1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
|
[Startup]
; Set this to true if you want to log crashes to disk
; this can be useful when submitting bug reports.
save_crashes = false
; Directory to save crashes to if above is enabled
; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
crash_dir = "crashes"
; Place to create a PID file
; PIDFile = "/tmp/my.pid"
; Http proxy support for llHTTPRequest and dynamic texture loading
; Set HttpProxy to the URL for your proxy server if you would like
; to proxy llHTTPRequests through a firewall
; HttpProxy = "http://proxy.com"
; Set HttpProxyExceptions to a list of regular expressions for
; URLs that you don't want going through the proxy such as servers
; inside your firewall, separate patterns with a ';'
; HttpProxyExceptions = ".mydomain.com;localhost"
; Set this to true if you are connecting your OpenSimulator regions to a grid
; Set this to false if you are running OpenSimulator in standalone mode
gridmode = false
; Set this to true if you want this OpenSimulator to run the Hypergrid functionality
hypergrid = false
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
; To run a script every few minutes, set the script filename here
; timer_Script = "filename"
; ##
; ## CLIENTS
; ##
; Enables EventQueueGet Service.
EventQueue = true
; Set this to the DLL containig the client stack to use.
clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
; ##
; ## REGIONS
; ##
; Determine where OpenSimulator looks for the files which tell it which regions to server
; Defaults to "filesystem" if this setting isn't present
region_info_source = "filesystem"
; region_info_source = "web"
; Determines where the region XML files are stored if you are loading these from the filesystem.
; Defaults to bin/Regions in your OpenSimulator installation directory
; regionload_regionsdir="C:\somewhere\xmlfiles\"
; Determines the page from which regions xml is retrieved if you are loading these from the web
; The XML here has the same format as it does on the filesystem (including the <Root> tag),
; except that everything is also enclosed in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml";
; Draw objects on maptile. This step might take a long time if you've got a huge amount of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = false
; Maximum total size, and maximum size where a prim can be physical
NonPhysicalPrimMax = 256
PhysicalPrimMax = 10
ClampPrimSize = false
; Region crossing
AllowScriptCrossing = false
; If you set this to "true", any region that can teleport to you can
; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
; YOU HAVE BEEN WARNED!!!
TrustBinaries = false
; How many prims to send to each avatar in the scene on each Update()
; MaxPrimsPerFrame = 200
; ##
; ## STORAGE
; ##
; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- Null stores nothing - effectively disabling persistence:
;storage_plugin = "OpenSim.Data.Null.dll"
; --- To use sqlite as region storage:
storage_plugin = "OpenSim.Data.SQLite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";
; --- To use MySQL storage, supply your own connectionstring (this is only an example):
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
; storage_plugin="OpenSim.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; If you want to use a different database/server for estate data, then
; uncomment and change this connect string. Defaults to the above if not set
; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; Select whether you want to use local or grid asset storage.
;
; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
; really be eliminated). The database itself is defined in asset_plugin below
;
; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
; locally. This will mean you won't be able to take items using your assets to other people's regions.
; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
; prevent frequently changing objects from heavily loading the region data store.
; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
;
; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
MinimumTimeBeforePersistenceConsidered = 60
; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
MaximumTimeBeforePersistenceConsidered = 600
; Should avatars in neighbor sims see objects in this sim?
see_into_this_sim_from_neighbor = True
; ##
; ## PHYSICS
; ##
; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true
; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
meshing = ZeroMesher
;meshing = Meshmerizer
; Choose one of the physics engines below
physics = basicphysics
;physics = POS
;physics = OpenDynamicsEngine
;physics = modified_BulletX
; ##
; ## PERMISSIONS
; ##
;permissionmodules = "DefaultPermissionsModule"
; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
; any item, etc. This may not yet be implemented uniformally.
; If set to true, then all permissions checks are carried out
; Default is false
serverside_object_permissions = false
allow_grid_gods = false
; This allows somne control over permissions
; please note that this still doesn't duplicate SL, and is not intended to
;region_owner_is_god = true
;parcel_owner_is_god = true
; Control user types that are allowed to create new scripts
; Only enforced if serviceside_object_permissions is true
;
; Current possible values are
; all - anyone can create scripts (subject to normal permissions)
; gods - only administrators can create scripts (as long as allow_grid_gods is true)
; Default value is all
; allowed_script_creators = all
; Control user types that are allowed to edit (save) scripts
; Only enforced if serviceside_object_permissions is true
;
; Current possible values are
; all - anyone can edit scripts (subject to normal permissions)
; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
; Default value is all
; allowed_script_editors = all
; ##
; ## SCRIPT ENGINE
; ##
;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
DefaultScriptEngine = "XEngine"
; ##
; ## WORLD MAP
; ##
;WorldMapModule = "WorldMap"
;MapImageModule = "MapImageModule"
; ##
; ## Scripting XMLRPC mapper
; ##
; If enabled, this will post an event, "xmlrpc_uri(string)" to the
; script concurrently with the first remote_data event.
; This will contain the fully qualified URI an external site needs
; to use to send XMLRPC requests to that script
;XmlRpcRouterModule = "XmlRpcRouterModule"
; ##
; ## EMAIL MODULE
; ##
;emailmodule = DefaultEmailModule
; ##
; ## ANIMATIONS
; ##
; If enabled, enableFlySlow will change the primary fly state to
; FLYSLOW, and the "always run" state will be the regular fly.
enableflyslow = false
; PreJump is an additional animation state, but it probably
; won't look right until the physics engine supports it
; (i.e delays takeoff for a moment)
; This is commented so it will come on automatically once it's
; supported.
; enableprejump = true
; Simulator Stats URI
; Enable JSON simulator data by setting a URI name (case sensitive)
; Stats_URI = "jsonSimStats"
[SMTP]
enabled=false
;enabled=true
;internal_object_host=lsl.opensim.local
;host_domain_header_from=127.0.0.1
;SMTP_SERVER_HOSTNAME=127.0.0.1
;SMTP_SERVER_PORT=25
;SMTP_SERVER_LOGIN=foo
;SMTP_SERVER_PASSWORD=bar
[Communications]
;InterregionComms = "LocalComms"
InterregionComms = "RESTComms"
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSimulator"
; Inventory database provider
inventory_plugin = "OpenSim.Data.SQLite.dll"
; inventory_plugin = "OpenSim.Data.MySQL.dll"
; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
; Inventory source SQLite example
inventory_source = "URI=file:inventoryStore.db,version=3"
; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
; Inventory Source MySQL example
;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
; User Data Database provider
;
; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
; If multiple providers are specified then if a profile is requested, each is queried until one
; provides a valid profile, or until all providers have been queried.
; Unfortunately the order of querying is currently undefined (it may not be the order in which
; providers are specified here). This needs to be fixed
;
userDatabase_plugin = "OpenSim.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
; User source SQLite example
user_source = "URI=file:userprofiles.db,version=3"
; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
; User Source MySQL example
;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
; Default is ./inventory/Libraries.xml
LibrariesXMLFile="./inventory/Libraries.xml"
[Network]
http_listener_port = 9000
default_location_x = 1000
default_location_y = 1000
; ssl config: Experimental! The auto https config only really works definately on windows XP now
; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
http_listener_ssl = false ; Also create a SSL server
http_listener_cn = "localhost" ; Use the cert with the common name
http_listener_sslport = 9001 ; Use this port for SSL connections
http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
; Uncomment below to enable llRemoteData/remote channels
; remoteDataPort = 20800
grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"
user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"
asset_server_url = "http://127.0.0.1:8003"
inventory_server_url = "http://127.0.0.1:8004"
; The MessagingServer is a companion of the UserServer. It uses
; user_send_key and user_recv_key, too
messaging_server_url = "http://127.0.0.1:8006"
; What is reported as the "X-Secondlife-Shard"
; Defaults to the user server url if not set
; The old default is "OpenSim", set here fro compatibility
shard = "OpenSim"
; What is reported as the "User-Agent" when using llHTTPRequest
; Defaults to not sent if not set here. See the notes section in the wiki at
; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
; " (Mozilla Compatible)" to the text where there are problems with a web server
;user_agent = "OpenSim LSL (Mozilla Compatible)"
[ClientStack.LindenUDP]
; This is the multiplier applied to all client throttles for outgoing UDP network data
; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
; will actually push down data at a maximum rate of 750 kilobits per second).
;
; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
; higher network bandwidth settings directly, though this isn't always possible.
;
; Currently this setting is 2 by default because we currently send much more texture data than is strictly
; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
; of textures at different levels of quality is improved.
;
; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
; unexpected difficulties
client_throttle_multiplier = 2;
[Chat]
; Controls whether the chat module is enabled. Default is true.
enabled = true;
; Distance in meters that whispers should travel. Default is 10m
whisper_distance = 10
; Distance in meters that ordinary chat should travel. Default is 30m
say_distance = 30
; Distance in meters that shouts should travel. Default is 100m
shout_distance = 100
[Messaging]
; Control which region module is used for instant messaging.
; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
InstantMessageModule = InstantMessageModule
; MessageTransferModule = MessageTransferModule
; OfflineMessageModule = OfflineMessageModule
; OfflineMessageURL = http://yourserver/Offline.php
; MuteListModule = MuteListModule
; MuteListURL = http://yourserver/Mute.php
[ODEPhysicsSettings]
;##
;## World Settings
;##
;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
world_gravityx = 0
world_gravityy = 0
world_gravityz = -9.8
; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
world_stepsize = 0.020
world_internal_steps_without_collisions = 10
;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
world_hashspace_size_low = -4
world_hashSpace_size_high = 128
;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
meters_in_small_space = 29.9
small_hashspace_size_low = -4
small_hashspace_size_high = 66
; ##
; ## Contact properties. (the stuff that happens when things come in contact with each other)
; ##
; surface layer around geometries other geometries can sink into before generating a contact
world_contact_surface_layer = 0.001
; Filtering Collisions helps keep things stable physics wise, but sometimes
; it can be over zealous. If you notice bouncing, chances are it's being just
; that
filter_collisions = false
; Non Moving Terrain Contact (avatar isn't moving)
nm_terraincontact_friction = 255.0
nm_terraincontact_bounce = 0.1
nm_terraincontact_erp = 0.1025
; Moving Terrain Contact (avatar is moving)
m_terraincontact_friction = 75.0
m_terraincontact_bounce = 0.05
m_terrainContact_erp = 0.05025
; Moving Avatar to object Contact
m_avatarobjectcontact_friction = 75.0
m_avatarobjectcontact_bounce = 0.1
; Object to Object Contact and Non-Moving Avatar to object
objectcontact_friction = 250.0
objectcontact_bounce = 0.2
; ##
; ## Avatar Control
; ##
; PID Controller Settings. These affect the math that causes the avatar to reach the
; desired velocity
; See http://en.wikipedia.org/wiki/PID_controller
av_pid_derivative_linux = 2200.0
av_pid_proportional_linux = 900.0;
av_pid_derivative_win = 2200.0
av_pid_proportional_win = 900.0;
;girth of the avatar. Adds radius to the height also
av_capsule_radius = 0.37
; Max force permissible to use to keep the avatar standing up straight
av_capsule_standup_tensor_win = 550000
av_capsule_standup_tensor_linux = 550000
; used to calculate mass of avatar.
; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
; av_density * AVvolume;
av_density = 80
; use this value to cut 52% of the height the sim gives us
av_height_fudge_factor = 0.52
; Movement. Smaller is faster.
; speed of movement with Always Run off
av_movement_divisor_walk = 1.3
; speed of movement with Always Run on
av_movement_divisor_run = 0.8
; When the avatar flies, it will be moved up by this amount off the ground (in meters)
minimum_ground_flight_offset = 3.0
; ##
; ## Object options
; ##
; used in the mass calculation.
geometry_default_density = 10.000006836
; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
body_frames_auto_disable = 20
; used to control llMove2Target
body_pid_derivative = 35
body_pid_gain = 25
; amount of time a geom/body will try to cross a region border before it gets disabled
geom_crossing_failures_before_outofbounds = 5
; start throttling the object updates if object comes in contact with 3 or more other objects
geom_contactpoints_start_throttling = 3
; send 1 update for every x updates below when throttled
geom_updates_before_throttled_update = 15
; Used for llSetStatus. How rigid the object rotation is held on the axis specified
body_motor_joint_maxforce_tensor_linux = 5
body_motor_joint_maxforce_tensor_win = 5
; ##
; ## Sculpted Prim settings
; ##
; Do we want to mesh sculpted prim to collide like they look?
mesh_sculpted_prim = true
; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
mesh_lod = 32
; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
mesh_physical_lod = 16
; ##
; ## Physics logging settings - logfiles are saved to *.DIF files
; ##
; default is false
;physics_logging = true
;; every n simulation iterations, the physics snapshot file is updated
;physics_logging_interval = 50
;; append to existing physics logfile, or overwrite existing logfiles?
;physics_logging_append_existing_logfile = true
; ##
; ## Joint support
; ##
; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
; default is false
;use_NINJA_physics_joints = true
; ##
; ## additional meshing options
; ##
; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
; true. Note that this will increase memory usage and region startup time. Default is false.
;force_simple_prim_meshing = true
[RemoteAdmin]
enabled = false
access_password = unknown
; set this variable to true if you want the create_region XmlRpc
; call to unconditionally enable voice on all parcels for a newly
; created region [default: false]
create_region_enable_voice = false
; set this variable to false if you want the create_region XmlRpc
; call to create all regions as private per default (can be
; overridden in the XmlRpc call) [default: true]
create_region_public = false
; the create_region XmlRpc call uses region_file_template to generate
; the file name of newly create regions (if they are created
; persistent). the parameter available are:
; {0} - X location
; {1} - Y location
; {2} - region UUID
; {3} - region port
; {4} - region name with " ", ":", "/" mapped to "_"
region_file_template = "{0}x{1}-{2}.xml"
; we can limit the number of regions that XmlRpcCreateRegion will
; allow by setting this to a positive, non-0 number: as long as the
; number of regions is below region_limits, XmlRpcCreateRegion will
; succeed. setting region_limit to 0 disables the check.
; default is 0
;region_limit = 0
; enable only those methods you deem to be appropriate using a | delimited whitelist
; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
; if this parameter is not specified but enabled = true, all methods will be available
enabled_methods = all
[RestPlugins]
; Change this to true to enable REST Plugins. This must be true if you wish to use
; REST Region or REST Asset and Inventory Plugins
enabled = false
god_key = SECRET
prefix = /admin
[RestRegionPlugin]
; Change this to true to enable the REST Region Plugin
enabled = false
[RestHandler]
; Change this to true to enable the REST Asset and Inventory Plugin
enabled = false
authenticate = true
secured = true
extended-escape = true
realm = OpenSim REST
dump-asset = false
path-fill = true
dump-line-size = 32
flush-on-error = true
; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
;enabled = true ; you need to set this otherwise it won't connect
;server = name.of.irc.server.on.the.net
;; user password - only use this if the server requires one
;password = mypass
;nick = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to
;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
;port = 6667
;; channel to listen for configuration commands
;commands_enabled = false
;command_channel = 2777
;report_clients = true
;; relay private chat connections
;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
;; relay_private_channel_out -- channel to send messages out to the IRC bridge
;; relay_private_channel_in -- channel to receive message from the IRC bridge
;; relay_chat = false: IRC bridge will not relay normal chat
;; access_password -- simple security device
;;
;; so, to just relay chat from an IRC channel to in-world region and vice versa:
;;
;; relay_private_channels = false
;; relay_chat = true
;;
;; to relay chat only to/from private in-world channels:
;;
;; relay_chat = false
;; relay_private_channels = true
;; relay_private_channel_in = 2226
;; relay_private_channel_out = 2225
;;
;; in this example, all chat coming in from IRC will be send out via
;; in-world channel 2226, and all chat from in-world channel 2225 will
;; be relayed to the IRC channel.
;;
;relay_private_channels = false
;relay_private_channel_in = 2226
;relay_private_channel_out = 2225
;relay_chat = true
;access_password = foobar
;fallback_region = name of "default" region
;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
; must start with "PRIVMSG {0} : " or irc server will get upset
;for <bot>:<user in region> :<message>
;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
;for <bot>:<message> - <user of region> :
msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
;for <bot>:<message> - from <user> :
;msgformat = "PRIVMSG {0} : {3} - from {1}"
;[CMS]
;enabled = true
;channel = 345
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 4
; Year length in days
;year_length = 60
; Day to Night Ratio
;day_night_offset = 0.45
; send a Sun update every update_interval # of frames. A lower number will
; make for smoother sun transition at the cost of network
;update_interval = 100
[Wind]
; Enables the wind module. Default is true
enabled = true
; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
wind_update_rate = 150
; The Default Wind Plugin to load
wind_plugin = SimpleRandomWind
; These settings are specific to the ConfigurableWind plugin
; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
; avg_strength = 5.0
; avg_direction = 0.0
; var_strength = 0.0
; var_direction = 0.0
; rate_change = 1.0
; This setting is specific to the SimpleRandomWind plugin
; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
strength = 1.0
[Cloud]
; Enable this to generate classic particle clouds above the sim.
; default is disabled - turn it on here
enabled = false
; Density of cloud cover 0.0 to 1.0 Defult 0.5
density = 0.5
; update interval for the cloud cover data returned by llCloud().
; default is 1000
cloud_update_rate = 1000
[Trees]
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
; default is false
active_trees = false
; Density of tree population
tree_density = 1000.0
[ScriptEngine.DotNetEngine]
Enabled = true
ScriptDelayFactor = 1.0
ScriptDistanceLimitFactor = 1.0
; Maximum length of notecard line read
; Increasing this to large values potentially opens
; up the system to malicious scripters
; NotecardLineReadCharsMax = 255
;
; These settings are specific to DotNetEngine script engine
; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
;
; When a script receives an event the event is queued.
; Any free thread will start executing this event. One script can only have one event executed simultaneously.
; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
; But because most scripts exit after their task, the threads are free to go on to the next script.
; Refresh ScriptEngine config options (these settings) every xx seconds
; 0 = Do not refresh
; Set it to number of seconds between refresh, for example 30.
; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
; NOTE! Disabled for now. Feature does not work.
RefreshConfig=0
; Number of threads to use for script event execution
; Threads are shared across all regions
NumberOfScriptThreads=2
; Script event execution thread priority inside application.
; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
ScriptThreadPriority=BelowNormal
; How long MAX should a script event be allowed to run (per event execution)?
; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
; There is also a small speed penalty for every kill that is made
MaxEventExecutionTimeMs=5000
; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
EnforceMaxEventExecutionTime=true
; Should we stop the script completely when time exceeds?
; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
; Note that for example physics engine can slow down the system and make scripts spend more time
DeactivateScriptOnTimeout=false
; If no scripts have executed in this pass how long should we sleep before checking again
; Impact:
; Too low and you will waste lots of CPU
; Too high and people touching object or similar will have to wait up to this amount of time before script responding
SleepTimeIfNoScriptExecutionMs=50
; AppDomains are used for two things:
; * Security: Scripts inside AppDomains are limited in permissions.
; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
ScriptsPerAppDomain=1
; MaintenanceLoop
; How often to run maintenance loop
; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
MaintenanceLoopms=50
; How many maintenanceloops between each of these.
; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
; Script loading/unloading
; How long load/unload thread should sleep if there is nothing to do
; Higher value makes it respond slower when scripts are added/removed from prims
; But once active it will process all in queue before sleeping again
MaintenanceLoopTicks_ScriptLoadUnload=1
; Other tasks
; check if we need to reload config, adjust running config and enforce max execution time
MaintenanceLoopTicks_Other=10
; Allow the use of os* functions (some are dangerous)
; Default is false
AllowOSFunctions = false
; Threat level to allow if os functions are enabled
; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
; Default is VeryLow
OSFunctionThreatLevel = VeryLow
; Maximum number of items in load/unload queue before we start rejecting loads
; Note that we will only be rejecting load. Unloads will still be able to queue.
LoadUnloadMaxQueueSize=100
; Maximum number of (LSL) events that can be queued before new events are ignored.
EventExecutionMaxQueueSize=300
; Async LL command sleep
; If no async LL commands are waiting, how long should thread sleep before checking again
; Async LL commands are LSL-commands that causes an event to be fired back with result
; currently unused
; AsyncLLCommandLoopms=50
; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
WriteScriptSourceToDebugFile=false
; Specify default script compiler
; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
; Valid languages are: lsl, cs, js and vb
DefaultCompileLanguage=lsl
; Specify what compilers are allowed to be used
; Note vb only works on Windows for now (Mono lacks VB compile support)
; Valid languages are: lsl, cs, js and vb
; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
AllowedCompilers=lsl
; Compile scripts with debugging
; Probably a thousand times slower, but gives you a line number when something goes wrong.
CompileWithDebugInformation=true
; Remove old scripts on next startup
; currently unused
;CleanUpOldScriptsOnStartup=true
[LL-Functions]
; Set the following to true to allow administrator owned scripts to execute console commands
; currently unused
; AllowosConsoleCommand=false
AllowGodFunctions = false
; Maximum number of llListen events we allow per script
; Set this to 0 to have no limit imposed.
max_listens_per_script = 64
[DataSnapshot]
; The following set of configs pertains to search.
; Set index_sims to true to enable search engines to index your searchable data
; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
; default is false
index_sims = false
; The variable data_exposure controls what the regions expose:
; minimum: exposes only things explicitly marked for search
; all: exposes everything
data_exposure = minimum
; If search is on, change this to your grid name; will be ignored for standalones
gridname = "OSGrid"
; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
; Later, you may want to increase this to 3600 (1 hour) or more
default_snapshot_period = 1200
; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
snapshot_cache_directory = "DataSnapshot"
; This semicolon-separated string serves to notify specific data services about the existence
; of this sim. Uncomment if you want to index your data with this and/or other search providers.
;data_services="http://metaverseink.com/cgi-bin/register.py"
[Economy]
; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
; Enables selling things for $0
SellEnabled = "false"
; 45000 is the highest value that the sim could possibly report because of protocol constraints
ObjectCapacity = 45000
; Money Unit fee to upload textures, animations etc
PriceUpload = 0
; Money Unit fee to create groups
PriceGroupCreate = 0
; We don't really know what the rest of these values do. These get sent to the client
; These taken from Agni at a Public Telehub. Change at your own risk.
ObjectCount = 0
PriceEnergyUnit = 100
PriceObjectClaim = 10
PricePublicObjectDecay = 4
PricePublicObjectDelete = 4
PriceParcelClaim = 1
PriceParcelClaimFactor = 1
PriceRentLight = 5
TeleportMinPrice = 2
TeleportPriceExponent = 2
EnergyEfficiency = 1
PriceObjectRent = 1
PriceObjectScaleFactor = 10
PriceParcelRent = 1
[SVN]
Enabled = false
Directory = SVNmodule\repo
URL = "svn://your.repo.here/"
Username = "user"
Password = "password"
ImportOnStartup = false
Autosave = false
AutoSavePeriod = 15 ; Number of minutes between autosave backups
[XEngine]
; Enable this engine in this OpenSim instance
Enabled = true
; How many threads to keep alive even if nothing is happening
MinThreads = 2
; How many threads to start at maximum load
MaxThreads = 100
; Time a thread must be idle (in seconds) before it dies
IdleTimeout = 60
; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
Priority = "BelowNormal"
; Maximum number of events to queue for a script (excluding timers)
MaxScriptEventQueue = 300
; Stack size per thread created
ThreadStackSize = 262144
; Rate to poll for asynchronous command replies (ms)
; currently unused
;AsyncLLCommandLoopms = 50
; Save the source of all compiled scripts
WriteScriptSourceToDebugFile = false
; Default language for scripts
DefaultCompileLanguage = lsl
; List of allowed languages (lsl,vb,js,cs)
; AllowedCompilers=lsl,cs,js,vb.
; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
AllowedCompilers=lsl
; Compile debug info (line numbers) into the script assemblies
CompileWithDebugInformation = true
; Allow the use of os* functions (some are dangerous)
AllowOSFunctions = false
; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
OSFunctionThreatLevel = VeryLow
; Interval (s) between background save of script states
SaveInterval = 120
; Interval (s) between maintenance runs (0 = disable)
MaintenanceInterval = 10
; Time a script can spend in an event handler before it is interrupted
EventLimit = 30
; If a script overruns it's event limit, kill the script?
KillTimedOutScripts = false
; Sets the multiplier for the scripting delays
ScriptDelayFactor = 1.0
; The factor the 10 m distances llimits are multiplied by
ScriptDistanceLimitFactor = 1.0
; Maximum length of notecard line read
; Increasing this to large values potentially opens
; up the system to malicious scripters
; NotecardLineReadCharsMax = 255
; Sensor settings
SensorMaxRange = 96.0
SensorMaxResults = 16
; OS Functions enable/disable
; For each function, you can add one line, as shown
; The default for all functions allows them if below threat level
; true allows the use of the function unconditionally
; Allow_osSetRegionWaterHeight = true
; false disables the function completely
; Allow_osSetRegionWaterHeight = false
; Comma separated list of UUIDS allows the function for that list of UUIDS
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
; Allow for llCreateLink and llBreakLink to work without asking for permission
; only enable this in a trusted environment otherwise you may be subject to hijacking
; AutomaticLinkPermission = false
[GridInfo]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
; login uri: for grid this is the user server URI
login = http://127.0.0.1:9000/
; long grid name: the long name of your grid
gridname = "the lost continent of hippo"
; short grid name: the short name of your grid
gridnick = "hippogrid"
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page
; currently unused
;welcome = http://127.0.0.1/welcome
; helper uri: optional: if it exists if will be used to tell the client to use
; this for all economy related things
; currently unused
;economy = http://127.0.0.1:9000/
; web page of grid: optional: page providing further information about your grid
; currently unused
;about = http://127.0.0.1/about/
; account creation: optional: page providing further information about obtaining
; a user account on your grid
; currently unused
;register = http://127.0.0.1/register
; help: optional: page providing further assistance for users of your grid
; currently unused
;help = http://127.0.0.1/help
; password help: optional: page providing password assistance for users of your grid
; currently unused
;password = http://127.0.0.1/password
[OpenGridProtocol]
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
;On/true or Off/false
ogp_enabled=false
;Name Prefix/suffix when using OGP
ogp_firstname_prefix=""
ogp_lastname_suffix="_EXTERNAL"
[Concierge]
; Enable concierge module
; Default is false
enabled = false
; name of the concierge
whoami = "jeeves"
; password for updating the welcome message templates via XmlRpc
password = SECRET
; regex specifying for which regions concierge service is desired; if
; empty, then for all
regions = "^MeetingSpace-"
; for each region that matches the regions regexp you can provide
; (optionally) a welcome template using format substitution:
; {0} is replaced with the name of the avatar entering the region
; {1} is replaced with the name of the region
; {2} is replaced with the name of the concierge (whoami variable above)
welcomes = /path/to/welcome/template/directory
; Concierge can send attendee lists to an event broker whenever an
; avatar enters or leaves a concierged region. the URL is subject
; to format substitution:
; {0} is replaced with the region's name
; {1} is replaced with the region's UUID
broker = "http://broker.place.com/{1}"
[RegionReady]
; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
; default is false
enabled = false
; Channel on which to signal region readiness through a message
; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
; - the first field indicating whether this is an initial server startup
; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
; - the third field is a number indicating how many scripts failed to compile
; - "oar error" if supplied, provides the error message from the OAR load
channel_notify = -800
[MRM]
; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
; default is false
Enabled = false
[Hypergrid]
; Keep it false for now. Making it true requires the use of a special client in order to access inventory
safemode = false
[FreeSwitchVoice]
; In order for this to work you need a functioning freeswitch pbx set
; up. Configuration for that will be posted in the wiki soon.
enabled = false
;FreeSwitch server is going to contact us and ask us all
;sorts of things.
freeswitch_server_user = freeswitch
freeswitch_server_pass = password
freeswitch_api_prefix = /api
; this is the IP of your sim
freeswitch_service_server = ip.address.of.your.sim
;freeswitch_service_port = 80
; this should be the same port the region listens on
freeswitch_service_port = 9000
freeswitch_realm = ip.address.of.freeswitch.server
freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
freeswitch_attempt_stun = false
freeswitch_stun_server = ip.address.of.freeswitch.server
freeswitch_echo_server = ip.address.of.freeswitch.server
freeswitch_echo_port = 50505
freeswitch_well_known_ip = ip.address.of.freeswitch.server
;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
;This is used by client for account verification. By default, it's the same as the freeswitch service server.
;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
freeswitch_default_timeout = 5000
freeswitch_subscribe_retry = 120
; freeswitch_password_reset_url =
[Groups]
Enabled = false
; This is the current groups stub in Region.CoreModules.Avatar.Groups
Module = Default
; The PHP code for the server is available from the Flotsam project for you to deploy
; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
;
;Module = XmlRpcGroups
;XmlRpcServiceURL = http://yourxmlrpcserver.com/xmlrpc.php
;XmlRpcServiceReadKey = 1234
;XmlRpcServiceWriteKey = 1234
;XmlRpcMessagingEnabled = true
;XmlRpcNoticesEnabled = true
; This makes the XmlRpcGroups modules very chatty on the console.
;XmlRpcDebugEnabled = true
; Disables HTTP Keep-Alive for Groups Module HTTP Requests, work around for
; a problem discovered on some Windows based region servers. Only disable
; if you see a large number (dozens) of the following Exceptions:
; System.Net.WebException: The request was aborted: The request was canceled.
;
; XmlRpcDisableKeepAlive = false
[PacketPool]
; Enables the experimental packet pool. Yes, we've been here before.
;RecyclePackets = true;
;RecycleDataBlocks = true;
[LLClient]
; Resend packets markes as reliable until they are received
;ReliableIsImportant = false
; Maximum number of times to resend packets marked reliable
;MaxReliableResends = 3
; Configures how ObjectUpdates are compressed.
;TerseUpdatesPerPacket=10
;FullUpdatesPerPacket=14
;TerseUpdateRate=10
;FullUpdateRate=14
;PacketMTU = 1400
; The following is the configuration section for the new style grid servers
; If you don't know what this is, don't enable it. It will eat your data,
; format your hard drive and make all meat in your fridge spoil.
; You have been warned.
; Some of this is starting to work!
[Modules]
; Choose one
AssetServices = "LocalAssetServicesConnector"
;AssetServices = "RemoteAssetServicesConnector"
;AssetServices = "HGAssetBroker"
; Leave this commented out, the cache is not helping performance
;AssetCache = "CoreAssetCache"
; Choose one
;UserServices = "LocalUserServicesConnector"
;UserServices = "RemoteUserServicesConnector"
[AssetService]
; Parameters for local assets, formerly known as "standalone"
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
StorageProvider = "OpenSim.Data.SQLite.dll"
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim;"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
; Parameters for remote assets, formerly known as "grid"
;AssetServerURI = "http://localhost:8003/"
; Paremeters for the Hypergrid connector
;; Parameters for the HG Broker
; Use this one if you have a standalone grid
LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
; Use this one if this sim is connected to a grid-wide asset server
;LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServiceConnector"
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
[AssetCache]
; Number of buckets for assets
;CacheBuckets = 32768
[UserService]
;LocalServiceModule = "OpenSim.Services.UserService.dll:UserService"
|