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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSNPlugin
Mode
Name
Size
-rw-r--r--
BSCharacter.cs
32358
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-rw-r--r--
BSConstraint.cs
5026
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-rw-r--r--
BSConstraint6Dof.cs
7144
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-rw-r--r--
BSConstraintCollection.cs
6075
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-rw-r--r--
BSConstraintHinge.cs
2661
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-rw-r--r--
BSDynamics.cs
66350
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-rw-r--r--
BSLinkset.cs
11823
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-rw-r--r--
BSLinksetCompound.cs
18424
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-rw-r--r--
BSLinksetConstraints.cs
14984
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-rw-r--r--
BSMaterials.cs
9861
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-rw-r--r--
BSMotors.cs
14465
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-rw-r--r--
BSParam.cs
32956
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-rw-r--r--
BSPhysObject.cs
15015
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-rw-r--r--
BSPlugin.cs
3096
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-rw-r--r--
BSPrim.cs
57271
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-rw-r--r--
BSScene.cs
38671
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-rw-r--r--
BSShapeCollection.cs
45404
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-rw-r--r--
BSShapes.cs
8138
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-rw-r--r--
BSTerrainHeightmap.cs
7881
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-rw-r--r--
BSTerrainManager.cs
20731
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-rw-r--r--
BSTerrainMesh.cs
12098
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-rw-r--r--
BulletSimAPI.cs
66246
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-rw-r--r--
BulletSimData.cs
9973
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plain