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authorlbsa712009-02-07 09:45:56 +0000
committerlbsa712009-02-07 09:45:56 +0000
commit4d4402158e41d810e44c86c77eb146d8122198aa (patch)
tree6f82ecfb79ea3ed7b1f6b9edd55f6f8e9cf9a505
parentoops spaces where tabs should be in the makefile (diff)
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Thank you dslake for a patch that:
* fixes mantis #3092: User Server sets agent starting position to passed x/y/x instead of x/y/z
Diffstat (limited to '')
-rw-r--r--OpenSim/Grid/UserServer/UserLoginService.cs2
-rw-r--r--OpenSim/Region/Communications/Local/LocalLoginService.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Grid/UserServer/UserLoginService.cs b/OpenSim/Grid/UserServer/UserLoginService.cs
index f19e564..dfc44ef 100644
--- a/OpenSim/Grid/UserServer/UserLoginService.cs
+++ b/OpenSim/Grid/UserServer/UserLoginService.cs
@@ -251,7 +251,7 @@ namespace OpenSim.Grid.UserServer
251 else 251 else
252 { 252 {
253 theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value), 253 theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
254 float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["x"].Value)); 254 float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["z"].Value));
255 } 255 }
256 } 256 }
257 response.LookAt = "[r0,r1,r0]"; 257 response.LookAt = "[r0,r1,r0]";
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index c572b3b..159773b 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Communications.Local
210 else 210 else
211 { 211 {
212 theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value), 212 theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
213 float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["x"].Value)); 213 float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["z"].Value));
214 } 214 }
215 } 215 }
216 response.LookAt = "[r0,r1,r0]"; 216 response.LookAt = "[r0,r1,r0]";