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author | Sean Dague | 2008-09-04 17:52:53 +0000 |
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committer | Sean Dague | 2008-09-04 17:52:53 +0000 |
commit | ff4b6fc1b59966a886a7056952e588839e6fe0b7 (patch) | |
tree | 339c2b4baf19e802135a622ad48c9eb34e26b73d | |
parent | fix some indenting (diff) | |
download | opensim-SC_OLD-ff4b6fc1b59966a886a7056952e588839e6fe0b7.zip opensim-SC_OLD-ff4b6fc1b59966a886a7056952e588839e6fe0b7.tar.gz opensim-SC_OLD-ff4b6fc1b59966a886a7056952e588839e6fe0b7.tar.bz2 opensim-SC_OLD-ff4b6fc1b59966a886a7056952e588839e6fe0b7.tar.xz |
start in on an EntityList class so we can stop doing lots of manipulating
of Entities as a dictionary directly
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityList.cs | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityList.cs b/OpenSim/Region/Environment/Scenes/EntityList.cs new file mode 100644 index 0000000..4a0e668 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/EntityList.cs | |||
@@ -0,0 +1,81 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using Axiom.Math; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using log4net; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Environment.Types; | ||
38 | using OpenSim.Region.Physics.Manager; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Scenes | ||
41 | { | ||
42 | public class EntityList | ||
43 | { | ||
44 | |||
45 | private Hashtable m_obj_by_uuid; | ||
46 | private Hashtable m_pres_by_uuid; | ||
47 | private Hashtable m_obj_by_local; | ||
48 | |||
49 | public EntityList() | ||
50 | { | ||
51 | m_obj_by_uuid = Hashtable.Synchronized(new Hashtable()); | ||
52 | m_obj_by_local = Hashtable.Synchronized(new Hashtable()); | ||
53 | m_pres_by_uuid = Hashtable.Synchronized(new Hashtable()); | ||
54 | } | ||
55 | |||
56 | // Interface definition | ||
57 | // | ||
58 | // Add(SOG) | ||
59 | // Add(SP) | ||
60 | // Remove(SOG) | ||
61 | // Remove(SP) | ||
62 | // List() | ||
63 | // ListObjects() | ||
64 | // ListPresenes() | ||
65 | // RemoveAll() | ||
66 | // FindObject(LLUUID) | ||
67 | // FindObject(int) | ||
68 | // FindPresence(LLUUID) | ||
69 | |||
70 | public void Add(SceneObjectGroup obj) | ||
71 | { | ||
72 | m_obj_by_uuid[obj.UUID] = obj; | ||
73 | m_obj_by_local[obj.LocalId] = obj.UUID; | ||
74 | } | ||
75 | |||
76 | public void Add(ScenePresence pres) | ||
77 | { | ||
78 | m_pres_by_uuid[pres.UUID] = pres; | ||
79 | } | ||
80 | } | ||
81 | } \ No newline at end of file | ||