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; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be seaprated by commas.
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be seaprated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; *
[Startup]
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:InventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none if specified above
; *
[Network]
port = 8003
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
[DatabaseService]
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
SessionAuthentication = "false"
; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
Realm = "regions"
; AllowDuplicateNames = "True"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
;; For example:
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; (replace spaces with underscore)
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
; * This is the new style authentication service. Currently, only MySQL
; * is implemented. "Realm" is the table that is used for user lookup.
; * By setting it to "users", you can use the old style users table
; * as an authentication source.
; *
[AuthenticationService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
[OpenIdService]
; for the server connector
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "users", which uses the legacy tables
; *
[UserAccountService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; Realm = "useraccounts"
;; These are for creating new accounts by the service
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
[PresenceService]
; for the server connector
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
[AvatarService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[LibraryService]
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[LoginService]
; for the server connector
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
WelcomeMessage = "Welcome, Avatar!"
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