1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for OSSL NPC API
/// </summary>
[TestFixture]
public class OSSL_NpcApiAppearanceTest
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public void SetUp()
{
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
config.Set("AllowOSFunctions", "true");
config.Set("OSFunctionThreatLevel", "Severe");
config = initConfigSource.AddConfig("NPC");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
/// <summary>
/// Test creation of an NPC where the appearance data comes from an avatar already in the region.
/// </summary>
[Test]
public void TestOsNpcRemove()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
string npcRaw
= osslApi.osNpcCreate(
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED);
osslApi.osNpcRemove(npcRaw);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Null);
}
}
}
|