1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security;
using System.Security.Policy;
using System.Reflection;
using System.Globalization;
using System.Xml;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using Nini.Config;
using Amib.Threading;
using OpenSim.Framework;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class XEngine : IRegionModule, IScriptModule, IScriptEngine
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SmartThreadPool m_ThreadPool;
private int m_MaxScriptQueue;
private Scene m_Scene;
private IConfig m_ScriptConfig;
private ICompiler m_Compiler;
private int m_MinThreads;
private int m_MaxThreads ;
private int m_IdleTimeout;
private int m_StackSize;
private int m_SleepTime;
private int m_SaveTime;
private ThreadPriority m_Prio;
private bool m_Enabled = false;
// disable warning: need to keep a reference to XEngine.EventManager
// alive to avoid it being garbage collected
#pragma warning disable 414
private EventManager m_EventManager;
#pragma warning restore 414
private int m_EventLimit;
private bool m_KillTimedOutScripts;
private static List<XEngine> m_ScriptEngines =
new List<XEngine>();
// Maps the local id to the script inventory items in it
private Dictionary<uint, List<UUID> > m_PrimObjects =
new Dictionary<uint, List<UUID> >();
// Maps the UUID above to the script instance
private Dictionary<UUID, IScriptInstance> m_Scripts =
new Dictionary<UUID, IScriptInstance>();
// Maps the asset ID to the assembly
private Dictionary<UUID, string> m_Assemblies =
new Dictionary<UUID, string>();
// This will list AppDomains by script asset
private Dictionary<UUID, AppDomain> m_AppDomains =
new Dictionary<UUID, AppDomain>();
// List the scripts running in each appdomain
private Dictionary<UUID, List<UUID> > m_DomainScripts =
new Dictionary<UUID, List<UUID> >();
private Queue m_CompileQueue = new Queue(100);
IWorkItemResult m_CurrentCompile = null;
public string ScriptEngineName
{
get { return "XEngine"; }
}
public Scene World
{
get { return m_Scene; }
}
public ILog Log
{
get { return m_log; }
}
public static List<XEngine> ScriptEngines
{
get { return m_ScriptEngines; }
}
// private struct RezScriptParms
// {
// uint LocalID;
// UUID ItemID;
// string Script;
// }
public IConfig Config
{
get { return m_ScriptConfig; }
}
//
// IRegionModule functions
//
public void Initialise(Scene scene, IConfigSource configSource)
{
m_ScriptConfig = configSource.Configs["XEngine"];
if (m_ScriptConfig == null)
{
// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
return;
}
m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
if (!m_Enabled)
return;
AppDomain.CurrentDomain.AssemblyResolve +=
OnAssemblyResolve;
m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
scene.RegionInfo.RegionName);
m_Scene = scene;
m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
m_Prio = ThreadPriority.BelowNormal;
switch (priority)
{
case "Lowest":
m_Prio = ThreadPriority.Lowest;
break;
case "BelowNormal":
m_Prio = ThreadPriority.BelowNormal;
break;
case "Normal":
m_Prio = ThreadPriority.Normal;
break;
case "AboveNormal":
m_Prio = ThreadPriority.AboveNormal;
break;
case "Highest":
m_Prio = ThreadPriority.Highest;
break;
default:
m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority);
break;
}
lock (m_ScriptEngines)
{
m_ScriptEngines.Add(this);
}
// Needs to be here so we can queue the scripts that need starting
//
m_Scene.EventManager.OnRezScript += OnRezScript;
// Complete basic setup of the thread pool
//
SetupEngine(m_MinThreads, m_MaxThreads, m_IdleTimeout, m_Prio,
m_MaxScriptQueue, m_StackSize);
m_Scene.StackModuleInterface<IScriptModule>(this);
}
public void PostInitialise()
{
if (!m_Enabled)
return;
m_EventManager = new EventManager(this);
m_Compiler = new Compiler(this);
m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
m_Scene.EventManager.OnScriptReset += OnScriptReset;
m_Scene.EventManager.OnStartScript += OnStartScript;
m_Scene.EventManager.OnStopScript += OnStopScript;
m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
m_Scene.EventManager.OnShutdown += OnShutdown;
if (m_SleepTime > 0)
{
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
new Object[]{ m_SleepTime });
}
if (m_SaveTime > 0)
{
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
new Object[] { m_SaveTime });
}
m_ThreadPool.Start();
}
public void Close()
{
lock (m_ScriptEngines)
{
if (m_ScriptEngines.Contains(this))
m_ScriptEngines.Remove(this);
}
}
public object DoBackup(object o)
{
Object[] p = (Object[])o;
int saveTime = (int)p[0];
if (saveTime > 0)
System.Threading.Thread.Sleep(saveTime);
// m_log.Debug("[XEngine] Backing up script states");
List<IScriptInstance> instances = new List<IScriptInstance>();
lock (m_Scripts)
{
foreach (IScriptInstance instance in m_Scripts.Values)
instances.Add(instance);
}
foreach (IScriptInstance i in instances)
{
string assembly = String.Empty;
lock (m_Scripts)
{
if (!m_Assemblies.ContainsKey(i.AssetID))
continue;
assembly = m_Assemblies[i.AssetID];
}
i.SaveState(assembly);
}
instances.Clear();
if (saveTime > 0)
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
new Object[] { saveTime });
return 0;
}
public object DoMaintenance(object p)
{
object[] parms = (object[])p;
int sleepTime = (int)parms[0];
foreach (IScriptInstance inst in m_Scripts.Values)
{
if (inst.EventTime() > m_EventLimit)
{
inst.Stop(100);
if (!m_KillTimedOutScripts)
inst.Start();
}
}
System.Threading.Thread.Sleep(sleepTime);
m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
new Object[]{ sleepTime });
return 0;
}
public string Name
{
get { return "XEngine"; }
}
public bool IsSharedModule
{
get { return false; }
}
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>());
List<string> names = new List<string>();
foreach (IScriptModule m in engines)
names.Add(m.ScriptEngineName);
int lineEnd = script.IndexOf('\n');
if (lineEnd > 1)
{
string firstline = script.Substring(0, lineEnd).Trim();
int colon = firstline.IndexOf(':');
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
{
string engineName = firstline.Substring(2, colon-2);
if (names.Contains(engineName))
{
engine = engineName;
script = "//" + script.Substring(script.IndexOf(':')+1);
}
else
{
if (engine == ScriptEngineName)
{
SceneObjectPart part =
m_Scene.GetSceneObjectPart(
localID);
TaskInventoryItem item =
part.GetInventoryItem(itemID);
ScenePresence presence =
m_Scene.GetScenePresence(
item.OwnerID);
if (presence != null)
{
presence.ControllingClient.SendAgentAlertMessage(
"Selected engine unavailable. "+
"Running script on "+
ScriptEngineName,
false);
}
}
}
}
}
if (engine != ScriptEngineName)
return;
Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
if (stateSource == (int)StateSource.ScriptedRez)
{
DoOnRezScript(parms);
}
else
{
lock (m_CompileQueue)
{
m_CompileQueue.Enqueue(parms);
if (m_CurrentCompile == null)
{
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.DoOnRezScriptQueue),
new Object[0]);
}
}
}
}
public Object DoOnRezScriptQueue(Object dummy)
{
Object o;
lock (m_CompileQueue)
{
o = m_CompileQueue.Dequeue();
if (o == null)
{
m_CurrentCompile = null;
return null;
}
}
DoOnRezScript(o);
lock (m_CompileQueue)
{
if (m_CompileQueue.Count > 0)
{
m_CurrentCompile = m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.DoOnRezScriptQueue),
new Object[0]);
}
else
{
m_CurrentCompile = null;
}
}
return null;
}
private bool DoOnRezScript(object parm)
{
Object[] p = (Object[])parm;
uint localID = (uint)p[0];
UUID itemID = (UUID)p[1];
string script =(string)p[2];
int startParam = (int)p[3];
bool postOnRez = (bool)p[4];
StateSource stateSource = (StateSource)p[5];
// Get the asset ID of the script, so we can check if we
// already have it.
// We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
// m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
// and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part == null)
{
Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
return false;
}
TaskInventoryItem item = part.GetInventoryItem(itemID);
if (item == null)
return false;
UUID assetID = item.AssetID;
// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
// item.Name, itemID.ToString());
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
string assembly = "";
CultureInfo USCulture = new CultureInfo("en-US");
Thread.CurrentThread.CurrentCulture = USCulture;
try
{
assembly = m_Compiler.PerformScriptCompile(script,
assetID.ToString());
}
catch (Exception e)
{
if (presence != null && (!postOnRez))
presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\n" + e.Message.ToString();
if (text.Length > 1000)
text = text.Substring(0, 1000);
World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_log.Error("[XEngine]: "+
"Error displaying error in-world: " +
e2.ToString());
m_log.Error("[XEngine]: " +
"Errormessage: Error compiling script:\r\n" +
e.Message.ToString());
}
return false;
}
lock (m_Scripts)
{
// Create the object record
if ((!m_Scripts.ContainsKey(itemID)) ||
(m_Scripts[itemID].AssetID != assetID))
{
UUID appDomain = assetID;
if (part.ParentGroup.IsAttachment)
appDomain = part.ParentGroup.RootPart.UUID;
if (!m_AppDomains.ContainsKey(appDomain))
{
try
{
AppDomainSetup appSetup = new AppDomainSetup();
// appSetup.ApplicationBase = Path.Combine(
// "ScriptEngines",
// m_Scene.RegionInfo.RegionID.ToString());
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
Evidence evidence = new Evidence(baseEvidence);
AppDomain sandbox =
AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup);
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
sandbox.SetAppDomainPolicy(sandboxPolicy);
m_AppDomains[appDomain] = sandbox;
m_AppDomains[appDomain].AssemblyResolve +=
new ResolveEventHandler(
AssemblyResolver.OnAssemblyResolve);
m_DomainScripts[appDomain] = new List<UUID>();
}
catch (Exception e)
{
m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
return false;
}
}
m_DomainScripts[appDomain].Add(itemID);
ScriptInstance instance =
new ScriptInstance(this, part,
itemID, assetID, assembly,
m_AppDomains[appDomain],
part.ParentGroup.RootPart.Name,
item.Name, startParam, postOnRez,
stateSource, m_MaxScriptQueue);
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
part.ParentGroup.RootPart.Name, item.Name);
instance.AppDomain = appDomain;
instance.LineMap = m_Compiler.LineMap();
m_Scripts[itemID] = instance;
}
if (!m_PrimObjects.ContainsKey(localID))
m_PrimObjects[localID] = new List<UUID>();
if (!m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Add(itemID);
if (!m_Assemblies.ContainsKey(assetID))
m_Assemblies[assetID] = assembly;
}
return true;
}
public void OnRemoveScript(uint localID, UUID itemID)
{
lock (m_Scripts)
{
// Do we even have it?
if (!m_Scripts.ContainsKey(itemID))
return;
IScriptInstance instance=m_Scripts[itemID];
m_Scripts.Remove(itemID);
instance.ClearQueue();
instance.Stop(0);
SceneObjectPart part =
m_Scene.GetSceneObjectPart(localID);
if (part != null)
part.RemoveScriptEvents(itemID);
// Remove the script from it's prim
if (m_PrimObjects.ContainsKey(localID))
{
// Remove inventory item record
if (m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Remove(itemID);
// If there are no more scripts, remove prim
if (m_PrimObjects[localID].Count == 0)
{
m_PrimObjects.Remove(localID);
}
}
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
{
m_DomainScripts.Remove(instance.AppDomain);
UnloadAppDomain(instance.AppDomain);
}
instance.RemoveState();
instance.DestroyScriptInstance();
instance = null;
CleanAssemblies();
}
}
public void OnScriptReset(uint localID, UUID itemID)
{
ResetScript(itemID);
}
public void OnStartScript(uint localID, UUID itemID)
{
StartScript(itemID);
}
public void OnStopScript(uint localID, UUID itemID)
{
StopScript(itemID);
}
private void CleanAssemblies()
{
List<UUID> assetIDList = new List<UUID>(m_Assemblies.Keys);
foreach (IScriptInstance i in m_Scripts.Values)
{
if (assetIDList.Contains(i.AssetID))
assetIDList.Remove(i.AssetID);
}
foreach (UUID assetID in assetIDList)
{
// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
try
{
if (File.Exists(m_Assemblies[assetID]))
File.Delete(m_Assemblies[assetID]);
if (File.Exists(m_Assemblies[assetID]+".state"))
File.Delete(m_Assemblies[assetID]+".state");
if (File.Exists(m_Assemblies[assetID]+".mdb"))
File.Delete(m_Assemblies[assetID]+".mdb");
}
catch (Exception)
{
}
m_Assemblies.Remove(assetID);
}
}
private void UnloadAppDomain(UUID id)
{
if (m_AppDomains.ContainsKey(id))
{
AppDomain domain = m_AppDomains[id];
m_AppDomains.Remove(id);
AppDomain.Unload(domain);
domain = null;
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
}
}
//
// Start processing
//
private void SetupEngine(int minThreads, int maxThreads,
int idleTimeout, ThreadPriority threadPriority,
int maxScriptQueue, int stackSize)
{
m_MaxScriptQueue = maxScriptQueue;
STPStartInfo startInfo = new STPStartInfo();
startInfo.IdleTimeout = idleTimeout;
startInfo.MaxWorkerThreads = maxThreads;
startInfo.MinWorkerThreads = minThreads;
startInfo.ThreadPriority = threadPriority;
startInfo.StackSize = stackSize;
startInfo.StartSuspended = true;
m_ThreadPool = new SmartThreadPool(startInfo);
}
//
// Used by script instances to queue event handler jobs
//
public IScriptWorkItem QueueEventHandler(object parms)
{
return new XWorkItem(m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.ProcessEventHandler),
parms));
}
/// <summary>
/// Process a previously posted script event.
/// </summary>
/// <param name="parms"></param>
/// <returns></returns>
private object ProcessEventHandler(object parms)
{
CultureInfo USCulture = new CultureInfo("en-US");
Thread.CurrentThread.CurrentCulture = USCulture;
IScriptInstance instance = (ScriptInstance) parms;
//m_log.DebugFormat("[XENGINE]: Processing event for {0}", instance);
return instance.EventProcessor();
}
/// <summary>
/// Post event to an entire prim
/// </summary>
/// <param name="localID"></param>
/// <param name="p"></param>
/// <returns></returns>
public bool PostObjectEvent(uint localID, EventParams p)
{
bool result = false;
if (!m_PrimObjects.ContainsKey(localID))
return false;
foreach (UUID itemID in m_PrimObjects[localID])
{
if (m_Scripts.ContainsKey(itemID))
{
IScriptInstance instance = m_Scripts[itemID];
if (instance != null)
{
instance.PostEvent(p);
result = true;
}
}
}
return result;
}
/// <summary>
/// Post an event to a single script
/// </summary>
/// <param name="itemID"></param>
/// <param name="p"></param>
/// <returns></returns>
public bool PostScriptEvent(UUID itemID, EventParams p)
{
if (m_Scripts.ContainsKey(itemID))
{
IScriptInstance instance = m_Scripts[itemID];
if (instance != null)
instance.PostEvent(p);
return true;
}
return false;
}
public Assembly OnAssemblyResolve(object sender,
ResolveEventArgs args)
{
if (!(sender is System.AppDomain))
return null;
string[] pathList = new string[] {"bin", "ScriptEngines",
Path.Combine("ScriptEngines",
m_Scene.RegionInfo.RegionID.ToString())};
string assemblyName = args.Name;
if (assemblyName.IndexOf(",") != -1)
assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
foreach (string s in pathList)
{
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
return null;
}
private IScriptInstance GetInstance(UUID itemID)
{
IScriptInstance instance;
lock (m_Scripts)
{
if (!m_Scripts.ContainsKey(itemID))
return null;
instance = m_Scripts[itemID];
}
return instance;
}
public void SetScriptState(UUID itemID, bool running)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
{
if (running)
instance.Start();
else
instance.Stop(100);
}
}
public bool GetScriptState(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.Running;
return false;
}
public void ApiResetScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.ApiResetScript();
}
public void ResetScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.ResetScript();
}
public void StartScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Start();
}
public void StopScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.Stop(0);
}
public DetectParams GetDetectParams(UUID itemID, int idx)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectParams(idx);
return null;
}
public UUID GetDetectID(UUID itemID, int idx)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectID(idx);
return UUID.Zero;
}
public void SetState(UUID itemID, string newState)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return;
instance.SetState(newState);
}
public string GetState(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return "default";
return instance.State;
}
public int GetStartParameter(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return 0;
return instance.StartParam;
}
public void OnShutdown()
{
List<IScriptInstance> instances = new List<IScriptInstance>();
lock (m_Scripts)
{
foreach (IScriptInstance instance in m_Scripts.Values)
instances.Add(instance);
}
foreach (IScriptInstance i in instances)
{
// Stop the script, even forcibly if needed. Then flag
// it as shutting down and restore the previous run state
// for serialization, so the scripts don't come back
// dead after region restart
//
bool prevRunning = i.Running;
i.Stop(50);
i.ShuttingDown = true;
i.Running = prevRunning;
}
DoBackup(new Object[] {0});
}
public IScriptApi GetApi(UUID itemID, string name)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return null;
return instance.GetApi(name);
}
public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return;
IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
controllingClient.SendScriptRunningReply(objectID, itemID,
GetScriptState(itemID));
}
else
{
eq.Enqueue(EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, GetScriptState(itemID), true),
controllingClient.AgentId);
}
}
public string GetAssemblyName(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return null;
return instance.GetAssemblyName();
}
public string GetXMLState(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return null;
return instance.GetXMLState();
}
}
}
|