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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.ScriptEngine.Shared;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
{
public struct LoadUnloadStructure
{
public ScriptStructure Script;
public LUType Action;
public bool PostOnRez;
public int StartParam;
public enum LUType
{
Unknown = 0,
Load = 1,
Unload = 2
}
}
}
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