1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using Microsoft.CSharp;
using Microsoft.VisualBasic;
using Microsoft.JScript;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
// * Uses "LSL2Converter" to convert LSL to C# if necessary.
// * Compiles C#-code into an assembly
// * Returns assembly name ready for AppDomain load.
//
// Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
//
internal enum enumCompileType
{
lsl = 0,
cs = 1,
vb = 2,
js = 3
}
/// <summary>
/// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs.
/// </summary>
public int LinesToRemoveOnError = 3;
private enumCompileType DefaultCompileLanguage;
private bool WriteScriptSourceToDebugFile;
private bool CompileWithDebugInformation;
private bool CleanUpOldScriptsOnStartup;
private System.Collections.Generic.Dictionary<string, Boolean> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
private System.Collections.Generic.Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
private string FilePrefix;
private string ScriptEnginesPath = "ScriptEngines";
private static LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
private static UInt64 scriptCompileCounter = 0; // And a counter
public Common.ScriptEngineBase.ScriptEngine m_scriptEngine;
public Compiler(Common.ScriptEngineBase.ScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
ReadConfig();
}
public bool in_startup = true;
public void ReadConfig()
{
// Get some config
WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true);
CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true);
CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true);
// Get file prefix from scriptengine name and make it file system safe:
FilePrefix = m_scriptEngine.ScriptEngineName;
foreach (char c in Path.GetInvalidFileNameChars())
{
FilePrefix = FilePrefix.Replace(c, '_');
}
// First time we start? Delete old files
if (in_startup)
{
in_startup = false;
DeleteOldFiles();
}
// Map name and enum type of our supported languages
LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
// Allowed compilers
string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js");
AllowedCompilers.Clear();
#if DEBUG
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Allowed languages: " + allowComp);
#endif
foreach (string strl in allowComp.Split(','))
{
string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
if (!LanguageMapping.ContainsKey(strlan))
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
}
else
{
#if DEBUG
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
#endif
}
AllowedCompilers.Add(strlan, true);
}
if (AllowedCompilers.Count == 0)
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
// Default language
string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower();
// Is this language recognized at all?
if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
defaultCompileLanguage = "lsl";
}
// Is this language in allow-list?
if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
}
else
{
#if DEBUG
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
"Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
#endif
// LANGUAGE IS IN ALLOW-LIST
DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
}
// We now have an allow-list, a mapping list, and a default language
}
/// <summary>
/// Delete old script files
/// </summary>
private void DeleteOldFiles()
{
// CREATE FOLDER IF IT DOESNT EXIST
if (!Directory.Exists(ScriptEnginesPath))
{
try
{
Directory.CreateDirectory(ScriptEnginesPath);
}
catch (Exception ex)
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
}
}
foreach (string file in Directory.GetFiles(ScriptEnginesPath))
{
//m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: FILE FOUND: " + file);
if (file.ToLower().StartsWith(FilePrefix + "_compiled_") ||
file.ToLower().StartsWith(FilePrefix + "_source_"))
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
}
}
}
}
////private ICodeCompiler icc = codeProvider.CreateCompiler();
//public string CompileFromFile(string LSOFileName)
//{
// switch (Path.GetExtension(LSOFileName).ToLower())
// {
// case ".txt":
// case ".lsl":
// Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS");
// return CompileFromLSLText(File.ReadAllText(LSOFileName));
// case ".cs":
// Common.ScriptEngineBase.Common.SendToDebug("Source code is CS");
// return CompileFromCSText(File.ReadAllText(LSOFileName));
// default:
// throw new Exception("Unknown script type.");
// }
//}
/// <summary>
/// Converts script from LSL to CS and calls CompileFromCSText
/// </summary>
/// <param name="Script">LSL script</param>
/// <returns>Filename to .dll assembly</returns>
public string PerformScriptCompile(string Script)
{
enumCompileType l = DefaultCompileLanguage;
if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
l = enumCompileType.cs;
if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
{
l = enumCompileType.vb;
// We need to remove //vb, it won't compile with that
Script = Script.Substring(4, Script.Length - 4);
}
if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
l = enumCompileType.lsl;
if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
l = enumCompileType.js;
if (!AllowedCompilers.ContainsKey(l.ToString()))
{
// Not allowed to compile to this language!
string errtext = String.Empty;
errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
throw new Exception(errtext);
}
string compileScript = Script;
if (l == enumCompileType.lsl)
{
// Its LSL, convert it to C#
compileScript = LSL_Converter.Convert(Script);
l = enumCompileType.cs;
}
switch (l)
{
case enumCompileType.cs:
compileScript = CreateCSCompilerScript(compileScript);
break;
case enumCompileType.vb:
compileScript = CreateVBCompilerScript(compileScript);
break;
case enumCompileType.js:
compileScript = CreateJSCompilerScript(compileScript);
break;
}
return CompileFromDotNetText(compileScript, l);
}
private static string CreateJSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"import OpenSim.Region.ScriptEngine.Common; import System.Collections.Generic;\r\n" +
"package SecondLife {\r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateCSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateVBCompilerScript(string compileScript)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
return compileScript;
}
/// <summary>
/// Compile .NET script to .Net assembly (.dll)
/// </summary>
/// <param name="Script">CS script</param>
/// <returns>Filename to .dll assembly</returns>
internal string CompileFromDotNetText(string Script, enumCompileType lang)
{
string ext = "." + lang.ToString();
// Output assembly name
scriptCompileCounter++;
string OutFile =
Path.Combine("ScriptEngines",
FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll");
#if DEBUG
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\".");
#endif
try
{
File.Delete(OutFile);
}
catch (Exception e) // NOTLEGIT - Should be just catching FileIOException
{
//m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString());
}
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
// DEBUG - write source to disk
if (WriteScriptSourceToDebugFile)
{
string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext;
try
{
File.WriteAllText(
Path.Combine("ScriptEngines", srcFileName),
Script);
}
catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException
{
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString());
}
}
// Do actual compile
CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
// foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
// {
// Console.WriteLine("Adding assembly: " + asm.Location);
// parameters.ReferencedAssemblies.Add(asm.Location);
// }
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
parameters.IncludeDebugInformation = CompileWithDebugInformation;
//parameters.WarningLevel = 1; // Should be 4?
parameters.TreatWarningsAsErrors = false;
CompilerResults results;
switch (lang)
{
case enumCompileType.vb:
results = VBcodeProvider.CompileAssemblyFromSource(parameters, Script);
break;
case enumCompileType.cs:
results = CScodeProvider.CompileAssemblyFromSource(parameters, Script);
break;
case enumCompileType.js:
results = JScodeProvider.CompileAssemblyFromSource(parameters, Script);
break;
default:
throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\"");
}
// Check result
// Go through errors
//
// WARNINGS AND ERRORS
//
if (results.Errors.Count > 0)
{
string errtext = String.Empty;
foreach (CompilerError CompErr in results.Errors)
{
errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + "'\r\n";
}
if (!File.Exists(OutFile))
{
throw new Exception(errtext);
}
}
//
// NO ERRORS, BUT NO COMPILED FILE
//
if (!File.Exists(OutFile))
{
string errtext = String.Empty;
errtext += "No compile error. But not able to locate compiled file.";
throw new Exception(errtext);
}
return OutFile;
}
}
}
|