aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs
blob: 6f88e1110ec7b3f45f5a94b327569d138692c646 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;

namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{
    public class Timer
    {
        public AsyncCommandManager m_CmdManager;

        public Timer(AsyncCommandManager CmdManager)
        {
            m_CmdManager = CmdManager;
        }

        //
        // TIMER
        //
        private class TimerClass
        {
            public uint localID;
            public LLUUID itemID;
            //public double interval;
            public long interval;
            //public DateTime next;
            public long next;
        }

        private List<TimerClass> Timers = new List<TimerClass>();
        private object TimerListLock = new object();

        public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
        {
            Console.WriteLine("SetTimerEvent");

            // Always remove first, in case this is a re-set
            UnSetTimerEvents(m_localID, m_itemID);
            if (sec == 0) // Disabling timer
                return;

            // Add to timer
            TimerClass ts = new TimerClass();
            ts.localID = m_localID;
            ts.itemID = m_itemID;
            ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
            //       2193386136332921 ticks
            //       219338613 seconds

            //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
            ts.next = DateTime.Now.Ticks + ts.interval;
            lock (TimerListLock)
            {
                Timers.Add(ts);
            }
        }

        public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
        {
            // Remove from timer
            lock (TimerListLock)
            {
                foreach (TimerClass ts in new ArrayList(Timers))
                {
                    if (ts.localID == m_localID && ts.itemID == m_itemID)
                        Timers.Remove(ts);
                }
            }

            // Old method: Create new list
            //List<TimerClass> NewTimers = new List<TimerClass>();
            //foreach (TimerClass ts in Timers)
            //{
            //    if (ts.localID != m_localID && ts.itemID != m_itemID)
            //    {
            //        NewTimers.Add(ts);
            //    }
            //}
            //Timers.Clear();
            //Timers = NewTimers;
            //}
        }

        public void CheckTimerEvents()
        {
            // Nothing to do here?
            if (Timers.Count == 0)
                return;

            lock (TimerListLock)
            {
                // Go through all timers
                foreach (TimerClass ts in Timers)
                {
                    // Time has passed?
                    if (ts.next < DateTime.Now.Ticks)
                    {
                        //                        Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
                        // Add it to queue
                        m_CmdManager.m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
                                                                            null);
                        // set next interval

                        //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
                        ts.next = DateTime.Now.Ticks + ts.interval;
                    }
                }
            }
        }
    }
}