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author | John Hurliman | 2010-05-20 23:53:27 -0700 |
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committer | John Hurliman | 2010-05-20 23:53:27 -0700 |
commit | 9f2d1e9294f7f183e52d0cc5d98c8231e0e55fca (patch) | |
tree | c77b69464700d73fe9e80c0a24d0dabce265fdb1 | |
parent | Ensure that the first update sent out for any given prim is a full update (diff) | |
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* Made PriorityQueue non-generic so it natively understands EntityUpdate structs
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 70 |
1 files changed, 32 insertions, 38 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index cf78266..c8a542b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -324,8 +324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
324 | private readonly IGroupsModule m_GroupsModule; | 324 | private readonly IGroupsModule m_GroupsModule; |
325 | 325 | ||
326 | private int m_cachedTextureSerial; | 326 | private int m_cachedTextureSerial; |
327 | private PriorityQueue<double, EntityUpdate> m_entityUpdates; | 327 | private PriorityQueue m_entityUpdates; |
328 | private Dictionary<uint, bool> m_seenPrims = new Dictionary<uint, bool>(); | ||
329 | 328 | ||
330 | /// <value> | 329 | /// <value> |
331 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
@@ -436,7 +435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
436 | 435 | ||
437 | m_scene = scene; | 436 | m_scene = scene; |
438 | 437 | ||
439 | m_entityUpdates = new PriorityQueue<double, EntityUpdate>(m_scene.Entities.Count); | 438 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
440 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 439 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
441 | m_killRecord = new HashSet<uint>(); | 440 | m_killRecord = new HashSet<uint>(); |
442 | 441 | ||
@@ -3499,14 +3498,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3499 | { | 3498 | { |
3500 | canUseCompressed = false; | 3499 | canUseCompressed = false; |
3501 | } | 3500 | } |
3502 | else | ||
3503 | { | ||
3504 | if (!m_seenPrims.ContainsKey(((SceneObjectPart)update.Entity).LocalId)) | ||
3505 | { | ||
3506 | updateFlags = PrimUpdateFlags.FullUpdate; | ||
3507 | m_seenPrims[((SceneObjectPart)update.Entity).LocalId] = true; | ||
3508 | } | ||
3509 | } | ||
3510 | 3501 | ||
3511 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3502 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3512 | { | 3503 | { |
@@ -3626,7 +3617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3626 | { | 3617 | { |
3627 | //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName); | 3618 | //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName); |
3628 | 3619 | ||
3629 | PriorityQueue<double, EntityUpdate>.UpdatePriorityHandler update_priority_handler = | 3620 | PriorityQueue.UpdatePriorityHandler update_priority_handler = |
3630 | delegate(ref double priority, uint local_id) | 3621 | delegate(ref double priority, uint local_id) |
3631 | { | 3622 | { |
3632 | priority = handler(new UpdatePriorityData(priority, local_id)); | 3623 | priority = handler(new UpdatePriorityData(priority, local_id)); |
@@ -11562,26 +11553,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11562 | } | 11553 | } |
11563 | 11554 | ||
11564 | #region PriorityQueue | 11555 | #region PriorityQueue |
11565 | public class PriorityQueue<TPriority, TValue> | 11556 | public class PriorityQueue |
11566 | { | 11557 | { |
11567 | internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); | 11558 | internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id); |
11568 | 11559 | ||
11569 | private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1]; | 11560 | private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1]; |
11570 | private Dictionary<uint, LookupItem> m_lookupTable; | 11561 | private Dictionary<uint, LookupItem> m_lookupTable; |
11571 | private Comparison<TPriority> m_comparison; | 11562 | private Comparison<double> m_comparison; |
11572 | private object m_syncRoot = new object(); | 11563 | private object m_syncRoot = new object(); |
11573 | 11564 | ||
11574 | internal PriorityQueue() : | 11565 | internal PriorityQueue() : |
11575 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { } | 11566 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<double>.Default) { } |
11576 | internal PriorityQueue(int capacity) : | 11567 | internal PriorityQueue(int capacity) : |
11577 | this(capacity, Comparer<TPriority>.Default) { } | 11568 | this(capacity, Comparer<double>.Default) { } |
11578 | internal PriorityQueue(IComparer<TPriority> comparer) : | 11569 | internal PriorityQueue(IComparer<double> comparer) : |
11579 | this(new Comparison<TPriority>(comparer.Compare)) { } | 11570 | this(new Comparison<double>(comparer.Compare)) { } |
11580 | internal PriorityQueue(Comparison<TPriority> comparison) : | 11571 | internal PriorityQueue(Comparison<double> comparison) : |
11581 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { } | 11572 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { } |
11582 | internal PriorityQueue(int capacity, IComparer<TPriority> comparer) : | 11573 | internal PriorityQueue(int capacity, IComparer<double> comparer) : |
11583 | this(capacity, new Comparison<TPriority>(comparer.Compare)) { } | 11574 | this(capacity, new Comparison<double>(comparer.Compare)) { } |
11584 | internal PriorityQueue(int capacity, Comparison<TPriority> comparison) | 11575 | internal PriorityQueue(int capacity, Comparison<double> comparison) |
11585 | { | 11576 | { |
11586 | m_lookupTable = new Dictionary<uint, LookupItem>(capacity); | 11577 | m_lookupTable = new Dictionary<uint, LookupItem>(capacity); |
11587 | 11578 | ||
@@ -11602,12 +11593,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11602 | } | 11593 | } |
11603 | } | 11594 | } |
11604 | 11595 | ||
11605 | public bool Enqueue(TPriority priority, TValue value, uint local_id) | 11596 | public bool Enqueue(double priority, EntityUpdate value, uint local_id) |
11606 | { | 11597 | { |
11607 | LookupItem item; | 11598 | LookupItem item; |
11608 | 11599 | ||
11609 | if (m_lookupTable.TryGetValue(local_id, out item)) | 11600 | if (m_lookupTable.TryGetValue(local_id, out item)) |
11610 | { | 11601 | { |
11602 | // Combine flags | ||
11603 | value.Flags |= item.Heap[item.Handle].Value.Flags; | ||
11604 | |||
11611 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison); | 11605 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison); |
11612 | return false; | 11606 | return false; |
11613 | } | 11607 | } |
@@ -11620,7 +11614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11620 | } | 11614 | } |
11621 | } | 11615 | } |
11622 | 11616 | ||
11623 | internal TValue Peek() | 11617 | internal EntityUpdate Peek() |
11624 | { | 11618 | { |
11625 | for (int i = 0; i < m_heaps.Length; ++i) | 11619 | for (int i = 0; i < m_heaps.Length; ++i) |
11626 | if (m_heaps[i].Count > 0) | 11620 | if (m_heaps[i].Count > 0) |
@@ -11628,7 +11622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11628 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | 11622 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); |
11629 | } | 11623 | } |
11630 | 11624 | ||
11631 | internal bool TryDequeue(out TValue value) | 11625 | internal bool TryDequeue(out EntityUpdate value) |
11632 | { | 11626 | { |
11633 | for (int i = 0; i < m_heaps.Length; ++i) | 11627 | for (int i = 0; i < m_heaps.Length; ++i) |
11634 | { | 11628 | { |
@@ -11641,14 +11635,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11641 | } | 11635 | } |
11642 | } | 11636 | } |
11643 | 11637 | ||
11644 | value = default(TValue); | 11638 | value = default(EntityUpdate); |
11645 | return false; | 11639 | return false; |
11646 | } | 11640 | } |
11647 | 11641 | ||
11648 | internal void Reprioritize(UpdatePriorityHandler handler) | 11642 | internal void Reprioritize(UpdatePriorityHandler handler) |
11649 | { | 11643 | { |
11650 | MinHeapItem item; | 11644 | MinHeapItem item; |
11651 | TPriority priority; | 11645 | double priority; |
11652 | 11646 | ||
11653 | foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) | 11647 | foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) |
11654 | { | 11648 | { |
@@ -11674,16 +11668,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11674 | #region MinHeapItem | 11668 | #region MinHeapItem |
11675 | private struct MinHeapItem : IComparable<MinHeapItem> | 11669 | private struct MinHeapItem : IComparable<MinHeapItem> |
11676 | { | 11670 | { |
11677 | private TPriority priority; | 11671 | private double priority; |
11678 | private TValue value; | 11672 | private EntityUpdate value; |
11679 | private uint local_id; | 11673 | private uint local_id; |
11680 | private Comparison<TPriority> comparison; | 11674 | private Comparison<double> comparison; |
11681 | 11675 | ||
11682 | internal MinHeapItem(TPriority priority, TValue value, uint local_id) : | 11676 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id) : |
11683 | this(priority, value, local_id, Comparer<TPriority>.Default) { } | 11677 | this(priority, value, local_id, Comparer<double>.Default) { } |
11684 | internal MinHeapItem(TPriority priority, TValue value, uint local_id, IComparer<TPriority> comparer) : | 11678 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer<double> comparer) : |
11685 | this(priority, value, local_id, new Comparison<TPriority>(comparer.Compare)) { } | 11679 | this(priority, value, local_id, new Comparison<double>(comparer.Compare)) { } |
11686 | internal MinHeapItem(TPriority priority, TValue value, uint local_id, Comparison<TPriority> comparison) | 11680 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison<double> comparison) |
11687 | { | 11681 | { |
11688 | this.priority = priority; | 11682 | this.priority = priority; |
11689 | this.value = value; | 11683 | this.value = value; |
@@ -11691,8 +11685,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11691 | this.comparison = comparison; | 11685 | this.comparison = comparison; |
11692 | } | 11686 | } |
11693 | 11687 | ||
11694 | internal TPriority Priority { get { return this.priority; } } | 11688 | internal double Priority { get { return this.priority; } } |
11695 | internal TValue Value { get { return this.value; } } | 11689 | internal EntityUpdate Value { get { return this.value; } } |
11696 | internal uint LocalID { get { return this.local_id; } } | 11690 | internal uint LocalID { get { return this.local_id; } } |
11697 | 11691 | ||
11698 | public override string ToString() | 11692 | public override string ToString() |