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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
namespace OpenSim.Services.Connectors.Simulation
{
public class SimulationDataServiceConnector : ISimulationDataService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationDataStore m_simDataStore;
public SimulationDataServiceConnector()
{
}
public SimulationDataServiceConnector(IConfigSource config)
{
Initialise(config);
}
public virtual void Initialise(IConfigSource config)
{
IConfig serverConfig = config.Configs["SimulationDataStore"];
if (serverConfig == null)
throw new Exception("No section 'SimulationDataStore' in config file");
string simDataStore = serverConfig.GetString("StoreModule", String.Empty);
Object[] args = new Object[] { config };
m_simDataStore = ServerUtils.LoadPlugin<ISimulationDataStore>(simDataStore, args);
}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
}
public void RemoveObject(UUID uuid, UUID regionUUID)
{
}
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
}
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
return new List<SceneObjectGroup>(0);
}
public void StoreTerrain(double[,] terrain, UUID regionID)
{
}
public double[,] LoadTerrain(UUID regionID)
{
return new double[Constants.RegionSize, Constants.RegionSize];
}
public void StoreLandObject(ILandObject Parcel)
{
}
public void RemoveLandObject(UUID globalID)
{
}
public List<LandData> LoadLandObjects(UUID regionUUID)
{
return new List<LandData>(0);
}
public void StoreRegionSettings(RegionSettings rs)
{
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return null;
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
return null;
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
}
}
}
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