserved. | 3 | * All rights reserved. |
5 | * | 4 | * |
6 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
@@ -34,6 +33,7 @@ using System.Text; | |||
34 | using System.Text.RegularExpressions; | 33 | using System.Text.RegularExpressions; |
35 | using System.Threading; | 34 | using System.Threading; |
36 | using System.Collections; | 35 | using System.Collections; |
36 | using System.Xml; | ||
37 | using libsecondlife; | 37 | using libsecondlife; |
38 | 38 | ||
39 | namespace OpenSim | 39 | namespace OpenSim |
@@ -48,7 +48,7 @@ namespace OpenSim | |||
48 | Login=login; | 48 | Login=login; |
49 | } | 49 | } |
50 | public Logon Login; | 50 | public Logon Login; |
51 | public ushort loginPort = 8080; | 51 | public ushort loginPort = Globals.Instance.LoginServerPort; |
52 | public IPAddress clientAddress = IPAddress.Loopback; | 52 | public IPAddress clientAddress = IPAddress.Loopback; |
53 | public IPAddress remoteAddress = IPAddress.Any; | 53 | public IPAddress remoteAddress = IPAddress.Any; |
54 | private Socket loginServer; | 54 | private Socket loginServer; |
@@ -128,7 +128,7 @@ namespace OpenSim | |||
128 | // read the HTTP body into a buffer | 128 | // read the HTTP body into a buffer |
129 | char[] content = new char[contentLength]; | 129 | char[] content = new char[contentLength]; |
130 | reader.Read(content, 0, contentLength); | 130 | reader.Read(content, 0, contentLength); |
131 | // System.Text.Encoding enc = System.Text.Encoding.ASCII; | 131 | //System.Text.Encoding enc = System.Text.Encoding.ASCII; |
132 | XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content)); | 132 | XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content)); |
133 | Hashtable requestData = (Hashtable)request.Params[0]; | 133 | Hashtable requestData = (Hashtable)request.Params[0]; |
134 | 134 | ||
@@ -162,6 +162,41 @@ namespace OpenSim | |||
162 | int SessionRand=this.RandomClass.Next(1,999); | 162 | int SessionRand=this.RandomClass.Next(1,999); |
163 | Session=new LLUUID("aaaabbbb-8932-"+SessionRand.ToString("0000")+"-8664-58f53e442797"); | 163 | Session=new LLUUID("aaaabbbb-8932-"+SessionRand.ToString("0000")+"-8664-58f53e442797"); |
164 | 164 | ||
165 | |||
166 | StreamReader SR; | ||
167 | string ResponseString=""; | ||
168 | string lines; | ||
169 | SR=File.OpenText("new-login.dat"); | ||
170 | |||
171 | lines=SR.ReadLine(); | ||
172 | |||
173 | while(lines!="end-mfile") | ||
174 | { | ||
175 | |||
176 | ResponseString+=lines; | ||
177 | lines=SR.ReadLine(); | ||
178 | } | ||
179 | SR.Close(); | ||
180 | |||
181 | XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(ResponseString); | ||
182 | Hashtable responseData = (Hashtable)response.Value; | ||
183 | |||
184 | responseData["agent_id"]=Agent.ToStringHyphenated(); | ||
185 | responseData["session_id"]=Session.ToStringHyphenated(); | ||
186 | ArrayList InventoryList=(ArrayList) responseData["inventory-skeleton"]; | ||
187 | Hashtable Inventory1=(Hashtable)InventoryList[0]; | ||
188 | Hashtable Inventory2=(Hashtable)InventoryList[1]; | ||
189 | LLUUID BaseFolderID=LLUUID.Random(); | ||
190 | LLUUID InventoryFolderID=LLUUID.Random(); | ||
191 | Inventory2["name"]="Base"; | ||
192 | Inventory2["folder_id"]=BaseFolderID.ToStringHyphenated(); | ||
193 | Inventory1["folder_id"]=InventoryFolderID.ToStringHyphenated(); | ||
194 | |||
195 | ArrayList InventoryRoot=(ArrayList) responseData["inventory-root"]; | ||
196 | Hashtable Inventoryroot=(Hashtable)InventoryRoot[0]; | ||
197 | Inventoryroot["folder_id"]=InventoryFolderID.ToStringHyphenated(); | ||
198 | |||
199 | |||
165 | //copy data to login object | 200 | //copy data to login object |
166 | lock(Login) | 201 | lock(Login) |
167 | { | 202 | { |
@@ -169,38 +204,18 @@ namespace OpenSim | |||
169 | Login.last=last; | 204 | Login.last=last; |
170 | Login.Agent=Agent; | 205 | Login.Agent=Agent; |
171 | Login.Session=Session; | 206 | Login.Session=Session; |
207 | Login.BaseFolder=BaseFolderID; | ||
208 | Login.InventoryFolder=InventoryFolderID; | ||
172 | } | 209 | } |
173 | 210 | ||
174 | // forward the XML-RPC response to the client | 211 | // forward the XML-RPC response to the client |
175 | writer.WriteLine("HTTP/1.0 200 OK"); | 212 | writer.WriteLine("HTTP/1.0 200 OK"); |
176 | writer.WriteLine("Content-type: text/xml"); | 213 | writer.WriteLine("Content-type: text/xml"); |
177 | writer.WriteLine(); | 214 | writer.WriteLine(); |
178 | 215 | ||
179 | 216 | XmlTextWriter responseWriter = new XmlTextWriter(writer); | |
180 | StreamReader SR; | 217 | XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response); |
181 | string lines; | 218 | responseWriter.Close(); |
182 | SR=File.OpenText("login.dat"); | ||
183 | lines=SR.ReadLine(); | ||
184 | writer.WriteLine(lines); | ||
185 | |||
186 | lines=SR.ReadLine(); | ||
187 | //lines="<member><name>session_id</name><value><string>"+Agent.ToString()+"</string></value></member>"; | ||
188 | lines="<member><name>session_id</name><value><string>99998888-"+AgentRand.ToString("0000")+"-4f52-8ec1-0b1d5cd6aead</string></value></member>"; | ||
189 | writer.WriteLine(lines); | ||
190 | lines=SR.ReadLine(); | ||
191 | writer.WriteLine(lines); | ||
192 | lines=SR.ReadLine(); | ||
193 | //lines="<member><name>agent_id</name><value><string>"+Session.ToString()+"</string></value></member>"; | ||
194 | lines="<member><name>agent_id</name><value><string>aaaabbbb-8932-"+SessionRand.ToString("0000")+"-8664-58f53e442797</string></value></member>"; | ||
195 | writer.WriteLine(lines); | ||
196 | lines=SR.ReadLine(); | ||
197 | |||
198 | while(lines!="end-mfile") | ||
199 | { | ||
200 | writer.WriteLine(lines); | ||
201 | lines=SR.ReadLine(); | ||
202 | } | ||
203 | SR.Close(); | ||
204 | } | 219 | } |
205 | } | 220 | } |
206 | } | 221 | } |
diff --git a/Physics_manager.cs b/Physics_manager.cs index 82b581c..17f3340 100644 --- a/Physics_manager.cs +++ b/Physics_manager.cs | |||
@@ -1,7 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | |||
4 | * Copyright (c) <year>, <copyright holder> | ||
5 | * All rights reserved. | 3 | * All rights reserved. |
6 | * | 4 | * |
7 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
diff --git a/Prim_manager.cs b/Prim_manager.cs index 1dc075b..56eccfc 100644 --- a/Prim_manager.cs +++ b/Prim_manager.cs | |||
@@ -1,7 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | |||
4 | * Copyright (c) <year>, <copyright holder> | ||
5 | * All rights reserved. | 3 | * All rights reserved. |
6 | * | 4 | * |
7 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
diff --git a/SceneGraphManager.cs b/SceneGraphManager.cs new file mode 100644 index 0000000..739eccb --- /dev/null +++ b/SceneGraphManager.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | |||
29 | namespace OpenSim | ||
30 | { | ||
31 | /// <summary> | ||
32 | /// Description of SceneGraphManager. | ||
33 | /// </summary> | ||
34 | public class SceneGraphManager | ||
35 | { | ||
36 | public SceneGraphManager() | ||
37 | { | ||
38 | } | ||
39 | } | ||
40 | } | ||
diff --git a/Script_manager.cs b/Script_manager.cs index 354247b..87a32d0 100644 --- a/Script_manager.cs +++ b/Script_manager.cs | |||
@@ -1,7 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | |||
4 | * Copyright (c) <year>, <copyright holder> | ||
5 | * All rights reserved. | 3 | * All rights reserved. |
6 | * | 4 | * |
7 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
diff --git a/Second-server.csproj b/Second-server.csproj index bb1c558..5f626d3 100644 --- a/Second-server.csproj +++ b/Second-server.csproj | |||
@@ -45,15 +45,16 @@ | |||
45 | <Compile Include="Agent_Manager.cs" /> | 45 | <Compile Include="Agent_Manager.cs" /> |
46 | <Compile Include="Controller.cs" /> | 46 | <Compile Include="Controller.cs" /> |
47 | <Compile Include="Prim_manager.cs" /> | 47 | <Compile Include="Prim_manager.cs" /> |
48 | <Compile Include="Texture_manager.cs" /> | ||
49 | <Compile Include="Login_manager.cs" /> | 48 | <Compile Include="Login_manager.cs" /> |
50 | <Compile Include="Physics_manager.cs" /> | 49 | <Compile Include="Physics_manager.cs" /> |
51 | <Compile Include="Asset_manager.cs" /> | ||
52 | <Compile Include="Script_manager.cs" /> | 50 | <Compile Include="Script_manager.cs" /> |
53 | <Compile Include="Server.cs" /> | 51 | <Compile Include="Server.cs" /> |
54 | <Compile Include="StorageManager.cs" /> | 52 | <Compile Include="StorageManager.cs" /> |
55 | <Compile Include="GridManager.cs" /> | 53 | <Compile Include="GridManager.cs" /> |
56 | <Compile Include="Globals.cs" /> | 54 | <Compile Include="Globals.cs" /> |
55 | <Compile Include="InventoryManager.cs" /> | ||
56 | <Compile Include="SceneGraphManager.cs" /> | ||
57 | <Compile Include="AssetManagement.cs" /> | ||
57 | </ItemGroup> | 58 | </ItemGroup> |
58 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> | 59 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> |
59 | </Project> \ No newline at end of file | 60 | </Project> \ No newline at end of file |
diff --git a/StorageManager.cs b/StorageManager.cs index 2c6b7e0..596e4e6 100644 --- a/StorageManager.cs +++ b/StorageManager.cs | |||
@@ -1,7 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | |||
4 | * Copyright (c) <year>, <copyright holder> | ||
5 | * All rights reserved. | 3 | * All rights reserved. |
6 | * | 4 | * |
7 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
diff --git a/Texture_manager.cs b/Texture_manager.cs index 7177cb6..daf1452 100644 --- a/Texture_manager.cs +++ b/Texture_manager.cs | |||
@@ -1,5 +1,5 @@ | |||
1 | /* | 1 | /* |
2 | Copyright (c) 2007 Michael Wright | 2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ |
3 | 3 | ||
4 | * Copyright (c) <year>, <copyright holder> | 4 | * Copyright (c) <year>, <copyright holder> |
5 | * All rights reserved. | 5 | * All rights reserved. |
@@ -165,6 +165,7 @@ namespace OpenSim | |||
165 | TextureImage im=new TextureImage(); | 165 | TextureImage im=new TextureImage(); |
166 | im.filename="testpic2.jp2"; | 166 | im.filename="testpic2.jp2"; |
167 | im.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005"); | 167 | im.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005"); |
168 | im.Name="test Texture"; | ||
168 | this.LoadImage(im); | 169 | this.LoadImage(im); |
169 | this.textures.Add(im.Full_ID,im); | 170 | this.textures.Add(im.Full_ID,im); |
170 | 171 | ||
@@ -219,11 +220,11 @@ namespace OpenSim | |||
219 | 220 | ||
220 | } | 221 | } |
221 | } | 222 | } |
222 | public class TextureImage | 223 | public class TextureImage: AssetBase |
223 | { | 224 | { |
224 | public byte[] data; | 225 | //public byte[] data; |
225 | public LLUUID Full_ID; | 226 | //public LLUUID Full_ID; |
226 | public string name; | 227 | //public string name; |
227 | public string filename; | 228 | public string filename; |
228 | public bool loaded; | 229 | public bool loaded; |
229 | public ulong last_used; //need to add a tick/time counter and keep record | 230 | public ulong last_used; //need to add a tick/time counter and keep record |
diff --git a/bin/Release/new-login.dat b/bin/Release/new-login.dat new file mode 100644 index 0000000..4833533 --- /dev/null +++ b/bin/Release/new-login.dat | |||
@@ -0,0 +1,2 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?><methodResponse><params><param><value><struct><member><name>message</name><value><string>Welcome to OpenSim</string></value></member><member><name>session_id</name><value><string>99998888-8520-4f52-8ec1-0b1d5cd6aead</string></value></member><member><name>inventory-skel-lib</name><value><array><data /></array></value></member><member><name>sim_port</name><value><i4>1000</i4></value></member><member><name>agent_access</name><value><string>M</string></value></member><member><name>event_notifications</name><value><array><data /></array></value></member><member><name>start_location</name><value><string>last</string></value></member><member><name>global-textures</name><value><array><data><value><struct><member><name>sun_texture_id</name><value><string>cce0f112-878f-4586-a2e2-a8f104bba271</string></value></member><member><name>cloud_texture_id</name><value><string>fc4b9f0b-d008-45c6-96a4-01dd947ac621</string></value></member><member><name>moon_texture_id</name><value><string>d07f6eed-b96a-47cd-b51d-400ad4a1c428</string></value></member></struct></value></data></array></value></member><member><name>seconds_since_epoch</name><value><i4>1169908672</i4></value></member><member><name>first_name</name><value><string>"Test"</string></value></member><member><name>circuit_code</name><value><i4>50633318</i4></value></member><member><name>event_categories</name><value><array><data /></array></value></member><member><name>login-flags</name><value><array><data><value><struct><member><name>stipend_since_login</name><value><string>N</string></value></member><member><name>ever_logged_in</name><value><string>Y</string></value></member><member><name>gendered</name><value><string>Y</string></value></member><member><name>daylight_savings</name><value><string>N</string></value></member></struct></value></data></array></value></member><member><name>seed_capability</name><value /></member><member><name>home</name><value><string>{'region_handle':[r258560, r259840], 'position':[r41.6589, r100.8374, r22.5072], 'look_at':[r-0.57343, r-0.819255,r0]}</string></value></member><member><name>secure_session_id</name><value><string>71810f75-7437-49fb-8963-02b8fd1b95bf</string></value></member><member><name>last_name</name><value><string>User</string></value></member><member><name>ui-config</name><value><array><data><value><struct><member><name>allow_first_life</name><value><string>Y</string></value></member></struct></value></data></array></value></member><member><name>classified_categories</name><value><array><data><value><struct><member><name>category_name</name><value><string>Shopping</string></value></member><member><name>category_id</name><value><i4>1</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Land Rental</string></value></member><member><name>category_id</name><value><i4>2</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Property Rental</string></value></member><member><name>category_id</name><value><i4>3</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Special Attraction</string></value></member><member><name>category_id</name><value><i4>4</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>New Products</string></value></member><member><name>category_id</name><value><i4>5</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Employment</string></value></member><member><name>category_id</name><value><i4>6</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Wanted</string></value></member><member><name>category_id</name><value><i4>7</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Service</string></value></member><member><name>category_id</name><value><i4>8</i4></value></member></struct></value><value><struct><member><name>category_name</name><value><string>Personal</string></value></member><member><name>category_id</name><value><i4>9</i4></value></member></struct></value></data></array></value></member><member><name>region_x</name><value><i4>255232</i4></value></member><member><name>inventory-skeleton</name><value><array><data><value><struct><member><name>name</name><value><string>My Inventory</string></value></member><member><name>parent_id</name><value><string>00000000-0000-0000-0000-000000000000</string></value></member><member><name>version</name><value><i4>4</i4></value></member><member><name>type_default</name><value><i4>8</i4></value></member><member><name>folder_id</name><value><string>f798e114-c10f-409b-a90d-a11577ff1de8</string></value></member></struct></value><value><struct><member><name>name</name><value><string>Textures</string></value></member><member><name>parent_id</name><value><string>f798e114-c10f-409b-a90d-a11577ff1de8</string></value></member><member><name>version</name><value><i4>1</i4></value></member><member><name>type_default</name><value><i4>0</i4></value></member><member><name>folder_id</name><value><string>fc8b4059-30bb-43a8-a042-46f5b431ad82</string></value></member></struct></value></data></array></value></member><member><name>sim_ip</name><value><string>127.0.0.1</string></value></member><member><name>region_y</name><value><i4>254976</i4></value></member><member><name>gestures</name><value><array><data /></array></value></member><member><name>inventory-lib-owner</name><value><array><data /></array></value></member><member><name>inventory-root</name><value><array><data><value><struct><member><name>folder_id</name><value><string>f798e114-c10f-409b-a90d-a11577ff1de8</string></value></member></struct></value></data></array></value></member><member><name>login</name><value><string>true</string></value></member><member><name>look_at</name><value><string>[r0.99949799999999999756,r0.03166859999999999814,r0]</string></value></member><member><name>agent_id</name><value><string>aaaabbbb-8932-0271-8664-58f53e442797</string></value></member><member><name>inventory-lib-root</name><value><array><data /></array></value></member><member><name>initial-outfit</name><value><array><data><value><struct><member><name>folder_name</name><value><string>Nightclub Female</string></value></member><member><name>gender</name><value><string>female</string></value></member></struct></value></data></array></value></member></struct></value></param></params></methodResponse> | ||
2 | end-mfile \ No newline at end of file | ||