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authorAdam Frisby2007-06-03 22:29:57 +0000
committerAdam Frisby2007-06-03 22:29:57 +0000
commit2a027326781af63b13708a4a336677a57dedbba8 (patch)
treec236bb1e51a0ccb6de9a0522a97acfe8c3303525
parent* Removed hard coded avatar animations. Will likely need to clean elsewhere t... (diff)
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* Removed more references
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Avatar.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.cs
index a09ce73..f9f3cc4 100644
--- a/OpenSim/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim/OpenSim.RegionServer/world/Avatar.cs
@@ -235,7 +235,7 @@ namespace OpenSim.world
235 { 235 {
236 if (this._physActor.Flying == false) 236 if (this._physActor.Flying == false)
237 { 237 {
238 this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; 238 this.current_anim = Animations.AnimsLLUUID["FLY"];
239 this.anim_seq = 1; 239 this.anim_seq = 1;
240 this.SendAnimPack(); 240 this.SendAnimPack();
241 } 241 }
@@ -246,7 +246,7 @@ namespace OpenSim.world
246 { 246 {
247 if (this._physActor.Flying == true) 247 if (this._physActor.Flying == true)
248 { 248 {
249 this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; 249 this.current_anim = Animations.AnimsLLUUID["STAND"];
250 this.anim_seq = 1; 250 this.anim_seq = 1;
251 this.SendAnimPack(); 251 this.SendAnimPack();
252 } 252 }
@@ -260,7 +260,7 @@ namespace OpenSim.world
260 260
261 if (((movementflag & 1) == 0) && (!this._physActor.Flying)) 261 if (((movementflag & 1) == 0) && (!this._physActor.Flying))
262 { 262 {
263 this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; 263 this.current_anim = Animations.AnimsLLUUID["WALK"];
264 this.anim_seq = 1; 264 this.anim_seq = 1;
265 this.SendAnimPack(); 265 this.SendAnimPack();
266 } 266 }
@@ -369,7 +369,7 @@ namespace OpenSim.world
369 // We're standing still, so make it show! 369 // We're standing still, so make it show!
370 if (this._physActor.Flying == false) 370 if (this._physActor.Flying == false)
371 { 371 {
372 this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; 372 this.current_anim = Animations.AnimsLLUUID["STAND"];
373 this.anim_seq = 1; 373 this.anim_seq = 1;
374 this.SendAnimPack(); 374 this.SendAnimPack();
375 } 375 }