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< /******************** breakable joint contribution ***********************/
< dxJoint* nextJ;
< if (!world->firstjoint)
< nextJ = 0;
< else
< nextJ = (dxJoint*)world->firstjoint->next;
< for (j=world->firstjoint; j; j=nextJ) {
< nextJ = (dxJoint*)j->next;
< // check if joint is breakable and broken
< if (j->breakInfo && j->breakInfo->flags & dJOINT_BROKEN) {
< // detach (break) the joint
< dJointAttach (j, 0, 0);
< // call the callback function if it is set
< if (j->breakInfo->callback) j->breakInfo->callback (j);
< // finally destroy the joint if the dJOINT_DELETE_ON_BREAK is set
< if (j->breakInfo->flags & dJOINT_DELETE_ON_BREAK) dJointDestroy (j);
< }
< }
< /*************************************************************************/
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< /******************** breakable joint contribution ***********************/
< j->breakInfo = 0;
< /*************************************************************************/
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< /******************** breakable joint contribution ***********************/
< if (j->breakInfo) delete j->breakInfo;
< /*************************************************************************/
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