blob: 6e992be38cd99dc7c8109f5feef06ae9ef017216 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string Compile(string LSOFileName)
{
// Output assembly name
string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll");
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
Common.SendToDebug("Reading source code into memory");
// TODO: Add error handling
string CS_Code;
switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
{
case ".txt":
case ".lsl":
Common.SendToDebug("Source code is LSL, converting to CS");
CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName));
break;
case ".cs":
Common.SendToDebug("Source code is CS");
CS_Code = File.ReadAllText(LSOFileName);
break;
default:
throw new Exception("Unknown script type.");
}
Common.SendToDebug("Compiling");
// DEBUG - write source to disk
try
{
File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code);
}
catch { }
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
parameters.ReferencedAssemblies.Add(asm.Location);
}
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code);
// Go through errors
// TODO: Return errors to user somehow
if (results.Errors.Count > 0)
{
foreach (CompilerError CompErr in results.Errors)
{
Console.WriteLine("Line number " + CompErr.Line +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + ";");
}
}
return OutFile;
}
}
}
|