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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using OpenMetaverse;
using OpenSim.Framework;
using pCampBot.Interfaces;
namespace pCampBot
{
/// <summary>
/// Stress physics by moving and bouncing around bots a whole lot.
/// </summary>
/// <remarks>
/// TODO: talkarray should be in a separate behaviour.
/// </remarks>
public class PhysicsBehaviour : IBehaviour
{
private string[] talkarray;
public PhysicsBehaviour()
{
talkarray = readexcuses();
}
public void Action(PhysicsBot bot)
{
int walkorrun = bot.Random.Next(4); // Randomize between walking and running. The greater this number,
// the greater the bot's chances to walk instead of run.
bot.Client.Self.Jump(false);
if (walkorrun == 0)
{
bot.Client.Self.Movement.AlwaysRun = true;
}
else
{
bot.Client.Self.Movement.AlwaysRun = false;
}
// TODO: unused: Vector3 pos = client.Self.SimPosition;
Vector3 newpos = new Vector3(bot.Random.Next(1, 254), bot.Random.Next(1, 254), bot.Random.Next(1, 254));
bot.Client.Self.Movement.TurnToward(newpos);
bot.Client.Self.Movement.AtPos = true;
Thread.Sleep(bot.Random.Next(3000, 13000));
bot.Client.Self.Movement.AtPos = false;
bot.Client.Self.Jump(true);
string randomf = talkarray[bot.Random.Next(talkarray.Length)];
if (talkarray.Length > 1 && randomf.Length > 1)
bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
Thread.Sleep(bot.Random.Next(1000, 10000));
}
private string[] readexcuses()
{
string allexcuses = "";
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
if (File.Exists(file))
{
StreamReader csr = File.OpenText(file);
allexcuses = csr.ReadToEnd();
csr.Close();
}
return allexcuses.Split(Environment.NewLine.ToCharArray());
}
}
}
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