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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class GotoCommand: Command
{
public GotoCommand(TestClient testClient)
{
Name = "goto";
Description = "Teleport to a location (e.g. \"goto Hooper/100/100/30\")";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length < 1)
return "usage: Destination should be specified as sim/x/y/z";
string destination = String.Empty;
// Handle multi-word sim names by combining the arguments
foreach (string arg in args)
{
destination += arg + " ";
}
destination = destination.Trim();
string[] tokens = destination.Split(new char[] { '/' });
if (tokens.Length != 4)
return "usage: Destination should be specified as sim/x/y/z";
string sim = tokens[0];
float x = Client.Self.Position.X;
float y = Client.Self.Position.Y;
float z = Client.Self.Position.Z;
float.TryParse(tokens[1], out x);
float.TryParse(tokens[2], out y);
float.TryParse(tokens[3], out z);
if (Client.Self.Teleport(sim, new LLVector3(x, y, z)))
{
return "Teleported to " + Client.Network.CurrentSim;
}
else
{
return "Teleport failed: " + Client.Self.TeleportMessage;
}
}
}
}
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