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path: root/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs
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#pragma warning disable 1587
/// 
/// Copyright (c) Contributors, http://opensimulator.org/
/// See CONTRIBUTORS.TXT for a full list of copyright holders.
/// 
/// Redistribution and use in source and binary forms, with or without
/// modification, are permitted provided that the following conditions are met:
///     * Redistributions of source code must retain the above copyright
///       notice, this list of conditions and the following disclaimer.
///     * Redistributions in binary form must reproduce the above copyright
///       notice, this list of conditions and the following disclaimer in the
///       documentation and/or other materials provided with the distribution.
///     * Neither the name of the OpenSimulator Project nor the
///       names of its contributors may be used to endorse or promote products
///       derived from this software without specific prior written permission.
///
/// THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
/// DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
/// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
/// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
///

namespace OpenSim.Region.OptionalModules.World.AutoBackup
{
    /// AutoBackupModuleState: Auto-Backup state for one region (scene).
    public class AutoBackupModuleState
    {
        public AutoBackupModuleState()
        {
            this.Enabled = false;
            this.BackupDir = ".";
            this.BusyCheck = true;
            this.Timer = null;
            this.NamingType = NamingType.Time;
            this.Script = null;
        }

        public bool Enabled
        {
            get;
            set;
        }

        public System.Timers.Timer Timer
        {
            get;
            set;
        }

        public double IntervalMinutes
        {
            get
            {
                if (this.Timer == null)
                {
                    return -1.0;
                }
                else
                {
                    return this.Timer.Interval / 60000.0;
                }
            }
        }

        public bool BusyCheck
        {
            get;
            set;
        }

        public string Script
        {
            get;
            set;
        }

        public string BackupDir
        {
            get;
            set;
        }

        public NamingType NamingType
        {
            get;
            set;
        }

        public new string ToString()
        {
            string retval = "";

            retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n";
            retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n";
            retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n";
            retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n";
            retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n";
            retval += "[AUTO BACKUP]: Script: " + Script + "\n";
            return retval;
        }
    }
}