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default
{
state_entry()
{
// set sit target, otherwise this will not work
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key av = llAvatarOnSitTarget();
//evaluated as true if not NULL_KEY or invalid
if (av)
{
llSay(0, "Hello " + llKey2Name(av) + ", thank you for sitting down");
}
}
}
}
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