1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
namespace OpenSim.Services.InventoryService
{
public class XInventoryService : ServiceBase, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected IXInventoryData m_Database;
protected bool m_AllowDelete = true;
protected string m_ConfigName = "InventoryService";
public XInventoryService(IConfigSource config)
: this(config, "InventoryService")
{
}
public XInventoryService(IConfigSource config, string configName) : base(config)
{
if (configName != string.Empty)
m_ConfigName = configName;
string dllName = String.Empty;
string connString = String.Empty;
//string realm = "Inventory"; // OSG version doesn't use this
//
// Try reading the [InventoryService] section first, if it exists
//
IConfig authConfig = config.Configs[m_ConfigName];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
m_AllowDelete = authConfig.GetBoolean("AllowDelete", true);
// realm = authConfig.GetString("Realm", realm);
}
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IXInventoryData>(dllName,
new Object[] {connString, String.Empty});
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
}
public virtual bool CreateUserInventory(UUID principalID)
{
// This is braindeaad. We can't ever communicate that we fixed
// an existing inventory. Well, just return root folder status,
// but check sanity anyway.
//
bool result = false;
InventoryFolderBase rootFolder = GetRootFolder(principalID);
if (rootFolder == null)
{
rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory"));
result = true;
}
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
return result;
}
protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
{
XInventoryFolder newFolder = new XInventoryFolder();
newFolder.folderName = name;
newFolder.type = type;
newFolder.version = 1;
newFolder.folderID = UUID.Random();
newFolder.agentID = principalID;
newFolder.parentFolderID = parentID;
m_Database.StoreFolder(newFolder);
return newFolder;
}
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID" },
new string[] { principalID.ToString(), rootID.ToString() });
XInventoryFolder[] sysFolders = Array.FindAll(
allFolders,
delegate (XInventoryFolder f)
{
if (f.type > 0)
return true;
return false;
});
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
return sysFolders;
}
public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
XInventoryFolder[] allFolders = m_Database.GetFolders(
new string[] { "agentID" },
new string[] { principalID.ToString() });
if (allFolders.Length == 0)
return null;
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
foreach (XInventoryFolder x in allFolders)
{
//m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
folders.Add(ConvertToOpenSim(x));
}
return folders;
}
public virtual InventoryFolderBase GetRootFolder(UUID principalID)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID"},
new string[] { principalID.ToString(), UUID.Zero.ToString() });
if (folders.Length == 0)
return null;
XInventoryFolder root = null;
foreach (XInventoryFolder folder in folders)
if (folder.folderName == "My Inventory")
root = folder;
if (folders == null) // oops
root = folders[0];
return ConvertToOpenSim(root);
}
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
InventoryFolderBase rootFolder = GetRootFolder(principalID);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
principalID, type);
return null;
}
return GetSystemFolderForType(rootFolder, type);
}
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "parentFolderID", "type"},
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
if (folders.Length == 0)
{
// m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
return null;
}
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
// folders[0].folderName, folders[0].folderID, type, principalID);
return ConvertToOpenSim(folders[0]);
}
public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
// This method doesn't receive a valud principal id from the
// connector. So we disregard the principal and look
// by ID.
//
//m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = principalID;
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "parentFolderID"},
new string[] { folderID.ToString() });
foreach (XInventoryFolder x in folders)
{
//m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
inventory.Folders.Add(ConvertToOpenSim(x));
}
XInventoryItem[] items = m_Database.GetItems(
new string[] { "parentFolderID"},
new string[] { folderID.ToString() });
foreach (XInventoryItem i in items)
{
//m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
inventory.Items.Add(ConvertToOpenSim(i));
}
return inventory;
}
public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
// m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
// Since we probably don't get a valid principal here, either ...
//
List<InventoryItemBase> invItems = new List<InventoryItemBase>();
XInventoryItem[] items = m_Database.GetItems(
new string[] { "parentFolderID" },
new string[] { folderID.ToString() });
foreach (XInventoryItem i in items)
invItems.Add(ConvertToOpenSim(i));
return invItems;
}
public virtual bool AddFolder(InventoryFolderBase folder)
{
// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
InventoryFolderBase check = GetFolder(folder);
if (check != null)
return false;
if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
{
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
folder.Owner, folder.Type);
return false;
}
// Check we're not trying to add this as a system folder.
if (folder.ParentID == rootFolder.ID)
{
InventoryFolderBase existingSystemFolder
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
if (existingSystemFolder != null)
{
m_log.WarnFormat(
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
folder.Type, folder.Name, folder.ParentID, folder.Owner);
return false;
}
}
}
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
public virtual bool UpdateFolder(InventoryFolderBase folder)
{
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
InventoryFolderBase check = GetFolder(folder);
if (check == null)
return AddFolder(folder);
if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown)
&& (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder))
{
if (xFolder.version < check.Version)
{
// m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
return false;
}
check.Version = (ushort)xFolder.version;
xFolder = ConvertFromOpenSim(check);
// m_log.DebugFormat(
// "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
// xFolder.folderName, xFolder.version, xFolder.type);
return m_Database.StoreFolder(xFolder);
}
if (xFolder.version < check.Version)
xFolder.version = check.Version;
xFolder.folderID = check.ID;
return m_Database.StoreFolder(xFolder);
}
public virtual bool MoveFolder(InventoryFolderBase folder)
{
return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString());
}
// We don't check the principal's ID here
//
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
return DeleteFolders(principalID, folderIDs, true);
}
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
{
if (!m_AllowDelete)
return false;
// Ignore principal ID, it's bogus at connector level
//
foreach (UUID id in folderIDs)
{
if (onlyIfTrash && !ParentIsTrash(id))
continue;
//m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
InventoryFolderBase f = new InventoryFolderBase();
f.ID = id;
PurgeFolder(f, onlyIfTrash);
m_Database.DeleteFolders("folderID", id.ToString());
}
return true;
}
public virtual bool PurgeFolder(InventoryFolderBase folder)
{
return PurgeFolder(folder, true);
}
public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
{
if (!m_AllowDelete)
return false;
if (onlyIfTrash && !ParentIsTrash(folder.ID))
return false;
XInventoryFolder[] subFolders = m_Database.GetFolders(
new string[] { "parentFolderID" },
new string[] { folder.ID.ToString() });
foreach (XInventoryFolder x in subFolders)
{
PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
m_Database.DeleteFolders("folderID", x.folderID.ToString());
}
m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
return true;
}
public virtual bool AddItem(InventoryItemBase item)
{
// m_log.DebugFormat(
// "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner);
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public virtual bool UpdateItem(InventoryItemBase item)
{
if (!m_AllowDelete)
if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
return false;
// m_log.InfoFormat(
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
return m_Database.StoreItem(ConvertFromOpenSim(item));
}
public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
// Principal is b0rked. *sigh*
//
foreach (InventoryItemBase i in items)
{
m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
}
return true;
}
public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
if (!m_AllowDelete)
{
// We must still allow links and links to folders to be deleted, otherwise they will build up
// in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
// similar is inconvenient but on a par with accidental movement of items. The original item is never
// touched.
foreach (UUID id in itemIDs)
{
if (!m_Database.DeleteItems(
new string[] { "inventoryID", "assetType" },
new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }))
{
m_Database.DeleteItems(
new string[] { "inventoryID", "assetType" },
new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
}
}
}
else
{
// Just use the ID... *facepalms*
//
foreach (UUID id in itemIDs)
m_Database.DeleteItems("inventoryID", id.ToString());
}
return true;
}
public virtual InventoryItemBase GetItem(InventoryItemBase item)
{
XInventoryItem[] items = m_Database.GetItems(
new string[] { "inventoryID" },
new string[] { item.ID.ToString() });
if (items.Length == 0)
return null;
return ConvertToOpenSim(items[0]);
}
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "folderID"},
new string[] { folder.ID.ToString() });
if (folders.Length == 0)
return null;
return ConvertToOpenSim(folders[0]);
}
public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
{
XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
if (items.Length == 0)
return new List<InventoryItemBase>();
List<InventoryItemBase> ret = new List<InventoryItemBase>();
foreach (XInventoryItem x in items)
ret.Add(ConvertToOpenSim(x));
return ret;
}
public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Database.GetAssetPermissions(principalID, assetID);
}
public virtual InventoryCollection GetUserInventory(UUID userID)
{
InventoryCollection userInventory = new InventoryCollection();
userInventory.UserID = userID;
userInventory.Folders = new List<InventoryFolderBase>();
userInventory.Items = new List<InventoryItemBase>();
List<InventoryFolderBase> skel = GetInventorySkeleton(userID);
if (skel != null)
{
foreach (InventoryFolderBase f in skel)
{
InventoryCollection c = GetFolderContent(userID, f.ID);
if (c != null && c.Items != null && c.Items.Count > 0)
userInventory.Items.AddRange(c.Items);
if (c != null && c.Folders != null && c.Folders.Count > 0)
userInventory.Folders.AddRange(c.Folders);
}
}
m_log.DebugFormat("[XINVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
userID, userInventory.Folders.Count, userInventory.Items.Count);
return userInventory;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
}
// Unused.
//
public bool HasInventoryForUser(UUID userID)
{
return false;
}
// CM Helpers
//
protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
{
InventoryFolderBase newFolder = new InventoryFolderBase();
newFolder.ParentID = folder.parentFolderID;
newFolder.Type = (short)folder.type;
// Viewer can't understand anything that's not in it's LLFolderType enum
if (newFolder.Type == 100)
newFolder.Type = -1;
newFolder.Version = (ushort)folder.version;
newFolder.Name = folder.folderName;
newFolder.Owner = folder.agentID;
newFolder.ID = folder.folderID;
return newFolder;
}
protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
{
XInventoryFolder newFolder = new XInventoryFolder();
newFolder.parentFolderID = folder.ParentID;
newFolder.type = (int)folder.Type;
newFolder.version = (int)folder.Version;
newFolder.folderName = folder.Name;
newFolder.agentID = folder.Owner;
newFolder.folderID = folder.ID;
return newFolder;
}
protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
{
InventoryItemBase newItem = new InventoryItemBase();
newItem.AssetID = item.assetID;
newItem.AssetType = item.assetType;
newItem.Name = item.inventoryName;
newItem.Owner = item.avatarID;
newItem.ID = item.inventoryID;
newItem.InvType = item.invType;
newItem.Folder = item.parentFolderID;
newItem.CreatorIdentification = item.creatorID;
newItem.Description = item.inventoryDescription;
newItem.NextPermissions = (uint)item.inventoryNextPermissions;
newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
newItem.BasePermissions = (uint)item.inventoryBasePermissions;
newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
newItem.GroupID = item.groupID;
if (item.groupOwned == 0)
newItem.GroupOwned = false;
else
newItem.GroupOwned = true;
newItem.SalePrice = item.salePrice;
newItem.SaleType = (byte)item.saleType;
newItem.Flags = (uint)item.flags;
newItem.CreationDate = item.creationDate;
return newItem;
}
protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
{
XInventoryItem newItem = new XInventoryItem();
newItem.assetID = item.AssetID;
newItem.assetType = item.AssetType;
newItem.inventoryName = item.Name;
newItem.avatarID = item.Owner;
newItem.inventoryID = item.ID;
newItem.invType = item.InvType;
newItem.parentFolderID = item.Folder;
newItem.creatorID = item.CreatorIdentification;
newItem.inventoryDescription = item.Description;
newItem.inventoryNextPermissions = (int)item.NextPermissions;
newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
newItem.inventoryBasePermissions = (int)item.BasePermissions;
newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
newItem.groupID = item.GroupID;
if (item.GroupOwned)
newItem.groupOwned = 1;
else
newItem.groupOwned = 0;
newItem.salePrice = item.SalePrice;
newItem.saleType = (int)item.SaleType;
newItem.flags = (int)item.Flags;
newItem.creationDate = item.CreationDate;
return newItem;
}
private bool ParentIsTrash(UUID folderID)
{
XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
if (folder.Length < 1)
return false;
if (folder[0].type == (int)AssetType.TrashFolder)
return true;
UUID parentFolder = folder[0].parentFolderID;
while (parentFolder != UUID.Zero)
{
XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
if (parent.Length < 1)
return false;
if (parent[0].type == (int)AssetType.TrashFolder)
return true;
if (parent[0].type == (int)AssetType.RootFolder)
return false;
parentFolder = parent[0].parentFolderID;
}
return false;
}
}
}
|