diff options
author | Teravus Ovares | 2007-12-14 00:49:40 +0000 |
---|---|---|
committer | Teravus Ovares | 2007-12-14 00:49:40 +0000 |
commit | 7fdfeb58304d614970aa7c0010951ba5a8184e4b (patch) | |
tree | 9f59c6d23e15a100f87142e50bd5c1e834babf4e | |
parent | From Michael Osias (IBM) (diff) | |
download | opensim-SC_OLD-7fdfeb58304d614970aa7c0010951ba5a8184e4b.zip opensim-SC_OLD-7fdfeb58304d614970aa7c0010951ba5a8184e4b.tar.gz opensim-SC_OLD-7fdfeb58304d614970aa7c0010951ba5a8184e4b.tar.bz2 opensim-SC_OLD-7fdfeb58304d614970aa7c0010951ba5a8184e4b.tar.xz |
* Added Active(physical) object count to the SimStatsReporter
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 24 |
4 files changed, 48 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index a7515f7..03f3cd0 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -60,6 +60,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | protected int m_numRootAgents = 0; | 60 | protected int m_numRootAgents = 0; |
61 | protected int m_numPrim = 0; | 61 | protected int m_numPrim = 0; |
62 | protected int m_numChildAgents = 0; | 62 | protected int m_numChildAgents = 0; |
63 | protected int m_physicalPrim = 0; | ||
63 | 64 | ||
64 | internal object m_syncRoot = new object(); | 65 | internal object m_syncRoot = new object(); |
65 | 66 | ||
@@ -177,7 +178,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
177 | m_numPrim++; | 178 | m_numPrim++; |
178 | } | 179 | } |
179 | } | 180 | } |
180 | 181 | public void AddPhysicalPrim(int number) | |
182 | { | ||
183 | m_physicalPrim++; | ||
184 | } | ||
185 | public void RemovePhysicalPrim(int number) | ||
186 | { | ||
187 | m_physicalPrim--; | ||
188 | } | ||
181 | public void RemovePrim(uint localID, LLUUID avatar_deleter) | 189 | public void RemovePrim(uint localID, LLUUID avatar_deleter) |
182 | { | 190 | { |
183 | foreach (EntityBase obj in Entities.Values) | 191 | foreach (EntityBase obj in Entities.Values) |
@@ -287,6 +295,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
287 | return m_numPrim; | 295 | return m_numPrim; |
288 | } | 296 | } |
289 | 297 | ||
298 | public int GetActiveObjects() | ||
299 | { | ||
300 | return m_physicalPrim; | ||
301 | } | ||
302 | |||
290 | #endregion | 303 | #endregion |
291 | 304 | ||
292 | #region Get Methods | 305 | #region Get Methods |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index ea67ba3..59548a2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -582,6 +582,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
582 | m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount()); | 582 | m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount()); |
583 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); | 583 | m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); |
584 | m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); | 584 | m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); |
585 | m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjects()); | ||
585 | 586 | ||
586 | } | 587 | } |
587 | catch (NotImplementedException) | 588 | catch (NotImplementedException) |
@@ -1918,6 +1919,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1918 | { | 1919 | { |
1919 | m_innerScene.SwapRootChildAgent(rootChildChildRootTF); | 1920 | m_innerScene.SwapRootChildAgent(rootChildChildRootTF); |
1920 | } | 1921 | } |
1922 | |||
1923 | public void AddPhysicalPrim(int num) | ||
1924 | { | ||
1925 | m_innerScene.AddPhysicalPrim(num); | ||
1926 | } | ||
1927 | |||
1928 | public void RemovePhysicalPrim(int num) | ||
1929 | { | ||
1930 | m_innerScene.RemovePhysicalPrim(num); | ||
1931 | } | ||
1932 | |||
1921 | /// <summary> | 1933 | /// <summary> |
1922 | /// | 1934 | /// |
1923 | /// </summary> | 1935 | /// </summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 6bb00cb..f6c0ee3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1161,6 +1161,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1161 | 1161 | ||
1162 | if (PhysActor.IsPhysical) | 1162 | if (PhysActor.IsPhysical) |
1163 | { | 1163 | { |
1164 | if (!isNew) | ||
1165 | this.ParentGroup.m_scene.RemovePhysicalPrim(1); | ||
1166 | |||
1164 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1167 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1165 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1168 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
1166 | } | 1169 | } |
@@ -1184,6 +1187,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1184 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); | 1187 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); |
1185 | if (UsePhysics) | 1188 | if (UsePhysics) |
1186 | { | 1189 | { |
1190 | this.ParentGroup.m_scene.AddPhysicalPrim(1); | ||
1191 | |||
1187 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1192 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1188 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 1193 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1189 | } | 1194 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 9d9737a..15df619 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -21,6 +21,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
21 | PhysicsFPS = 2, | 21 | PhysicsFPS = 2, |
22 | AgentUpdates = 3, | 22 | AgentUpdates = 3, |
23 | TotalPrim = 11, | 23 | TotalPrim = 11, |
24 | ActivePrim = 12, | ||
24 | Agents = 13, | 25 | Agents = 13, |
25 | ChildAgents = 14, | 26 | ChildAgents = 14, |
26 | InPacketsPerSecond = 17, | 27 | InPacketsPerSecond = 17, |
@@ -38,6 +39,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
38 | private int m_numPrim = 0; | 39 | private int m_numPrim = 0; |
39 | private int m_inPacketsPerSecond = 0; | 40 | private int m_inPacketsPerSecond = 0; |
40 | private int m_outPacketsPerSecond = 0; | 41 | private int m_outPacketsPerSecond = 0; |
42 | private int m_activePrim = 0; | ||
41 | private int m_unAckedBytes = 0; | 43 | private int m_unAckedBytes = 0; |
42 | private RegionInfo ReportingRegion; | 44 | private RegionInfo ReportingRegion; |
43 | 45 | ||
@@ -57,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | { | 59 | { |
58 | m_report.Enabled = false; | 60 | m_report.Enabled = false; |
59 | SimStatsPacket statpack = new SimStatsPacket(); | 61 | SimStatsPacket statpack = new SimStatsPacket(); |
60 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[10]; | 62 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11]; |
61 | statpack.Region = new SimStatsPacket.RegionBlock(); | 63 | statpack.Region = new SimStatsPacket.RegionBlock(); |
62 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | 64 | statpack.Region.RegionX = ReportingRegion.RegionLocX; |
63 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | 65 | statpack.Region.RegionY = ReportingRegion.RegionLocY; |
@@ -100,16 +102,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
100 | sb[6].StatValue = m_numPrim; | 102 | sb[6].StatValue = m_numPrim; |
101 | 103 | ||
102 | sb[7] = new SimStatsPacket.StatBlock(); | 104 | sb[7] = new SimStatsPacket.StatBlock(); |
103 | sb[7].StatID = (uint)Stats.InPacketsPerSecond; | 105 | sb[7].StatID = (uint)Stats.ActivePrim; |
104 | sb[7].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS); | 106 | sb[7].StatValue = m_activePrim; |
105 | 107 | ||
106 | sb[8] = new SimStatsPacket.StatBlock(); | 108 | sb[8] = new SimStatsPacket.StatBlock(); |
107 | sb[8].StatID = (uint)Stats.OutPacketsPerSecond; | 109 | sb[8].StatID = (uint)Stats.InPacketsPerSecond; |
108 | sb[8].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS); | 110 | sb[8].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS); |
109 | 111 | ||
110 | sb[9] = new SimStatsPacket.StatBlock(); | 112 | sb[9] = new SimStatsPacket.StatBlock(); |
111 | sb[9].StatID = (uint)Stats.UnAckedBytes; | 113 | sb[9].StatID = (uint)Stats.OutPacketsPerSecond; |
112 | sb[9].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS); | 114 | sb[9].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS); |
115 | |||
116 | sb[10] = new SimStatsPacket.StatBlock(); | ||
117 | sb[10].StatID = (uint)Stats.UnAckedBytes; | ||
118 | sb[10].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS); | ||
113 | 119 | ||
114 | statpack.Stat = sb; | 120 | statpack.Stat = sb; |
115 | 121 | ||
@@ -147,6 +153,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
147 | { | 153 | { |
148 | m_numPrim = objects; | 154 | m_numPrim = objects; |
149 | } | 155 | } |
156 | public void SetActiveObjects(int objects) | ||
157 | { | ||
158 | m_activePrim = objects; | ||
159 | } | ||
150 | public void AddFPS(int frames) | 160 | public void AddFPS(int frames) |
151 | { | 161 | { |
152 | m_fps += frames; | 162 | m_fps += frames; |