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author | Justin Clarke Casey | 2008-01-21 16:42:53 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-01-21 16:42:53 +0000 |
commit | 46fe6e2f978ef03a20768e629e9cd2437c707bba (patch) | |
tree | 613fc4e709fb7736e5f462c9bc7da99ae3a636d1 | |
parent | comment out use of the TribalMedia data mapper layer (diff) | |
download | opensim-SC_OLD-46fe6e2f978ef03a20768e629e9cd2437c707bba.zip opensim-SC_OLD-46fe6e2f978ef03a20768e629e9cd2437c707bba.tar.gz opensim-SC_OLD-46fe6e2f978ef03a20768e629e9cd2437c707bba.tar.bz2 opensim-SC_OLD-46fe6e2f978ef03a20768e629e9cd2437c707bba.tar.xz |
* Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
Diffstat (limited to '')
6 files changed, 71 insertions, 139 deletions
diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index 47b3c43..2bd4e32 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | |||
@@ -167,7 +167,6 @@ namespace OpenSim.Framework.Data.MySQL | |||
167 | 167 | ||
168 | DataTable prims = m_primTable; | 168 | DataTable prims = m_primTable; |
169 | DataTable shapes = m_shapeTable; | 169 | DataTable shapes = m_shapeTable; |
170 | DataTable items = m_itemsTable; | ||
171 | 170 | ||
172 | string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'"; | 171 | string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'"; |
173 | lock (m_dataSet) | 172 | lock (m_dataSet) |
@@ -185,14 +184,7 @@ namespace OpenSim.Framework.Data.MySQL | |||
185 | 184 | ||
186 | if (persistPrimInventories) | 185 | if (persistPrimInventories) |
187 | { | 186 | { |
188 | // Remove items rows | 187 | RemoveItems(uuid); |
189 | String sql = String.Format("primID = '{0}'", uuid); | ||
190 | DataRow[] itemRows = items.Select(sql); | ||
191 | |||
192 | foreach (DataRow itemRow in itemRows) | ||
193 | { | ||
194 | itemRow.Delete(); | ||
195 | } | ||
196 | } | 188 | } |
197 | 189 | ||
198 | // Remove prim row | 190 | // Remove prim row |
@@ -204,6 +196,21 @@ namespace OpenSim.Framework.Data.MySQL | |||
204 | } | 196 | } |
205 | 197 | ||
206 | /// <summary> | 198 | /// <summary> |
199 | /// Remove all persisted items of the given prim. | ||
200 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | ||
201 | /// </summary> | ||
202 | private void RemoveItems(LLUUID uuid) | ||
203 | { | ||
204 | String sql = String.Format("primID = '{0}'", uuid); | ||
205 | DataRow[] itemRows = m_itemsTable.Select(sql); | ||
206 | |||
207 | foreach (DataRow itemRow in itemRows) | ||
208 | { | ||
209 | itemRow.Delete(); | ||
210 | } | ||
211 | } | ||
212 | |||
213 | /// <summary> | ||
207 | /// Load persisted objects from region storage. | 214 | /// Load persisted objects from region storage. |
208 | /// </summary> | 215 | /// </summary> |
209 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 216 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) |
@@ -1196,83 +1203,34 @@ namespace OpenSim.Framework.Data.MySQL | |||
1196 | } | 1203 | } |
1197 | 1204 | ||
1198 | // see IRegionDatastore | 1205 | // see IRegionDatastore |
1199 | public void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items) | 1206 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) |
1200 | { | 1207 | { |
1201 | if (!persistPrimInventories) | 1208 | if (!persistPrimInventories) |
1202 | return; | 1209 | return; |
1203 | 1210 | ||
1204 | MainLog.Instance.Verbose("DATASTORE", "Entered StorePrimInventory with prim ID {0}", primID); | 1211 | MainLog.Instance.Verbose("DATASTORE", "Persisting Prim Inventory with prim ID {0}", primID); |
1205 | 1212 | ||
1213 | // For now, we're just going to crudely remove all the previous inventory items | ||
1214 | // no matter whether they have changed or not, and replace them with the current set. | ||
1206 | lock (m_dataSet) | 1215 | lock (m_dataSet) |
1207 | { | 1216 | { |
1208 | // Find all existing inventory rows for this prim | 1217 | RemoveItems(primID); |
1209 | DataTable dbItems = m_itemsTable; | ||
1210 | |||
1211 | String sql = String.Format("primID = '{0}'", primID); | ||
1212 | DataRow[] dbItemRows = dbItems.Select(sql); | ||
1213 | |||
1214 | // Build structures for manipulation purposes | ||
1215 | IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>(); | ||
1216 | ICollection<TaskInventoryItem> itemsToAdd = new List<TaskInventoryItem>(); | ||
1217 | |||
1218 | foreach (DataRow row in dbItemRows) | ||
1219 | { | ||
1220 | // MainLog.Instance.Verbose( | ||
1221 | // "DATASTORE", | ||
1222 | // "Found item {0}, {1} in prim id {2}", | ||
1223 | // row["name"], row["itemID"], primID); | ||
1224 | |||
1225 | dbItemsToRemove.Add((String)row["itemID"], row); | ||
1226 | } | ||
1227 | |||
1228 | // Eliminate rows from the deletion set which already exist for this prim's inventory | ||
1229 | // TODO Very temporary, need to take account of simple metadata changes soon | ||
1230 | lock (items) | ||
1231 | { | ||
1232 | foreach (LLUUID itemId in items.Keys) | ||
1233 | { | ||
1234 | String rawItemId = itemId.ToString(); | ||
1235 | |||
1236 | if (dbItemsToRemove.ContainsKey(rawItemId)) | ||
1237 | { | ||
1238 | // MainLog.Instance.Verbose( | ||
1239 | // "DATASTORE", | ||
1240 | // "Discarding item {0}, {1} from remove candidates for prim id {2}", | ||
1241 | // items[itemId].Name, rawItemId, primID); | ||
1242 | |||
1243 | dbItemsToRemove.Remove(rawItemId); | ||
1244 | } | ||
1245 | else | ||
1246 | { | ||
1247 | itemsToAdd.Add(items[itemId]); | ||
1248 | } | ||
1249 | } | ||
1250 | } | ||
1251 | |||
1252 | // Delete excess rows | ||
1253 | foreach (DataRow row in dbItemsToRemove.Values) | ||
1254 | { | ||
1255 | MainLog.Instance.Verbose( | ||
1256 | "DATASTORE", | ||
1257 | "Removing item {0}, {1} from prim ID {2}", | ||
1258 | row["name"], row["itemID"], row["primID"]); | ||
1259 | |||
1260 | row.Delete(); | ||
1261 | } | ||
1262 | 1218 | ||
1263 | // Insert items not already present | 1219 | // repalce with current inventory details |
1264 | foreach (TaskInventoryItem newItem in itemsToAdd) | 1220 | foreach (TaskInventoryItem newItem in items) |
1265 | { | 1221 | { |
1266 | MainLog.Instance.Verbose( | 1222 | // MainLog.Instance.Verbose( |
1267 | "DATASTORE", | 1223 | // "DATASTORE", |
1268 | "Adding item {0}, {1} to prim ID {2}", | 1224 | // "Adding item {0}, {1} to prim ID {2}", |
1269 | newItem.Name, newItem.ItemID, newItem.ParentPartID); | 1225 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1270 | 1226 | ||
1271 | DataRow newItemRow = dbItems.NewRow(); | 1227 | DataRow newItemRow = m_itemsTable.NewRow(); |
1272 | fillItemRow(newItemRow, newItem); | 1228 | fillItemRow(newItemRow, newItem); |
1273 | dbItems.Rows.Add(newItemRow); | 1229 | m_itemsTable.Rows.Add(newItemRow); |
1274 | } | 1230 | } |
1275 | } | 1231 | } |
1232 | |||
1233 | Commit(); | ||
1276 | } | 1234 | } |
1277 | 1235 | ||
1278 | /*********************************************************************** | 1236 | /*********************************************************************** |
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs index 0035311..6553192 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | |||
@@ -209,7 +209,6 @@ namespace OpenSim.Framework.Data.SQLite | |||
209 | 209 | ||
210 | DataTable prims = ds.Tables["prims"]; | 210 | DataTable prims = ds.Tables["prims"]; |
211 | DataTable shapes = ds.Tables["primshapes"]; | 211 | DataTable shapes = ds.Tables["primshapes"]; |
212 | DataTable items = ds.Tables["primitems"]; | ||
213 | 212 | ||
214 | string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'"; | 213 | string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'"; |
215 | lock (ds) | 214 | lock (ds) |
@@ -227,14 +226,7 @@ namespace OpenSim.Framework.Data.SQLite | |||
227 | 226 | ||
228 | if (persistPrimInventories) | 227 | if (persistPrimInventories) |
229 | { | 228 | { |
230 | // Remove items rows | 229 | RemoveItems(uuid); |
231 | String sql = String.Format("primID = '{0}'", uuid); | ||
232 | DataRow[] itemRows = items.Select(sql); | ||
233 | |||
234 | foreach (DataRow itemRow in itemRows) | ||
235 | { | ||
236 | itemRow.Delete(); | ||
237 | } | ||
238 | } | 230 | } |
239 | 231 | ||
240 | // Remove prim row | 232 | // Remove prim row |
@@ -246,6 +238,23 @@ namespace OpenSim.Framework.Data.SQLite | |||
246 | } | 238 | } |
247 | 239 | ||
248 | /// <summary> | 240 | /// <summary> |
241 | /// Remove all persisted items of the given prim. | ||
242 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | ||
243 | /// </summary> | ||
244 | private void RemoveItems(LLUUID uuid) | ||
245 | { | ||
246 | DataTable items = ds.Tables["primitems"]; | ||
247 | |||
248 | String sql = String.Format("primID = '{0}'", uuid); | ||
249 | DataRow[] itemRows = items.Select(sql); | ||
250 | |||
251 | foreach (DataRow itemRow in itemRows) | ||
252 | { | ||
253 | itemRow.Delete(); | ||
254 | } | ||
255 | } | ||
256 | |||
257 | /// <summary> | ||
249 | /// Load persisted objects from region storage. | 258 | /// Load persisted objects from region storage. |
250 | /// </summary> | 259 | /// </summary> |
251 | /// <param name="regionUUID"></param> | 260 | /// <param name="regionUUID"></param> |
@@ -1251,74 +1260,36 @@ namespace OpenSim.Framework.Data.SQLite | |||
1251 | } | 1260 | } |
1252 | 1261 | ||
1253 | // see IRegionDatastore | 1262 | // see IRegionDatastore |
1254 | public void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items) | 1263 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) |
1255 | { | 1264 | { |
1256 | if (!persistPrimInventories) | 1265 | if (!persistPrimInventories) |
1257 | return; | 1266 | return; |
1258 | 1267 | ||
1259 | MainLog.Instance.Verbose("DATASTORE", "Entered StorePrimInventory with prim ID {0}", primID); | 1268 | MainLog.Instance.Verbose("DATASTORE", "Entered StorePrimInventory with prim ID {0}", primID); |
1260 | 1269 | ||
1270 | DataTable dbItems = ds.Tables["primitems"]; | ||
1271 | |||
1272 | // For now, we're just going to crudely remove all the previous inventory items | ||
1273 | // no matter whether they have changed or not, and replace them with the current set. | ||
1261 | lock (ds) | 1274 | lock (ds) |
1262 | { | 1275 | { |
1263 | // Find all existing inventory rows for this prim | 1276 | RemoveItems(primID); |
1264 | DataTable dbItems = ds.Tables["primitems"]; | ||
1265 | |||
1266 | String sql = String.Format("primID = '{0}'", primID); | ||
1267 | DataRow[] dbItemRows = dbItems.Select(sql); | ||
1268 | |||
1269 | // Build structures for manipulation purposes | ||
1270 | IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>(); | ||
1271 | ICollection<TaskInventoryItem> itemsToAdd | ||
1272 | = new List<TaskInventoryItem>(); | ||
1273 | 1277 | ||
1274 | foreach (DataRow row in dbItemRows) | 1278 | // repalce with current inventory details |
1279 | foreach (TaskInventoryItem newItem in items) | ||
1275 | { | 1280 | { |
1276 | dbItemsToRemove.Add((String)row["itemID"], row); | 1281 | // MainLog.Instance.Verbose( |
1277 | } | 1282 | // "DATASTORE", |
1278 | 1283 | // "Adding item {0}, {1} to prim ID {2}", | |
1279 | // Eliminate rows from the deletion set which already exist for this prim's inventory | 1284 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); |
1280 | // TODO Very temporary, need to take account of simple metadata changes soon | ||
1281 | lock (items) | ||
1282 | { | ||
1283 | foreach (LLUUID itemId in items.Keys) | ||
1284 | { | ||
1285 | String rawItemId = itemId.ToString(); | ||
1286 | |||
1287 | if (dbItemsToRemove.ContainsKey(rawItemId)) | ||
1288 | { | ||
1289 | dbItemsToRemove.Remove(rawItemId); | ||
1290 | } | ||
1291 | else | ||
1292 | { | ||
1293 | itemsToAdd.Add(items[itemId]); | ||
1294 | } | ||
1295 | } | ||
1296 | } | ||
1297 | |||
1298 | // Delete excess rows | ||
1299 | foreach (DataRow row in dbItemsToRemove.Values) | ||
1300 | { | ||
1301 | MainLog.Instance.Verbose( | ||
1302 | "DATASTORE", | ||
1303 | "Removing item {0}, {1} from prim ID {2}", | ||
1304 | row["name"], row["itemID"], row["primID"]); | ||
1305 | |||
1306 | row.Delete(); | ||
1307 | } | ||
1308 | |||
1309 | // Insert items not already present | ||
1310 | foreach (TaskInventoryItem newItem in itemsToAdd) | ||
1311 | { | ||
1312 | MainLog.Instance.Verbose( | ||
1313 | "DATASTORE", | ||
1314 | "Adding item {0}, {1} to prim ID {2}", | ||
1315 | newItem.Name, newItem.ItemID, newItem.ParentPartID); | ||
1316 | 1285 | ||
1317 | DataRow newItemRow = dbItems.NewRow(); | 1286 | DataRow newItemRow = dbItems.NewRow(); |
1318 | fillItemRow(newItemRow, newItem); | 1287 | fillItemRow(newItemRow, newItem); |
1319 | dbItems.Rows.Add(newItemRow); | 1288 | dbItems.Rows.Add(newItemRow); |
1320 | } | 1289 | } |
1321 | } | 1290 | } |
1291 | |||
1292 | Commit(); | ||
1322 | } | 1293 | } |
1323 | 1294 | ||
1324 | /*********************************************************************** | 1295 | /*********************************************************************** |
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 47768b7..d0b5680 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
63 | /// Store a prim's inventory | 63 | /// Store a prim's inventory |
64 | /// </summary> | 64 | /// </summary> |
65 | /// <returns></returns> | 65 | /// <returns></returns> |
66 | void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items); | 66 | void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items); |
67 | 67 | ||
68 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); | 68 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); |
69 | 69 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index a700974..d4e2102 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -401,7 +401,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
401 | { | 401 | { |
402 | if (HasInventoryChanged) | 402 | if (HasInventoryChanged) |
403 | { | 403 | { |
404 | datastore.StorePrimInventory(UUID, TaskInventory); | 404 | lock (TaskInventory) |
405 | { | ||
406 | datastore.StorePrimInventory(UUID, TaskInventory.Values); | ||
407 | } | ||
405 | 408 | ||
406 | HasInventoryChanged = false; | 409 | HasInventoryChanged = false; |
407 | } | 410 | } |
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs index 6aeb808..28df4e7 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs | |||
@@ -754,7 +754,7 @@ namespace OpenSim.DataStore.MSSQL | |||
754 | } | 754 | } |
755 | 755 | ||
756 | // see IRegionDatastore | 756 | // see IRegionDatastore |
757 | public void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items) | 757 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) |
758 | { | 758 | { |
759 | // No implementation yet | 759 | // No implementation yet |
760 | } | 760 | } |
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs index 8039e51..29d64a2 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.DataStore.NullStorage | |||
51 | } | 51 | } |
52 | 52 | ||
53 | // see IRegionDatastore | 53 | // see IRegionDatastore |
54 | public void StorePrimInventory(LLUUID primID, IDictionary<LLUUID, TaskInventoryItem> items) | 54 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) |
55 | { | 55 | { |
56 | } | 56 | } |
57 | 57 | ||