diff options
author | Charles Krinke | 2008-03-15 20:53:39 +0000 |
---|---|---|
committer | Charles Krinke | 2008-03-15 20:53:39 +0000 |
commit | f7c5867723357417656f3884ec20b89b557e272f (patch) | |
tree | 62ce297f916293feec4d8c4822fd642b129d549d | |
parent | added some os helper functions for the texture drawing module. see http://ope... (diff) | |
download | opensim-SC_OLD-f7c5867723357417656f3884ec20b89b557e272f.zip opensim-SC_OLD-f7c5867723357417656f3884ec20b89b557e272f.tar.gz opensim-SC_OLD-f7c5867723357417656f3884ec20b89b557e272f.tar.bz2 opensim-SC_OLD-f7c5867723357417656f3884ec20b89b557e272f.tar.xz |
Thank you kindly, Grumly57 for:
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it
to reflect the actual capabilites of MySQLDataStore.cs
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs | 1623 | ||||
-rw-r--r-- | OpenSim/Framework/Data.MSSQL/MSSQLManager.cs | 2 | ||||
-rw-r--r-- | prebuild.xml | 1 |
3 files changed, 1625 insertions, 1 deletions
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs new file mode 100644 index 0000000..41162f1 --- /dev/null +++ b/OpenSim/Framework/Data.MSSQL/MSSQLDataStore.cs | |||
@@ -0,0 +1,1623 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Data; | ||
32 | using System.Data.SqlClient; | ||
33 | using System.IO; | ||
34 | using libsecondlife; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Data; | ||
38 | using OpenSim.Region.Environment.Interfaces; | ||
39 | using OpenSim.Region.Environment.LandManagement; | ||
40 | using OpenSim.Region.Environment.Scenes; | ||
41 | using OpenSim.Framework.Data.MSSQL; | ||
42 | |||
43 | namespace OpenSim.Framework.Data.MSSQL | ||
44 | { | ||
45 | public class MSSQLDataStore : IRegionDataStore | ||
46 | { | ||
47 | // private static FileSystemDataStore Instance = new FileSystemDataStore(); | ||
48 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private const string m_primSelect = "select * from prims"; | ||
51 | private const string m_shapeSelect = "select * from primshapes"; | ||
52 | private const string m_itemsSelect = "select * from primitems"; | ||
53 | private const string m_terrainSelect = "select top 1 * from terrain"; | ||
54 | private const string m_landSelect = "select * from land"; | ||
55 | private const string m_landAccessListSelect = "select * from landaccesslist"; | ||
56 | |||
57 | private DataSet m_dataSet; | ||
58 | private SqlDataAdapter m_primDataAdapter; | ||
59 | private SqlDataAdapter m_shapeDataAdapter; | ||
60 | private SqlDataAdapter m_itemsDataAdapter; | ||
61 | private SqlConnection m_connection; | ||
62 | private SqlDataAdapter m_terrainDataAdapter; | ||
63 | private SqlDataAdapter m_landDataAdapter; | ||
64 | private SqlDataAdapter m_landAccessListDataAdapter; | ||
65 | |||
66 | private DataTable m_primTable; | ||
67 | private DataTable m_shapeTable; | ||
68 | private DataTable m_itemsTable; | ||
69 | private DataTable m_terrainTable; | ||
70 | private DataTable m_landTable; | ||
71 | private DataTable m_landAccessListTable; | ||
72 | |||
73 | // Temporary attribute while this is experimental | ||
74 | private bool persistPrimInventories; | ||
75 | |||
76 | /*********************************************************************** | ||
77 | * | ||
78 | * Public Interface Functions | ||
79 | * | ||
80 | **********************************************************************/ | ||
81 | |||
82 | // see IRegionDataStore | ||
83 | public void Initialise(string connectionString, bool persistPrimInventories) | ||
84 | { | ||
85 | // Instance.Initialise("", true); | ||
86 | |||
87 | m_dataSet = new DataSet(); | ||
88 | this.persistPrimInventories = persistPrimInventories; | ||
89 | |||
90 | m_log.Info("[DATASTORE]: MSSql - connecting: " + connectionString); | ||
91 | m_connection = new SqlConnection(connectionString); | ||
92 | |||
93 | SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection); | ||
94 | m_primDataAdapter = new SqlDataAdapter(primSelectCmd); | ||
95 | |||
96 | SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection); | ||
97 | m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd); | ||
98 | |||
99 | SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection); | ||
100 | m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd); | ||
101 | |||
102 | SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection); | ||
103 | m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd); | ||
104 | |||
105 | SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection); | ||
106 | m_landDataAdapter = new SqlDataAdapter(landSelectCmd); | ||
107 | |||
108 | SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection); | ||
109 | m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd); | ||
110 | |||
111 | TestTables(m_connection); | ||
112 | |||
113 | lock (m_dataSet) | ||
114 | { | ||
115 | m_primTable = createPrimTable(); | ||
116 | m_dataSet.Tables.Add(m_primTable); | ||
117 | setupPrimCommands(m_primDataAdapter, m_connection); | ||
118 | m_primDataAdapter.Fill(m_primTable); | ||
119 | |||
120 | m_shapeTable = createShapeTable(); | ||
121 | m_dataSet.Tables.Add(m_shapeTable); | ||
122 | setupShapeCommands(m_shapeDataAdapter, m_connection); | ||
123 | m_shapeDataAdapter.Fill(m_shapeTable); | ||
124 | |||
125 | if (persistPrimInventories) | ||
126 | { | ||
127 | m_itemsTable = createItemsTable(); | ||
128 | m_dataSet.Tables.Add(m_itemsTable); | ||
129 | SetupItemsCommands(m_itemsDataAdapter, m_connection); | ||
130 | m_itemsDataAdapter.Fill(m_itemsTable); | ||
131 | } | ||
132 | |||
133 | m_terrainTable = createTerrainTable(); | ||
134 | m_dataSet.Tables.Add(m_terrainTable); | ||
135 | setupTerrainCommands(m_terrainDataAdapter, m_connection); | ||
136 | m_terrainDataAdapter.Fill(m_terrainTable); | ||
137 | |||
138 | m_landTable = createLandTable(); | ||
139 | m_dataSet.Tables.Add(m_landTable); | ||
140 | setupLandCommands(m_landDataAdapter, m_connection); | ||
141 | m_landDataAdapter.Fill(m_landTable); | ||
142 | |||
143 | m_landAccessListTable = createLandAccessListTable(); | ||
144 | m_dataSet.Tables.Add(m_landAccessListTable); | ||
145 | setupLandAccessCommands(m_landAccessListDataAdapter, m_connection); | ||
146 | m_landAccessListDataAdapter.Fill(m_landAccessListTable); | ||
147 | } | ||
148 | } | ||
149 | |||
150 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | ||
151 | { | ||
152 | // Instance.StoreObject(obj, regionUUID); | ||
153 | |||
154 | lock (m_dataSet) | ||
155 | { | ||
156 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
157 | { | ||
158 | if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | ||
159 | { | ||
160 | m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | ||
161 | addPrim(prim, obj.UUID, regionUUID); | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID); | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | |||
170 | Commit(); | ||
171 | } | ||
172 | |||
173 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | ||
174 | { | ||
175 | // Instance.RemoveObject(obj, regionUUID); | ||
176 | |||
177 | m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); | ||
178 | |||
179 | DataTable prims = m_primTable; | ||
180 | DataTable shapes = m_shapeTable; | ||
181 | |||
182 | string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; | ||
183 | lock (m_dataSet) | ||
184 | { | ||
185 | foreach (DataRow row in prims.Select(selectExp)) | ||
186 | { | ||
187 | // Remove shapes row | ||
188 | LLUUID uuid = new LLUUID((string)row["UUID"]); | ||
189 | |||
190 | DataRow shapeRow = shapes.Rows.Find(uuid.UUID); | ||
191 | if (shapeRow != null) | ||
192 | { | ||
193 | shapeRow.Delete(); | ||
194 | } | ||
195 | |||
196 | if (persistPrimInventories) | ||
197 | { | ||
198 | RemoveItems(new LLUUID((string)row["UUID"])); | ||
199 | } | ||
200 | |||
201 | // Remove prim row | ||
202 | row.Delete(); | ||
203 | } | ||
204 | } | ||
205 | |||
206 | Commit(); | ||
207 | } | ||
208 | |||
209 | /// <summary> | ||
210 | /// Remove all persisted items of the given prim. | ||
211 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | ||
212 | /// </summary> | ||
213 | private void RemoveItems(LLUUID uuid) | ||
214 | { | ||
215 | String sql = String.Format("primID = '{0}'", uuid); | ||
216 | DataRow[] itemRows = m_itemsTable.Select(sql); | ||
217 | |||
218 | foreach (DataRow itemRow in itemRows) | ||
219 | { | ||
220 | itemRow.Delete(); | ||
221 | } | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// Load persisted objects from region storage. | ||
226 | /// </summary> | ||
227 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | ||
228 | { | ||
229 | // return Instance.LoadObjects(regionUUID); | ||
230 | |||
231 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | ||
232 | |||
233 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | ||
234 | |||
235 | DataTable prims = m_primTable; | ||
236 | DataTable shapes = m_shapeTable; | ||
237 | |||
238 | string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; | ||
239 | string orderByParent = "ParentID ASC"; | ||
240 | |||
241 | lock (m_dataSet) | ||
242 | { | ||
243 | DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); | ||
244 | m_log.Info("[DATASTORE]: " + | ||
245 | "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); | ||
246 | |||
247 | foreach (DataRow primRow in primsForRegion) | ||
248 | { | ||
249 | try | ||
250 | { | ||
251 | string uuid = (string)primRow["UUID"]; | ||
252 | string objID = (string)primRow["SceneGroupID"]; | ||
253 | |||
254 | SceneObjectPart prim = buildPrim(primRow); | ||
255 | |||
256 | if (uuid == objID) //is new SceneObjectGroup ? | ||
257 | { | ||
258 | SceneObjectGroup group = new SceneObjectGroup(); | ||
259 | |||
260 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | ||
261 | if (shapeRow != null) | ||
262 | { | ||
263 | prim.Shape = buildShape(shapeRow); | ||
264 | } | ||
265 | else | ||
266 | { | ||
267 | m_log.Info( | ||
268 | "No shape found for prim in storage, so setting default box shape"); | ||
269 | prim.Shape = PrimitiveBaseShape.Default; | ||
270 | } | ||
271 | group.AddPart(prim); | ||
272 | group.RootPart = prim; | ||
273 | |||
274 | createdObjects.Add(group.UUID, group); | ||
275 | retvals.Add(group); | ||
276 | } | ||
277 | else | ||
278 | { | ||
279 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | ||
280 | if (shapeRow != null) | ||
281 | { | ||
282 | prim.Shape = buildShape(shapeRow); | ||
283 | } | ||
284 | else | ||
285 | { | ||
286 | m_log.Info( | ||
287 | "No shape found for prim in storage, so setting default box shape"); | ||
288 | prim.Shape = PrimitiveBaseShape.Default; | ||
289 | } | ||
290 | createdObjects[new LLUUID(objID)].AddPart(prim); | ||
291 | } | ||
292 | |||
293 | if (persistPrimInventories) | ||
294 | { | ||
295 | LoadItems(prim); | ||
296 | } | ||
297 | } | ||
298 | catch (Exception e) | ||
299 | { | ||
300 | m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows"); | ||
301 | m_log.Info("[DATASTORE]: " + e.ToString()); | ||
302 | foreach (DataColumn col in prims.Columns) | ||
303 | { | ||
304 | m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | return retvals; | ||
310 | } | ||
311 | |||
312 | /// <summary> | ||
313 | /// Load in a prim's persisted inventory. | ||
314 | /// </summary> | ||
315 | /// <param name="prim"></param> | ||
316 | private void LoadItems(SceneObjectPart prim) | ||
317 | { | ||
318 | //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); | ||
319 | |||
320 | DataTable dbItems = m_itemsTable; | ||
321 | |||
322 | String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); | ||
323 | DataRow[] dbItemRows = dbItems.Select(sql); | ||
324 | |||
325 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); | ||
326 | |||
327 | foreach (DataRow row in dbItemRows) | ||
328 | { | ||
329 | TaskInventoryItem item = buildItem(row); | ||
330 | inventory.Add(item); | ||
331 | |||
332 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | ||
333 | } | ||
334 | |||
335 | prim.RestoreInventoryItems(inventory); | ||
336 | |||
337 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | ||
338 | // every item). This data should really be stored in the prim table itself. | ||
339 | if (dbItemRows.Length > 0) | ||
340 | { | ||
341 | prim.FolderID = inventory[0].ParentID; | ||
342 | } | ||
343 | } | ||
344 | |||
345 | public void StoreTerrain(double[,] ter, LLUUID regionID) | ||
346 | { | ||
347 | int revision = Util.UnixTimeSinceEpoch(); | ||
348 | m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString()); | ||
349 | |||
350 | DataTable terrain = m_dataSet.Tables["terrain"]; | ||
351 | lock (m_dataSet) | ||
352 | { | ||
353 | SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" + | ||
354 | " values(@RegionUUID, @Revision, @Heightfield)", m_connection); | ||
355 | using (cmd) | ||
356 | { | ||
357 | cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID)); | ||
358 | cmd.Parameters.Add(new SqlParameter("@Revision", revision)); | ||
359 | cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter))); | ||
360 | cmd.ExecuteNonQuery(); | ||
361 | } | ||
362 | } | ||
363 | } | ||
364 | |||
365 | public double[,] LoadTerrain(LLUUID regionID) | ||
366 | { | ||
367 | double[,] terret = new double[256, 256]; | ||
368 | terret.Initialize(); | ||
369 | |||
370 | SqlCommand cmd = new SqlCommand( | ||
371 | @"select top 1 RegionUUID, Revision, Heightfield from terrain | ||
372 | where RegionUUID=@RegionUUID order by Revision desc" | ||
373 | , m_connection); | ||
374 | |||
375 | SqlParameter param = new SqlParameter(); | ||
376 | cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID)); | ||
377 | |||
378 | if (m_connection.State != ConnectionState.Open) | ||
379 | { | ||
380 | m_connection.Open(); | ||
381 | } | ||
382 | |||
383 | using (SqlDataReader row = cmd.ExecuteReader()) | ||
384 | { | ||
385 | int rev = 0; | ||
386 | if (row.Read()) | ||
387 | { | ||
388 | MemoryStream str = new MemoryStream((byte[])row["Heightfield"]); | ||
389 | BinaryReader br = new BinaryReader(str); | ||
390 | for (int x = 0; x < 256; x++) | ||
391 | { | ||
392 | for (int y = 0; y < 256; y++) | ||
393 | { | ||
394 | terret[x, y] = br.ReadDouble(); | ||
395 | } | ||
396 | } | ||
397 | rev = (int)row["Revision"]; | ||
398 | } | ||
399 | else | ||
400 | { | ||
401 | m_log.Info("[DATASTORE]: No terrain found for region"); | ||
402 | return null; | ||
403 | } | ||
404 | |||
405 | m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString()); | ||
406 | } | ||
407 | |||
408 | return terret; | ||
409 | } | ||
410 | |||
411 | public void RemoveLandObject(LLUUID globalID) | ||
412 | { | ||
413 | // Instance.RemoveLandObject(globalID); | ||
414 | |||
415 | lock (m_dataSet) | ||
416 | { | ||
417 | using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection)) | ||
418 | { | ||
419 | cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID)); | ||
420 | cmd.ExecuteNonQuery(); | ||
421 | } | ||
422 | |||
423 | using ( | ||
424 | SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection) | ||
425 | ) | ||
426 | { | ||
427 | cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID)); | ||
428 | cmd.ExecuteNonQuery(); | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | |||
433 | public void StoreLandObject(Land parcel, LLUUID regionUUID) | ||
434 | { | ||
435 | // Instance.StoreLandObject(parcel, regionUUID); | ||
436 | |||
437 | // Does the new locking fix it? | ||
438 | // m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))"); | ||
439 | // System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000)); | ||
440 | |||
441 | lock (m_dataSet) | ||
442 | { | ||
443 | DataTable land = m_landTable; | ||
444 | DataTable landaccesslist = m_landAccessListTable; | ||
445 | |||
446 | DataRow landRow = land.Rows.Find(parcel.landData.globalID.UUID); | ||
447 | if (landRow == null) | ||
448 | { | ||
449 | landRow = land.NewRow(); | ||
450 | fillLandRow(landRow, parcel.landData, regionUUID); | ||
451 | land.Rows.Add(landRow); | ||
452 | } | ||
453 | else | ||
454 | { | ||
455 | fillLandRow(landRow, parcel.landData, regionUUID); | ||
456 | } | ||
457 | |||
458 | using ( | ||
459 | SqlCommand cmd = | ||
460 | new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection)) | ||
461 | { | ||
462 | cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.globalID.UUID)); | ||
463 | cmd.ExecuteNonQuery(); | ||
464 | } | ||
465 | |||
466 | foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList) | ||
467 | { | ||
468 | DataRow newAccessRow = landaccesslist.NewRow(); | ||
469 | fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID); | ||
470 | landaccesslist.Rows.Add(newAccessRow); | ||
471 | } | ||
472 | |||
473 | } | ||
474 | Commit(); | ||
475 | } | ||
476 | |||
477 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | ||
478 | { | ||
479 | List<LandData> landDataForRegion = new List<LandData>(); | ||
480 | lock (m_dataSet) | ||
481 | { | ||
482 | DataTable land = m_landTable; | ||
483 | DataTable landaccesslist = m_landAccessListTable; | ||
484 | string searchExp = "RegionUUID = '" + regionUUID.UUID + "'"; | ||
485 | DataRow[] rawDataForRegion = land.Select(searchExp); | ||
486 | foreach (DataRow rawDataLand in rawDataForRegion) | ||
487 | { | ||
488 | LandData newLand = buildLandData(rawDataLand); | ||
489 | string accessListSearchExp = "LandUUID = '" + newLand.globalID.UUID + "'"; | ||
490 | DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); | ||
491 | foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) | ||
492 | { | ||
493 | newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); | ||
494 | } | ||
495 | |||
496 | landDataForRegion.Add(newLand); | ||
497 | } | ||
498 | } | ||
499 | return landDataForRegion; | ||
500 | } | ||
501 | |||
502 | public void Commit() | ||
503 | { | ||
504 | if (m_connection.State != ConnectionState.Open) | ||
505 | { | ||
506 | m_connection.Open(); | ||
507 | } | ||
508 | |||
509 | lock (m_dataSet) | ||
510 | { | ||
511 | // DisplayDataSet(m_dataSet, "Region DataSet"); | ||
512 | |||
513 | m_primDataAdapter.Update(m_primTable); | ||
514 | m_shapeDataAdapter.Update(m_shapeTable); | ||
515 | |||
516 | if (persistPrimInventories) | ||
517 | { | ||
518 | m_itemsDataAdapter.Update(m_itemsTable); | ||
519 | } | ||
520 | |||
521 | m_terrainDataAdapter.Update(m_terrainTable); | ||
522 | m_landDataAdapter.Update(m_landTable); | ||
523 | m_landAccessListDataAdapter.Update(m_landAccessListTable); | ||
524 | |||
525 | m_dataSet.AcceptChanges(); | ||
526 | } | ||
527 | } | ||
528 | |||
529 | public void Shutdown() | ||
530 | { | ||
531 | Commit(); | ||
532 | } | ||
533 | |||
534 | /*********************************************************************** | ||
535 | * | ||
536 | * Database Definition Functions | ||
537 | * | ||
538 | * This should be db agnostic as we define them in ADO.NET terms | ||
539 | * | ||
540 | **********************************************************************/ | ||
541 | |||
542 | private DataColumn createCol(DataTable dt, string name, Type type) | ||
543 | { | ||
544 | DataColumn col = new DataColumn(name, type); | ||
545 | dt.Columns.Add(col); | ||
546 | return col; | ||
547 | } | ||
548 | |||
549 | private DataTable createTerrainTable() | ||
550 | { | ||
551 | DataTable terrain = new DataTable("terrain"); | ||
552 | |||
553 | createCol(terrain, "RegionUUID", typeof(String)); | ||
554 | createCol(terrain, "Revision", typeof(Int32)); | ||
555 | createCol(terrain, "Heightfield", typeof(Byte[])); | ||
556 | |||
557 | return terrain; | ||
558 | } | ||
559 | |||
560 | private DataTable createPrimTable() | ||
561 | { | ||
562 | DataTable prims = new DataTable("prims"); | ||
563 | |||
564 | createCol(prims, "UUID", typeof(String)); | ||
565 | createCol(prims, "RegionUUID", typeof(String)); | ||
566 | createCol(prims, "ParentID", typeof(Int32)); | ||
567 | createCol(prims, "CreationDate", typeof(Int32)); | ||
568 | createCol(prims, "Name", typeof(String)); | ||
569 | createCol(prims, "SceneGroupID", typeof(String)); | ||
570 | // various text fields | ||
571 | createCol(prims, "Text", typeof(String)); | ||
572 | createCol(prims, "Description", typeof(String)); | ||
573 | createCol(prims, "SitName", typeof(String)); | ||
574 | createCol(prims, "TouchName", typeof(String)); | ||
575 | // permissions | ||
576 | createCol(prims, "ObjectFlags", typeof(Int32)); | ||
577 | createCol(prims, "CreatorID", typeof(String)); | ||
578 | createCol(prims, "OwnerID", typeof(String)); | ||
579 | createCol(prims, "GroupID", typeof(String)); | ||
580 | createCol(prims, "LastOwnerID", typeof(String)); | ||
581 | createCol(prims, "OwnerMask", typeof(Int32)); | ||
582 | createCol(prims, "NextOwnerMask", typeof(Int32)); | ||
583 | createCol(prims, "GroupMask", typeof(Int32)); | ||
584 | createCol(prims, "EveryoneMask", typeof(Int32)); | ||
585 | createCol(prims, "BaseMask", typeof(Int32)); | ||
586 | // vectors | ||
587 | createCol(prims, "PositionX", typeof(Double)); | ||
588 | createCol(prims, "PositionY", typeof(Double)); | ||
589 | createCol(prims, "PositionZ", typeof(Double)); | ||
590 | createCol(prims, "GroupPositionX", typeof(Double)); | ||
591 | createCol(prims, "GroupPositionY", typeof(Double)); | ||
592 | createCol(prims, "GroupPositionZ", typeof(Double)); | ||
593 | createCol(prims, "VelocityX", typeof(Double)); | ||
594 | createCol(prims, "VelocityY", typeof(Double)); | ||
595 | createCol(prims, "VelocityZ", typeof(Double)); | ||
596 | createCol(prims, "AngularVelocityX", typeof(Double)); | ||
597 | createCol(prims, "AngularVelocityY", typeof(Double)); | ||
598 | createCol(prims, "AngularVelocityZ", typeof(Double)); | ||
599 | createCol(prims, "AccelerationX", typeof(Double)); | ||
600 | createCol(prims, "AccelerationY", typeof(Double)); | ||
601 | createCol(prims, "AccelerationZ", typeof(Double)); | ||
602 | // quaternions | ||
603 | createCol(prims, "RotationX", typeof(Double)); | ||
604 | createCol(prims, "RotationY", typeof(Double)); | ||
605 | createCol(prims, "RotationZ", typeof(Double)); | ||
606 | createCol(prims, "RotationW", typeof(Double)); | ||
607 | |||
608 | // sit target | ||
609 | createCol(prims, "SitTargetOffsetX", typeof(Double)); | ||
610 | createCol(prims, "SitTargetOffsetY", typeof(Double)); | ||
611 | createCol(prims, "SitTargetOffsetZ", typeof(Double)); | ||
612 | |||
613 | createCol(prims, "SitTargetOrientW", typeof(Double)); | ||
614 | createCol(prims, "SitTargetOrientX", typeof(Double)); | ||
615 | createCol(prims, "SitTargetOrientY", typeof(Double)); | ||
616 | createCol(prims, "SitTargetOrientZ", typeof(Double)); | ||
617 | |||
618 | // Add in contraints | ||
619 | prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; | ||
620 | |||
621 | return prims; | ||
622 | } | ||
623 | |||
624 | private DataTable createLandTable() | ||
625 | { | ||
626 | DataTable land = new DataTable("land"); | ||
627 | createCol(land, "UUID", typeof(String)); | ||
628 | createCol(land, "RegionUUID", typeof(String)); | ||
629 | createCol(land, "LocalLandID", typeof(Int32)); | ||
630 | |||
631 | // Bitmap is a byte[512] | ||
632 | createCol(land, "Bitmap", typeof(Byte[])); | ||
633 | |||
634 | createCol(land, "Name", typeof(String)); | ||
635 | createCol(land, "Description", typeof(String)); | ||
636 | createCol(land, "OwnerUUID", typeof(String)); | ||
637 | createCol(land, "IsGroupOwned", typeof(Int32)); | ||
638 | createCol(land, "Area", typeof(Int32)); | ||
639 | createCol(land, "AuctionID", typeof(Int32)); //Unemplemented | ||
640 | createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory | ||
641 | createCol(land, "ClaimDate", typeof(Int32)); | ||
642 | createCol(land, "ClaimPrice", typeof(Int32)); | ||
643 | createCol(land, "GroupUUID", typeof(String)); | ||
644 | createCol(land, "SalePrice", typeof(Int32)); | ||
645 | createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus | ||
646 | createCol(land, "LandFlags", typeof(Int32)); | ||
647 | createCol(land, "LandingType", typeof(Int32)); | ||
648 | createCol(land, "MediaAutoScale", typeof(Int32)); | ||
649 | createCol(land, "MediaTextureUUID", typeof(String)); | ||
650 | createCol(land, "MediaURL", typeof(String)); | ||
651 | createCol(land, "MusicURL", typeof(String)); | ||
652 | createCol(land, "PassHours", typeof(Double)); | ||
653 | createCol(land, "PassPrice", typeof(Int32)); | ||
654 | createCol(land, "SnapshotUUID", typeof(String)); | ||
655 | createCol(land, "UserLocationX", typeof(Double)); | ||
656 | createCol(land, "UserLocationY", typeof(Double)); | ||
657 | createCol(land, "UserLocationZ", typeof(Double)); | ||
658 | createCol(land, "UserLookAtX", typeof(Double)); | ||
659 | createCol(land, "UserLookAtY", typeof(Double)); | ||
660 | createCol(land, "UserLookAtZ", typeof(Double)); | ||
661 | |||
662 | land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] }; | ||
663 | |||
664 | return land; | ||
665 | } | ||
666 | |||
667 | private DataTable createLandAccessListTable() | ||
668 | { | ||
669 | DataTable landaccess = new DataTable("landaccesslist"); | ||
670 | createCol(landaccess, "LandUUID", typeof(String)); | ||
671 | createCol(landaccess, "AccessUUID", typeof(String)); | ||
672 | createCol(landaccess, "Flags", typeof(Int32)); | ||
673 | |||
674 | return landaccess; | ||
675 | } | ||
676 | |||
677 | private DataTable createShapeTable() | ||
678 | { | ||
679 | DataTable shapes = new DataTable("primshapes"); | ||
680 | createCol(shapes, "UUID", typeof(String)); | ||
681 | // shape is an enum | ||
682 | createCol(shapes, "Shape", typeof(Int32)); | ||
683 | // vectors | ||
684 | createCol(shapes, "ScaleX", typeof(Double)); | ||
685 | createCol(shapes, "ScaleY", typeof(Double)); | ||
686 | createCol(shapes, "ScaleZ", typeof(Double)); | ||
687 | // paths | ||
688 | createCol(shapes, "PCode", typeof(Int32)); | ||
689 | createCol(shapes, "PathBegin", typeof(Int32)); | ||
690 | createCol(shapes, "PathEnd", typeof(Int32)); | ||
691 | createCol(shapes, "PathScaleX", typeof(Int32)); | ||
692 | createCol(shapes, "PathScaleY", typeof(Int32)); | ||
693 | createCol(shapes, "PathShearX", typeof(Int32)); | ||
694 | createCol(shapes, "PathShearY", typeof(Int32)); | ||
695 | createCol(shapes, "PathSkew", typeof(Int32)); | ||
696 | createCol(shapes, "PathCurve", typeof(Int32)); | ||
697 | createCol(shapes, "PathRadiusOffset", typeof(Int32)); | ||
698 | createCol(shapes, "PathRevolutions", typeof(Int32)); | ||
699 | createCol(shapes, "PathTaperX", typeof(Int32)); | ||
700 | createCol(shapes, "PathTaperY", typeof(Int32)); | ||
701 | createCol(shapes, "PathTwist", typeof(Int32)); | ||
702 | createCol(shapes, "PathTwistBegin", typeof(Int32)); | ||
703 | // profile | ||
704 | createCol(shapes, "ProfileBegin", typeof(Int32)); | ||
705 | createCol(shapes, "ProfileEnd", typeof(Int32)); | ||
706 | createCol(shapes, "ProfileCurve", typeof(Int32)); | ||
707 | createCol(shapes, "ProfileHollow", typeof(Int32)); | ||
708 | createCol(shapes, "State", typeof(Int32)); | ||
709 | // text TODO: this isn't right, but I'm not sure the right | ||
710 | // way to specify this as a blob atm | ||
711 | createCol(shapes, "Texture", typeof(Byte[])); | ||
712 | createCol(shapes, "ExtraParams", typeof(Byte[])); | ||
713 | |||
714 | shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; | ||
715 | |||
716 | return shapes; | ||
717 | } | ||
718 | |||
719 | private DataTable createItemsTable() | ||
720 | { | ||
721 | DataTable items = new DataTable("primitems"); | ||
722 | |||
723 | createCol(items, "itemID", typeof(String)); | ||
724 | createCol(items, "primID", typeof(String)); | ||
725 | createCol(items, "assetID", typeof(String)); | ||
726 | createCol(items, "parentFolderID", typeof(String)); | ||
727 | |||
728 | createCol(items, "invType", typeof(Int32)); | ||
729 | createCol(items, "assetType", typeof(Int32)); | ||
730 | |||
731 | createCol(items, "name", typeof(String)); | ||
732 | createCol(items, "description", typeof(String)); | ||
733 | |||
734 | createCol(items, "creationDate", typeof(Int64)); | ||
735 | createCol(items, "creatorID", typeof(String)); | ||
736 | createCol(items, "ownerID", typeof(String)); | ||
737 | createCol(items, "lastOwnerID", typeof(String)); | ||
738 | createCol(items, "groupID", typeof(String)); | ||
739 | |||
740 | createCol(items, "nextPermissions", typeof(Int32)); | ||
741 | createCol(items, "currentPermissions", typeof(Int32)); | ||
742 | createCol(items, "basePermissions", typeof(Int32)); | ||
743 | createCol(items, "everyonePermissions", typeof(Int32)); | ||
744 | createCol(items, "groupPermissions", typeof(Int32)); | ||
745 | |||
746 | items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; | ||
747 | |||
748 | return items; | ||
749 | } | ||
750 | |||
751 | /*********************************************************************** | ||
752 | * | ||
753 | * Convert between ADO.NET <=> OpenSim Objects | ||
754 | * | ||
755 | * These should be database independant | ||
756 | * | ||
757 | **********************************************************************/ | ||
758 | |||
759 | private SceneObjectPart buildPrim(DataRow row) | ||
760 | { | ||
761 | SceneObjectPart prim = new SceneObjectPart(); | ||
762 | prim.UUID = new LLUUID((String)row["UUID"]); | ||
763 | // explicit conversion of integers is required, which sort | ||
764 | // of sucks. No idea if there is a shortcut here or not. | ||
765 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); | ||
766 | prim.CreationDate = Convert.ToInt32(row["CreationDate"]); | ||
767 | prim.Name = (String)row["Name"]; | ||
768 | // various text fields | ||
769 | prim.Text = (String)row["Text"]; | ||
770 | prim.Description = (String)row["Description"]; | ||
771 | prim.SitName = (String)row["SitName"]; | ||
772 | prim.TouchName = (String)row["TouchName"]; | ||
773 | // permissions | ||
774 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | ||
775 | prim.CreatorID = new LLUUID((String)row["CreatorID"]); | ||
776 | prim.OwnerID = new LLUUID((String)row["OwnerID"]); | ||
777 | prim.GroupID = new LLUUID((String)row["GroupID"]); | ||
778 | prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); | ||
779 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | ||
780 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | ||
781 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | ||
782 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | ||
783 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | ||
784 | // vectors | ||
785 | prim.OffsetPosition = new LLVector3( | ||
786 | Convert.ToSingle(row["PositionX"]), | ||
787 | Convert.ToSingle(row["PositionY"]), | ||
788 | Convert.ToSingle(row["PositionZ"]) | ||
789 | ); | ||
790 | prim.GroupPosition = new LLVector3( | ||
791 | Convert.ToSingle(row["GroupPositionX"]), | ||
792 | Convert.ToSingle(row["GroupPositionY"]), | ||
793 | Convert.ToSingle(row["GroupPositionZ"]) | ||
794 | ); | ||
795 | prim.Velocity = new LLVector3( | ||
796 | Convert.ToSingle(row["VelocityX"]), | ||
797 | Convert.ToSingle(row["VelocityY"]), | ||
798 | Convert.ToSingle(row["VelocityZ"]) | ||
799 | ); | ||
800 | prim.AngularVelocity = new LLVector3( | ||
801 | Convert.ToSingle(row["AngularVelocityX"]), | ||
802 | Convert.ToSingle(row["AngularVelocityY"]), | ||
803 | Convert.ToSingle(row["AngularVelocityZ"]) | ||
804 | ); | ||
805 | prim.Acceleration = new LLVector3( | ||
806 | Convert.ToSingle(row["AccelerationX"]), | ||
807 | Convert.ToSingle(row["AccelerationY"]), | ||
808 | Convert.ToSingle(row["AccelerationZ"]) | ||
809 | ); | ||
810 | // quaternions | ||
811 | prim.RotationOffset = new LLQuaternion( | ||
812 | Convert.ToSingle(row["RotationX"]), | ||
813 | Convert.ToSingle(row["RotationY"]), | ||
814 | Convert.ToSingle(row["RotationZ"]), | ||
815 | Convert.ToSingle(row["RotationW"]) | ||
816 | ); | ||
817 | try | ||
818 | { | ||
819 | prim.SetSitTargetLL(new LLVector3( | ||
820 | Convert.ToSingle(row["SitTargetOffsetX"]), | ||
821 | Convert.ToSingle(row["SitTargetOffsetY"]), | ||
822 | Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion( | ||
823 | Convert.ToSingle( | ||
824 | row["SitTargetOrientX"]), | ||
825 | Convert.ToSingle( | ||
826 | row["SitTargetOrientY"]), | ||
827 | Convert.ToSingle( | ||
828 | row["SitTargetOrientZ"]), | ||
829 | Convert.ToSingle( | ||
830 | row["SitTargetOrientW"]))); | ||
831 | } | ||
832 | catch (InvalidCastException) | ||
833 | { | ||
834 | // Database table was created before we got here and now has null values :P | ||
835 | |||
836 | using ( | ||
837 | SqlCommand cmd = | ||
838 | new SqlCommand( | ||
839 | "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;", | ||
840 | m_connection)) | ||
841 | { | ||
842 | cmd.ExecuteNonQuery(); | ||
843 | } | ||
844 | } | ||
845 | |||
846 | return prim; | ||
847 | } | ||
848 | |||
849 | /// <summary> | ||
850 | /// Build a prim inventory item from the persisted data. | ||
851 | /// </summary> | ||
852 | /// <param name="row"></param> | ||
853 | /// <returns></returns> | ||
854 | private TaskInventoryItem buildItem(DataRow row) | ||
855 | { | ||
856 | TaskInventoryItem taskItem = new TaskInventoryItem(); | ||
857 | |||
858 | taskItem.ItemID = new LLUUID((String)row["itemID"]); | ||
859 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); | ||
860 | taskItem.AssetID = new LLUUID((String)row["assetID"]); | ||
861 | taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); | ||
862 | |||
863 | taskItem.InvType = Convert.ToInt32(row["invType"]); | ||
864 | taskItem.Type = Convert.ToInt32(row["assetType"]); | ||
865 | |||
866 | taskItem.Name = (String)row["name"]; | ||
867 | taskItem.Description = (String)row["description"]; | ||
868 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | ||
869 | taskItem.CreatorID = new LLUUID((String)row["creatorID"]); | ||
870 | taskItem.OwnerID = new LLUUID((String)row["ownerID"]); | ||
871 | taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); | ||
872 | taskItem.GroupID = new LLUUID((String)row["groupID"]); | ||
873 | |||
874 | taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]); | ||
875 | taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]); | ||
876 | taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); | ||
877 | taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); | ||
878 | taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); | ||
879 | |||
880 | return taskItem; | ||
881 | } | ||
882 | |||
883 | private LandData buildLandData(DataRow row) | ||
884 | { | ||
885 | LandData newData = new LandData(); | ||
886 | |||
887 | newData.globalID = new LLUUID((String)row["UUID"]); | ||
888 | newData.localID = Convert.ToInt32(row["LocalLandID"]); | ||
889 | |||
890 | // Bitmap is a byte[512] | ||
891 | newData.landBitmapByteArray = (Byte[])row["Bitmap"]; | ||
892 | |||
893 | newData.landName = (String)row["Name"]; | ||
894 | newData.landDesc = (String)row["Description"]; | ||
895 | newData.ownerID = (String)row["OwnerUUID"]; | ||
896 | newData.isGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); | ||
897 | newData.area = Convert.ToInt32(row["Area"]); | ||
898 | newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented | ||
899 | newData.category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]); | ||
900 | //Enum libsecondlife.Parcel.ParcelCategory | ||
901 | newData.claimDate = Convert.ToInt32(row["ClaimDate"]); | ||
902 | newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]); | ||
903 | newData.groupID = new LLUUID((String)row["GroupUUID"]); | ||
904 | newData.salePrice = Convert.ToInt32(row["SalePrice"]); | ||
905 | newData.landStatus = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); | ||
906 | //Enum. libsecondlife.Parcel.ParcelStatus | ||
907 | newData.landFlags = Convert.ToUInt32(row["LandFlags"]); | ||
908 | newData.landingType = Convert.ToByte(row["LandingType"]); | ||
909 | newData.mediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); | ||
910 | newData.mediaID = new LLUUID((String)row["MediaTextureUUID"]); | ||
911 | newData.mediaURL = (String)row["MediaURL"]; | ||
912 | newData.musicURL = (String)row["MusicURL"]; | ||
913 | newData.passHours = Convert.ToSingle(row["PassHours"]); | ||
914 | newData.passPrice = Convert.ToInt32(row["PassPrice"]); | ||
915 | newData.snapshotID = (String)row["SnapshotUUID"]; | ||
916 | |||
917 | newData.userLocation = | ||
918 | new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), | ||
919 | Convert.ToSingle(row["UserLocationZ"])); | ||
920 | newData.userLookAt = | ||
921 | new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), | ||
922 | Convert.ToSingle(row["UserLookAtZ"])); | ||
923 | newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); | ||
924 | |||
925 | return newData; | ||
926 | } | ||
927 | |||
928 | private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) | ||
929 | { | ||
930 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
931 | entry.AgentID = new LLUUID((string)row["AccessUUID"]); | ||
932 | entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); | ||
933 | entry.Time = new DateTime(); | ||
934 | return entry; | ||
935 | } | ||
936 | |||
937 | private Array serializeTerrain(double[,] val) | ||
938 | { | ||
939 | MemoryStream str = new MemoryStream(65536 * sizeof(double)); | ||
940 | BinaryWriter bw = new BinaryWriter(str); | ||
941 | |||
942 | // TODO: COMPATIBILITY - Add byte-order conversions | ||
943 | for (int x = 0; x < 256; x++) | ||
944 | for (int y = 0; y < 256; y++) | ||
945 | bw.Write(val[x, y]); | ||
946 | |||
947 | return str.ToArray(); | ||
948 | } | ||
949 | |||
950 | private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | ||
951 | { | ||
952 | row["UUID"] = prim.UUID; | ||
953 | row["RegionUUID"] = regionUUID; | ||
954 | row["ParentID"] = prim.ParentID; | ||
955 | row["CreationDate"] = prim.CreationDate; | ||
956 | row["Name"] = prim.Name; | ||
957 | row["SceneGroupID"] = sceneGroupID; | ||
958 | // the UUID of the root part for this SceneObjectGroup | ||
959 | // various text fields | ||
960 | row["Text"] = prim.Text; | ||
961 | row["Description"] = prim.Description; | ||
962 | row["SitName"] = prim.SitName; | ||
963 | row["TouchName"] = prim.TouchName; | ||
964 | // permissions | ||
965 | row["ObjectFlags"] = prim.ObjectFlags; | ||
966 | row["CreatorID"] = prim.CreatorID; | ||
967 | row["OwnerID"] = prim.OwnerID; | ||
968 | row["GroupID"] = prim.GroupID; | ||
969 | row["LastOwnerID"] = prim.LastOwnerID; | ||
970 | row["OwnerMask"] = prim.OwnerMask; | ||
971 | row["NextOwnerMask"] = prim.NextOwnerMask; | ||
972 | row["GroupMask"] = prim.GroupMask; | ||
973 | row["EveryoneMask"] = prim.EveryoneMask; | ||
974 | row["BaseMask"] = prim.BaseMask; | ||
975 | // vectors | ||
976 | row["PositionX"] = prim.OffsetPosition.X; | ||
977 | row["PositionY"] = prim.OffsetPosition.Y; | ||
978 | row["PositionZ"] = prim.OffsetPosition.Z; | ||
979 | row["GroupPositionX"] = prim.GroupPosition.X; | ||
980 | row["GroupPositionY"] = prim.GroupPosition.Y; | ||
981 | row["GroupPositionZ"] = prim.GroupPosition.Z; | ||
982 | row["VelocityX"] = prim.Velocity.X; | ||
983 | row["VelocityY"] = prim.Velocity.Y; | ||
984 | row["VelocityZ"] = prim.Velocity.Z; | ||
985 | row["AngularVelocityX"] = prim.AngularVelocity.X; | ||
986 | row["AngularVelocityY"] = prim.AngularVelocity.Y; | ||
987 | row["AngularVelocityZ"] = prim.AngularVelocity.Z; | ||
988 | row["AccelerationX"] = prim.Acceleration.X; | ||
989 | row["AccelerationY"] = prim.Acceleration.Y; | ||
990 | row["AccelerationZ"] = prim.Acceleration.Z; | ||
991 | // quaternions | ||
992 | row["RotationX"] = prim.RotationOffset.X; | ||
993 | row["RotationY"] = prim.RotationOffset.Y; | ||
994 | row["RotationZ"] = prim.RotationOffset.Z; | ||
995 | row["RotationW"] = prim.RotationOffset.W; | ||
996 | |||
997 | try | ||
998 | { | ||
999 | // Sit target | ||
1000 | LLVector3 sitTargetPos = prim.GetSitTargetPositionLL(); | ||
1001 | row["SitTargetOffsetX"] = sitTargetPos.X; | ||
1002 | row["SitTargetOffsetY"] = sitTargetPos.Y; | ||
1003 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | ||
1004 | |||
1005 | LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL(); | ||
1006 | row["SitTargetOrientW"] = sitTargetOrient.W; | ||
1007 | row["SitTargetOrientX"] = sitTargetOrient.X; | ||
1008 | row["SitTargetOrientY"] = sitTargetOrient.Y; | ||
1009 | row["SitTargetOrientZ"] = sitTargetOrient.Z; | ||
1010 | } | ||
1011 | catch (Exception) | ||
1012 | { | ||
1013 | // Database table was created before we got here and needs to be created! :P | ||
1014 | |||
1015 | using ( | ||
1016 | SqlCommand cmd = | ||
1017 | new SqlCommand( | ||
1018 | "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;", | ||
1019 | m_connection)) | ||
1020 | { | ||
1021 | cmd.ExecuteNonQuery(); | ||
1022 | } | ||
1023 | } | ||
1024 | } | ||
1025 | |||
1026 | private void fillItemRow(DataRow row, TaskInventoryItem taskItem) | ||
1027 | { | ||
1028 | row["itemID"] = taskItem.ItemID; | ||
1029 | row["primID"] = taskItem.ParentPartID; | ||
1030 | row["assetID"] = taskItem.AssetID; | ||
1031 | row["parentFolderID"] = taskItem.ParentID; | ||
1032 | |||
1033 | row["invType"] = taskItem.InvType; | ||
1034 | row["assetType"] = taskItem.Type; | ||
1035 | |||
1036 | row["name"] = taskItem.Name; | ||
1037 | row["description"] = taskItem.Description; | ||
1038 | row["creationDate"] = taskItem.CreationDate; | ||
1039 | row["creatorID"] = taskItem.CreatorID; | ||
1040 | row["ownerID"] = taskItem.OwnerID; | ||
1041 | row["lastOwnerID"] = taskItem.LastOwnerID; | ||
1042 | row["groupID"] = taskItem.GroupID; | ||
1043 | row["nextPermissions"] = taskItem.NextOwnerMask; | ||
1044 | row["currentPermissions"] = taskItem.OwnerMask; | ||
1045 | row["basePermissions"] = taskItem.BaseMask; | ||
1046 | row["everyonePermissions"] = taskItem.EveryoneMask; | ||
1047 | row["groupPermissions"] = taskItem.GroupMask; | ||
1048 | } | ||
1049 | |||
1050 | private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) | ||
1051 | { | ||
1052 | row["UUID"] = land.globalID.UUID; | ||
1053 | row["RegionUUID"] = regionUUID.UUID; | ||
1054 | row["LocalLandID"] = land.localID; | ||
1055 | |||
1056 | // Bitmap is a byte[512] | ||
1057 | row["Bitmap"] = land.landBitmapByteArray; | ||
1058 | |||
1059 | row["Name"] = land.landName; | ||
1060 | row["Description"] = land.landDesc; | ||
1061 | row["OwnerUUID"] = land.ownerID.UUID; | ||
1062 | row["IsGroupOwned"] = land.isGroupOwned; | ||
1063 | row["Area"] = land.area; | ||
1064 | row["AuctionID"] = land.auctionID; //Unemplemented | ||
1065 | row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory | ||
1066 | row["ClaimDate"] = land.claimDate; | ||
1067 | row["ClaimPrice"] = land.claimPrice; | ||
1068 | row["GroupUUID"] = land.groupID.UUID; | ||
1069 | row["SalePrice"] = land.salePrice; | ||
1070 | row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus | ||
1071 | row["LandFlags"] = land.landFlags; | ||
1072 | row["LandingType"] = land.landingType; | ||
1073 | row["MediaAutoScale"] = land.mediaAutoScale; | ||
1074 | row["MediaTextureUUID"] = land.mediaID.UUID; | ||
1075 | row["MediaURL"] = land.mediaURL; | ||
1076 | row["MusicURL"] = land.musicURL; | ||
1077 | row["PassHours"] = land.passHours; | ||
1078 | row["PassPrice"] = land.passPrice; | ||
1079 | row["SnapshotUUID"] = land.snapshotID.UUID; | ||
1080 | row["UserLocationX"] = land.userLocation.X; | ||
1081 | row["UserLocationY"] = land.userLocation.Y; | ||
1082 | row["UserLocationZ"] = land.userLocation.Z; | ||
1083 | row["UserLookAtX"] = land.userLookAt.X; | ||
1084 | row["UserLookAtY"] = land.userLookAt.Y; | ||
1085 | row["UserLookAtZ"] = land.userLookAt.Z; | ||
1086 | } | ||
1087 | |||
1088 | private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) | ||
1089 | { | ||
1090 | row["LandUUID"] = parcelID.UUID; | ||
1091 | row["AccessUUID"] = entry.AgentID.UUID; | ||
1092 | row["Flags"] = entry.Flags; | ||
1093 | } | ||
1094 | |||
1095 | private PrimitiveBaseShape buildShape(DataRow row) | ||
1096 | { | ||
1097 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | ||
1098 | s.Scale = new LLVector3( | ||
1099 | Convert.ToSingle(row["ScaleX"]), | ||
1100 | Convert.ToSingle(row["ScaleY"]), | ||
1101 | Convert.ToSingle(row["ScaleZ"]) | ||
1102 | ); | ||
1103 | // paths | ||
1104 | s.PCode = Convert.ToByte(row["PCode"]); | ||
1105 | s.PathBegin = Convert.ToUInt16(row["PathBegin"]); | ||
1106 | s.PathEnd = Convert.ToUInt16(row["PathEnd"]); | ||
1107 | s.PathScaleX = Convert.ToByte(row["PathScaleX"]); | ||
1108 | s.PathScaleY = Convert.ToByte(row["PathScaleY"]); | ||
1109 | s.PathShearX = Convert.ToByte(row["PathShearX"]); | ||
1110 | s.PathShearY = Convert.ToByte(row["PathShearY"]); | ||
1111 | s.PathSkew = Convert.ToSByte(row["PathSkew"]); | ||
1112 | s.PathCurve = Convert.ToByte(row["PathCurve"]); | ||
1113 | s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); | ||
1114 | s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); | ||
1115 | s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); | ||
1116 | s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); | ||
1117 | s.PathTwist = Convert.ToSByte(row["PathTwist"]); | ||
1118 | s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); | ||
1119 | // profile | ||
1120 | s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); | ||
1121 | s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); | ||
1122 | s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); | ||
1123 | s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); | ||
1124 | s.State = Convert.ToByte(row["State"]); | ||
1125 | |||
1126 | byte[] textureEntry = (byte[])row["Texture"]; | ||
1127 | s.TextureEntry = textureEntry; | ||
1128 | |||
1129 | s.ExtraParams = (byte[])row["ExtraParams"]; | ||
1130 | |||
1131 | return s; | ||
1132 | } | ||
1133 | |||
1134 | private void fillShapeRow(DataRow row, SceneObjectPart prim) | ||
1135 | { | ||
1136 | PrimitiveBaseShape s = prim.Shape; | ||
1137 | row["UUID"] = prim.UUID; | ||
1138 | // shape is an enum | ||
1139 | row["Shape"] = 0; | ||
1140 | // vectors | ||
1141 | row["ScaleX"] = s.Scale.X; | ||
1142 | row["ScaleY"] = s.Scale.Y; | ||
1143 | row["ScaleZ"] = s.Scale.Z; | ||
1144 | // paths | ||
1145 | row["PCode"] = s.PCode; | ||
1146 | row["PathBegin"] = s.PathBegin; | ||
1147 | row["PathEnd"] = s.PathEnd; | ||
1148 | row["PathScaleX"] = s.PathScaleX; | ||
1149 | row["PathScaleY"] = s.PathScaleY; | ||
1150 | row["PathShearX"] = s.PathShearX; | ||
1151 | row["PathShearY"] = s.PathShearY; | ||
1152 | row["PathSkew"] = s.PathSkew; | ||
1153 | row["PathCurve"] = s.PathCurve; | ||
1154 | row["PathRadiusOffset"] = s.PathRadiusOffset; | ||
1155 | row["PathRevolutions"] = s.PathRevolutions; | ||
1156 | row["PathTaperX"] = s.PathTaperX; | ||
1157 | row["PathTaperY"] = s.PathTaperY; | ||
1158 | row["PathTwist"] = s.PathTwist; | ||
1159 | row["PathTwistBegin"] = s.PathTwistBegin; | ||
1160 | // profile | ||
1161 | row["ProfileBegin"] = s.ProfileBegin; | ||
1162 | row["ProfileEnd"] = s.ProfileEnd; | ||
1163 | row["ProfileCurve"] = s.ProfileCurve; | ||
1164 | row["ProfileHollow"] = s.ProfileHollow; | ||
1165 | row["State"] = s.State; | ||
1166 | row["Texture"] = s.TextureEntry; | ||
1167 | row["ExtraParams"] = s.ExtraParams; | ||
1168 | } | ||
1169 | |||
1170 | private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | ||
1171 | { | ||
1172 | DataTable prims = m_dataSet.Tables["prims"]; | ||
1173 | DataTable shapes = m_dataSet.Tables["primshapes"]; | ||
1174 | |||
1175 | DataRow primRow = prims.Rows.Find(prim.UUID); | ||
1176 | if (primRow == null) | ||
1177 | { | ||
1178 | primRow = prims.NewRow(); | ||
1179 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
1180 | prims.Rows.Add(primRow); | ||
1181 | } | ||
1182 | else | ||
1183 | { | ||
1184 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
1185 | } | ||
1186 | |||
1187 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | ||
1188 | if (shapeRow == null) | ||
1189 | { | ||
1190 | shapeRow = shapes.NewRow(); | ||
1191 | fillShapeRow(shapeRow, prim); | ||
1192 | shapes.Rows.Add(shapeRow); | ||
1193 | } | ||
1194 | else | ||
1195 | { | ||
1196 | fillShapeRow(shapeRow, prim); | ||
1197 | } | ||
1198 | } | ||
1199 | |||
1200 | // see IRegionDatastore | ||
1201 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | ||
1202 | { | ||
1203 | if (!persistPrimInventories) | ||
1204 | return; | ||
1205 | |||
1206 | m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID); | ||
1207 | |||
1208 | // For now, we're just going to crudely remove all the previous inventory items | ||
1209 | // no matter whether they have changed or not, and replace them with the current set. | ||
1210 | lock (m_dataSet) | ||
1211 | { | ||
1212 | RemoveItems(primID); | ||
1213 | |||
1214 | // repalce with current inventory details | ||
1215 | foreach (TaskInventoryItem newItem in items) | ||
1216 | { | ||
1217 | // m_log.InfoFormat( | ||
1218 | // "[DATASTORE]: " + | ||
1219 | // "Adding item {0}, {1} to prim ID {2}", | ||
1220 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); | ||
1221 | |||
1222 | DataRow newItemRow = m_itemsTable.NewRow(); | ||
1223 | fillItemRow(newItemRow, newItem); | ||
1224 | m_itemsTable.Rows.Add(newItemRow); | ||
1225 | } | ||
1226 | } | ||
1227 | |||
1228 | Commit(); | ||
1229 | } | ||
1230 | |||
1231 | /*********************************************************************** | ||
1232 | * | ||
1233 | * SQL Statement Creation Functions | ||
1234 | * | ||
1235 | * These functions create SQL statements for update, insert, and create. | ||
1236 | * They can probably be factored later to have a db independant | ||
1237 | * portion and a db specific portion | ||
1238 | * | ||
1239 | **********************************************************************/ | ||
1240 | |||
1241 | private SqlCommand createInsertCommand(string table, DataTable dt) | ||
1242 | { | ||
1243 | /** | ||
1244 | * This is subtle enough to deserve some commentary. | ||
1245 | * Instead of doing *lots* and *lots of hardcoded strings | ||
1246 | * for database definitions we'll use the fact that | ||
1247 | * realistically all insert statements look like "insert | ||
1248 | * into A(b, c) values(:b, :c) on the parameterized query | ||
1249 | * front. If we just have a list of b, c, etc... we can | ||
1250 | * generate these strings instead of typing them out. | ||
1251 | */ | ||
1252 | string[] cols = new string[dt.Columns.Count]; | ||
1253 | for (int i = 0; i < dt.Columns.Count; i++) | ||
1254 | { | ||
1255 | DataColumn col = dt.Columns[i]; | ||
1256 | cols[i] = col.ColumnName; | ||
1257 | } | ||
1258 | |||
1259 | string sql = "insert into " + table + "("; | ||
1260 | sql += String.Join(", ", cols); | ||
1261 | // important, the first ':' needs to be here, the rest get added in the join | ||
1262 | sql += ") values (@"; | ||
1263 | sql += String.Join(", @", cols); | ||
1264 | sql += ")"; | ||
1265 | SqlCommand cmd = new SqlCommand(sql); | ||
1266 | |||
1267 | // this provides the binding for all our parameters, so | ||
1268 | // much less code than it used to be | ||
1269 | foreach (DataColumn col in dt.Columns) | ||
1270 | { | ||
1271 | cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); | ||
1272 | } | ||
1273 | return cmd; | ||
1274 | } | ||
1275 | |||
1276 | private SqlCommand createUpdateCommand(string table, string pk, DataTable dt) | ||
1277 | { | ||
1278 | string sql = "update " + table + " set "; | ||
1279 | string subsql = String.Empty; | ||
1280 | foreach (DataColumn col in dt.Columns) | ||
1281 | { | ||
1282 | if (subsql.Length > 0) | ||
1283 | { | ||
1284 | // a map function would rock so much here | ||
1285 | subsql += ", "; | ||
1286 | } | ||
1287 | subsql += col.ColumnName + "= @" + col.ColumnName; | ||
1288 | } | ||
1289 | sql += subsql; | ||
1290 | sql += " where " + pk; | ||
1291 | SqlCommand cmd = new SqlCommand(sql); | ||
1292 | |||
1293 | // this provides the binding for all our parameters, so | ||
1294 | // much less code than it used to be | ||
1295 | |||
1296 | foreach (DataColumn col in dt.Columns) | ||
1297 | { | ||
1298 | cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); | ||
1299 | } | ||
1300 | return cmd; | ||
1301 | } | ||
1302 | |||
1303 | private string defineTable(DataTable dt) | ||
1304 | { | ||
1305 | string sql = "create table " + dt.TableName + "("; | ||
1306 | string subsql = String.Empty; | ||
1307 | foreach (DataColumn col in dt.Columns) | ||
1308 | { | ||
1309 | if (subsql.Length > 0) | ||
1310 | { | ||
1311 | // a map function would rock so much here | ||
1312 | subsql += ",\n"; | ||
1313 | } | ||
1314 | subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType); | ||
1315 | if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) | ||
1316 | { | ||
1317 | subsql += " primary key"; | ||
1318 | } | ||
1319 | } | ||
1320 | sql += subsql; | ||
1321 | sql += ")"; | ||
1322 | |||
1323 | return sql; | ||
1324 | } | ||
1325 | |||
1326 | /*********************************************************************** | ||
1327 | * | ||
1328 | * Database Binding functions | ||
1329 | * | ||
1330 | * These will be db specific due to typing, and minor differences | ||
1331 | * in databases. | ||
1332 | * | ||
1333 | **********************************************************************/ | ||
1334 | |||
1335 | ///<summary> | ||
1336 | /// This is a convenience function that collapses 5 repetitive | ||
1337 | /// lines for defining SqlParameters to 2 parameters: | ||
1338 | /// column name and database type. | ||
1339 | /// | ||
1340 | /// It assumes certain conventions like :param as the param | ||
1341 | /// name to replace in parametrized queries, and that source | ||
1342 | /// version is always current version, both of which are fine | ||
1343 | /// for us. | ||
1344 | ///</summary> | ||
1345 | ///<returns>a built Sql parameter</returns> | ||
1346 | private SqlParameter createSqlParameter(string name, Type type) | ||
1347 | { | ||
1348 | SqlParameter param = new SqlParameter(); | ||
1349 | param.ParameterName = "@" + name; | ||
1350 | param.DbType = dbtypeFromType(type); | ||
1351 | param.SourceColumn = name; | ||
1352 | param.SourceVersion = DataRowVersion.Current; | ||
1353 | return param; | ||
1354 | } | ||
1355 | |||
1356 | private SqlParameter createParamWithValue(string name, Type type, Object o) | ||
1357 | { | ||
1358 | SqlParameter param = createSqlParameter(name, type); | ||
1359 | param.Value = o; | ||
1360 | return param; | ||
1361 | } | ||
1362 | |||
1363 | private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn) | ||
1364 | { | ||
1365 | da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]); | ||
1366 | da.InsertCommand.Connection = conn; | ||
1367 | |||
1368 | da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]); | ||
1369 | da.UpdateCommand.Connection = conn; | ||
1370 | |||
1371 | SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID"); | ||
1372 | delete.Parameters.Add(createSqlParameter("UUID", typeof(String))); | ||
1373 | delete.Connection = conn; | ||
1374 | da.DeleteCommand = delete; | ||
1375 | } | ||
1376 | |||
1377 | private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn) | ||
1378 | { | ||
1379 | da.InsertCommand = createInsertCommand("primitems", m_itemsTable); | ||
1380 | da.InsertCommand.Connection = conn; | ||
1381 | |||
1382 | da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable); | ||
1383 | da.UpdateCommand.Connection = conn; | ||
1384 | |||
1385 | SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID"); | ||
1386 | delete.Parameters.Add(createSqlParameter("itemID", typeof(String))); | ||
1387 | delete.Connection = conn; | ||
1388 | da.DeleteCommand = delete; | ||
1389 | } | ||
1390 | |||
1391 | private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn) | ||
1392 | { | ||
1393 | da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]); | ||
1394 | da.InsertCommand.Connection = conn; | ||
1395 | } | ||
1396 | |||
1397 | private void setupLandCommands(SqlDataAdapter da, SqlConnection conn) | ||
1398 | { | ||
1399 | da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]); | ||
1400 | da.InsertCommand.Connection = conn; | ||
1401 | |||
1402 | da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]); | ||
1403 | da.UpdateCommand.Connection = conn; | ||
1404 | } | ||
1405 | |||
1406 | private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn) | ||
1407 | { | ||
1408 | da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]); | ||
1409 | da.InsertCommand.Connection = conn; | ||
1410 | } | ||
1411 | |||
1412 | private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn) | ||
1413 | { | ||
1414 | da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]); | ||
1415 | da.InsertCommand.Connection = conn; | ||
1416 | |||
1417 | da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]); | ||
1418 | da.UpdateCommand.Connection = conn; | ||
1419 | |||
1420 | SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID"); | ||
1421 | delete.Parameters.Add(createSqlParameter("UUID", typeof(String))); | ||
1422 | delete.Connection = conn; | ||
1423 | da.DeleteCommand = delete; | ||
1424 | } | ||
1425 | |||
1426 | private void InitDB(SqlConnection conn) | ||
1427 | { | ||
1428 | string createPrims = defineTable(createPrimTable()); | ||
1429 | string createShapes = defineTable(createShapeTable()); | ||
1430 | string createItems = defineTable(createItemsTable()); | ||
1431 | string createTerrain = defineTable(createTerrainTable()); | ||
1432 | string createLand = defineTable(createLandTable()); | ||
1433 | string createLandAccessList = defineTable(createLandAccessListTable()); | ||
1434 | |||
1435 | SqlCommand pcmd = new SqlCommand(createPrims, conn); | ||
1436 | SqlCommand scmd = new SqlCommand(createShapes, conn); | ||
1437 | SqlCommand icmd = new SqlCommand(createItems, conn); | ||
1438 | SqlCommand tcmd = new SqlCommand(createTerrain, conn); | ||
1439 | SqlCommand lcmd = new SqlCommand(createLand, conn); | ||
1440 | SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn); | ||
1441 | |||
1442 | conn.Open(); | ||
1443 | try | ||
1444 | { | ||
1445 | pcmd.ExecuteNonQuery(); | ||
1446 | } | ||
1447 | catch (SqlException e) | ||
1448 | { | ||
1449 | m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e); | ||
1450 | } | ||
1451 | |||
1452 | try | ||
1453 | { | ||
1454 | scmd.ExecuteNonQuery(); | ||
1455 | } | ||
1456 | catch (SqlException e) | ||
1457 | { | ||
1458 | m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e); | ||
1459 | } | ||
1460 | |||
1461 | try | ||
1462 | { | ||
1463 | icmd.ExecuteNonQuery(); | ||
1464 | } | ||
1465 | catch (SqlException e) | ||
1466 | { | ||
1467 | m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e); | ||
1468 | } | ||
1469 | |||
1470 | try | ||
1471 | { | ||
1472 | tcmd.ExecuteNonQuery(); | ||
1473 | } | ||
1474 | catch (SqlException e) | ||
1475 | { | ||
1476 | m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e); | ||
1477 | } | ||
1478 | |||
1479 | try | ||
1480 | { | ||
1481 | lcmd.ExecuteNonQuery(); | ||
1482 | } | ||
1483 | catch (SqlException e) | ||
1484 | { | ||
1485 | m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e); | ||
1486 | } | ||
1487 | |||
1488 | try | ||
1489 | { | ||
1490 | lalcmd.ExecuteNonQuery(); | ||
1491 | } | ||
1492 | catch (SqlException e) | ||
1493 | { | ||
1494 | m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e); | ||
1495 | } | ||
1496 | conn.Close(); | ||
1497 | } | ||
1498 | |||
1499 | private bool TestTables(SqlConnection conn) | ||
1500 | { | ||
1501 | SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn); | ||
1502 | SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd); | ||
1503 | SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn); | ||
1504 | SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd); | ||
1505 | SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn); | ||
1506 | SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd); | ||
1507 | SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn); | ||
1508 | SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd); | ||
1509 | SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn); | ||
1510 | SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd); | ||
1511 | SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn); | ||
1512 | SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd); | ||
1513 | |||
1514 | DataSet tmpDS = new DataSet(); | ||
1515 | try | ||
1516 | { | ||
1517 | pDa.Fill(tmpDS, "prims"); | ||
1518 | sDa.Fill(tmpDS, "primshapes"); | ||
1519 | |||
1520 | if (persistPrimInventories) | ||
1521 | iDa.Fill(tmpDS, "primitems"); | ||
1522 | |||
1523 | tDa.Fill(tmpDS, "terrain"); | ||
1524 | lDa.Fill(tmpDS, "land"); | ||
1525 | lalDa.Fill(tmpDS, "landaccesslist"); | ||
1526 | } | ||
1527 | catch (SqlException) | ||
1528 | { | ||
1529 | m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating"); | ||
1530 | InitDB(conn); | ||
1531 | } | ||
1532 | |||
1533 | pDa.Fill(tmpDS, "prims"); | ||
1534 | sDa.Fill(tmpDS, "primshapes"); | ||
1535 | |||
1536 | if (persistPrimInventories) | ||
1537 | iDa.Fill(tmpDS, "primitems"); | ||
1538 | |||
1539 | tDa.Fill(tmpDS, "terrain"); | ||
1540 | lDa.Fill(tmpDS, "land"); | ||
1541 | lalDa.Fill(tmpDS, "landaccesslist"); | ||
1542 | |||
1543 | foreach (DataColumn col in createPrimTable().Columns) | ||
1544 | { | ||
1545 | if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) | ||
1546 | { | ||
1547 | m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName); | ||
1548 | return false; | ||
1549 | } | ||
1550 | } | ||
1551 | |||
1552 | foreach (DataColumn col in createShapeTable().Columns) | ||
1553 | { | ||
1554 | if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) | ||
1555 | { | ||
1556 | m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName); | ||
1557 | return false; | ||
1558 | } | ||
1559 | } | ||
1560 | |||
1561 | // XXX primitems should probably go here eventually | ||
1562 | |||
1563 | foreach (DataColumn col in createTerrainTable().Columns) | ||
1564 | { | ||
1565 | if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) | ||
1566 | { | ||
1567 | m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); | ||
1568 | return false; | ||
1569 | } | ||
1570 | } | ||
1571 | |||
1572 | foreach (DataColumn col in createLandTable().Columns) | ||
1573 | { | ||
1574 | if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) | ||
1575 | { | ||
1576 | m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); | ||
1577 | return false; | ||
1578 | } | ||
1579 | } | ||
1580 | |||
1581 | foreach (DataColumn col in createLandAccessListTable().Columns) | ||
1582 | { | ||
1583 | if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) | ||
1584 | { | ||
1585 | m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); | ||
1586 | return false; | ||
1587 | } | ||
1588 | } | ||
1589 | |||
1590 | return true; | ||
1591 | } | ||
1592 | |||
1593 | /*********************************************************************** | ||
1594 | * | ||
1595 | * Type conversion functions | ||
1596 | * | ||
1597 | **********************************************************************/ | ||
1598 | |||
1599 | private DbType dbtypeFromType(Type type) | ||
1600 | { | ||
1601 | if (type == typeof(String)) | ||
1602 | { | ||
1603 | return DbType.String; | ||
1604 | } | ||
1605 | else if (type == typeof(Int32)) | ||
1606 | { | ||
1607 | return DbType.Int32; | ||
1608 | } | ||
1609 | else if (type == typeof(Double)) | ||
1610 | { | ||
1611 | return DbType.Double; | ||
1612 | } | ||
1613 | else if (type == typeof(Byte[])) | ||
1614 | { | ||
1615 | return DbType.Binary; | ||
1616 | } | ||
1617 | else | ||
1618 | { | ||
1619 | return DbType.String; | ||
1620 | } | ||
1621 | } | ||
1622 | } | ||
1623 | } | ||
diff --git a/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs b/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs index a9fb3c2..93c8970 100644 --- a/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs +++ b/OpenSim/Framework/Data.MSSQL/MSSQLManager.cs | |||
@@ -140,7 +140,7 @@ namespace OpenSim.Framework.Data.MSSQL | |||
140 | 140 | ||
141 | // this is something we'll need to implement for each db | 141 | // this is something we'll need to implement for each db |
142 | // slightly differently. | 142 | // slightly differently. |
143 | private static string SqlType(Type type) | 143 | public static string SqlType(Type type) |
144 | { | 144 | { |
145 | if (type == typeof(String)) | 145 | if (type == typeof(String)) |
146 | { | 146 | { |
diff --git a/prebuild.xml b/prebuild.xml index 6bf4522..ce4fa54 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -1032,6 +1032,7 @@ | |||
1032 | <Reference name="System.Data"/> | 1032 | <Reference name="System.Data"/> |
1033 | <Reference name="OpenSim.Framework"/> | 1033 | <Reference name="OpenSim.Framework"/> |
1034 | <Reference name="OpenSim.Framework.Data"/> | 1034 | <Reference name="OpenSim.Framework.Data"/> |
1035 | <Reference name="OpenSim.Region.Environment"/> | ||
1035 | <Reference name="OpenSim.Framework.Console"/> | 1036 | <Reference name="OpenSim.Framework.Console"/> |
1036 | <Reference name="libsecondlife.dll"/> | 1037 | <Reference name="libsecondlife.dll"/> |
1037 | <Reference name="log4net"/> | 1038 | <Reference name="log4net"/> |