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author | Justin Clarke Casey | 2008-05-26 00:47:36 +0000 |
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committer | Justin Clarke Casey | 2008-05-26 00:47:36 +0000 |
commit | a28ca7b78b518d033437404caeff0f852dcc1094 (patch) | |
tree | 98c8b2ac6c71702d9371812da0b30e33797f2603 | |
parent | * Refactor: Separate out RemoveScenePresence and add into InnerScene to match... (diff) | |
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* Refactor: remove code duplication between add ScenePresence methods in InnerScene
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 1 |
2 files changed, 4 insertions, 41 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index a2fdf66..45ce70a 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -488,51 +488,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
488 | 488 | ||
489 | } | 489 | } |
490 | 490 | ||
491 | public ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarAppearance appearance) | 491 | protected internal ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarAppearance appearance) |
492 | { | 492 | { |
493 | ScenePresence newAvatar = null; | 493 | ScenePresence newAvatar = null; |
494 | 494 | ||
495 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); | 495 | newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); |
496 | newAvatar.IsChildAgent = child; | 496 | newAvatar.IsChildAgent = child; |
497 | 497 | ||
498 | if (child) | 498 | AddScenePresence(newAvatar); |
499 | { | ||
500 | m_numChildAgents++; | ||
501 | m_log.Info("[SCENE]: " + m_regInfo.RegionName + ": Creating new child agent."); | ||
502 | } | ||
503 | else | ||
504 | { | ||
505 | m_numRootAgents++; | ||
506 | m_log.Info("[SCENE]: " + m_regInfo.RegionName + ": Creating new root agent."); | ||
507 | m_log.Info("[SCENE]: " + m_regInfo.RegionName + ": Adding Physical agent."); | ||
508 | |||
509 | newAvatar.AddToPhysicalScene(); | ||
510 | } | ||
511 | |||
512 | lock (Entities) | ||
513 | { | ||
514 | if (!Entities.ContainsKey(client.AgentId)) | ||
515 | { | ||
516 | Entities.Add(client.AgentId, newAvatar); | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | Entities[client.AgentId] = newAvatar; | ||
521 | } | ||
522 | } | ||
523 | 499 | ||
524 | lock (ScenePresences) | ||
525 | { | ||
526 | if (ScenePresences.ContainsKey(client.AgentId)) | ||
527 | { | ||
528 | ScenePresences[client.AgentId] = newAvatar; | ||
529 | } | ||
530 | else | ||
531 | { | ||
532 | ScenePresences.Add(client.AgentId, newAvatar); | ||
533 | } | ||
534 | } | ||
535 | |||
536 | return newAvatar; | 500 | return newAvatar; |
537 | } | 501 | } |
538 | 502 | ||
@@ -540,7 +504,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
540 | /// Add a presence to the scene | 504 | /// Add a presence to the scene |
541 | /// </summary> | 505 | /// </summary> |
542 | /// <param name="presence"></param> | 506 | /// <param name="presence"></param> |
543 | internal void AddScenePresence(ScenePresence presence) | 507 | protected internal void AddScenePresence(ScenePresence presence) |
544 | { | 508 | { |
545 | bool child = presence.IsChildAgent; | 509 | bool child = presence.IsChildAgent; |
546 | 510 | ||
@@ -572,7 +536,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
572 | /// <summary> | 536 | /// <summary> |
573 | /// Remove a presence from the scene | 537 | /// Remove a presence from the scene |
574 | /// </summary> | 538 | /// </summary> |
575 | internal void RemoveScenePresence(LLUUID agentID) | 539 | protected internal void RemoveScenePresence(LLUUID agentID) |
576 | { | 540 | { |
577 | lock (Entities) | 541 | lock (Entities) |
578 | { | 542 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a44e88e..1beea2b 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1826,7 +1826,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1826 | 1826 | ||
1827 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) | 1827 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) |
1828 | { | 1828 | { |
1829 | |||
1830 | AvatarAppearance appearance = null; | 1829 | AvatarAppearance appearance = null; |
1831 | GetAvatarAppearance(client, out appearance); | 1830 | GetAvatarAppearance(client, out appearance); |
1832 | 1831 | ||