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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.IO;
using System.Reflection;
using System.Net;
using System.Text;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;
namespace OpenSim.Server.Handlers.Simulation
{
public class AgentHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationService m_SimulationService;
protected bool m_Proxy = false;
public AgentHandler() { }
public AgentHandler(ISimulationService sim)
{
m_SimulationService = sim;
}
public Hashtable Handler(Hashtable request)
{
// m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called");
//
// m_log.Debug("---------------------------");
// m_log.Debug(" >> uri=" + request["uri"]);
// m_log.Debug(" >> content-type=" + request["content-type"]);
// m_log.Debug(" >> http-method=" + request["http-method"]);
// m_log.Debug("---------------------------\n");
Hashtable responsedata = new Hashtable();
responsedata["content_type"] = "text/html";
responsedata["keepalive"] = false;
UUID agentID;
UUID regionID;
string action;
if (!Utils.GetParams((string)request["uri"], out agentID, out regionID, out action))
{
m_log.InfoFormat("[AGENT HANDLER]: Invalid parameters for agent message {0}", request["uri"]);
responsedata["int_response_code"] = 404;
responsedata["str_response_string"] = "false";
return responsedata;
}
// Next, let's parse the verb
string method = (string)request["http-method"];
if (method.Equals("PUT"))
{
DoAgentPut(request, responsedata);
return responsedata;
}
else if (method.Equals("POST"))
{
DoAgentPost(request, responsedata, agentID);
return responsedata;
}
else if (method.Equals("GET"))
{
DoAgentGet(request, responsedata, agentID, regionID);
return responsedata;
}
else if (method.Equals("DELETE"))
{
DoAgentDelete(request, responsedata, agentID, action, regionID);
return responsedata;
}
else if (method.Equals("QUERYACCESSS"))
{
DoQueryAccess(request, responsedata, agentID, regionID);
return responsedata;
}
else
{
m_log.InfoFormat("[AGENT HANDLER]: method {0} not supported in agent message", method);
responsedata["int_response_code"] = HttpStatusCode.MethodNotAllowed;
responsedata["str_response_string"] = "Method not allowed";
return responsedata;
}
}
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
uint teleportFlags = 0;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
else
m_log.WarnFormat(" -- request didn't have destination_x");
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
else
m_log.WarnFormat(" -- request didn't have destination_y");
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
teleportFlags = args["teleport_flags"].AsUInteger();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData();
try
{
aCircuit.UnpackAgentCircuitData(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap(2);
string reason = String.Empty;
// This is the meaning of POST agent
//m_regionClient.AdjustUserInformation(aCircuit);
//bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
bool result = CreateAgent(destination, aCircuit, teleportFlags, out reason);
resp["reason"] = OSD.FromString(reason);
resp["success"] = OSD.FromBoolean(result);
// Let's also send out the IP address of the caller back to the caller (HG 1.5)
resp["your_ip"] = OSD.FromString(GetCallerIP(request));
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
}
private string GetCallerIP(Hashtable request)
{
if (!m_Proxy)
return Util.GetCallerIP(request);
// We're behind a proxy
Hashtable headers = (Hashtable)request["headers"];
if (headers.ContainsKey("X-Forwarded-For") && headers["X-Forwarded-For"] != null)
{
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers["X-Forwarded-For"]);
if (ep != null)
return ep.Address.ToString();
}
// Oops
return Util.GetCallerIP(request);
}
// subclasses can override this
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
{
return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
}
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
string messageType;
if (args["message_type"] != null)
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = UpdateAgent(destination, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_SimulationService.UpdateAgent(destination, agent);
}
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
// subclasses can override this
protected virtual bool UpdateAgent(GridRegion destination, AgentData agent)
{
return m_SimulationService.UpdateAgent(destination, agent);
}
protected virtual void DoQueryAccess(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
{
if (m_SimulationService == null)
{
m_log.Debug("[AGENT HANDLER]: Agent QUERY called. Harmless but useless.");
responsedata["content_type"] = "application/json";
responsedata["int_response_code"] = HttpStatusCode.NotImplemented;
responsedata["str_response_string"] = string.Empty;
return;
}
GridRegion destination = new GridRegion();
destination.RegionID = regionID;
bool result = m_SimulationService.QueryAccess(destination, id);
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
}
protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
{
if (m_SimulationService == null)
{
m_log.Debug("[AGENT HANDLER]: Agent GET called. Harmless but useless.");
responsedata["content_type"] = "application/json";
responsedata["int_response_code"] = HttpStatusCode.NotImplemented;
responsedata["str_response_string"] = string.Empty;
return;
}
GridRegion destination = new GridRegion();
destination.RegionID = regionID;
IAgentData agent = null;
bool result = m_SimulationService.RetrieveAgent(destination, id, out agent);
OSDMap map = null;
if (result)
{
if (agent != null) // just to make sure
{
map = agent.Pack();
string strBuffer = "";
try
{
strBuffer = OSDParser.SerializeJsonString(map);
}
catch (Exception e)
{
m_log.WarnFormat("[AGENT HANDLER]: Exception thrown on serialization of DoAgentGet: {0}", e.Message);
responsedata["int_response_code"] = HttpStatusCode.InternalServerError;
// ignore. buffer will be empty, caller should check.
}
responsedata["content_type"] = "application/json";
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = strBuffer;
}
else
{
responsedata["int_response_code"] = HttpStatusCode.InternalServerError;
responsedata["str_response_string"] = "Internal error";
}
}
else
{
responsedata["int_response_code"] = HttpStatusCode.NotFound;
responsedata["str_response_string"] = "Not Found";
}
}
protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
{
m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID);
GridRegion destination = new GridRegion();
destination.RegionID = regionID;
if (action.Equals("release"))
ReleaseAgent(regionID, id);
else
m_SimulationService.CloseAgent(destination, id);
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
m_log.Debug("[AGENT HANDLER]: Agent Released/Deleted.");
}
protected virtual void ReleaseAgent(UUID regionID, UUID id)
{
m_SimulationService.ReleaseAgent(regionID, id, "");
}
}
}
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