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authorTeravus Ovares2009-02-08 01:05:09 +0000
committerTeravus Ovares2009-02-08 01:05:09 +0000
commit08a9a85376770ba4f579b01f17beb0d2b8dce6ae (patch)
treed406133c1a4be869a637482fc08107b397ec5e5f /.nant
parent* Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRoot... (diff)
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* Fixes colliding with the terrain lower then 0 and higher then 256m
* The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number). This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values.
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