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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for OSSL_Api
/// </summary>
[TestFixture]
public class OSSL_ApiAppearanceTest
{
[Test]
public void TestOsOwnerSaveAppearance()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
config.Set("AllowOSFunctions", "true");
config.Set("OSFunctionThreatLevel", "Severe");
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
Scene scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, new AvatarFactoryModule());
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
scene.AddSceneObject(so);
XEngine.XEngine engine = new XEngine.XEngine();
engine.Initialise(initConfigSource);
engine.AddRegion(scene);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(engine, part, part.LocalId, part.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
Assert.That(items.Count, Is.EqualTo(1));
TaskInventoryItem ncItem = items[0];
Assert.That(ncItem.Name, Is.EqualTo(notecardName));
AssetBase ncAsset = scene.AssetService.Get(ncItem.AssetID.ToString());
Assert.That(ncAsset, Is.Not.Null);
AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
anc.Decode();
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
AvatarAppearance savedAppearance = new AvatarAppearance();
savedAppearance.Unpack(appearanceOsd);
Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
}
}
}
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