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; This is the main configuration file for an instance of OpenSim running in grid mode
; In particular, this one is set up for connecting to Infinite Grid.
[DatabaseService]
;
; ### Choose the DB
;
; NOTE - both are commented out, you'l have to choose one yourself.
;
; SQLite
; Include-Storage = "config-include/storage/SQLiteStandalone.ini";
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; MSSQL
; Uncomment these lines if you want to use MSSQL storage
; Change the connection string to your db details
; The value for server property is shown in your SQL Server Management Studio login dialog.
; (This sample is the default of express edition)
;StorageProvider = "OpenSim.Data.MSSQL.dll"
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
[Modules]
;; Choose one cache module and the corresponding config file, if it exists.
;; Copy the config .example file into your own .ini file and adapt that.
;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
;AssetCaching = "CenomeMemoryAssetCache"
;Include-CenomeCache = "config-include/CenomeCache.ini"
;AssetCaching = "GlynnTuckerAssetCache"
;; Optionally, the port for the LLProxyLoginModule module can be changed
;Setup_LLProxyLoginModule = "9090/"
;; Authorization is not on by default, as it depends on external php
;AuthorizationServices = "RemoteAuthorizationServicesConnector"
;; To allow the Teleport and Show on Map buttons to work properly (for search
;; results containing locations). From ossearch module.
LandServices = "RemoteLandServicesConnector"
LandServiceInConnector = "true"
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
;
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
;
AssetServerURI = "http://grid.infinitegrid.org:6003"
[InventoryService]
;
; Change this to your grid-wide inventory server
;
InventoryServerURI = "http://grid.infinitegrid.org:6003"
[GridInfo]
;
; Change this to your grid info service
;
GridInfoURI = "http://grid.infinitegrid.org:6002"
[GridService]
;
; Change this to your grid-wide grid server
;
GridServerURI = "http://grid.infinitegrid.org:6003"
AllowHypergridMapSearch = true
;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles"
MapTileDirectory = "caches/maptiles"
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port 8002, but not always)
Gatekeeper="http://grid.infinitegrid.org:6002"
[Messaging]
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port 8002, but not always)
Gatekeeper = "http://grid.infinitegrid.org:6002"
[AvatarService]
;
; Change this to your grid-wide grid server
;
AvatarServerURI = "http://grid.infinitegrid.org:6003"
[PresenceService]
;
; Change this to your grid-wide presence server
;
PresenceServerURI = "http://grid.infinitegrid.org:6003"
[UserAccountService]
;
; Change this to your grid-wide user accounts server
;
UserAccountServerURI = "http://grid.infinitegrid.org:6003"
[GridUserService]
;
; Change this to your grid-wide user accounts server
;
GridUserServerURI = "http://grid.infinitegrid.org:6003"
[AuthenticationService]
;
; Change this to your grid-wide authentication server
;
AuthenticationServerURI = "http://grid.infinitegrid.org:6003"
[FriendsService]
;
; Change this to your grid-wide friends server
;
FriendsServerURI = "http://grid.infinitegrid.org:6003"
[HGInventoryAccessModule]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
HomeURI = "http://grid.infinitegrid.org:6002"
Gatekeeper = "http://grid.infinitegrid.org:6002"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
OutboundPermission = True
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
;RestrictInventoryAccessAbroad = True
[HGAssetService]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
HomeURI = "http://grid.infinitegrid.org:6002"
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
LevelHGFriends = 0;
[UserAgentService]
;
; === HG ONLY ===
; Change this to your user agent server (HG robust)
;
UserAgentServerURI = "http://grid.infinitegrid.org:6002"
[MapImageService]
MapImageServerURI = "http://grid.infinitegrid.org:6003"
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
;; From the original IG version -
[Profile]
ProfileURL = http://www.infinitegrid.org/os_beta/profile.php
[Search]
SearchURL = http://www.infinitegrid.org/os_beta/query.php
[DataSnapshot]
;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
;; If search is on, change this to your grid name; will be ignored for
;; standalones
gridname = "InfiniteGrid"
;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
; This semicolon-separated string serves to notify specific data services
; about the existence of this sim. Uncomment if you want to index your
; data with this and/or other search providers.
data_services="http://www.infinitegrid.org/os_beta/register.php"
[Messaging]
;; From the original IG version -
InstantMessageModule = InstantMessageModule
; MessageTransferModule = MessageTransferModule
; MuteListModule = NSLMuteListModule
;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule *}
;; Module to handle offline messaging. The core module requires an external
;; web service to do this. See OpenSim wiki.
OfflineMessageModule = OfflineMessageModule
;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {}
;; URL of web service for offline message storage
OfflineMessageURL = http://www.infinitegrid.org/os_beta/offline.php
;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
;; Mute list handler (not yet implemented). MUST BE SET to allow offline
;; messages to work
MuteListModule = MuteListModule
;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
;; URL of the web service that serves mute lists. Not currently used, but
;; must be set to allow offline messaging to work.
MuteListURL = http://www.infinitegrid.org/os_beta/mute.php
;; Control whether group messages are forwarded to offline users.
;; Default is true.
;; This applies to the core groups module (Flotsam) only.
ForwardOfflineGroupMessages = false
[Groups]
;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {} Default
;; This is the current groups stub in Region.CoreModules.Avatar.Groups.
;; All the other settings below only really apply to the Flotsam/SimianGrid
;; GroupsModule.
;; This module can use a PHP XmlRpc server from the Flotsam project at
;; http://code.google.com/p/flotsam/
;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
; Module = Default
Module = GroupsModule
;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true
MessagingEnabled = true
;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule
MessagingModule = GroupsMessagingModule
; Experimental option to only message cached online users rather than all users
; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
; This currently only applies to the Flotsam XmlRpc backend
MessageOnlineUsersOnly = true
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
ServicesConnectorModule = XmlRpcGroupsServicesConnector
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
;; URI for the groups services
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
;; or http://mygridserver.com:82/Grid/ for SimianGrid
GroupsServerURI = "http://www.infinitegrid.org/os_beta/xmlrpc.php"
;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
;; Enable Group Notices
NoticesEnabled = true
;; This makes the Groups modules very chatty on the console.
DebugEnabled = false
;; XmlRpc Security settings. These must match those set on your backend
;; groups service if the service is using these keys
XmlRpcServiceReadKey = Uffmzl93xvrZK1w6KWeMg25pls8zWBr7hhibNDqzVy8qH4J
XmlRpcServiceWriteKey = sgJfEs4nzRJ4GLlLGTRIqIYW6SPlUiu4MtauZkcmReuZaYh
[Includes]
;; This is an example, you'll need to provide your own.
Include-Common = config/database.ini
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