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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Tools.Export
{
public class OpenSimExport
{
public IniConfigSource config;
public StorageManager sman;
public OpenSimExport(IniConfigSource config)
{
this.config = config;
IConfig startup = config.Configs["Startup"];
// AddinManager.Initialize(".");
// AddinManager.Registry.Update(null);
// TODO: this really sucks, but given the way we do
// logging in OpenSim, we need to establish a log up front
MainLog.Instance = CreateLog();
sman = new StorageManager(
startup.GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll"),
startup.GetString("storage_connection_string", "")
);
}
public static void Main(string[] args)
{
OpenSimExport export = new OpenSimExport(InitConfig(args));
RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.xml",false);
Console.WriteLine("This application does nothing useful yet: " + reg.RegionID);
foreach (SceneObjectGroup group in export.sman.DataStore.LoadObjects(reg.RegionID))
{
Console.WriteLine("{0} -> {1}", reg.RegionID, group.UUID);
}
}
protected LogBase CreateLog()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
return new LogBase((Path.Combine(Util.logDir(), "export.log")), "Export", null, true);
}
private static IniConfigSource InitConfig(string[] args)
{
Console.WriteLine("Good");
ArgvConfigSource configSource = new ArgvConfigSource(args);
configSource.AddSwitch("Startup", "inifile");
IConfig startupConfig = configSource.Configs["Startup"];
string iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
Console.WriteLine(iniFilePath);
IniConfigSource config = new IniConfigSource();
//check for .INI file (either default or name passed in command line)
if (! File.Exists(iniFilePath))
{
iniFilePath = Path.Combine(Util.configDir(), iniFilePath);
}
if (File.Exists(iniFilePath))
{
config.Merge(new IniConfigSource(iniFilePath));
config.Merge(configSource);
}
else
{
// no default config files, so set default values, and save it
Console.WriteLine("We didn't find a config!");
config.Merge(OpenSimMain.DefaultConfig());
config.Merge(configSource);
}
return config;
}
}
}
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