1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace pCampBot
{
/// <summary>
/// Thread/Bot manager for the application
/// </summary>
public class BotManager : conscmd_callback
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected ConsoleBase m_console;
protected List<PhysicsBot> m_lBot;
protected Thread[] m_td;
protected bool m_verbose = true;
protected Random somthing = new Random(System.Environment.TickCount);
protected int numbots = 0;
protected IConfig Previous_config;
/// <summary>
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
/// </summary>
public BotManager()
{
m_log.Info("In bot manager");
// m_console = CreateConsole();
// MainConsole.Instance = m_console;
m_lBot = new List<PhysicsBot>();
}
/// <summary>
/// Startup number of bots specified in the starting arguments
/// </summary>
/// <param name="botcount">How many bots to start up</param>
/// <param name="cs">The configuration for the bots to use</param>
public void dobotStartup(int botcount, IConfig cs)
{
Previous_config = cs;
m_td = new Thread[botcount];
for (int i = 0; i < botcount; i++)
{
startupBot(i, cs);
}
}
/// <summary>
/// Add additional bots (and threads) to our bot pool
/// </summary>
/// <param name="botcount">How Many of them to add</param>
public void addbots(int botcount)
{
int len = m_td.Length;
Thread[] m_td2 = new Thread[len + botcount];
for (int i = 0; i < len; i++)
{
m_td2[i] = m_td[i];
}
m_td = m_td2;
int newlen = len + botcount;
for (int i = len; i < newlen; i++)
{
startupBot(i, Previous_config);
}
}
/// <summary>
/// This starts up the bot and stores the thread for the bot in the thread array
/// </summary>
/// <param name="pos">The position in the thread array to stick the bot's thread</param>
/// <param name="cs">Configuration of the bot</param>
public void startupBot(int pos, IConfig cs)
{
PhysicsBot pb = new PhysicsBot(cs);
pb.OnConnected += handlebotEvent;
pb.OnDisconnected += handlebotEvent;
if (cs.GetString("firstname", "random") == "random") pb.firstname = CreateRandomName();
if (cs.GetString("lastname", "random") == "random") pb.lastname = CreateRandomName();
m_td[pos] = new Thread(pb.startup);
m_td[pos].Name = "CampBot_" + pos;
m_td[pos].IsBackground = true;
m_td[pos].Start();
m_lBot.Add(pb);
OpenSim.Framework.ThreadTracker.Add(m_td[pos]);
}
/// <summary>
/// Creates a random name for the bot
/// </summary>
/// <returns></returns>
private string CreateRandomName()
{
string returnstring = "";
string chars = "abcdefghijklmnopqrstuvwxyz0123456789";
for (int i = 0; i < 7; i++)
{
returnstring += chars.Substring(somthing.Next(chars.Length),1);
}
return returnstring;
}
/// <summary>
/// High level connnected/disconnected events so we can keep track of our threads by proxy
/// </summary>
/// <param name="callbot"></param>
/// <param name="eventt"></param>
public void handlebotEvent(PhysicsBot callbot, EventType eventt)
{
switch (eventt)
{
case EventType.CONNECTED:
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Connected");
numbots++;
break;
case EventType.DISCONNECTED:
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Disconnected");
m_td[m_lBot.IndexOf(callbot)].Abort();
numbots--;
if (numbots >1)
Environment.Exit(0);
break;
}
}
/// <summary>
/// Shutting down all bots
/// </summary>
public void doBotShutdown()
{
foreach (PhysicsBot pb in m_lBot)
{
pb.shutdown();
}
}
/// <summary>
/// Standard CreateConsole routine
/// </summary>
/// <returns></returns>
protected ConsoleBase CreateConsole()
{
return new ConsoleBase("Region", this);
}
/// <summary>
/// I don't think the bots use this..
/// </summary>
/// <param name="commandParams"></param>
/// <param name="pos"></param>
/// <returns></returns>
private string CombineParams(string[] commandParams, int pos)
{
string result = String.Empty;
for (int i = pos; i < commandParams.Length; i++)
{
result += commandParams[i] + " ";
}
result = result.TrimEnd(' ');
return result;
}
/// <summary>
/// Command runnint tool.. Currently use it to add bots, shutdown and (dangerous)Forcequit
/// </summary>
/// <param name="command"></param>
/// <param name="cmdparams"></param>
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "shutdown":
m_console.Warn("BOTMANAGER", "Shutting down bots");
doBotShutdown();
break;
case "quit":
m_console.Warn("DANGER", "This should only be used to quit the program if you've already used the shutdown command and the program hasn't quit");
Environment.Exit(0);
break;
case "addbots":
int newbots = 0;
Helpers.TryParse(cmdparams[0], out newbots);
if (newbots > 0)
addbots(newbots);
break;
case "help":
m_console.Notice("HELP", "\nshutdown - graceful shutdown\naddbots <n> - adds n bots to the test\nquit - forcequits, dangerous if you have not already run shutdown");
break;
}
}
/// <summary>
/// Required method to implement the conscmd_callback interface
/// </summary>
/// <param name="ShowWhat"></param>
public void Show(string ShowWhat)
{
}
}
}
|